Untitled
public text v1 · immutableon(press){
var cframe:Number = _root.newgame.avatar.backgroundc._currentframe;
var tavy:Number = 5;
trace(cframe);
if (cframe != tavy){
_root.newgame.avatar.backgroundc.prevFrame();
}else{
_root.newgame.avatar.backgroundc.gotoAndStop(tavy);
}
}