rendered paste body
void glTimeline :: paintGL()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glCallList(axisList);
if (zoneMin!=-1 && zoneMax!=-1)
{
glEnable(GL_BLEND);
glBlendFunc(GL_ONE ,GL_ONE);
glColor4f(0.1f,0.1f,0.1f,1.0f);
glBegin(GL_QUADS);
glVertex3f (zoneMin, 0.0, 0.0);
glVertex3f (zoneMin, 105.0, 0.0);
glVertex3f (zoneMax, 105.0, 0.0);
glVertex3f (zoneMax, 0.0, 0.0);
glEnd();
glDisable(GL_BLEND);
}
if (positionSourisX != -1)
{
glColor3f(0.8f,0.8f,0.8f);
glBegin(GL_LINES);
glVertex3f (positionSourisX, -5.0, 0.0);
glVertex3f (positionSourisX, 105.0, 0.0);
glEnd();
}
velocityCurve->display();
}