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#800231 ·published 2007-11-28 07:36 UTC
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* Locks & Master Lock Example, by Unix.

* Generic Lock Swapping, Locked to Unlocked. (Add just 1 time in the DragonSpeak File).
(0:3) When somebody moves into object type Locked_Lock,
      (3:6) where the triggering furre moved into,
            (5:5) change object type Locked_Lock to type Unlocked_Lock.

* Generic Lock Swapping, Unlocked to Locked. (Add just 1 time in the DragonSpeak File).
(0:3) When somebody moves into object type Locked_Lock,
      (3:6) where the triggering furre moved into,
            (5:5) change object type Unlocked_Lock to type Locked_Lock.

* Lock Example, Locked to Unlocked. (Make one per lock in your dream).
(0:7) When somebody moves into position (Lock_1_X,Lock_1_Y),
   (1:3) and they move into object type Locked_Lock,
            (5:41) place object type Unlocked_Door at (Door_1_X,Door_1_Y).

* Lock Example, Unlocked to Locked. (Make one per lock in your dream).
(0:7) When somebody moves into position (Lock_1_X,Lock_1_Y),
   (1:3) and they move into object type Unlocked_Lock,
            (5:41) place object type Locked_Door at (Door_1_X,Door_1_Y).

* Master Lock Example, Locked to Unlocked.
(0:31) When a furre says {Unlock-All},
   (1:11) and the triggering furre has got shared control (or is the dream owner),

* Unlock the first door and lock.
            (5:41) place object type Unlocked_Door at (Door_One_X,Door_One_Y).
            (5:41) place object type Unlocked_Lock at (Lock_One_X,Lock_One_Y).

* Unlock the second door and lock.
            (5:41) place object type Unlocked_Door at (Door_Two_X,Two_One_Y).
            (5:41) place object type Unlocked_Lock at (Lock_Two_X,Lock_Two_Y).

* Unlock the third door and lock.
            (5:41) place object type Unlocked_Door at (Door_Three_X,Door_Three_Y).
            (5:41) place object type Unlocked_Lock at (Lock_Three_X,Lock_Three_Y).

* Etcetera...

* Master Lock Example, Unlocked to Locked.
(0:31) When a furre says {Unlock-All},
   (1:11) and the triggering furre has got shared control (or is the dream owner),

* Lock the first door and lock.
            (5:41) place object type Locked_Door at (Door_One_X,Door_One_Y).
            (5:41) place object type Locked_Lock at (Lock_One_X,Lock_One_Y).

* Lock the second door and lock.
            (5:41) place object type Locked_Door at (Door_Two_X,Door_Two_Y).
            (5:41) place object type Locked_Lock at (Lock_Two_X,Lock_Two_Y).

* Lock the third door and lock.
            (5:41) place object type Locked_Door at (Door_Three_X,Door_Three_Y).
            (5:41) place object type Locked_Lock at (Lock_Three_X,Lock_Three_Y).

* Etcetera...