Untitled
public text v1 · immutable float Y = Math.Abs((float)(iSpeed * Math.Cos(v3Rotation.Z)));
float X = Math.Abs((float)(iSpeed * Math.Sin(v3Rotation.Z)));
float fAngle = Math.Abs((float)(v3Rotation.Z % (2 * Math.PI)));
if(fAngle > Math.PI && fAngle < Math.PI*2)
{
X *= -1;
}
else if (fAngle > Math.PI && fAngle < Math.PI *2 *.75)
{
X *= -1;
Y *= -1;
}
else if (fAngle > Math.PI * 2 * .75 && fAngle < Math.PI * 2)
{
Y *= -1;
}
v3Position.X += X;
v3Position.Y += Y;