All pastes #798660 Raw Edit

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public text v1 · immutable
#798660 ·published 2007-11-26 22:48 UTC
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#include <a_samp>
#include <core>
#include <float>
#include <dini>
#include <dudb>
#include <KIHC>

static gTeam[MAX_PLAYERS]; // Keeps Track of teams in SF-RP

new Menu:gMenu0[256];
new Menu:gMenue0[256];
new Menu:gMenu1[256];
new Menu:gMenue1[256];
new Menu:gMenu2[256];
new Menu:gMenue2[256];
new Menu:gMenu3[256];
new Menu:gMenue3[256];
new Menu:gMenu4[256];
new Menu:gMenue4[256];
new Menu:gMenu5[256];
new Menu:gMenue5[256];
new Menu:gMenu6[256];
new Menu:gMenue6[256];
new Menu:gMenu7[256];
new Menu:gMenue7[256];
new Menu:gMenu8[256];
new Menu:gMenue8[256];
new Menu:gMenu9[256];
new Menu:gMenue9[256];
new Menu:gMenu10[256];
new Menu:gMenue10[256];
new Menu:gMenu11[256];
new Menu:gMenue11[256];
new Menu:gMenu12[256];
new Menu:gMenue12[256];
new Menu:gMenu13[256];
new Menu:gMenue13[256];
new Menu:gMenu14[256];
new Menu:gMenue14[256];
new Menu:gMenu15[256];
new Menu:gMenue15[256];
new Menu:gMenu16[256];
new Menu:gMenue16[256];
new Menu:gMenu17[256];
new Menu:gMenue17[256];
new Menu:gMenu18[256];
new Menu:gMenue18[256];
new Menu:gMenu19[256];
new Menu:gMenue19[256];
new Menu:gMenu20[256];
new Menu:gMenue20[256];
new Menu:gMenu21[256];
new Menu:gMenue21[256];
new Menu:gMenu22[256];
new Menu:gMenue22[256];
new Menu:gMenu23[256];
new Menu:gMenue23[256];
new Menu:gMenu24[256];
new Menu:gMenue24[256];
new Menu:gMenu25[256];
new Menu:gMenue25[256];
new Menu:gMenu26[256];
new Menu:gMenue26[256];
new Menu:gMenu27[256];
new Menu:gMenue27[256];
new Menu:gMenu28[256];
new Menu:gMenue28[256];
new Menu:gMenu29[256];
new Menu:gMenue29[256];
new Menu:gMenu30[256];
new Menu:gMenue30[256];
new Menu:gMenu31[256];
new Menu:gMenue31[256];
new Menu:gMenu32[256];
new Menu:gMenue32[256];
new Menu:gMenu33[256];
new Menu:gMenue33[256];
new Menu:gMenu34[256];
new Menu:gMenue34[256];
new Menu:gMenu35[256];
new Menu:gMenue35[256];
new Menu:gMenu36[256];
new Menu:gMenue36[256];
new Menu:gMenu37[256];
new Menu:gMenue37[256];
new Menu:gMenu38[256];
new Menu:gMenue38[256];
new Menu:gMenu39[256];
new Menu:gMenue39[256];
new Menu:gMenu40[256];
new Menu:gMenue40[256];
new Menu:gMenu41[256];
new Menu:gMenue41[256];
new Menu:gMenu42[256];
new Menu:gMenue42[256];
new Menu:gMenu43[256];
new Menu:gMenue43[256];
new Menu:gMenu44[256];
new Menu:gMenue44[256];
new Menu:gMenu45[256];
new Menu:gMenue45[256];
new Menu:gMenu46[256];
new Menu:gMenue46[256];
new Menu:gMenu47[256];
new Menu:gMenue47[256];
new Menu:gMenu48[256];
new Menu:gMenue48[256];
new Menu:gMenu49[256];
new Menu:gMenue49[256];
new Menu:gMenu50[256];
new Menu:gMenue50[256];
new Menu:gMenu51[256];
new Menu:gMenue51[256];

new gPlayerClass[MAX_PLAYERS];
new Raped[MAX_PLAYERS];
new logged[MAX_PLAYERS];
new CreatedCars[100];
new CreatedCar = 0;


new STI[7][0] = {
{"Aids"},
{"Syphilis"},
{"Clamydia"},
{"Genital Warts"},
{"Hep. A"},
{"Hep. B"},
{"Hep. C"}
};



#pragma unused ret_memcpy
//Color Defines
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xAA3333AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_PINK 0xFF66FFAA
#define COLOR_BLUE 0x0000BBAA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_DARKRED 0x660000AA
#define COLOR_ORANGE 0xFF9900AA
#define COLOR_PURPLE 0x800080AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_BRIGHTRED 0xFF0000AA
#define COLOR_GRAD1 0xB4B5B7FF
#define COLOR_GRAD2 0xBFC0C2FF

//Team Defines
#define TEAM_GANGSTER 0

#define TEAM_FIREFIGHTER 1

#define TEAM_COP 2

#define TEAM_MECHANIC 4

#define TEAM_TAXIBUS 5

#define TEAM_MEDIC 6

#define TEAM_WHORE 7

#define TEAM_CIVILIAN 8

#define FILE_SETTINGS "settings.ini"
#define FILE_TOTALSTAT "totalstat.ini"
#define FILE_BLACKLIST "blacklist.ini"


forward DestroyTextTimer(Text:text);
forward RapedMe(playerid);
forward Float:GetDistanceBetweenPlayers(p1,p2);
forward PayDay(playerid, cash);


main()
{
	print("\n----------------------------------");
	print(" WhyteWolfs Paradise");
	print("----------------------------------\n");
}



public OnGameModeInit()
{
	// Don't use these lines if it's a filterscript
	SetGameModeText("WhyteWolfs Paradise");
	AddPlayerClass(50,-1378.0472,466.6260,7.1875,90.3356,0,0,0,0,0,0); // mechanics spawn
	AddPlayerClass(32,-1378.0472,466.6260,7.1875,90.3356,0,0,0,0,0,0); // mechanics spawn
	AddPlayerClass(261,-1378.0472,466.6260,7.1875,90.3356,0,0,0,0,0,0); // mechanics spawn
	AddPlayerClass(217,-1378.0472,466.6260,7.1875,90.3356,0,0,0,0,0,0); // mechanics spawn
	AddPlayerClass(253,-1754.6635,958.7066,24.8828,163.2550,0,0,0,0,0,0); // taxi/bus spawn
	AddPlayerClass(165,-1754.6635,958.7066,24.8828,163.2550,0,0,0,0,0,0); // taxi/bus spawn
	AddPlayerClass(164,-1754.6635,958.7066,24.8828,163.2550,0,0,0,0,0,0); // taxi/bus spawn
	AddPlayerClass(274,-2663.2737,632.8727,14.4531,193.5192,0,0,0,0,0,0); // medics spawn
	AddPlayerClass(71,-2663.2737,632.8727,14.4531,193.5192,0,0,0,0,0,0); // medics spawn
	AddPlayerClass(276,-2663.2737,632.8727,14.4531,193.5192,0,0,0,0,0,0); // medics spawn
	AddPlayerClass(255,-1346.6921,-253.0457,14.1440,324.2067,0,0,0,0,0,0); // WHORE spawn
	AddPlayerClass(61,-1346.6921,-253.0457,14.1440,324.2067,0,0,0,0,0,0); // WHORE spawn
	AddPlayerClass(164,-1346.6921,-253.0457,14.1440,324.2067,0,0,0,0,0,0); // WHORE spawn
	AddPlayerClass(172,-1346.6921,-253.0457,14.1440,324.2067,0,0,0,0,0,0); // WHORE spawn
	AddPlayerClass(277,-2024.6454,66.8784,28.4407,270.4131,0,0,0,0,0,0); // firefighter spawn
	AddPlayerClass(278,-2024.6454,66.8784,28.4407,270.4131,0,0,0,0,0,0); // firefighter spawn
	AddPlayerClass(279,-2024.6454,66.8784,28.4407,270.4131,0,0,0,0,0,0); // firefighter spawn
	AddPlayerClass(16,-2080.7566,252.7428,39.3953,172.6816,0,0,0,0,0,0); // cop spawn
	AddPlayerClass(27,-2080.7566,252.7428,39.3953,172.6816,0,0,0,0,0,0); // cop spawn
	AddPlayerClass(260,-2080.7566,252.7428,39.3953,172.6816,0,0,0,0,0,0); // cop spawn
	AddPlayerClass(281,-1616.0081,685.4109,7.1875,177.0407,0,0,0,0,0,0); // cop spawn
	AddPlayerClass(280,-1616.0081,685.4109,7.1875,177.0407,0,0,0,0,0,0); // cop spawn
	AddPlayerClass(284,-1616.0081,685.4109,7.1875,177.0407,0,0,0,0,0,0); // cop spawn
	AddPlayerClass(288,-1616.0081,685.4109,7.1875,177.0407,0,0,0,0,0,0); // cop spawn
	AddPlayerClass(283,-1616.0081,685.4109,7.1875,177.0407,0,0,0,0,0,0); // cop spawn
	AddPlayerClass(246,-1616.0081,685.4109,7.1875,177.0407,0,0,0,0,0,0); // cop spawn
	AddPlayerClass(286,-1616.0081,685.4109,7.1875,177.0407,0,0,0,0,0,0); // cop spawn

	// Player Class's
	AddPlayerClass(265,1958.3783,1343.1572,15.3746,270.1425,0,0,24,300,-1,-1);
	AddPlayerClass(266,1958.3783,1343.1572,15.3746,270.1425,0,0,24,300,-1,-1);
	AddPlayerClass(267,1958.3783,1343.1572,15.3746,270.1425,0,0,24,300,-1,-1);
	AddPlayerClass(268,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(269,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(270,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(271,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(272,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);

	AddPlayerClass(282,1958.3783,1343.1572,15.3746,270.1425,0,0,24,300,-1,-1);
	AddPlayerClass(284,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(285,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(287,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);

	AddPlayerClass(254,1958.3783,1343.1572,15.3746,0.0,0,0,24,300,-1,-1);
	AddPlayerClass(256,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(257,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(258,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(259,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(262,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(263,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(264,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(275,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);

	AddPlayerClass(1,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(2,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(290,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(291,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(292,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(293,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(294,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(295,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(296,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(297,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(298,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
    AddPlayerClass(299,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);

	AddPlayerClass(288,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(47,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(48,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(49,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(51,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(52,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(53,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(54,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(55,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(56,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(57,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(58,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(59,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(60,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(62,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(63,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(64,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(66,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(67,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(68,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(69,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(70,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(72,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(73,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(75,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(76,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(78,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(79,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(80,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(81,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(82,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(83,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(84,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(85,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(87,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(88,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(89,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(91,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(92,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(93,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(95,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(96,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(97,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(98,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(99,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(100,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(101,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(102,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(103,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(104,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(105,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(106,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(107,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(108,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(109,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(110,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(111,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(112,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(113,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(114,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(116,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(117,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(118,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(120,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(121,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(122,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(123,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(124,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(125,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(126,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(127,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(128,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(129,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(131,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(133,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(134,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(135,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(136,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(137,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(138,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(139,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(140,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(141,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(142,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(143,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(144,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(145,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(146,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(147,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(148,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(150,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(151,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(152,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(153,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(154,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(155,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(156,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(157,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(158,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(159,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(160,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(161,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(162,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(163,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(166,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(167,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(168,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(169,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(170,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(171,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(173,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(174,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(175,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(176,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(177,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(178,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(179,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(180,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(181,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(182,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(183,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(184,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(185,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(186,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(187,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(188,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(189,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(190,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(191,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(192,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(193,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(194,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(195,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(196,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(197,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(198,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(199,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(200,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(201,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(202,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(203,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(204,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(205,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(206,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(207,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(209,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(210,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(211,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(212,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(213,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(214,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(215,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(216,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(218,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(219,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(220,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(221,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(222,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(223,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(224,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(225,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(226,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(227,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(228,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(229,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(230,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(231,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(232,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(233,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(234,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(235,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(236,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(237,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(238,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(239,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(240,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(241,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(242,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(243,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(244,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(245,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(247,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(248,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(249,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(250,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(251,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(123,1958.3783,1343.1572,15.3746,270.1425,0,0,24,300,-1,-1);
	AddPlayerClass(71,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(87,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(67,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(30,1958.3783,1343.1572,15.3746,270.1425,0,0,24,300,-1,-1);
	AddPlayerClass(29,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(28,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(115,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);


