rendered paste bodyclass TestSprite def initialize(x = 0, y = 0, w = 32, h = 32) @sprite = Sprite.new @sprite.bitmap = Bitmap.new(w, h) @sprite.x, @sprite.y = x, y bitmap = RPG::Cache.picture('test') @sprite.bitmap.stretch_blt(@sprite.bitmap.rect, bitmap, bitmap.rect) blank = Color.new(0, 0, 0, 0) @sprite.bitmap.set_pixel(0, 0, blank) @sprite.bitmap.set_pixel(1, 0, blank) @sprite.bitmap.set_pixel(2, 0, blank) @sprite.bitmap.set_pixel(3, 0, blank) @sprite.bitmap.set_pixel(0, 1, blank) @sprite.bitmap.set_pixel(1, 1, blank) @sprite.bitmap.set_pixel(0, 2, blank) @sprite.bitmap.set_pixel(0, 3, blank) endend