rendered paste body/*
===============
idPlayer::DemoLookAtView
===============
*/
bool idPlayer::DemoLookAtView( idPlayer* other, renderView_t& rView ) {
idVec3 lookAtPoint = other->GetPhysics()->GetBounds().GetCenter();
lookAtPoint += other->GetLastPredictionErrorDecayOrigin();
idVec3 diff = lookAtPoint - gameLocal.ultraviolet.demoCamPos;
float dist = diff.Normalize();
rView.vieworg = gameLocal.ultraviolet.demoCamPos;
rView.viewaxis[ 0 ] = diff;
rView.viewaxis[ 2 ] = idVec3( 0.f, 0.f, 1.f );
rView.viewaxis[ 2 ] -= diff[ 2 ] * diff;
rView.viewaxis[ 2 ].Normalize();
rView.viewaxis[ 1 ] = rView.viewaxis[ 2 ].Cross( rView.viewaxis[ 0 ] );
return true;
}