	// Car Spawns

	AddStaticVehicle(451,2040.0520,1319.2799,10.3779,183.2439,16,16);
	AddStaticVehicle(429,2040.5247,1359.2783,10.3516,177.1306,13,13);
	AddStaticVehicle(421,2110.4102,1398.3672,10.7552,359.5964,13,13);
	AddStaticVehicle(411,2074.9624,1479.2120,10.3990,359.6861,64,64);
	AddStaticVehicle(477,2075.6038,1666.9750,10.4252,359.7507,94,94);
	AddStaticVehicle(541,2119.5845,1938.5969,10.2967,181.9064,22,22);
	AddStaticVehicle(541,1843.7881,1216.0122,10.4556,270.8793,60,1);
	AddStaticVehicle(402,1944.1003,1344.7717,8.9411,0.8168,30,30);
	AddStaticVehicle(402,1679.2278,1316.6287,10.6520,180.4150,90,90);
	AddStaticVehicle(415,1685.4872,1751.9667,10.5990,268.1183,25,1);
	AddStaticVehicle(411,2034.5016,1912.5874,11.9048,0.2909,123,1);
	AddStaticVehicle(411,2172.1682,1988.8643,10.5474,89.9151,116,1);
	AddStaticVehicle(429,2245.5759,2042.4166,10.5000,270.7350,14,14);
	AddStaticVehicle(477,2361.1538,1993.9761,10.4260,178.3929,101,1);
	AddStaticVehicle(550,2221.9946,1998.7787,9.6815,92.6188,53,53);
	AddStaticVehicle(558,2243.3833,1952.4221,14.9761,359.4796,116,1);
	AddStaticVehicle(587,2276.7085,1938.7263,31.5046,359.2321,40,1);
	AddStaticVehicle(587,2602.7769,1853.0667,10.5468,91.4813,43,1);
	AddStaticVehicle(603,2610.7600,1694.2588,10.6585,89.3303,69,1);
	AddStaticVehicle(587,2635.2419,1075.7726,10.5472,89.9571,53,1);
	AddStaticVehicle(437,2577.2354,1038.8063,10.4777,181.7069,35,1);
	AddStaticVehicle(535,2039.1257,1545.0879,10.3481,359.6690,123,1);
	AddStaticVehicle(535,2009.8782,2411.7524,10.5828,178.9618,66,1);
	AddStaticVehicle(429,2010.0841,2489.5510,10.5003,268.7720,1,2);
	AddStaticVehicle(415,2076.4033,2468.7947,10.5923,359.9186,36,1);
	AddStaticVehicle(487,2093.2754,2414.9421,74.7556,89.0247,26,57);
	AddStaticVehicle(506,2352.9026,2577.9768,10.5201,0.4091,7,7);
	AddStaticVehicle(506,2166.6963,2741.0413,10.5245,89.7816,52,52);
	AddStaticVehicle(411,1960.9989,2754.9072,10.5473,200.4316,112,1);
	AddStaticVehicle(429,1919.5863,2760.7595,10.5079,100.0753,2,1);
	AddStaticVehicle(415,1673.8038,2693.8044,10.5912,359.7903,40,1);
	AddStaticVehicle(402,1591.0482,2746.3982,10.6519,172.5125,30,30);
	AddStaticVehicle(603,1580.4537,2838.2886,10.6614,181.4573,75,77);
	AddStaticVehicle(550,1555.2734,2750.5261,10.6388,91.7773,62,62);
	AddStaticVehicle(535,1455.9305,2878.5288,10.5837,181.0987,118,1);
	AddStaticVehicle(477,1537.8425,2578.0525,10.5662,0.0650,121,1);
	AddStaticVehicle(451,1433.1594,2607.3762,10.3781,88.0013,16,16);
	AddStaticVehicle(603,2223.5898,1288.1464,10.5104,182.0297,18,1);
	AddStaticVehicle(558,2451.6707,1207.1179,10.4510,179.8960,24,1);
	AddStaticVehicle(550,2461.7253,1357.9705,10.6389,180.2927,62,62);
	AddStaticVehicle(558,2461.8162,1629.2268,10.4496,181.4625,117,1);
	AddStaticVehicle(477,2395.7554,1658.9591,10.5740,359.7374,0,1);
	AddStaticVehicle(404,1553.3696,1020.2884,10.5532,270.6825,119,50);
	AddStaticVehicle(400,1380.8304,1159.1782,10.9128,355.7117,123,1);
	AddStaticVehicle(418,1383.4630,1035.0420,10.9131,91.2515,117,227);
	AddStaticVehicle(404,1445.4526,974.2831,10.5534,1.6213,109,100);
	AddStaticVehicle(400,1704.2365,940.1490,10.9127,91.9048,113,1);
	AddStaticVehicle(404,1658.5463,1028.5432,10.5533,359.8419,101,101);
	AddStaticVehicle(581,1677.6628,1040.1930,10.4136,178.7038,58,1);
	AddStaticVehicle(581,1383.6959,1042.2114,10.4121,85.7269,66,1);
	AddStaticVehicle(581,1064.2332,1215.4158,10.4157,177.2942,72,1);
	AddStaticVehicle(581,1111.4536,1788.3893,10.4158,92.4627,72,1);
	AddStaticVehicle(522,953.2818,1806.1392,8.2188,235.0706,3,8);
	AddStaticVehicle(522,995.5328,1886.6055,10.5359,90.1048,3,8);
	AddStaticVehicle(521,993.7083,2267.4133,11.0315,1.5610,75,13);
	AddStaticVehicle(535,1439.5662,1999.9822,10.5843,0.4194,66,1);
	AddStaticVehicle(522,1430.2354,1999.0144,10.3896,352.0951,6,25);
	AddStaticVehicle(522,2156.3540,2188.6572,10.2414,22.6504,6,25);
	AddStaticVehicle(598,2277.6846,2477.1096,10.5652,180.1090,0,1);
	AddStaticVehicle(598,2268.9888,2443.1697,10.5662,181.8062,0,1);
	AddStaticVehicle(598,2256.2891,2458.5110,10.5680,358.7335,0,1);
	AddStaticVehicle(598,2251.6921,2477.0205,10.5671,179.5244,0,1);
	AddStaticVehicle(523,2294.7305,2441.2651,10.3860,9.3764,0,0);
	AddStaticVehicle(523,2290.7268,2441.3323,10.3944,16.4594,0,0);
	AddStaticVehicle(523,2295.5503,2455.9656,2.8444,272.6913,0,0);
	AddStaticVehicle(522,2476.7900,2532.2222,21.4416,0.5081,8,82);
	AddStaticVehicle(522,2580.5320,2267.9595,10.3917,271.2372,8,82);
	AddStaticVehicle(522,2814.4331,2364.6641,10.3907,89.6752,36,105);
	AddStaticVehicle(535,2827.4143,2345.6953,10.5768,270.0668,97,1);
	AddStaticVehicle(521,1670.1089,1297.8322,10.3864,359.4936,87,118);
	AddStaticVehicle(487,1614.7153,1548.7513,11.2749,347.1516,58,8);
	AddStaticVehicle(487,1647.7902,1538.9934,11.2433,51.8071,0,8);
	AddStaticVehicle(487,1608.3851,1630.7268,11.2840,174.5517,58,8);
	AddStaticVehicle(476,1283.0006,1324.8849,9.5332,275.0468,7,6); //11.5332
	AddStaticVehicle(476,1283.5107,1361.3171,9.5382,271.1684,1,6); //11.5382
	AddStaticVehicle(476,1283.6847,1386.5137,11.5300,272.1003,89,91);
	AddStaticVehicle(476,1288.0499,1403.6605,11.5295,243.5028,119,117);
	AddStaticVehicle(415,1319.1038,1279.1791,10.5931,0.9661,62,1);
	AddStaticVehicle(521,1710.5763,1805.9275,10.3911,176.5028,92,3);
	AddStaticVehicle(521,2805.1650,2027.0028,10.3920,357.5978,92,3);
	AddStaticVehicle(535,2822.3628,2240.3594,10.5812,89.7540,123,1);
	AddStaticVehicle(521,2876.8013,2326.8418,10.3914,267.8946,115,118);
	AddStaticVehicle(429,2842.0554,2637.0105,10.5000,182.2949,1,3);
	AddStaticVehicle(549,2494.4214,2813.9348,10.5172,316.9462,72,39);
	AddStaticVehicle(549,2327.6484,2787.7327,10.5174,179.5639,75,39);
	AddStaticVehicle(549,2142.6970,2806.6758,10.5176,89.8970,79,39);
	AddStaticVehicle(521,2139.7012,2799.2114,10.3917,229.6327,25,118);
	AddStaticVehicle(521,2104.9446,2658.1331,10.3834,82.2700,36,0);
	AddStaticVehicle(521,1914.2322,2148.2590,10.3906,267.7297,36,0);
	AddStaticVehicle(549,1904.7527,2157.4312,10.5175,183.7728,83,36);
	AddStaticVehicle(549,1532.6139,2258.0173,10.5176,359.1516,84,36);
	AddStaticVehicle(521,1534.3204,2202.8970,10.3644,4.9108,118,118);
	AddStaticVehicle(549,1613.1553,2200.2664,10.5176,89.6204,89,35);
	AddStaticVehicle(400,1552.1292,2341.7854,10.9126,274.0815,101,1);
	AddStaticVehicle(404,1637.6285,2329.8774,10.5538,89.6408,101,101);
	AddStaticVehicle(400,1357.4165,2259.7158,10.9126,269.5567,62,1);
	AddStaticVehicle(411,1281.7458,2571.6719,10.5472,270.6128,106,1);
	AddStaticVehicle(522,1305.5295,2528.3076,10.3955,88.7249,3,8);
	AddStaticVehicle(521,993.9020,2159.4194,10.3905,88.8805,74,74);
	AddStaticVehicle(415,1512.7134,787.6931,10.5921,359.5796,75,1);
	AddStaticVehicle(522,2299.5872,1469.7910,10.3815,258.4984,3,8);
	AddStaticVehicle(522,2133.6428,1012.8537,10.3789,87.1290,3,8);

	//Monday 13th Additions ~ Jax
	AddStaticVehicle(415,2266.7336,648.4756,11.0053,177.8517,0,1); //
	AddStaticVehicle(461,2404.6636,647.9255,10.7919,183.7688,53,1); //
	AddStaticVehicle(506,2628.1047,746.8704,10.5246,352.7574,3,3); //
	AddStaticVehicle(549,2817.6445,928.3469,10.4470,359.5235,72,39); //
	// --- uncommented
	AddStaticVehicle(562,1919.8829,947.1886,10.4715,359.4453,11,1); //
	AddStaticVehicle(562,1881.6346,1006.7653,10.4783,86.9967,11,1); //
	AddStaticVehicle(562,2038.1044,1006.4022,10.4040,179.2641,11,1); //
	AddStaticVehicle(562,2038.1614,1014.8566,10.4057,179.8665,11,1); //
	AddStaticVehicle(562,2038.0966,1026.7987,10.4040,180.6107,11,1); //
	// --- uncommented end

	//Uber haxed
	AddStaticVehicle(422,9.1065,1165.5066,19.5855,2.1281,101,25); //
	AddStaticVehicle(463,19.8059,1163.7103,19.1504,346.3326,11,11); //
	AddStaticVehicle(463,12.5740,1232.2848,18.8822,121.8670,22,22); //
	//AddStaticVehicle(434,-110.8473,1133.7113,19.7091,359.7000,2,2); //hotknife
	AddStaticVehicle(586,69.4633,1217.0189,18.3304,158.9345,10,1); //
	AddStaticVehicle(586,-199.4185,1223.0405,19.2624,176.7001,25,1); //
	//AddStaticVehicle(605,-340.2598,1177.4846,19.5565,182.6176,43,8); // SMASHED UP CAR
	AddStaticVehicle(476,325.4121,2538.5999,17.5184,181.2964,71,77); //
	AddStaticVehicle(476,291.0975,2540.0410,17.5276,182.7206,7,6); //
	AddStaticVehicle(576,384.2365,2602.1763,16.0926,192.4858,72,1); //
	AddStaticVehicle(586,423.8012,2541.6870,15.9708,338.2426,10,1); //
	AddStaticVehicle(586,-244.0047,2724.5439,62.2077,51.5825,10,1); //
	AddStaticVehicle(586,-311.1414,2659.4329,62.4513,310.9601,27,1); //

	//uber haxed x 50
	//AddStaticVehicle(406,547.4633,843.0204,-39.8406,285.2948,1,1); // DUMPER
	//AddStaticVehicle(406,625.1979,828.9873,-41.4497,71.3360,1,1); // DUMPER
	//AddStaticVehicle(486,680.7997,919.0510,-40.4735,105.9145,1,1); // DOZER
	//AddStaticVehicle(486,674.3994,927.7518,-40.6087,128.6116,1,1); // DOZER
	AddStaticVehicle(543,596.8064,866.2578,-43.2617,186.8359,67,8); //
	AddStaticVehicle(543,835.0838,836.8370,11.8739,14.8920,8,90); //
	AddStaticVehicle(549,843.1893,838.8093,12.5177,18.2348,79,39); //
	//AddStaticVehicle(605,319.3803,740.2404,6.7814,271.2593,8,90); // SMASHED UP CAR
	AddStaticVehicle(400,-235.9767,1045.8623,19.8158,180.0806,75,1); //
	AddStaticVehicle(599,-211.5940,998.9857,19.8437,265.4935,0,1); //
	AddStaticVehicle(422,-304.0620,1024.1111,19.5714,94.1812,96,25); //
	AddStaticVehicle(588,-290.2229,1317.0276,54.1871,81.7529,1,1); //
	//AddStaticVehicle(424,-330.2399,1514.3022,75.1388,179.1514,2,2); //BF INJECT
	AddStaticVehicle(451,-290.3145,1567.1534,75.0654,133.1694,61,61); //
	AddStaticVehicle(470,280.4914,1945.6143,17.6317,310.3278,43,0); //
	AddStaticVehicle(470,272.2862,1949.4713,17.6367,285.9714,43,0); //
	AddStaticVehicle(470,271.6122,1961.2386,17.6373,251.9081,43,0); //
	AddStaticVehicle(470,279.8705,1966.2362,17.6436,228.4709,43,0); //
	//AddStaticVehicle(548,292.2317,1923.6440,19.2898,235.3379,1,1); // CARGOBOB
	AddStaticVehicle(433,277.6437,1985.7559,18.0772,270.4079,43,0); //
	AddStaticVehicle(433,277.4477,1994.8329,18.0773,267.7378,43,0); //
	//AddStaticVehicle(432,275.9634,2024.3629,17.6516,270.6823,43,0); // Tank (can cause scary shit to go down)
	AddStaticVehicle(568,-441.3438,2215.7026,42.2489,191.7953,41,29); //
	AddStaticVehicle(568,-422.2956,2225.2612,42.2465,0.0616,41,29); //
	AddStaticVehicle(568,-371.7973,2234.5527,42.3497,285.9481,41,29); //
	AddStaticVehicle(568,-360.1159,2203.4272,42.3039,113.6446,41,29); //
	AddStaticVehicle(468,-660.7385,2315.2642,138.3866,358.7643,6,6); //
	AddStaticVehicle(460,-1029.2648,2237.2217,42.2679,260.5732,1,3); //

	//Uber haxed x 100

    // --- uncommented
	AddStaticVehicle(419,95.0568,1056.5530,13.4068,192.1461,13,76); //
	AddStaticVehicle(429,114.7416,1048.3517,13.2890,174.9752,1,2); //
	//AddStaticVehicle(466,124.2480,1075.1835,13.3512,174.5334,78,76); // exceeds model limit
	AddStaticVehicle(411,-290.0065,1759.4958,42.4154,89.7571,116,1); //
	// --- uncommented end
	AddStaticVehicle(522,-302.5649,1777.7349,42.2514,238.5039,6,25); //
	AddStaticVehicle(522,-302.9650,1776.1152,42.2588,239.9874,8,82); //
	AddStaticVehicle(533,-301.0404,1750.8517,42.3966,268.7585,75,1); //
	AddStaticVehicle(535,-866.1774,1557.2700,23.8319,269.3263,31,1); //
	AddStaticVehicle(550,-799.3062,1518.1556,26.7488,88.5295,53,53); //
	AddStaticVehicle(521,-749.9730,1589.8435,26.5311,125.6508,92,3); //
	AddStaticVehicle(522,-867.8612,1544.5282,22.5419,296.0923,3,3); //
	AddStaticVehicle(554,-904.2978,1553.8269,25.9229,266.6985,34,30); //
	AddStaticVehicle(521,-944.2642,1424.1603,29.6783,148.5582,92,3); //
	// Exceeds model limit, cars need model adjustments
	// --- uncommented
	AddStaticVehicle(429,-237.7157,2594.8804,62.3828,178.6802,1,2); //
	//AddStaticVehicle(431,-160.5815,2693.7185,62.2031,89.4133,47,74); //
	AddStaticVehicle(463,-196.3012,2774.4395,61.4775,303.8402,22,22); //
	//AddStaticVehicle(483,-204.1827,2608.7368,62.6956,179.9914,1,5); //
	//AddStaticVehicle(490,-295.4756,2674.9141,62.7434,359.3378,0,0); //
	//AddStaticVehicle(500,-301.5293,2687.6013,62.7723,87.9509,28,119); //
	//AddStaticVehicle(500,-301.6699,2680.3293,62.7393,89.7925,13,119); //
	AddStaticVehicle(519,-1341.1079,-254.3787,15.0701,321.6338,1,1); //
	AddStaticVehicle(519,-1371.1775,-232.3967,15.0676,315.6091,1,1); //
	//AddStaticVehicle(552,-1396.2028,-196.8298,13.8434,286.2720,56,56); //
	//AddStaticVehicle(552,-1312.4509,-284.4692,13.8417,354.3546,56,56); //
	//AddStaticVehicle(552,-1393.5995,-521.0770,13.8441,187.1324,56,56); //
	//AddStaticVehicle(513,-1355.6632,-488.9562,14.7157,191.2547,48,18); //
	//AddStaticVehicle(513,-1374.4580,-499.1462,14.7482,220.4057,54,34); //
	//AddStaticVehicle(553,-1197.8773,-489.6715,15.4841,0.4029,91,87); //
	//AddStaticVehicle(553,1852.9989,-2385.4009,14.8827,200.0707,102,119); //
	//AddStaticVehicle(583,1879.9594,-2349.1919,13.0875,11.0992,1,1); //
	//AddStaticVehicle(583,1620.9697,-2431.0752,13.0951,126.3341,1,1); //
	//AddStaticVehicle(583,1545.1564,-2409.2114,13.0953,23.5581,1,1); //
	//AddStaticVehicle(583,1656.3702,-2651.7913,13.0874,352.7619,1,1); //
	AddStaticVehicle(519,1642.9850,-2425.2063,14.4744,159.8745,1,1); //
	AddStaticVehicle(519,1734.1311,-2426.7563,14.4734,172.2036,1,1); //
	// --- uncommented end

	AddStaticVehicle(415,-680.9882,955.4495,11.9032,84.2754,36,1); //
	AddStaticVehicle(460,-816.3951,2222.7375,43.0045,268.1861,1,3); //
	AddStaticVehicle(460,-94.6885,455.4018,1.5719,250.5473,1,3); //
	AddStaticVehicle(460,1624.5901,565.8568,1.7817,200.5292,1,3); //
	AddStaticVehicle(460,1639.3567,572.2720,1.5311,206.6160,1,3); //
	AddStaticVehicle(460,2293.4219,517.5514,1.7537,270.7889,1,3); //
	AddStaticVehicle(460,2354.4690,518.5284,1.7450,270.2214,1,3); //
	AddStaticVehicle(460,772.4293,2912.5579,1.0753,69.6706,1,3); //

