Auto detecting CPU
Using SSE2 Optimised binary.
Server will auto-restart if there is a crash.
Console initialized.
Game.dll loaded for "SourceForts Payback"
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/level_sounds_e3_c1 7.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/level_sounds_e3_to wn.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/level_sounds_e3_bu gbait.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/level_sounds_eli_l ab.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/level_sounds_train yard.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/level_sounds_k_lab .txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/level_sounds_k_lab 2.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/level_sounds_coast .txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/level_sounds_stree twar.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/level_sounds_stree twar2.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/level_sounds_breen cast.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/level_sounds_citad el.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/level_sounds_canal s.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/level_sounds_raven holm.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/level_sounds_raven holm2.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/level_sounds_canal s2.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/level_sounds_music .txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_eli.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_alyx.tx t
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_dog.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_citizen .txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_barney. txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_soldier .txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_strider .txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_zombie. txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_vortiga unt.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_turret. txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_scanner .txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_rollerm ine.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_poisonz ombie.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_metropo lice.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_combine camera.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_manhack .txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_ichthyo saur.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_blackhe adcrab.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_fasthea dcrab.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_headcra b.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_fastzom bie.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_birds.t xt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_gunship .txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_dropshi p.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_barnacl e.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_attackh eli.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_antlion guard.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_antlion .txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_env_hea dcrabcanister.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_combine _mine.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_sniper. txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_stalker .txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_gman.tx t
maxplayers set to 32
Unknown command "voice_fadeouttime"
Unknown command "bind"
Unknown command "bind"
Unknown command "bind"
Unknown command "bind"
Unknown command "bind"
maxplayers set to 16
Network: IP unknown, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
Executing dedicated server config file
Error: Material "sprites/bubble" : proxy "AnimatedTexture" not found!
Attempted to create unknown entity type prop_combine_ball!
NULL Ent in UTIL_PrecacheOther
Error: Material "models/error/new light1" : proxy "Sine" not found!
Precache of sprites/redglow1 ambigious (no extension specified)
Error: Material "models/weapons/v_slam/new light2" : proxy "Sine" not found!
Error: Material "models/weapons/v_slam/new light1" : proxy "Sine" not found!
Attempted to create unknown entity type CWeaponFrag!
NULL Ent in UTIL_PrecacheOther
Error: Material "models/weapons/v_smg1/texture5" : proxy "TextureScroll" not fou nd!
Error: Material "sprites/glow_test02" : proxy "lampbeam" not found!
Error: Material "models/roller//rollermine_glow" : proxy "AnimatedTexture" not f ound!
Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB)
net.cpp (960) : Assertion Failed: 0 == iRet && iValLen == sizeof( iVal ) && cSen dBufSize <= iVal
net.cpp (968) : Assertion Failed: 0 == iRet && iValLen == sizeof( iVal ) && cRec vBufSize <= iVal
Adding master server 69.28.151.162:27011
Adding master server 72.165.61.190:27011
Connection to Steam servers successful.
VAC secure mode is activated.