rendered paste body//=====CHECKPOINT=========
#define CP_HPARMOR 1
#define CP_AA 2
#define CP_STUFF
//========================
//=================================================CP==========================
new playerCheckpoint[MAX_PLAYERS];
//==forward========================================
forward getCheckpointType(playerID);
forward isPlayerInArea(playerID, Float:data[4]);
forward checkpointUpdate();
//=============endforward============================
#define MAX_POINTS 3
new Float:checkCoords[MAX_POINTS][4] = {
{2037.3795,1097.5640,1844.9213,1457.1887}, //hp armor
{2046.4912,1718.2151,2337.2813,2030.2651}, //CP_STUFF
{1894.6128,1445.3431, 2084.9739,1637.8186} //PIRATE
};
new Float:checkpoints[MAX_POINTS][3] = {
{2009.9520,1229.1394,10.8203},
{2185.6626,1839.1710,11.0000},
{2000.3132,1538.6012,13.5859}
};
new checkpointType[MAX_POINTS] = {
CP_HPARMOR,
CP_STUFF,
CP_AA
};