	// 22/4 UPDATE
	AddStaticVehicle(560,2133.0769,1019.2366,10.5259,90.5265,9,39); //
	AddStaticVehicle(560,2142.4023,1408.5675,10.5258,0.3660,17,1); //
	AddStaticVehicle(560,2196.3340,1856.8469,10.5257,179.8070,21,1); //
	AddStaticVehicle(560,2103.4146,2069.1514,10.5249,270.1451,33,0); //
	AddStaticVehicle(560,2361.8042,2210.9951,10.3848,178.7366,37,0); //
	AddStaticVehicle(560,-1993.2465,241.5329,34.8774,310.0117,41,29); //
	AddStaticVehicle(559,-1989.3235,270.1447,34.8321,88.6822,58,8); //
	AddStaticVehicle(559,-1946.2416,273.2482,35.1302,126.4200,60,1); //
	AddStaticVehicle(558,-1956.8257,271.4941,35.0984,71.7499,24,1); //
	AddStaticVehicle(562,-1952.8894,258.8604,40.7082,51.7172,17,1); //
	AddStaticVehicle(411,-1949.8689,266.5759,40.7776,216.4882,112,1); //
	AddStaticVehicle(429,-1988.0347,305.4242,34.8553,87.0725,2,1); //
	AddStaticVehicle(559,-1657.6660,1213.6195,6.9062,282.6953,13,8); //
	AddStaticVehicle(560,-1658.3722,1213.2236,13.3806,37.9052,52,39); //
	AddStaticVehicle(558,-1660.8994,1210.7589,20.7875,317.6098,36,1); //
	AddStaticVehicle(550,-1645.2401,1303.9883,6.8482,133.6013,7,7); //
	AddStaticVehicle(460,-1333.1960,903.7660,1.5568,0.5095,46,32); //

	// 25/4 UPDATE
	AddStaticVehicle(411,113.8611,1068.6182,13.3395,177.1330,116,1); //
	AddStaticVehicle(429,159.5199,1185.1160,14.7324,85.5769,1,2); //
	AddStaticVehicle(411,612.4678,1694.4126,6.7192,302.5539,75,1); //
	AddStaticVehicle(522,661.7609,1720.9894,6.5641,19.1231,6,25); //
	AddStaticVehicle(522,660.0554,1719.1187,6.5642,12.7699,8,82); //
	AddStaticVehicle(567,711.4207,1947.5208,5.4056,179.3810,90,96); //
	AddStaticVehicle(567,1031.8435,1920.3726,11.3369,89.4978,97,96); //
	AddStaticVehicle(567,1112.3754,1747.8737,10.6923,270.9278,102,114); //
	AddStaticVehicle(567,1641.6802,1299.2113,10.6869,271.4891,97,96); //
	AddStaticVehicle(567,2135.8757,1408.4512,10.6867,180.4562,90,96); //
	AddStaticVehicle(567,2262.2639,1469.2202,14.9177,91.1919,99,81); //
	AddStaticVehicle(567,2461.7380,1345.5385,10.6975,0.9317,114,1); //
	AddStaticVehicle(567,2804.4365,1332.5348,10.6283,271.7682,88,64); //
	AddStaticVehicle(560,2805.1685,1361.4004,10.4548,270.2340,17,1); //
	AddStaticVehicle(506,2853.5378,1361.4677,10.5149,269.6648,7,7); //
	AddStaticVehicle(567,2633.9832,2205.7061,10.6868,180.0076,93,64); //
	AddStaticVehicle(567,2119.9751,2049.3127,10.5423,180.1963,93,64); //
	AddStaticVehicle(567,2785.0261,-1835.0374,9.6874,226.9852,93,64); //
	AddStaticVehicle(567,2787.8975,-1876.2583,9.6966,0.5804,99,81); //
	AddStaticVehicle(411,2771.2993,-1841.5620,9.4870,20.7678,116,1); //
	AddStaticVehicle(420,1713.9319,1467.8354,10.5219,342.8006,6,1); // taxi

	AddStaticPickup(371, 15, 1710.3359,1614.3585,10.1191); //para
	AddStaticPickup(371, 15, 1964.4523,1917.0341,130.9375); //para
	AddStaticPickup(371, 15, 2055.7258,2395.8589,150.4766); //para
	AddStaticPickup(371, 15, 2265.0120,1672.3837,94.9219); //para
	AddStaticPickup(371, 15, 2265.9739,1623.4060,94.9219); //para


	AddStaticPickup(1273,2,-2621.268554,-112.385803,4.342578);//Pickup Id 0;
	AddStaticPickup(1273,2,-2620.756591,-185.110443,7.203125);//Pickup Id 1;
	AddStaticPickup(1273,2,-2620.271240,-134.771881,5.000000);//Pickup Id 2;
	AddStaticPickup(1273,2,-2724.916259,-92.767272,7.054711);//Pickup Id 3;
	AddStaticPickup(1273,2,-2723.830566,-191.197219,4.335937);//Pickup Id 4;
	AddStaticPickup(1273,2,-2689.665527,-152.769088,5.000000);//Pickup Id 5;
	AddStaticPickup(1273,2,-2689.152832,-89.430183,4.335937);//Pickup Id 6;
	AddStaticPickup(1273,2,-2685.051513,-96.538459,7.193309);//Pickup Id 7;
	AddStaticPickup(1273,2,-2721.427490,-23.291238,4.335937);//Pickup Id 8;
	AddStaticPickup(1273,2,-2687.844970,115.617134,6.916421);//Pickup Id 9;
	AddStaticPickup(1273,2,-2434.399658,1300.996459,18.421985);//Pickup Id 10;
	AddStaticPickup(1273,2,-2475.984130,1274.275634,25.670480);//Pickup Id 11;
	AddStaticPickup(1273,2,-2477.234863,1244.549804,33.609375);//Pickup Id 12;
	AddStaticPickup(1273,2,-2476.668457,1310.899169,15.495339);//Pickup Id 13;
	AddStaticPickup(1273,2,-2476.945068,1338.184204,8.503883);//Pickup Id 14;
	AddStaticPickup(1273,2,-2382.658935,1318.012939,16.218574);//Pickup Id 15;
	AddStaticPickup(1273,2,-2351.620361,1299.633789,19.571418);//Pickup Id 16;
	AddStaticPickup(1273,2,-2382.849121,1245.014892,29.694141);//Pickup Id 17;
	AddStaticPickup(1273,2,-2396.911865,1131.596313,55.733276);//Pickup Id 18;
	AddStaticPickup(1273,2,-2423.859375,1139.001220,55.726562);//Pickup Id 19;
	AddStaticPickup(1273,2,-2512.436279,1029.211791,73.680953);//Pickup Id 20;
	AddStaticPickup(1273,2,-2510.921386,942.947509,65.289062);//Pickup Id 21;
	AddStaticPickup(1273,2,-2549.260253,1145.318115,55.726562);//Pickup Id 22;
	AddStaticPickup(1273,2,-2573.016113,1154.652832,55.733940);//Pickup Id 23;
	AddStaticPickup(1273,2,-2217.113037,577.202026,35.171875);//Pickup Id 24;
	AddStaticPickup(1273,2,-2279.618164,645.759460,49.445312);//Pickup Id 25;
	AddStaticPickup(1273,2,-2303.044677,730.560913,49.450534);//Pickup Id 26;
	AddStaticPickup(1273,2,-2278.356933,767.932617,49.445312);//Pickup Id 27;
	AddStaticPickup(1273,2,-2155.908935,645.365051,52.367187);//Pickup Id 28;
	AddStaticPickup(1273,2,-2128.641357,602.595336,45.013332);//Pickup Id 29;
	AddStaticPickup(1273,2,-2455.116943,504.024780,30.077461);//Pickup Id 30;
	AddStaticPickup(1273,2,-2655.139404,639.344726,14.453125);//Pickup Id 31;
	AddStaticPickup(1273,2,-2695.450927,639.835632,14.453125);//Pickup Id 32;
	AddStaticPickup(1273,2,-2721.810302,923.946411,67.593750);//Pickup Id 33;
	AddStaticPickup(1273,2,-1668.537597,743.425964,19.178636);//Pickup Id 34;
	AddStaticPickup(1273,2,-1457.485107,840.740173,7.187500);//Pickup Id 35;
	AddStaticPickup(1273,2,-1581.077514,866.849609,7.695312);//Pickup Id 36;
	AddStaticPickup(1273,2,-1917.071044,671.642700,46.562500);//Pickup Id 37;
	AddStaticPickup(1273,2,-1917.061767,660.469543,46.562500);//Pickup Id 38;
	AddStaticPickup(1273,2,-1929.271728,640.166076,46.562500);//Pickup Id 39;
	AddStaticPickup(1273,2,-1963.902954,639.137268,46.562500);//Pickup Id 40;
	AddStaticPickup(1273,2,-1986.316650,647.299865,46.568286);//Pickup Id 41;
	AddStaticPickup(1273,2,-1986.078247,660.516845,46.568286);//Pickup Id 42;
	AddStaticPickup(1273,2,-2034.813354,902.202453,50.650222);//Pickup Id 43;
	AddStaticPickup(1273,2,-1881.912353,823.816650,35.175907);//Pickup Id 44;
	AddStaticPickup(1273,2,-1749.469848,902.568603,25.085937);//Pickup Id 45;
	AddStaticPickup(1273,2,-1758.551879,903.573913,25.085937);//Pickup Id 46;
	AddStaticPickup(1273,2,-1767.427001,903.688903,24.882829);//Pickup Id 47;
	AddStaticPickup(1273,2,-1740.329956,903.136230,25.085937);//Pickup Id 48;
	AddStaticPickup(1273,2,-2016.822509,-39.455242,35.309619);//Pickup Id 49;
	AddStaticPickup(1273,2,-2146.688964,98.546432,35.320312);//Pickup Id 50;
	AddStaticPickup(1273,2,-2149.280273,95.911262,35.320312);//Pickup Id 51;
	SetTimer("RapedMe",1000,1);
	SetTimer("PayDay", 1200000, 1);
	for(new i = 0; i < sizeof(CreatedCars); i++)
	{
	    CreatedCars[i] = 0;
	}

	gMenu0[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);

	AddMenuItem(gMenu0[255],0,Info);

	AddMenuItem(gMenu0[255],0,Enter);

	AddMenuItem(gMenu0[255],0,Buy);

	AddMenuItem(gMenu0[255],0,Rent);

	AddMenuItem(gMenu0[255],0,Sell);

	AddMenuItem(gMenu0[255],0,Lock);

	gMenue0[255] = CreateMenu(Mname,1,50,200,50,25);

	AddMenuItem(gMenue0[255],0,EatFood);

	AddMenuItem(gMenue0[255],0,Exercise);

	AddMenuItem(gMenue0[255],0,Exit);

	gMenu1[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);

	AddMenuItem(gMenu1[255],0,Info);

	AddMenuItem(gMenu1[255],0,Enter);

	AddMenuItem(gMenu1[255],0,Buy);

	AddMenuItem(gMenu1[255],0,Rent);

	AddMenuItem(gMenu1[255],0,Sell);

	AddMenuItem(gMenu1[255],0,Lock);

	gMenue1[255] = CreateMenu(Mname,1,50,200,50,25);

	AddMenuItem(gMenue1[255],0,EatFood);

	AddMenuItem(gMenue1[255],0,Exercise);

	AddMenuItem(gMenue1[255],0,Exit);

	gMenu2[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);

	AddMenuItem(gMenu2[255],0,Info);

	AddMenuItem(gMenu2[255],0,Enter);

	AddMenuItem(gMenu2[255],0,Buy);

	AddMenuItem(gMenu2[255],0,Rent);

	AddMenuItem(gMenu2[255],0,Sell);

	AddMenuItem(gMenu2[255],0,Lock);

	gMenue2[255] = CreateMenu(Mname,1,50,200,50,25);

	AddMenuItem(gMenue2[255],0,EatFood);

	AddMenuItem(gMenue2[255],0,Exercise);

	AddMenuItem(gMenue2[255],0,Exit);

	gMenu3[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);

	AddMenuItem(gMenu3[255],0,Info);

	AddMenuItem(gMenu3[255],0,Enter);

	AddMenuItem(gMenu3[255],0,Buy);

	AddMenuItem(gMenu3[255],0,Rent);

	AddMenuItem(gMenu3[255],0,Sell);

	AddMenuItem(gMenu3[255],0,Lock);

	gMenue3[255] = CreateMenu(Mname,1,50,200,50,25);

	AddMenuItem(gMenue3[255],0,EatFood);

	AddMenuItem(gMenue3[255],0,Exercise);

	AddMenuItem(gMenue3[255],0,Exit);

	gMenu4[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);

	AddMenuItem(gMenu4[255],0,Info);

	AddMenuItem(gMenu4[255],0,Enter);

	AddMenuItem(gMenu4[255],0,Buy);

	AddMenuItem(gMenu4[255],0,Rent);

	AddMenuItem(gMenu4[255],0,Sell);

	AddMenuItem(gMenu4[255],0,Lock);

	gMenue4[255] = CreateMenu(Mname,1,50,200,50,25);

	AddMenuItem(gMenue4[255],0,EatFood);

	AddMenuItem(gMenue4[255],0,Exercise);

	AddMenuItem(gMenue4[255],0,Exit);

	gMenu5[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);

	AddMenuItem(gMenu5[255],0,Info);

	AddMenuItem(gMenu5[255],0,Enter);

	AddMenuItem(gMenu5[255],0,Buy);

	AddMenuItem(gMenu5[255],0,Rent);

	AddMenuItem(gMenu5[255],0,Sell);

	AddMenuItem(gMenu5[255],0,Lock);

	gMenue5[255] = CreateMenu(Mname,1,50,200,50,25);

	AddMenuItem(gMenue5[255],0,EatFood);

	AddMenuItem(gMenue5[255],0,Exercise);

	AddMenuItem(gMenue5[255],0,Exit);

	gMenu6[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);

	AddMenuItem(gMenu6[255],0,Info);

	AddMenuItem(gMenu6[255],0,Enter);

	AddMenuItem(gMenu6[255],0,Buy);

	AddMenuItem(gMenu6[255],0,Rent);

	AddMenuItem(gMenu6[255],0,Sell);

	AddMenuItem(gMenu6[255],0,Lock);

	gMenue6[255] = CreateMenu(Mname,1,50,200,50,25);

	AddMenuItem(gMenue6[255],0,EatFood);

	AddMenuItem(gMenue6[255],0,Exercise);

	AddMenuItem(gMenue6[255],0,Exit);

	gMenu7[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);

	AddMenuItem(gMenu7[255],0,Info);

	AddMenuItem(gMenu7[255],0,Enter);

	AddMenuItem(gMenu7[255],0,Buy);

	AddMenuItem(gMenu7[255],0,Rent);

	AddMenuItem(gMenu7[255],0,Sell);

	AddMenuItem(gMenu7[255],0,Lock);

	gMenue7[255] = CreateMenu(Mname,1,50,200,50,25);

	AddMenuItem(gMenue7[255],0,EatFood);

	AddMenuItem(gMenue7[255],0,Exercise);

	AddMenuItem(gMenue7[255],0,Exit);

	gMenu8[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);

	AddMenuItem(gMenu8[255],0,Info);

	AddMenuItem(gMenu8[255],0,Enter);

	AddMenuItem(gMenu8[255],0,Buy);

	AddMenuItem(gMenu8[255],0,Rent);

	AddMenuItem(gMenu8[255],0,Sell);

	AddMenuItem(gMenu8[255],0,Lock);

	gMenue8[255] = CreateMenu(Mname,1,50,200,50,25);

	AddMenuItem(gMenue8[255],0,EatFood);

	AddMenuItem(gMenue8[255],0,Exercise);

	AddMenuItem(gMenue8[255],0,Exit);

	gMenu9[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);

	AddMenuItem(gMenu9[255],0,Info);

	AddMenuItem(gMenu9[255],0,Enter);

	AddMenuItem(gMenu9[255],0,Buy);

	AddMenuItem(gMenu9[255],0,Rent);

	AddMenuItem(gMenu9[255],0,Sell);

	AddMenuItem(gMenu9[255],0,Lock);

	gMenue9[255] = CreateMenu(Mname,1,50,200,50,25);

	AddMenuItem(gMenue9[255],0,EatFood);

	AddMenuItem(gMenue9[255],0,Exercise);

	AddMenuItem(gMenue9[255],0,Exit);

	gMenu10[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);

	AddMenuItem(gMenu10[255],0,Info);

	AddMenuItem(gMenu10[255],0,Enter);

	AddMenuItem(gMenu10[255],0,Buy);

	AddMenuItem(gMenu10[255],0,Rent);

	AddMenuItem(gMenu10[255],0,Sell);

