Anonymous
public text v1 · immutablepublic OnPlayerRequestSpawn(playerid) {
if(!logged[playerid]) return SendClientMessage(playerid,red,"You must login! (/l)"), 0;
return 1;
}public OnPlayerRequestSpawn(playerid) {
if(!logged[playerid]) return SendClientMessage(playerid,red,"You must login! (/l)"), 0;
return 1;
}