Untitled
public text v1 · immutableon(press){
var curf:Number = _root.newgame.avatar._currentframe;
var tclass:Number = 5;
if (_root.cruf != tclass){
_root.newgame.avatar.nextFrame();
trace("Still Going...");
}else{
trace("Passed...");
_root.newgame.avatar.gotoAndStop(1);
}
}