	AddMenuItem(gMenu10[255],0,Lock);

	gMenue10[255] = CreateMenu(Mname,1,50,200,50,25);

	AddMenuItem(gMenue10[255],0,EatFood);

	AddMenuItem(gMenue10[255],0,Exercise);

	AddMenuItem(gMenue10[255],0,Exit);

	gMenu11[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);

	AddMenuItem(gMenu11[255],0,Info);

	AddMenuItem(gMenu11[255],0,Enter);

	AddMenuItem(gMenu11[255],0,Buy);

	AddMenuItem(gMenu11[255],0,Rent);

	AddMenuItem(gMenu11[255],0,Sell);

	AddMenuItem(gMenu11[255],0,Lock);

	gMenue11[255] = CreateMenu(Mname,1,50,200,50,25);

	AddMenuItem(gMenue11[255],0,EatFood);

	AddMenuItem(gMenue11[255],0,Exercise);

	AddMenuItem(gMenue11[255],0,Exit);

	gMenu12[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);

	AddMenuItem(gMenu12[255],0,Info);

	AddMenuItem(gMenu12[255],0,Enter);

	AddMenuItem(gMenu12[255],0,Buy);

	AddMenuItem(gMenu12[255],0,Rent);

	AddMenuItem(gMenu12[255],0,Sell);

	AddMenuItem(gMenu12[255],0,Lock);

	gMenue12[255] = CreateMenu(Mname,1,50,200,50,25);

	AddMenuItem(gMenue12[255],0,EatFood);

	AddMenuItem(gMenue12[255],0,Exercise);

	AddMenuItem(gMenue12[255],0,Exit);

	gMenu13[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);

	AddMenuItem(gMenu13[255],0,Info);

	AddMenuItem(gMenu13[255],0,Enter);

	AddMenuItem(gMenu13[255],0,Buy);

	AddMenuItem(gMenu13[255],0,Rent);

	AddMenuItem(gMenu13[255],0,Sell);

	AddMenuItem(gMenu13[255],0,Lock);

	gMenue13[255] = CreateMenu(Mname,1,50,200,50,25);

	AddMenuItem(gMenue13[255],0,EatFood);

	AddMenuItem(gMenue13[255],0,Exercise);

	AddMenuItem(gMenue13[255],0,Exit);

	gMenu14[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);

	AddMenuItem(gMenu14[255],0,Info);

	AddMenuItem(gMenu14[255],0,Enter);

	AddMenuItem(gMenu14[255],0,Buy);

	AddMenuItem(gMenu14[255],0,Rent);

	AddMenuItem(gMenu14[255],0,Sell);

	AddMenuItem(gMenu14[255],0,Lock);

	gMenue14[255] = CreateMenu(Mname,1,50,200,50,25);

	AddMenuItem(gMenue14[255],0,EatFood);

	AddMenuItem(gMenue14[255],0,Exercise);

	AddMenuItem(gMenue14[255],0,Exit);

	gMenu15[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);

	AddMenuItem(gMenu15[255],0,Info);

	AddMenuItem(gMenu15[255],0,Enter);

	AddMenuItem(gMenu15[255],0,Buy);

	AddMenuItem(gMenu15[255],0,Rent);

	AddMenuItem(gMenu15[255],0,Sell);

	AddMenuItem(gMenu15[255],0,Lock);

	gMenue15[255] = CreateMenu(Mname,1,50,200,50,25);

	AddMenuItem(gMenue15[255],0,EatFood);

	AddMenuItem(gMenue15[255],0,Exercise);

	AddMenuItem(gMenue15[255],0,Exit);

	gMenu16[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);

	AddMenuItem(gMenu16[255],0,Info);

	AddMenuItem(gMenu16[255],0,Enter);

	AddMenuItem(gMenu16[255],0,Buy);

	AddMenuItem(gMenu16[255],0,Rent);

	AddMenuItem(gMenu16[255],0,Sell);

	AddMenuItem(gMenu16[255],0,Lock);

	gMenue16[255] = CreateMenu(Mname,1,50,200,50,25);

	AddMenuItem(gMenue16[255],0,EatFood);

	AddMenuItem(gMenue16[255],0,Exercise);

	AddMenuItem(gMenue16[255],0,Exit);

	gMenu17[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);

	AddMenuItem(gMenu17[255],0,Info);

	AddMenuItem(gMenu17[255],0,Enter);

	AddMenuItem(gMenu17[255],0,Buy);

	AddMenuItem(gMenu17[255],0,Rent);

	AddMenuItem(gMenu17[255],0,Sell);

	AddMenuItem(gMenu17[255],0,Lock);

	gMenue17[255] = CreateMenu(Mname,1,50,200,50,25);

	AddMenuItem(gMenue17[255],0,EatFood);

	AddMenuItem(gMenue17[255],0,Exercise);

	AddMenuItem(gMenue17[255],0,Exit);

	gMenu18[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);

	AddMenuItem(gMenu18[255],0,Info);

	AddMenuItem(gMenu18[255],0,Enter);

	AddMenuItem(gMenu18[255],0,Buy);

	AddMenuItem(gMenu18[255],0,Rent);

	AddMenuItem(gMenu18[255],0,Sell);

	AddMenuItem(gMenu18[255],0,Lock);

	gMenue18[255] = CreateMenu(Mname,1,50,200,50,25);

	AddMenuItem(gMenue18[255],0,EatFood);

	AddMenuItem(gMenue18[255],0,Exercise);

	AddMenuItem(gMenue18[255],0,Exit);

	gMenu19[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);

	AddMenuItem(gMenu19[255],0,Info);

	AddMenuItem(gMenu19[255],0,Enter);

	AddMenuItem(gMenu19[255],0,Buy);

	AddMenuItem(gMenu19[255],0,Rent);

	AddMenuItem(gMenu19[255],0,Sell);

	AddMenuItem(gMenu19[255],0,Lock);

	gMenue19[255] = CreateMenu(Mname,1,50,200,50,25);

	AddMenuItem(gMenue19[255],0,EatFood);

	AddMenuItem(gMenue19[255],0,Exercise);

	AddMenuItem(gMenue19[255],0,Exit);

	gMenu20[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);

	AddMenuItem(gMenu20[255],0,Info);

	AddMenuItem(gMenu20[255],0,Enter);

	AddMenuItem(gMenu20[255],0,Buy);

	AddMenuItem(gMenu20[255],0,Rent);

	AddMenuItem(gMenu20[255],0,Sell);

	AddMenuItem(gMenu20[255],0,Lock);

	gMenue20[255] = CreateMenu(Mname,1,50,200,50,25);

	AddMenuItem(gMenue20[255],0,EatFood);

	AddMenuItem(gMenue20[255],0,Exercise);

	AddMenuItem(gMenue20[255],0,Exit);

	gMenu21[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);

	AddMenuItem(gMenu21[255],0,Info);

	AddMenuItem(gMenu21[255],0,Enter);

	AddMenuItem(gMenu21[255],0,Buy);

	AddMenuItem(gMenu21[255],0,Rent);

	AddMenuItem(gMenu21[255],0,Sell);

	AddMenuItem(gMenu21[255],0,Lock);

	gMenue21[255] = CreateMenu(Mname,1,50,200,50,25);

	AddMenuItem(gMenue21[255],0,EatFood);

	AddMenuItem(gMenue21[255],0,Exercise);

	AddMenuItem(gMenue21[255],0,Exit);

	gMenu22[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);

	AddMenuItem(gMenu22[255],0,Info);

	AddMenuItem(gMenu22[255],0,Enter);

	AddMenuItem(gMenu22[255],0,Buy);

	AddMenuItem(gMenu22[255],0,Rent);

	AddMenuItem(gMenu22[255],0,Sell);

	AddMenuItem(gMenu22[255],0,Lock);

	gMenue22[255] = CreateMenu(Mname,1,50,200,50,25);

	AddMenuItem(gMenue22[255],0,EatFood);

	AddMenuItem(gMenue22[255],0,Exercise);

	AddMenuItem(gMenue22[255],0,Exit);

	gMenu23[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);

	AddMenuItem(gMenu23[255],0,Info);

	AddMenuItem(gMenu23[255],0,Enter);

	AddMenuItem(gMenu23[255],0,Buy);

	AddMenuItem(gMenu23[255],0,Rent);

	AddMenuItem(gMenu23[255],0,Sell);

	AddMenuItem(gMenu23[255],0,Lock);

	gMenue23[255] = CreateMenu(Mname,1,50,200,50,25);

	AddMenuItem(gMenue23[255],0,EatFood);

	AddMenuItem(gMenue23[255],0,Exercise);

	AddMenuItem(gMenue23[255],0,Exit);

	gMenu24[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);

	AddMenuItem(gMenu24[255],0,Info);

	AddMenuItem(gMenu24[255],0,Enter);

	AddMenuItem(gMenu24[255],0,Buy);

	AddMenuItem(gMenu24[255],0,Rent);

	AddMenuItem(gMenu24[255],0,Sell);

	AddMenuItem(gMenu24[255],0,Lock);

	gMenue24[255] = CreateMenu(Mname,1,50,200,50,25);

	AddMenuItem(gMenue24[255],0,EatFood);

	AddMenuItem(gMenue24[255],0,Exercise);

	AddMenuItem(gMenue24[255],0,Exit);

	gMenu25[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);

	AddMenuItem(gMenu25[255],0,Info);

	AddMenuItem(gMenu25[255],0,Enter);

	AddMenuItem(gMenu25[255],0,Buy);

	AddMenuItem(gMenu25[255],0,Rent);

	AddMenuItem(gMenu25[255],0,Sell);

	AddMenuItem(gMenu25[255],0,Lock);

	gMenue25[255] = CreateMenu(Mname,1,50,200,50,25);

	AddMenuItem(gMenue25[255],0,EatFood);

	AddMenuItem(gMenue25[255],0,Exercise);

	AddMenuItem(gMenue25[255],0,Exit);

	gMenu26[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);

	AddMenuItem(gMenu26[255],0,Info);

	AddMenuItem(gMenu26[255],0,Enter);

	AddMenuItem(gMenu26[255],0,Buy);

	AddMenuItem(gMenu26[255],0,Rent);

	AddMenuItem(gMenu26[255],0,Sell);

	AddMenuItem(gMenu26[255],0,Lock);

	gMenue26[255] = CreateMenu(Mname,1,50,200,50,25);

	AddMenuItem(gMenue26[255],0,EatFood);

	AddMenuItem(gMenue26[255],0,Exercise);

	AddMenuItem(gMenue26[255],0,Exit);

	gMenu27[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);

	AddMenuItem(gMenu27[255],0,Info);

	AddMenuItem(gMenu27[255],0,Enter);

	AddMenuItem(gMenu27[255],0,Buy);

	AddMenuItem(gMenu27[255],0,Rent);

	AddMenuItem(gMenu27[255],0,Sell);

	AddMenuItem(gMenu27[255],0,Lock);

	gMenue27[255] = CreateMenu(Mname,1,50,200,50,25);

	AddMenuItem(gMenue27[255],0,EatFood);

	AddMenuItem(gMenue27[255],0,Exercise);

	AddMenuItem(gMenue27[255],0,Exit);

	gMenu28[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);

	AddMenuItem(gMenu28[255],0,Info);

	AddMenuItem(gMenu28[255],0,Enter);

	AddMenuItem(gMenu28[255],0,Buy);

	AddMenuItem(gMenu28[255],0,Rent);

	AddMenuItem(gMenu28[255],0,Sell);

	AddMenuItem(gMenu28[255],0,Lock);

	gMenue28[255] = CreateMenu(Mname,1,50,200,50,25);

	AddMenuItem(gMenue28[255],0,EatFood);

	AddMenuItem(gMenue28[255],0,Exercise);

	AddMenuItem(gMenue28[255],0,Exit);

	gMenu29[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);

	AddMenuItem(gMenu29[255],0,Info);

	AddMenuItem(gMenu29[255],0,Enter);

	AddMenuItem(gMenu29[255],0,Buy);

	AddMenuItem(gMenu29[255],0,Rent);

	AddMenuItem(gMenu29[255],0,Sell);

	AddMenuItem(gMenu29[255],0,Lock);

	gMenue29[255] = CreateMenu(Mname,1,50,200,50,25);

	AddMenuItem(gMenue29[255],0,EatFood);

	AddMenuItem(gMenue29[255],0,Exercise);

	AddMenuItem(gMenue29[255],0,Exit);

	gMenu30[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);

	AddMenuItem(gMenu30[255],0,Info);

	AddMenuItem(gMenu30[255],0,Enter);

	AddMenuItem(gMenu30[255],0,Buy);

	AddMenuItem(gMenu30[255],0,Rent);

	AddMenuItem(gMenu30[255],0,Sell);

	AddMenuItem(gMenu30[255],0,Lock);

	gMenue30[255] = CreateMenu(Mname,1,50,200,50,25);

	AddMenuItem(gMenue30[255],0,EatFood);

	AddMenuItem(gMenue30[255],0,Exercise);

	AddMenuItem(gMenue30[255],0,Exit);

	gMenu31[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);

	AddMenuItem(gMenu31[255],0,Info);

	AddMenuItem(gMenu31[255],0,Enter);

	AddMenuItem(gMenu31[255],0,Buy);

	AddMenuItem(gMenu31[255],0,Rent);

	AddMenuItem(gMenu31[255],0,Sell);

	AddMenuItem(gMenu31[255],0,Lock);

	gMenue31[255] = CreateMenu(Mname,1,50,200,50,25);

	AddMenuItem(gMenue31[255],0,EatFood);

	AddMenuItem(gMenue31[255],0,Exercise);

	AddMenuItem(gMenue31[255],0,Exit);

	gMenu32[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);

	AddMenuItem(gMenu32[255],0,Info);

	AddMenuItem(gMenu32[255],0,Enter);

	AddMenuItem(gMenu32[255],0,Buy);

	AddMenuItem(gMenu32[255],0,Rent);

	AddMenuItem(gMenu32[255],0,Sell);

	AddMenuItem(gMenu32[255],0,Lock);

	gMenue32[255] = CreateMenu(Mname,1,50,200,50,25);

	AddMenuItem(gMenue32[255],0,EatFood);

	AddMenuItem(gMenue32[255],0,Exercise);

	AddMenuItem(gMenue32[255],0,Exit);

	gMenu33[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);

	AddMenuItem(gMenu33[255],0,Info);

	AddMenuItem(gMenu33[255],0,Enter);

	AddMenuItem(gMenu33[255],0,Buy);

	AddMenuItem(gMenu33[255],0,Rent);

	AddMenuItem(gMenu33[255],0,Sell);

	AddMenuItem(gMenu33[255],0,Lock);

	gMenue33[255] = CreateMenu(Mname,1,50,200,50,25);

	AddMenuItem(gMenue33[255],0,EatFood);

	AddMenuItem(gMenue33[255],0,Exercise);

	AddMenuItem(gMenue33[255],0,Exit);

	gMenu34[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);

	AddMenuItem(gMenu34[255],0,Info);

	AddMenuItem(gMenu34[255],0,Enter);

	AddMenuItem(gMenu34[255],0,Buy);

	AddMenuItem(gMenu34[255],0,Rent);

	AddMenuItem(gMenu34[255],0,Sell);

	AddMenuItem(gMenu34[255],0,Lock);

	gMenue34[255] = CreateMenu(Mname,1,50,200,50,25);

	AddMenuItem(gMenue34[255],0,EatFood);

	AddMenuItem(gMenue34[255],0,Exercise);

	AddMenuItem(gMenue34[255],0,Exit);

	gMenu35[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);

	AddMenuItem(gMenu35[255],0,Info);

	AddMenuItem(gMenu35[255],0,Enter);

	AddMenuItem(gMenu35[255],0,Buy);

	AddMenuItem(gMenu35[255],0,Rent);

	AddMenuItem(gMenu35[255],0,Sell);

	AddMenuItem(gMenu35[255],0,Lock);

	gMenue35[255] = CreateMenu(Mname,1,50,200,50,25);

	AddMenuItem(gMenue35[255],0,EatFood);

	AddMenuItem(gMenue35[255],0,Exercise);

	AddMenuItem(gMenue35[255],0,Exit);

	gMenu36[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);

	AddMenuItem(gMenu36[255],0,Info);

	AddMenuItem(gMenu36[255],0,Enter);

	AddMenuItem(gMenu36[255],0,Buy);

	AddMenuItem(gMenu36[255],0,Rent);

