rendered paste bodytypedef struct expression_s {
int nChildren;
expression_node_t *children[MAX_CHILDREN];
} expression_t;
expression_t *create_expression() {
expression_t *expr = (expression_t*)malloc(sizeof(expression_t));
expr->nChildren = 0;
return expr;
}
==>
define %struct.expression_s* @create_expression() {
entry:
%expr = alloca %struct.expression_s* ; <%struct.expression_s**> [#uses=3]
%call = call i8* @malloc( i32 132 ) ; <i8*> [#uses=1]
%conv = bitcast i8* %call to %struct.expression_s* ; <%struct.expression_s*> [#uses=1]
store %struct.expression_s* %conv, %struct.expression_s** %expr
%tmp = bitcast %struct.expression_s** %expr to %struct.expression_s* ; <%struct.expression_s*> [#uses=1]
%tmp1 = getelementptr %struct.expression_s* %tmp, i32 0, i32 0 ; <i32*> [#uses=1]
store i32 0, i32* %tmp1
%tmp2 = load %struct.expression_s** %expr ; <%struct.expression_s*> [#uses=1]
ret %struct.expression_s* %tmp2
}