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public text v1 · immutablenew randomNum = random_num(1, 100)
new overburnChance = floatround( (PlayerLevel[id]/get_cvar_num("sh_numlevels")) * randomNum )
if ( overburnChance >= 100-get_pcvar_num(CvarOverburnPct) )
{new randomNum = random_num(1, 100)
new overburnChance = floatround( (PlayerLevel[id]/get_cvar_num("sh_numlevels")) * randomNum )
if ( overburnChance >= 100-get_pcvar_num(CvarOverburnPct) )
{