	AddMenuItem(gMenu36[255],0,Sell);

	AddMenuItem(gMenu36[255],0,Lock);

	gMenue36[255] = CreateMenu(Mname,1,50,200,50,25);

	AddMenuItem(gMenue36[255],0,EatFood);

	AddMenuItem(gMenue36[255],0,Exercise);

	AddMenuItem(gMenue36[255],0,Exit);

	gMenu37[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);

	AddMenuItem(gMenu37[255],0,Info);

	AddMenuItem(gMenu37[255],0,Enter);

	AddMenuItem(gMenu37[255],0,Buy);

	AddMenuItem(gMenu37[255],0,Rent);

	AddMenuItem(gMenu37[255],0,Sell);

	AddMenuItem(gMenu37[255],0,Lock);

	gMenue37[255] = CreateMenu(Mname,1,50,200,50,25);

	AddMenuItem(gMenue37[255],0,EatFood);

	AddMenuItem(gMenue37[255],0,Exercise);

	AddMenuItem(gMenue37[255],0,Exit);

	gMenu38[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);

	AddMenuItem(gMenu38[255],0,Info);

	AddMenuItem(gMenu38[255],0,Enter);

	AddMenuItem(gMenu38[255],0,Buy);

	AddMenuItem(gMenu38[255],0,Rent);

	AddMenuItem(gMenu38[255],0,Sell);

	AddMenuItem(gMenu38[255],0,Lock);

	gMenue38[255] = CreateMenu(Mname,1,50,200,50,25);

	AddMenuItem(gMenue38[255],0,EatFood);

	AddMenuItem(gMenue38[255],0,Exercise);

	AddMenuItem(gMenue38[255],0,Exit);

	gMenu39[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);

	AddMenuItem(gMenu39[255],0,Info);

	AddMenuItem(gMenu39[255],0,Enter);

	AddMenuItem(gMenu39[255],0,Buy);

	AddMenuItem(gMenu39[255],0,Rent);

	AddMenuItem(gMenu39[255],0,Sell);

	AddMenuItem(gMenu39[255],0,Lock);

	gMenue39[255] = CreateMenu(Mname,1,50,200,50,25);

	AddMenuItem(gMenue39[255],0,EatFood);

	AddMenuItem(gMenue39[255],0,Exercise);

	AddMenuItem(gMenue39[255],0,Exit);

	gMenu40[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);

	AddMenuItem(gMenu40[255],0,Info);

	AddMenuItem(gMenu40[255],0,Enter);

	AddMenuItem(gMenu40[255],0,Buy);

	AddMenuItem(gMenu40[255],0,Rent);

	AddMenuItem(gMenu40[255],0,Sell);

	AddMenuItem(gMenu40[255],0,Lock);

	gMenue40[255] = CreateMenu(Mname,1,50,200,50,25);

	AddMenuItem(gMenue40[255],0,EatFood);

	AddMenuItem(gMenue40[255],0,Exercise);

	AddMenuItem(gMenue40[255],0,Exit);

	gMenu41[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);

	AddMenuItem(gMenu41[255],0,Info);

	AddMenuItem(gMenu41[255],0,Enter);

	AddMenuItem(gMenu41[255],0,Buy);

	AddMenuItem(gMenu41[255],0,Rent);

	AddMenuItem(gMenu41[255],0,Sell);

	AddMenuItem(gMenu41[255],0,Lock);

	gMenue41[255] = CreateMenu(Mname,1,50,200,50,25);

	AddMenuItem(gMenue41[255],0,EatFood);

	AddMenuItem(gMenue41[255],0,Exercise);

	AddMenuItem(gMenue41[255],0,Exit);

	gMenu42[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);

	AddMenuItem(gMenu42[255],0,Info);

	AddMenuItem(gMenu42[255],0,Enter);

	AddMenuItem(gMenu42[255],0,Buy);

	AddMenuItem(gMenu42[255],0,Rent);

	AddMenuItem(gMenu42[255],0,Sell);

	AddMenuItem(gMenu42[255],0,Lock);

	gMenue42[255] = CreateMenu(Mname,1,50,200,50,25);

	AddMenuItem(gMenue42[255],0,EatFood);

	AddMenuItem(gMenue42[255],0,Exercise);

	AddMenuItem(gMenue42[255],0,Exit);

	gMenu43[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);

	AddMenuItem(gMenu43[255],0,Info);

	AddMenuItem(gMenu43[255],0,Enter);

	AddMenuItem(gMenu43[255],0,Buy);

	AddMenuItem(gMenu43[255],0,Rent);

	AddMenuItem(gMenu43[255],0,Sell);

	AddMenuItem(gMenu43[255],0,Lock);

	gMenue43[255] = CreateMenu(Mname,1,50,200,50,25);

	AddMenuItem(gMenue43[255],0,EatFood);

	AddMenuItem(gMenue43[255],0,Exercise);

	AddMenuItem(gMenue43[255],0,Exit);

	gMenu44[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);

	AddMenuItem(gMenu44[255],0,Info);

	AddMenuItem(gMenu44[255],0,Enter);

	AddMenuItem(gMenu44[255],0,Buy);

	AddMenuItem(gMenu44[255],0,Rent);

	AddMenuItem(gMenu44[255],0,Sell);

	AddMenuItem(gMenu44[255],0,Lock);

	gMenue44[255] = CreateMenu(Mname,1,50,200,50,25);

	AddMenuItem(gMenue44[255],0,EatFood);

	AddMenuItem(gMenue44[255],0,Exercise);

	AddMenuItem(gMenue44[255],0,Exit);

	gMenu45[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);

	AddMenuItem(gMenu45[255],0,Info);

	AddMenuItem(gMenu45[255],0,Enter);

	AddMenuItem(gMenu45[255],0,Buy);

	AddMenuItem(gMenu45[255],0,Rent);

	AddMenuItem(gMenu45[255],0,Sell);

	AddMenuItem(gMenu45[255],0,Lock);

	gMenue45[255] = CreateMenu(Mname,1,50,200,50,25);

	AddMenuItem(gMenue45[255],0,EatFood);

	AddMenuItem(gMenue45[255],0,Exercise);

	AddMenuItem(gMenue45[255],0,Exit);

	gMenu46[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);

	AddMenuItem(gMenu46[255],0,Info);

	AddMenuItem(gMenu46[255],0,Enter);

	AddMenuItem(gMenu46[255],0,Buy);

	AddMenuItem(gMenu46[255],0,Rent);

	AddMenuItem(gMenu46[255],0,Sell);

	AddMenuItem(gMenu46[255],0,Lock);

	gMenue46[255] = CreateMenu(Mname,1,50,200,50,25);

	AddMenuItem(gMenue46[255],0,EatFood);

	AddMenuItem(gMenue46[255],0,Exercise);

	AddMenuItem(gMenue46[255],0,Exit);

	gMenu47[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);

	AddMenuItem(gMenu47[255],0,Info);

	AddMenuItem(gMenu47[255],0,Enter);

	AddMenuItem(gMenu47[255],0,Buy);

	AddMenuItem(gMenu47[255],0,Rent);

	AddMenuItem(gMenu47[255],0,Sell);

	AddMenuItem(gMenu47[255],0,Lock);

	gMenue47[255] = CreateMenu(Mname,1,50,200,50,25);

	AddMenuItem(gMenue47[255],0,EatFood);

	AddMenuItem(gMenue47[255],0,Exercise);

	AddMenuItem(gMenue47[255],0,Exit);

	gMenu48[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);

	AddMenuItem(gMenu48[255],0,Info);

	AddMenuItem(gMenu48[255],0,Enter);

	AddMenuItem(gMenu48[255],0,Buy);

	AddMenuItem(gMenu48[255],0,Rent);

	AddMenuItem(gMenu48[255],0,Sell);

	AddMenuItem(gMenu48[255],0,Lock);

	gMenue48[255] = CreateMenu(Mname,1,50,200,50,25);

	AddMenuItem(gMenue48[255],0,EatFood);

	AddMenuItem(gMenue48[255],0,Exercise);

	AddMenuItem(gMenue48[255],0,Exit);

	gMenu49[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);

	AddMenuItem(gMenu49[255],0,Info);

	AddMenuItem(gMenu49[255],0,Enter);

	AddMenuItem(gMenu49[255],0,Buy);

	AddMenuItem(gMenu49[255],0,Rent);

	AddMenuItem(gMenu49[255],0,Sell);

	AddMenuItem(gMenu49[255],0,Lock);

	gMenue49[255] = CreateMenu(Mname,1,50,200,50,25);

	AddMenuItem(gMenue49[255],0,EatFood);

	AddMenuItem(gMenue49[255],0,Exercise);

	AddMenuItem(gMenue49[255],0,Exit);

	gMenu50[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);

	AddMenuItem(gMenu50[255],0,Info);

	AddMenuItem(gMenu50[255],0,Enter);

	AddMenuItem(gMenu50[255],0,Buy);

	AddMenuItem(gMenu50[255],0,Rent);

	AddMenuItem(gMenu50[255],0,Sell);

	AddMenuItem(gMenu50[255],0,Lock);

	gMenue50[255] = CreateMenu(Mname,1,50,200,50,25);

	AddMenuItem(gMenue50[255],0,EatFood);

	AddMenuItem(gMenue50[255],0,Exercise);

	AddMenuItem(gMenue50[255],0,Exit);

	gMenu51[255] = CreateMenu(Mname, 2, 50, 200, 41, 30);

	AddMenuItem(gMenu51[255],0,Info);

	AddMenuItem(gMenu51[255],0,Enter);

	AddMenuItem(gMenu51[255],0,Buy);

	AddMenuItem(gMenu51[255],0,Rent);

	AddMenuItem(gMenu51[255],0,Sell);

	AddMenuItem(gMenu51[255],0,Lock);

	gMenue51[255] = CreateMenu(Mname,1,50,200,50,25);

	AddMenuItem(gMenue51[255],0,EatFood);

	AddMenuItem(gMenue51[255],0,Exercise);

	AddMenuItem(gMenue51[255],0,Exit);

	return 1;
}

public OnGameModeExit()
{
print("\n--SF-RP Unloaded Succesfully");
return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
	SetPlayerPos(playerid, -853.4641,-881.7031,149.6406);
	SetPlayerCameraPos(playerid, -850.4641,-878.7031,149.6406);
	SetPlayerCameraLookAt(playerid, -853.4641,-881.7031,149.6406);
	SetPlayerClass(playerid, classid);

	gPlayerClass[playerid] = classid;

	switch (classid) {

	    case 0:

	        {

				GameTextForPlayer(playerid, "~w~Mechanic", 500, 3);


				}

		case 1:

		    {

				GameTextForPlayer(playerid, "~w~Mechanic", 500, 3);


			}


		case 2:

	        {

				GameTextForPlayer(playerid, "~w~Mechanic", 500, 3);


			}

		case 3:

	        {

				GameTextForPlayer(playerid, "~w~Mechanic", 500, 3);


			}

		case 4:

	        {

				GameTextForPlayer(playerid, "~y~Taxi-Bus Driver", 500, 3);


			}

		case 5:

	        {

				GameTextForPlayer(playerid, "~y~Taxi-Bus Driver", 500, 3);


			}

		case 6:

	        {

				GameTextForPlayer(playerid, "~y~Taxi-Bus Driver", 500, 3);


			}

		case 7:

	        {

				GameTextForPlayer(playerid, "~p~Medic", 500, 3);

			}

 		case 8:

	        {

				GameTextForPlayer(playerid, "~p~Medic", 500, 3);
				}


				 case 9:

	        {

				GameTextForPlayer(playerid, "~p~Medic", 500, 3);
				}
				 case 10:

	        {

				GameTextForPlayer(playerid, "~o~WHORE", 500, 3);
				}
				 case 11:

	        {

				GameTextForPlayer(playerid, "~o~WHORE", 500, 3);
				}
				 case 12:

	        {

				GameTextForPlayer(playerid, "~o~WHORE", 500, 3);
				}
				 case 13:

	        {

				GameTextForPlayer(playerid, "~o~WHORE", 500, 3);
				}
				case 14:

	        {

				GameTextForPlayer(playerid, "~r~FireFighter", 500, 3);
				}
				case 15:

	        {

				GameTextForPlayer(playerid, "~r~FireFighter", 500, 3);
				}
				case 16:

	        {

				GameTextForPlayer(playerid, "~r~FireFighter", 500, 3);
				}
				case 17:

	        {

				GameTextForPlayer(playerid, "~g~GANGSTER", 500, 3);
				}
				case 18:

	        {

				GameTextForPlayer(playerid, "~g~GANGSTER", 500, 3);
				}
				case 19:

	        {

				GameTextForPlayer(playerid, "~g~GANGSTER", 500, 3);
				}
				case 20:

	        {

				GameTextForPlayer(playerid, "~b~SAPD ~g~(Cop)", 500, 3);
				}
				case 21:

	        {

				GameTextForPlayer(playerid, "~b~SAPD ~g~(COP)", 500, 3);
				}
				case 22:

	        {

				GameTextForPlayer(playerid, "~b~SAPD ~g~(COP)", 500, 3);
				}
				case 23:

	        {

				GameTextForPlayer(playerid, "~b~SAPD ~g~(COP)", 500, 3);
				}
				case 24:

	        {

				GameTextForPlayer(playerid, "~b~SAPD ~g~(COP)", 500, 3);
				}
				case 25:

	        {

				GameTextForPlayer(playerid, "~b~SAPD ~g~(COP)", 500, 3);
				}
				case 26:

	        {

				GameTextForPlayer(playerid, "~b~SAPD ~g~(COP)", 500, 3);
				}
				case 27:

	        {

				GameTextForPlayer(playerid, "~b~Young Pimp ~g~(Civilian)", 500, 3);
				}
				case 28:

	        {

				GameTextForPlayer(playerid, "~b~Business Man ~g~(Civilian)", 500, 3);
				}
				case 29:

	        {

				GameTextForPlayer(playerid, "~b~Hot Babe ~g~(Civilian)", 500, 3);
				}
				case 30:

	        {

				GameTextForPlayer(playerid, "~b~Boxer ~g~(Civilian)", 500, 3);
				}
				case 31:

	        {

				GameTextForPlayer(playerid, "~b~RollerBlader ~g~(Civilian)", 500, 3);
				}
				case 32:

	        {

				GameTextForPlayer(playerid, "~b~Hiker ~g~(Civilian)", 500, 3);
				}
				case 33:

	        {

				GameTextForPlayer(playerid, "~b~Karate Instructor ~g~(Civilian)", 500, 3);
				}
				case 34:

	        {

				GameTextForPlayer(playerid, "~b~Hot Hooker ~g~(Civilian)", 500, 3);
				}
				case 35:

	        {

				GameTextForPlayer(playerid, "~b~Old Bitch ~g~(Civilian)", 500, 3);
				}
				case 36:

	        {

				GameTextForPlayer(playerid, "~b~Biker ~g~(Civilian)", 500, 3);
				}
				case 37:

	        {

				GameTextForPlayer(playerid, "~b~Jock ~g~(Civilian)", 500, 3);
				}
				case 38:

	        {

				GameTextForPlayer(playerid, "~b~Rapper ~g~(Civilian)", 500, 3);
				}
				case 39:

	        {

				GameTextForPlayer(playerid, "~b~Hillbilly ~g~(Civilian)", 500, 3);
				}
				case 40:

	        {

				GameTextForPlayer(playerid, "~b~Clown ~g~(Civilian)", 500, 3);
				}
				case 41:

	        {

				GameTextForPlayer(playerid, "~b~Stripper ~g~(Civilian)", 500, 3);
				}
				case 42:

	        {

				GameTextForPlayer(playerid, "~b~DrugDealer ~g~(Civilian)", 500, 3);
				}
				case 43:

	        {

				GameTextForPlayer(playerid, "~b~Registered Sex Offender ~g~(Civilian)", 500, 3);
				}
				case 44:

	        {

				GameTextForPlayer(playerid, "~b~Quite GrandPa ~g~(Civilian)", 500, 3);
				}
				case 45:

	        {

				GameTextForPlayer(playerid, "~b~Child Molestor ~g~(Civilian)", 500, 3);
				}
				case 46:

	        {

				GameTextForPlayer(playerid, "~b~Robber ~g~(Civilian)", 500, 3);
				}
				case 47:

	        {

				GameTextForPlayer(playerid, "~b~GayMan ~g~(Civilian)", 500, 3);
				}
				case 48:

	        {

				GameTextForPlayer(playerid, "~b~GangSta ~g~(Civilian)", 500, 3);
				}
				case 49:

	        {

				GameTextForPlayer(playerid, "~b~Pimp ~g~(Civilian)", 500, 3);
				}
				case 50:

	        {

				GameTextForPlayer(playerid, "~b~SAPD ~g~(Cop)", 500, 3);
				}
				case 51:

	        {

				GameTextForPlayer(playerid, "~b~SAPD ~g~(COP)", 500, 3);
				}
				case 52:

	        {

				GameTextForPlayer(playerid, "~b~SAPD ~g~(COP)", 500, 3);
				}
				case 53:

	        {

				GameTextForPlayer(playerid, "~b~SAPD ~g~(COP)", 500, 3);
				}
				case 54:

	        {

				GameTextForPlayer(playerid, "~b~SAPD ~g~(COP)", 500, 3);
				}
				case 55:

	        {

				GameTextForPlayer(playerid, "~b~SAPD ~g~(COP)", 500, 3);
				}
				case 56:

	        {

				GameTextForPlayer(playerid, "~b~SAPD ~g~(COP)", 500, 3);
				}
				case 57:

	        {

				GameTextForPlayer(playerid, "~b~Young Pimp ~g~(Civilian)", 500, 3);
				}
				case 58:

	        {

				GameTextForPlayer(playerid, "~b~Business Man ~g~(Civilian)", 500, 3);
				}
				case 59:

	        {

				GameTextForPlayer(playerid, "~b~Hot Babe ~g~(Civilian)", 500, 3);
				}
				case 60:

	        {

				GameTextForPlayer(playerid, "~b~Boxer ~g~(Civilian)", 500, 3);
				}
				case 61:

	        {

				GameTextForPlayer(playerid, "~b~RollerBlader ~g~(Civilian)", 500, 3);
				}
				case 62:

	        {

				GameTextForPlayer(playerid, "~b~Hiker ~g~(Civilian)", 500, 3);
				}
				case 63:

	        {

				GameTextForPlayer(playerid, "~b~Karate Instructor ~g~(Civilian)", 500, 3);
				}
				case 64:

	        {

				GameTextForPlayer(playerid, "~b~Hot Hooker ~g~(Civilian)", 500, 3);
				}
				case 65:

	        {

				GameTextForPlayer(playerid, "~b~Old Bitch ~g~(Civilian)", 500, 3);
				}
				case 66:

	        {

				GameTextForPlayer(playerid, "~b~Biker ~g~(Civilian)", 500, 3);
				}
				case 67:

	        {

				GameTextForPlayer(playerid, "~b~Jock ~g~(Civilian)", 500, 3);
				}
				case 68:

	        {

				GameTextForPlayer(playerid, "~b~Rapper ~g~(Civilian)", 500, 3);
				}
				case 69:

	        {

				GameTextForPlayer(playerid, "~b~Hillbilly ~g~(Civilian)", 500, 3);
				}
				case 70:

	        {

				GameTextForPlayer(playerid, "~b~Clown ~g~(Civilian)", 500, 3);
				}
				case 71:

	        {

				GameTextForPlayer(playerid, "~b~Stripper ~g~(Civilian)", 500, 3);
				}
				case 72:

	        {

				GameTextForPlayer(playerid, "~b~DrugDealer ~g~(Civilian)", 500, 3);
				}
				case 73:

	        {

				GameTextForPlayer(playerid, "~b~Registered Sex Offender ~g~(Civilian)", 500, 3);
				}
				case 74:

	        {

				GameTextForPlayer(playerid, "~b~Quite GrandPa ~g~(Civilian)", 500, 3);
				}
				case 75:

	        {

				GameTextForPlayer(playerid, "~b~Child Molestor ~g~(Civilian)", 500, 3);
				}
				case 76:

	        {

				GameTextForPlayer(playerid, "~b~Robber ~g~(Civilian)", 500, 3);
				}
				case 77:

	        {

				GameTextForPlayer(playerid, "~b~GayMan ~g~(Civilian)", 500, 3);
				}
				case 78:

	        {

				GameTextForPlayer(playerid, "~b~GangSta ~g~(Civilian)", 500, 3);
				}
				case 79:

	        {

				GameTextForPlayer(playerid, "~b~Pimp ~g~(Civilian)", 500, 3);
				}
				case 80:

	        {

				GameTextForPlayer(playerid, "~b~Clown ~g~(Civilian)", 500, 3);
				}
				case 81:

	        {

				GameTextForPlayer(playerid, "~b~Stripper ~g~(Civilian)", 500, 3);
				}
				case 82:

	        {

				GameTextForPlayer(playerid, "~b~DrugDealer ~g~(Civilian)", 500, 3);
				}
				case 83:

	        {

				GameTextForPlayer(playerid, "~b~Registered Sex Offender ~g~(Civilian)", 500, 3);
				}
				case 84:

	        {

				GameTextForPlayer(playerid, "~b~Quite GrandPa ~g~(Civilian)", 500, 3);
				}
				case 85:

	        {

				GameTextForPlayer(playerid, "~b~Child Molestor ~g~(Civilian)", 500, 3);
				}
				case 86:

	        {

				GameTextForPlayer(playerid, "~b~Robber ~g~(Civilian)", 500, 3);
				}
				case 87:

	        {

				GameTextForPlayer(playerid, "~b~GayMan ~g~(Civilian)", 500, 3);
				}
				case 88:

	        {

				GameTextForPlayer(playerid, "~b~GangSta ~g~(Civilian)", 500, 3);
				}
				case 89:

	        {

				GameTextForPlayer(playerid, "~b~Pimp ~g~(Civilian)", 500, 3);
				}
				case 90:

	        {

				GameTextForPlayer(playerid, "~b~Clown ~g~(Civilian)", 500, 3);
				}
				case 91:

	        {

				GameTextForPlayer(playerid, "~b~Stripper ~g~(Civilian)", 500, 3);
				}
				case 92:

	        {

				GameTextForPlayer(playerid, "~b~DrugDealer ~g~(Civilian)", 500, 3);
				}
				case 93:

	        {

				GameTextForPlayer(playerid, "~b~Registered Sex Offender ~g~(Civilian)", 500, 3);
				}
				case 94:

	        {

				GameTextForPlayer(playerid, "~b~Quite GrandPa ~g~(Civilian)", 500, 3);
				}
				case 95:

	        {

				GameTextForPlayer(playerid, "~b~Child Molestor ~g~(Civilian)", 500, 3);
				}
				case 96:

	        {

				GameTextForPlayer(playerid, "~b~Robber ~g~(Civilian)", 500, 3);
				}
				case 97:

	        {

				GameTextForPlayer(playerid, "~b~GayMan ~g~(Civilian)", 500, 3);
				}
				case 98:

	        {

				GameTextForPlayer(playerid, "~b~GangSta ~g~(Civilian)", 500, 3);
				}
				case 99:

	        {

				GameTextForPlayer(playerid, "~b~Pimp ~g~(Civilian)", 500, 3);
				}
				case 100:

	        {

				GameTextForPlayer(playerid, "~b~Clown ~g~(Civilian)", 500, 3);
				}
				case 101:

	        {

				GameTextForPlayer(playerid, "~b~Stripper ~g~(Civilian)", 500, 3);
				}
				case 102:

	        {

				GameTextForPlayer(playerid, "~b~DrugDealer ~g~(Civilian)", 500, 3);
				}
				case 103:

	        {

				GameTextForPlayer(playerid, "~b~Registered Sex Offender ~g~(Civilian)", 500, 3);
				}
				case 104:

	        {

				GameTextForPlayer(playerid, "~b~Quite GrandPa ~g~(Civilian)", 500, 3);
				}
				case 105:

	        {

				GameTextForPlayer(playerid, "~b~Child Molestor ~g~(Civilian)", 500, 3);
				}
				case 106:

	        {

				GameTextForPlayer(playerid, "~b~Robber ~g~(Civilian)", 500, 3);
				}
				case 107:

	        {

				GameTextForPlayer(playerid, "~b~GayMan ~g~(Civilian)", 500, 3);
				}
				case 108:

	        {

				GameTextForPlayer(playerid, "~b~GangSta ~g~(Civilian)", 500, 3);
				}
				case 109:

	        {

				GameTextForPlayer(playerid, "~b~Pimp ~g~(Civilian)", 500, 3);
				}

}

	return 1;

}

public OnPlayerRequestSpawn(playerid)
{
	return 1;
}

public OnPlayerConnect(playerid)
{
	printf("OnPlayerConnect(%d)", playerid);
	new string[256];
    new playername[MAX_PLAYER_NAME];
	GetPlayerName(playerid, playername, sizeof(playername));
	format(string, sizeof(string), "-Welcome- %s, to WhyteWolfs Paradise!", playername);
	SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
	return 1;
}




public DestroyTextTimer(Text:text)
{
    TextDrawDestroy(text);
}

SetPlayerClass(playerid, classid) {

	if(classid == 0) {

	gTeam[playerid] = TEAM_MECHANIC;

	} else if(classid == 1) {

	gTeam[playerid] = TEAM_MECHANIC;

	} else if(classid == 2) {

	gTeam[playerid] = TEAM_MECHANIC;

	} else if(classid == 3) {

	gTeam[playerid] = TEAM_MECHANIC;

	} else if(classid == 4) {

	gTeam[playerid] = TEAM_TAXIBUS;

	} else if(classid == 5) {

 	gTeam[playerid] = TEAM_TAXIBUS;

 	} else if(classid == 6) {

 	gTeam[playerid] = TEAM_TAXIBUS;

 	} else if(classid == 7) {

 	gTeam[playerid] = TEAM_MEDIC;

 	} else if(classid == 8) {

 	gTeam[playerid] = TEAM_MEDIC;

 	} else if(classid == 9) {

 	gTeam[playerid] = TEAM_MEDIC;

 	} else if(classid == 10) {

 	gTeam[playerid] = TEAM_WHORE;

 	} else if(classid == 11) {

 	gTeam[playerid] = TEAM_WHORE;

 	} else if(classid == 12) {

 	gTeam[playerid] = TEAM_WHORE;

 	} else if(classid == 13) {

 	gTeam[playerid] = TEAM_WHORE;

 	} else if(classid == 14) {

 	gTeam[playerid] = TEAM_FIREFIGHTER;

 	} else if(classid == 15) {

 	gTeam[playerid] = TEAM_FIREFIGHTER;

 	} else if(classid == 16) {

 	gTeam[playerid] = TEAM_FIREFIGHTER;

 	} else if(classid == 17) {

 	gTeam[playerid] = TEAM_GANGSTER;

 	} else if(classid == 18) {

 	gTeam[playerid] = TEAM_GANGSTER;

 	} else if(classid == 19) {

 	gTeam[playerid] = TEAM_GANGSTER;

 	} else if(classid == 20) {

 	gTeam[playerid] = TEAM_COP;

 	} else if(classid == 21) {

 	gTeam[playerid] = TEAM_COP;

 	} else if(classid == 22) {

 	gTeam[playerid] = TEAM_COP;

 	} else if(classid == 23) {

 	gTeam[playerid] = TEAM_COP;

 	} else if(classid == 24) {

 	gTeam[playerid] = TEAM_COP;

 	} else if(classid == 25) {

 	gTeam[playerid] = TEAM_COP;

 	} else if(classid == 26) {

 	gTeam[playerid] = TEAM_COP;

 	} else if(classid == 27) {

 	gTeam[playerid] = TEAM_CIVILIAN;

 	} else if(classid == 28) {

 	gTeam[playerid] = TEAM_CIVILIAN;

 	} else if(classid == 29) {

 	gTeam[playerid] = TEAM_CIVILIAN;

 	} else if(classid == 30) {

 	gTeam[playerid] = TEAM_CIVILIAN;

 	} else if(classid == 31) {

 	gTeam[playerid] = TEAM_CIVILIAN;

 	} else if(classid == 32) {

 	gTeam[playerid] = TEAM_CIVILIAN;

 	} else if(classid == 39) {

 	gTeam[playerid] = TEAM_CIVILIAN;

 	} else if(classid == 40) {

 	gTeam[playerid] = TEAM_CIVILIAN;

 	} else if(classid == 41) {

 	gTeam[playerid] = TEAM_CIVILIAN;

 	} else if(classid == 42) {

 	gTeam[playerid] = TEAM_CIVILIAN;

 	} else if(classid == 43) {

 	gTeam[playerid] = TEAM_CIVILIAN;

 	} else if(classid == 44) {

 	gTeam[playerid] = TEAM_CIVILIAN;

 	} else if(classid == 45) {

 	gTeam[playerid] = TEAM_CIVILIAN;

 	} else if(classid == 46) {

 	gTeam[playerid] = TEAM_CIVILIAN;

 	} else if(classid == 47) {

 	gTeam[playerid] = TEAM_CIVILIAN;

 	} else if(classid == 48) {

 	gTeam[playerid] = TEAM_CIVILIAN;

 	} else if(classid == 49) {

 	gTeam[playerid] = TEAM_CIVILIAN;


	}

}

public OnPlayerDisconnect(playerid, reason)
{
	return 1;
}

public OnPlayerSpawn(playerid)
{


    SendClientMessage(playerid, COLOR_YELLOW,"Welcome To SF-RP Please No DM"); //1
    SendClientMessage(playerid, COLOR_YELLOW,"Type /commands for a list of commands"); //1

    SetPlayerInterior(playerid,0);

	if(gTeam[playerid] == TEAM_GANGSTER) {
     GameTextForPlayer(playerid,"~g~Role ~b~ Sell Drugs",5000,5);
     SetPlayerColor(playerid,COLOR_ORANGE); // orange

		}
	else if(gTeam[playerid] == TEAM_FIREFIGHTER) {
	 GameTextForPlayer(playerid,"~g~Role ~b~Put Out Fires",5000,5);
	 SetPlayerColor(playerid,COLOR_RED); // Red

		}

	else if(gTeam[playerid] == TEAM_COP) {
     GameTextForPlayer(playerid,"~g~Role ~b~Keep Crime Off San Andreas Streets ",5000,5);
	 SetPlayerColor(playerid,COLOR_BLUE); // blue

		}

 	else if(gTeam[playerid] == TEAM_WHORE) {
     GameTextForPlayer(playerid,"~g~Role ~b~Fly Civilians Safely",5000,5);
	 SetPlayerColor(playerid,COLOR_GREEN);//Green

		}
	else if(gTeam[playerid] == TEAM_MECHANIC) {
     GameTextForPlayer(playerid,"~g~Role ~b~Repair Players Cars",5000,5);
	 SetPlayerColor(playerid,COLOR_GREY);//grey

		}
	else if(gTeam[playerid] == TEAM_TAXIBUS) {
     GameTextForPlayer(playerid,"~g~Role ~b~Transport Civilians From Ground Safely",5000,5);
	 SetPlayerColor(playerid,COLOR_YELLOW);//YELLOW

		}
	else if(gTeam[playerid] == TEAM_MEDIC) {
     GameTextForPlayer(playerid,"~g~Role ~b~Heal Players Health",5000,5);
	 SetPlayerColor(playerid,COLOR_LIGHTBLUE);//lightblue
	    }
	else if(gTeam[playerid] == TEAM_CIVILIAN) {
     GameTextForPlayer(playerid,"~g~Role ~b~Live The Role-Play Life",5000,5);
	 SetPlayerColor(playerid,COLOR_LIGHTBLUE);//lightblue


	 ShowNameTags(true);

	 ShowPlayerMarkers(true);
}
	return 1;

}

public OnPlayerDeath(playerid, killerid, reason)
{
	return 1;
}

public OnVehicleSpawn(vehicleid)
{
	return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
	return 1;
}

public OnPlayerText(playerid, text[])
{
	return 1;
}

public OnPlayerPrivmsg(playerid, recieverid, text[])
{
	return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{


		new tmp[256], tmp2[256];
        new string[256];
		new cmd[256];
		new idx;
	 	new moneys[MAX_PLAYERS];
	 	new giveplayerid;
	 	new giveplayer[256];
	 	new sendername[256];
	 	new playermoney[MAX_PLAYERS];
		new name[256];
		cmd = strtok(cmdtext, idx);
		new playername[MAX_PLAYER_NAME];
        new str[256], pname[256]; GetPlayerName(playerid, pname, 256);



        if(strcmp(cmd, "/xv", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {

			tmp = strtok(cmdtext, idx);
			if(!strlen(tmp))
			{
				SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /xv [carid] [color1] [color2]");
				return 1;
			}
			new car;
			car = strval(tmp);
			if(car < 400 || car > 611) { SendClientMessage(playerid, COLOR_GREY, "   Vehicle Number can't be below 400 or above 611 !"); return 1; }
			tmp = strtok(cmdtext, idx);
			if(!strlen(tmp))
			{
				SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /xv [carid] [color1] [color2]");
				return 1;
			}
			new color1;
			color1 = strval(tmp);
			if(color1 < 0 || color1 > 126) { SendClientMessage(playerid, COLOR_GREY, "   Color Number can't be below 0 or above 126 !"); return 1; }
			tmp = strtok(cmdtext, idx);
			if(!strlen(tmp))
			{
				SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /xv [carid] [color1] [color2]");
				return 1;
			}
			new color2;
			color2 = strval(tmp);
			if(color2 < 0 || color2 > 126) { SendClientMessage(playerid, COLOR_GREY, "   Color Number can't be below 0 or above 126 !"); return 1; }
			new Float:X,Float:Y,Float:Z;
			GetPlayerPos(playerid, X,Y,Z);
			new carid = CreateVehicle(car, X,Y,Z, 0.0, color1, color2, 60000);
			CreatedCars[CreatedCar] = carid;
			CreatedCar ++;
			format(string, sizeof(string), "   Vehicle %d spawned.", carid);
			SendClientMessage(playerid, COLOR_GREY, string);
		}
		return 1;
	}
		if(strcmp(cmdtext, "/commands", true) == 0)
	{
	    SendClientMessage(playerid, COLOR_GREEN, "WhyteWolfs Paradise Commands:");
	    SendClientMessage(playerid, COLOR_LIGHTBLUE, "/me /kill /taxi /bus /login /setpass /register");
	    SendClientMessage(playerid, COLOR_LIGHTBLUE, "/medic /nsex /fuck /afuck /oral /aoral /lock /unlock /heal /repair");
	    SendClientMessage(playerid, COLOR_LIGHTBLUE, "/teams /help");
	    SendClientMessage(playerid, COLOR_LIGHTBLUE, "More Coming Soon...");
		return 1;
 }
        if(strcmp(cmdtext, "/credits", true) == 0)
	{
	    SendClientMessage(playerid, COLOR_GREEN, "WhyteWolfs Paradise Credits");
	    SendClientMessage(playerid, COLOR_RED, "Created/Scripted By: WhyteWolf");
		return 1;
 }
        if(strcmp(cmdtext, "/help", true) == 0)
	{
	    SendClientMessage(playerid, COLOR_GREEN, "WhyteWolfs Paradise Help Section");
	    SendClientMessage(playerid, COLOR_LIGHTBLUE, "To Start you will need to register or login");
	    SendClientMessage(playerid, COLOR_LIGHTBLUE, "If You haven't already registered Type /register [password]");
	    SendClientMessage(playerid, COLOR_LIGHTBLUE, "There are houses & buisiness's around SA that are purchasable");
	    SendClientMessage(playerid, COLOR_LIGHTBLUE, "To use your bank you must enter a bank and type /regaccount [pass] and use /logaccount [password]");
	    SendClientMessage(playerid, COLOR_LIGHTBLUE, "you can use /balance to check your balance,and /get [$amount] to withdraw,to deposite money type /bank [$amount].");
	    return 1;
 }

        if(strcmp(cmdtext, "/teams", true) == 0)
	{
	    SendClientMessage(playerid, COLOR_GREEN, "WhyteWolfs Paradise Team Section");
	    SendClientMessage(playerid, COLOR_LIGHTBLUE, "When selecting your character class(skinid)");
	    SendClientMessage(playerid, COLOR_LIGHTBLUE, "you are choosing to be on a team,");
	    SendClientMessage(playerid, COLOR_LIGHTBLUE, "our teams consist of Cops/Medics/Mechanics/Whores/Gangsters/Civilians.");
	    SendClientMessage(playerid, COLOR_LIGHTBLUE, "Depending on your team (or job/skill)");
	    SendClientMessage(playerid, COLOR_LIGHTBLUE, "you can use different commands to assist yourself and others throughout the game,and earning cash rewards!");
	    return 1;
 }

		if(strcmp(cmdtext, "/kill", true) == 0)
	{
	    SetPlayerHealth(playerid,0.0);
     	SetPlayerScore(playerid,-1);
		return 1;
 }
        if(strcmp(cmd, "/fuck", true) == 0) {
				if (gTeam[playerid] == TEAM_WHORE)
				{
					SendClientMessage(playerid, COLOR_YELLOW, "You Need to Be A Whore To Fuck.");
					return 1;
		new dir[256];
//	    new sti[256];
		dir = strtok(cmdtext, idx);

	    strmid(tmp, cmdtext, 6, strlen(cmdtext));
		if(!strlen(dir)) {
			SendClientMessage(playerid, COLOR_YELLOW, "Usage:/fuck [ID]");
			return 1;
		}

		giveplayerid = strval(dir);
		dir = strtok(cmdtext, idx);
		GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
		GetPlayerName(playerid, sendername, sizeof(sendername));

		if (strcmp(giveplayer, sendername, true) == 0) {
 		SendClientMessage(playerid, COLOR_YELLOW, "You Can't Fuck YourSelf");
		}
		if (GetDistanceBetweenPlayers(playerid,giveplayerid) <= 20) {
  		SendClientMessage(playerid, COLOR_YELLOW, "Your Way To Far Away");
			} else {

				Raped[giveplayerid]=1;
				new rand = random(sizeof(STI));
				new Float:health;
				new death[256];
				format(string, sizeof(string), "%s fucked %s and caught %s", sendername, giveplayer, STI[rand][0]);
				SendClientMessageToAll(COLOR_RED,string);
				GetPlayerHealth(playerid, health);
				format(death, sizeof(death), "You will die unless you get medical attention within the next %.0f seconds!", health);
				SendClientMessageToAll(COLOR_RED,death);
				return 1;
		    }
		}
		if(strcmp(cmdtext, "/me", true, 3)==0) {

		format(str, 256, "%s %s", pname, cmdtext[4]);
		SendClientMessageToAll(COLOR_YELLOW, str);
		return 1;
				 	}
		if(strcmp(cmd, "/nsex", true) == 0) { // says: "[PLAYERID] Needs a whore"
 	GetPlayerName(playerid,name,sizeof(name));
	format(string,sizeof(string),"%s Needs pleasure!!",name);
	SendClientMessageToAll(COLOR_YELLOW, string);

	return 1;
}
		if(strcmp(cmd, "/medic", true) == 0) { // says: "[PLAYERID] Needs a medic"
 	GetPlayerName(playerid,name,sizeof(name));
	format(string,sizeof(string),"%s Needs a medic immediatly!!",name);
	SendClientMessageToAll(COLOR_YELLOW, string);

	return 1;
}
		if(strcmp(cmd, "/ndrugs", true) == 0) { // says: "[PLAYERName] Needs drugs"
 	GetPlayerName(playerid,name,sizeof(name));
	format(string,sizeof(string),"%s Needs drugs!!",name);
	SendClientMessageToAll(COLOR_YELLOW, string);

	return 1;
}
		if(strcmp(cmd, "/givecash", true) == 0) {
      tmp = strtok(cmdtext, idx);
      if(!strlen(tmp)) {
         SendClientMessage(playerid, COLOR_LIGHTBLUE, "USAGE: /givecash [playerid] [amount]");
         return 1;
      }
      giveplayerid = strval(tmp);
      tmp = strtok(cmdtext, idx);
      if(!strlen(tmp)) {
         SendClientMessage(playerid, COLOR_LIGHTBLUE, "USAGE: /givecash [playerid] [amount]");
         return 1;
      }
      moneys[playerid] = strval(tmp);
      if (IsPlayerConnected(giveplayerid)) {
         GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
         GetPlayerName(playerid, sendername, sizeof(sendername));
         playermoney[playerid] = GetPlayerMoney(playerid);
         if (moneys[playerid] > 0 && playermoney[playerid] >= moneys[playerid]) {
            GivePlayerMoney(playerid, (0 - moneys[playerid]));
            GivePlayerMoney(giveplayerid, moneys[playerid]);
            format(string, sizeof(string), "You have sent %s (id: %d), $%d.", giveplayer,giveplayerid, moneys[playerid]);
            SendClientMessage(playerid, COLOR_GREEN, string);
            format(string, sizeof(string), "You have recieved $%d from %s (id: %d).", moneys[playerid], sendername, playerid);
            SendClientMessage(giveplayerid, COLOR_GREEN, string);
            printf("%s(playerid:%d) has transfered %d to %s(playerid:%d)",sendername, playerid, moneys[playerid], giveplayer, giveplayerid);
         }
         else {
            SendClientMessage(playerid, COLOR_BRIGHTRED, "Invalid transaction amount.");
         }
      }
      else {
            format(string, sizeof(string), "ID:%d is not an active player.", giveplayerid);
            SendClientMessage(playerid, COLOR_BRIGHTRED, string);
         }
      return 1;
   }
		if(strcmp(cmd, "/repair", true) == 0) {
				if (gTeam[playerid] == TEAM_MECHANIC)
				{
					SendClientMessage(playerid, COLOR_YELLOW, "You Need to Be A Mechanic To Repair A Vehicle");
					return 1;
				}
				else if(IsPlayerInAnyVehicle(playerid))
				if (gTeam[playerid] == TEAM_MECHANIC)
				{
				SetVehicleHealth(GetPlayerVehicleID(playerid),1000.0);
				SendClientMessageToAll(COLOR_GREEN, "A Mechanic Repaired A Vehicle Successfully");
  				}
  				else
				{
				SendClientMessage(playerid, COLOR_RED, "You need a vehicle to repair it.");
				}
 				return 1;
				}

		if(strcmp(cmd, "/register", true) == 0) {
	    tmp = dini_Get(FILE_SETTINGS, "register");
		if (strval(tmp) == 0) {
		    SendClientMessage(playerid, COLOR_RED, "* Register are not allowed on this server!");
		    return 1;
		}
		tmp = dini_Get(FILE_SETTINGS, "maxusers");
		tmp2 = dini_Get(FILE_TOTALSTAT, "users");
		if (strval(tmp2) >= strval(tmp)) {
		    SendClientMessage(playerid, COLOR_RED, "* User limit reached! You cannot register.");
		    return 1;
		}

	    tmp = strtok(cmdtext, idx);

 		GetPlayerName(playerid, playername, sizeof(playername));

        if(20 < strlen(tmp) || strlen(tmp) < 5) {
			SendClientMessage(playerid, COLOR_YELLOW, "* Password length must be 5-20 symbols.");
			return 1;
		}

	    if(!strlen(tmp))
			SendClientMessage(playerid, COLOR_GREEN, "* USAGE: /register [password]");

		else {
			if (!dini_Exists(udb_encode(playername))) {
				dini_Create(udb_encode(playername));
				dini_IntSet(udb_encode(playername), "password", udb_hash(tmp));
				tmp2 = dini_Get(FILE_SETTINGS, "defaultprotection");
				dini_IntSet(udb_encode(playername), "protection", strval(tmp2));
				dini_Set(udb_encode(playername), "x", "x");
   				dini_Set(udb_encode(playername), "y", "y");
    			dini_Set(udb_encode(playername), "z", "z");
                if (!dini_Exists(FILE_TOTALSTAT)) dini_Create(FILE_TOTALSTAT);
                tmp2 = dini_Get(FILE_TOTALSTAT, "users");
				dini_IntSet(FILE_TOTALSTAT, "users", strval(tmp2)+1);
				format(string, sizeof(string), "--- %s (id: %d) created account. Password: %s.", playername, playerid, tmp);
				printf(string);
				format(string, sizeof(string), "* Account named %s created! You can login with password %s.", playername, tmp);
				SendClientMessage(playerid, COLOR_GREEN, string);
			}
			else {
				format(string, sizeof(string), "* %s already registered.", playername,tmp);
				SendClientMessage(playerid, COLOR_RED, string);
			}
		}

		return 1;
	}

		if(strcmp(cmd, "/setpass", true) == 0) {
        tmp = dini_Get(FILE_SETTINGS, "register");
		if (strval(tmp) == 0) {
		    SendClientMessage(playerid, COLOR_RED, "* Register are not allowed on this server!");
		    return 1;
		}

	    tmp = strtok(cmdtext, idx);

 		GetPlayerName(playerid, playername, sizeof(playername));

		if(20 < strlen(tmp) || strlen(tmp) < 5) {
			SendClientMessage(playerid, COLOR_YELLOW, "* Password length must be 5-20 symbols.");
			return 1;
		}

		if(!strlen(tmp))
			SendClientMessage(playerid, COLOR_GREEN, "* USAGE: /setpass [password]");

		else {
			if (dini_Exists(udb_encode(playername))) {
			    if (logged[playerid] == 1) {
					dini_IntSet(udb_encode(playername), "password", udb_hash(tmp));
					format(string, sizeof(string), "--- %s (id: %d) changed his pass to %s.", playername, playerid, tmp);
					printf(string);
					format(string, sizeof(string), "* Password changed to %s, remember it.", tmp);
					SendClientMessage(playerid, COLOR_GREEN, string);
				}
				else SendClientMessage(playerid, COLOR_RED, "* You must be logged in to change your password.");
			}
			else {
			    format(string, sizeof(string), "* %s no such account.", playername);
				SendClientMessage(playerid, COLOR_RED, string);
			}
		}

		return 1;
	}

		if(strcmp(cmd, "/login", true) == 0) {
	    tmp = dini_Get(FILE_SETTINGS, "register");
		if (strval(tmp) == 0) {
		    SendClientMessage(playerid, COLOR_RED, "* Register are not allowed on this server!");
		    return 1;
		}

	    tmp = strtok(cmdtext, idx);

 		GetPlayerName(playerid, playername, sizeof(playername));
	    if(!strlen(tmp))
			SendClientMessage(playerid, COLOR_GREEN, "* USAGE: /login [password]");

		else {
			if (dini_Exists(udb_encode(playername))) {
		    	if (logged[playerid] == 1) {
		    	    format(string, sizeof(string), "--- %s already logged.", playername);
					printf(string);
					SendClientMessage(playerid, COLOR_YELLOW, "* You already logged.");
				}
				else {
					tmp2 = dini_Get(udb_encode(playername), "password");
			  		if (udb_hash(tmp) != strval(tmp2)) {
		  			    format(string, sizeof(string), "--- %s (id: %d) typed wrong password: %s.", playername, playerid, tmp);
						printf(string);
			    		SendClientMessage(playerid, COLOR_RED, "* Wrong password.");
					}
					else {
						logged[playerid] = 1;
						format(string, sizeof(string), "--- %s (id: %d) logged in. Password: %s.", playername, playerid, tmp);
						printf(string);
						SendClientMessage(playerid, COLOR_GREEN, "* You are logged in!");
					}
				}
			}
			else {
			    format(string, sizeof(string), "* %s no such account.", playername);
				SendClientMessage(playerid, COLOR_RED, string);
			}
		}

		return 1;
	}
		if(strcmp(cmdtext, "/heal", true, 3)==0) {

		if (gTeam[playerid] == TEAM_MEDIC) {
        tmp = strtok(cmdtext, idx);

        if(!strlen(tmp)) {
         SendClientMessage(playerid, COLOR_WHITE, "USAGE: /heal [ID]");
         return 1;
      }
      	new pid = strval(tmp);

      	if (IsPlayerConnected(pid))
      {
         SetPlayerHealth(pid,100);

      }
   }
		return 1;
   }
		if (strcmp(cmdtext, "/lock", true)==0) {
		new Float:X,Float:Y,Float:Z;
		if(IsPlayerInAnyVehicle(playerid)) {
			new i;
			for(i=0;i<MAX_PLAYERS;i++) {
			if(i != playerid) {
				SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i, 0, 1);
				}
			}
			SendClientMessage(playerid,COLOR_GREY,"Doors Locked");
			GetPlayerPos(playerid,X,Y,Z);
			PlayerPlaySound(playerid,1056,X,Y,Z);

		}
		else {
			SendClientMessage(playerid,COLOR_GREY,"You're not in a vehicle!");
		}
		return 1;

	}

		if (strcmp(cmdtext, "/unlock", true)==0) {
            new Float:X,Float:Y,Float:Z;
			if(IsPlayerInAnyVehicle(playerid)) {
			new i;
			for(i=0;i<MAX_PLAYERS;i++) {
			SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i, 0, 0);
			}
			SendClientMessage(playerid,COLOR_GREY,"Doors Unlocked");
			GetPlayerPos(playerid,X,Y,Z);
			PlayerPlaySound(playerid,1057,X,Y,Z);

		}
			else {
			SendClientMessage(playerid,COLOR_GREY,"You're not in a vehicle!");
		}
			return 1;
	}

        return 0;
}

public OnPlayerInfoChange(playerid)
{
	return 1;
}
public Float:GetDistanceBetweenPlayers(p1,p2){
new Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2;
if (!IsPlayerConnected(p1) || !IsPlayerConnected(p2)){
return -1.00;
}
GetPlayerPos(p1,x1,y1,z1);
GetPlayerPos(p2,x2,y2,z2);
return floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2));

}
public RapedMe(playerid)
{
    for (new i = 0; i < MAX_PLAYERS; i++)
    {
        if (IsPlayerConnected(i) && Raped[i]==1)
        {
    		new Float:health;
    		GetPlayerHealth(i, health);
    		SetPlayerHealth(i, health - 1);
        }
	}
}
public PayDay(playerid, cash)
{

        if(gTeam[playerid] == TEAM_COP)  {
		new string[256];

        format(string, sizeof(string),"~g~Pay~g~Day ~n~You Have Earned $500 For Your Dutys as a cop ~n~ ~b~%d $",cash);

        GameTextForPlayer(playerid,string, 1000, 1);

        GivePlayerMoney(playerid,500);

        }


        if(gTeam[playerid] == TEAM_FIREFIGHTER)  {

        new string[256];

        format(string, sizeof(string),"~g~Pay~g~Day ~n~You Have Earned $300 For Your Dutys as a FireFighter ~n~ ~b~%d $",cash);

        GameTextForPlayer(playerid,string, 1000, 1);

        GivePlayerMoney(playerid,300);

        }

        if(gTeam[playerid] == TEAM_TAXIBUS)  {

        new string[256];

        format(string, sizeof(string),"~g~Pay~g~Day ~n~You Have Earned $9,240 For Your Dutys as a Taxi/Bus Driver ~n~ ~b~%d $",cash);

        GameTextForPlayer(playerid,string, 1000, 1);

        GivePlayerMoney(playerid,9240);

        }

        if(gTeam[playerid] == TEAM_MECHANIC)  {

        new string[256];

        format(string, sizeof(string),"~g~Pay~g~Day ~n~You Have Earned $240 For Your Dutys as a Mechanic ~n~ ~b~%d $",cash);

        GameTextForPlayer(playerid,string, 1000, 1);

        GivePlayerMoney(playerid,240);

        }

        if(gTeam[playerid] == TEAM_MEDIC)  {

        new string[256];

        format(string, sizeof(string),"~g~Pay~g~Day ~n~You Have Just Earned $725 As a medic ~n~ ~b~%d $",cash);

        GameTextForPlayer(playerid,string, 1000, 1);

        GivePlayerMoney(playerid,725);

        }

        if(gTeam[playerid] == TEAM_WHORE)  {

        new string[256];

        format(string, sizeof(string),"~g~Pay~g~Day ~n~You Have Just Earned $675 from your pimp ~n~ ~b~%d $",cash);

        GameTextForPlayer(playerid,string, 1000, 1);

        GivePlayerMoney(playerid,675);

        }
return 1;

}
public OnPlayerPickUpPickup (playerid,pickupid)

{

if ( pickupid == 0 ){

ShowMenuForPlayer(gMenu0[255],playerid);

TogglePlayerControllable(playerid,0);}

if ( pickupid == 1 ){

ShowMenuForPlayer(gMenu1[255],playerid);

TogglePlayerControllable(playerid,0);}

if ( pickupid == 2 ){

ShowMenuForPlayer(gMenu2[255],playerid);

TogglePlayerControllable(playerid,0);}

if ( pickupid == 3 ){

ShowMenuForPlayer(gMenu3[255],playerid);

TogglePlayerControllable(playerid,0);}

if ( pickupid == 4 ){

ShowMenuForPlayer(gMenu4[255],playerid);

TogglePlayerControllable(playerid,0);}

if ( pickupid == 5 ){

ShowMenuForPlayer(gMenu5[255],playerid);

TogglePlayerControllable(playerid,0);}

if ( pickupid == 6 ){

ShowMenuForPlayer(gMenu6[255],playerid);

TogglePlayerControllable(playerid,0);}

if ( pickupid == 7 ){

ShowMenuForPlayer(gMenu7[255],playerid);

TogglePlayerControllable(playerid,0);}

if ( pickupid == 8 ){

ShowMenuForPlayer(gMenu8[255],playerid);

TogglePlayerControllable(playerid,0);}

if ( pickupid == 9 ){

ShowMenuForPlayer(gMenu9[255],playerid);

TogglePlayerControllable(playerid,0);}

if ( pickupid == 10 ){

ShowMenuForPlayer(gMenu10[255],playerid);

TogglePlayerControllable(playerid,0);}

if ( pickupid == 11 ){

ShowMenuForPlayer(gMenu11[255],playerid);

TogglePlayerControllable(playerid,0);}

if ( pickupid == 12 ){

ShowMenuForPlayer(gMenu12[255],playerid);

TogglePlayerControllable(playerid,0);}

if ( pickupid == 13 ){

ShowMenuForPlayer(gMenu13[255],playerid);

TogglePlayerControllable(playerid,0);}

if ( pickupid == 14 ){

ShowMenuForPlayer(gMenu14[255],playerid);

TogglePlayerControllable(playerid,0);}

if ( pickupid == 15 ){

ShowMenuForPlayer(gMenu15[255],playerid);

TogglePlayerControllable(playerid,0);}

if ( pickupid == 16 ){

ShowMenuForPlayer(gMenu16[255],playerid);

TogglePlayerControllable(playerid,0);}

if ( pickupid == 17 ){

ShowMenuForPlayer(gMenu17[255],playerid);

TogglePlayerControllable(playerid,0);}

if ( pickupid == 18 ){

ShowMenuForPlayer(gMenu18[255],playerid);

TogglePlayerControllable(playerid,0);}

if ( pickupid == 19 ){

ShowMenuForPlayer(gMenu19[255],playerid);

TogglePlayerControllable(playerid,0);}

if ( pickupid == 20 ){

ShowMenuForPlayer(gMenu20[255],playerid);

TogglePlayerControllable(playerid,0);}

if ( pickupid == 21 ){

ShowMenuForPlayer(gMenu21[255],playerid);

TogglePlayerControllable(playerid,0);}

if ( pickupid == 22 ){

ShowMenuForPlayer(gMenu22[255],playerid);

TogglePlayerControllable(playerid,0);}

if ( pickupid == 23 ){

ShowMenuForPlayer(gMenu23[255],playerid);

TogglePlayerControllable(playerid,0);}

if ( pickupid == 24 ){

ShowMenuForPlayer(gMenu24[255],playerid);

TogglePlayerControllable(playerid,0);}

if ( pickupid == 25 ){

ShowMenuForPlayer(gMenu25[255],playerid);

TogglePlayerControllable(playerid,0);}

if ( pickupid == 26 ){

ShowMenuForPlayer(gMenu26[255],playerid);

TogglePlayerControllable(playerid,0);}

if ( pickupid == 27 ){

ShowMenuForPlayer(gMenu27[255],playerid);

TogglePlayerControllable(playerid,0);}

if ( pickupid == 28 ){

ShowMenuForPlayer(gMenu28[255],playerid);

TogglePlayerControllable(playerid,0);}

if ( pickupid == 29 ){

ShowMenuForPlayer(gMenu29[255],playerid);

TogglePlayerControllable(playerid,0);}

if ( pickupid == 30 ){

ShowMenuForPlayer(gMenu30[255],playerid);

TogglePlayerControllable(playerid,0);}

if ( pickupid == 31 ){

ShowMenuForPlayer(gMenu31[255],playerid);

TogglePlayerControllable(playerid,0);}

if ( pickupid == 32 ){

ShowMenuForPlayer(gMenu32[255],playerid);

TogglePlayerControllable(playerid,0);}

if ( pickupid == 33 ){

ShowMenuForPlayer(gMenu33[255],playerid);

TogglePlayerControllable(playerid,0);}

if ( pickupid == 34 ){

ShowMenuForPlayer(gMenu34[255],playerid);

TogglePlayerControllable(playerid,0);}

if ( pickupid == 35 ){

ShowMenuForPlayer(gMenu35[255],playerid);

TogglePlayerControllable(playerid,0);}

if ( pickupid == 36 ){

ShowMenuForPlayer(gMenu36[255],playerid);

TogglePlayerControllable(playerid,0);}

if ( pickupid == 37 ){

ShowMenuForPlayer(gMenu37[255],playerid);

TogglePlayerControllable(playerid,0);}

if ( pickupid == 38 ){

ShowMenuForPlayer(gMenu38[255],playerid);

TogglePlayerControllable(playerid,0);}

if ( pickupid == 39 ){

ShowMenuForPlayer(gMenu39[255],playerid);

TogglePlayerControllable(playerid,0);}

if ( pickupid == 40 ){

ShowMenuForPlayer(gMenu40[255],playerid);

TogglePlayerControllable(playerid,0);}

if ( pickupid == 41 ){

ShowMenuForPlayer(gMenu41[255],playerid);

TogglePlayerControllable(playerid,0);}

if ( pickupid == 42 ){

ShowMenuForPlayer(gMenu42[255],playerid);

TogglePlayerControllable(playerid,0);}

if ( pickupid == 43 ){

ShowMenuForPlayer(gMenu43[255],playerid);

TogglePlayerControllable(playerid,0);}

if ( pickupid == 44 ){

ShowMenuForPlayer(gMenu44[255],playerid);

TogglePlayerControllable(playerid,0);}

if ( pickupid == 45 ){

ShowMenuForPlayer(gMenu45[255],playerid);

TogglePlayerControllable(playerid,0);}

if ( pickupid == 46 ){

ShowMenuForPlayer(gMenu46[255],playerid);

TogglePlayerControllable(playerid,0);}

if ( pickupid == 47 ){

ShowMenuForPlayer(gMenu47[255],playerid);

TogglePlayerControllable(playerid,0);}

if ( pickupid == 48 ){

ShowMenuForPlayer(gMenu48[255],playerid);

TogglePlayerControllable(playerid,0);}

if ( pickupid == 49 ){

ShowMenuForPlayer(gMenu49[255],playerid);

TogglePlayerControllable(playerid,0);}

if ( pickupid == 50 ){

ShowMenuForPlayer(gMenu50[255],playerid);

TogglePlayerControllable(playerid,0);}

if ( pickupid == 51 ){

ShowMenuForPlayer(gMenu51[255],playerid);

TogglePlayerControllable(playerid,0);}
return 1;
}

public OnPlayerSelectedMenuRow(playerid,row)

{

new Menu:Current = GetPlayerMenu(playerid);

if (Current == gMenu0[255]) {

switch(row) {

case 0: {

DestroyCurrentMenu(playerid);

OnInfo(playerid,0);

TogglePlayerControllable(playerid,1); }

case 1: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnEnter(playerid,0)==1){

ShowMenuForPlayer(gMenue0[255],playerid);

SetPlayerInterior(playerid,8);

SetPlayerPos(playerid,2807.63,-1170.15,1025.57); }}

case 2: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnBuy(playerid,0)==1){

ShowMenuForPlayer(gMenue0[255],playerid);

SetPlayerInterior(playerid,8);

SetPlayerPos(playerid,2807.63,-1170.15,1025.57); }}

case 3: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnRent(playerid,0)==1){

ShowMenuForPlayer(gMenue0[255],playerid);

SetPlayerInterior(playerid,8);

SetPlayerPos(playerid,2807.63,-1170.15,1025.57); }}

case 4: {

DestroyCurrentMenu(playerid);

SellHouse(playerid,0);

TogglePlayerControllable(playerid,1); }

case 5: {

DestroyCurrentMenu(playerid);

LockHouse(playerid,0);

TogglePlayerControllable(playerid,1); }}}

if (Current == gMenue0[255]) {

switch(row) {

case 0: {

new Float:Chealth;

GetPlayerHealth(playerid,Chealth);

SetPlayerHealth(playerid,Chealth+25);

ShowMenuForPlayer(gMenue0[255],playerid);}

case 1: {

new Float:Carmour;

GetPlayerArmour(playerid,Carmour);

SetPlayerArmour(playerid,Carmour+2);

ShowMenuForPlayer(gMenue0[255],playerid);}

case 2: {

SetPlayerInterior(playerid,0);

SetPlayerPos(playerid,-2621.268554,-112.385803,4.342578);}}}

if (Current == gMenu1[255]) {

switch(row) {

case 0: {

DestroyCurrentMenu(playerid);

OnInfo(playerid,1);

TogglePlayerControllable(playerid,1); }

case 1: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnEnter(playerid,1)==1){

ShowMenuForPlayer(gMenue1[255],playerid);

SetPlayerInterior(playerid,2);

SetPlayerPos(playerid,225.756989,1240.000000,1082.149902); }}

case 2: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnBuy(playerid,1)==1){

ShowMenuForPlayer(gMenue1[255],playerid);

SetPlayerInterior(playerid,2);

SetPlayerPos(playerid,225.756989,1240.000000,1082.149902); }}

case 3: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnRent(playerid,1)==1){

ShowMenuForPlayer(gMenue1[255],playerid);

SetPlayerInterior(playerid,2);

SetPlayerPos(playerid,225.756989,1240.000000,1082.149902); }}

case 4: {

DestroyCurrentMenu(playerid);

SellHouse(playerid,1);

TogglePlayerControllable(playerid,1); }

case 5: {

DestroyCurrentMenu(playerid);

LockHouse(playerid,1);

TogglePlayerControllable(playerid,1);}}}

if (Current == gMenue1[255]) {

switch(row) {

case 0: {

new Float:Chealth;

GetPlayerHealth(playerid,Chealth);

SetPlayerHealth(playerid,Chealth+25);

ShowMenuForPlayer(gMenue1[255],playerid);}

case 1: {



new Float:Carmour;

GetPlayerArmour(playerid,Carmour);

SetPlayerArmour(playerid,Carmour+2);

ShowMenuForPlayer(gMenue1[255],playerid);}

case 2: {



SetPlayerInterior(playerid,0);

SetPlayerPos(playerid,-2620.756591,-185.110443,7.203125);}}}

if (Current == gMenu2[255]) {

switch(row) {

case 0: {

DestroyCurrentMenu(playerid);

OnInfo(playerid,2);

TogglePlayerControllable(playerid,1); }

case 1: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnEnter(playerid,2)==1){

ShowMenuForPlayer(gMenue2[255],playerid);

SetPlayerInterior(playerid,15);

SetPlayerPos(playerid,295.138977,1474.469971,1080.519897); }}

case 2: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnBuy(playerid,2)==1){

ShowMenuForPlayer(gMenue2[255],playerid);

SetPlayerInterior(playerid,15);

SetPlayerPos(playerid,295.138977,1474.469971,1080.519897); }}

case 3: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnRent(playerid,2)==1){

ShowMenuForPlayer(gMenue2[255],playerid);

SetPlayerInterior(playerid,15);

SetPlayerPos(playerid,295.138977,1474.469971,1080.519897); }}

case 4: {

DestroyCurrentMenu(playerid);

SellHouse(playerid,2);

TogglePlayerControllable(playerid,1); }

case 5: {

DestroyCurrentMenu(playerid);

LockHouse(playerid,2);

TogglePlayerControllable(playerid,1); }}}

if (Current == gMenue2[255]) {

switch(row) {

case 0: {

new Float:Chealth;

GetPlayerHealth(playerid,Chealth);

SetPlayerHealth(playerid,Chealth+25);

ShowMenuForPlayer(gMenue2[255],playerid);}

case 1: {

new Float:Carmour;

GetPlayerArmour(playerid,Carmour);

SetPlayerArmour(playerid,Carmour+2);

ShowMenuForPlayer(gMenue2[255],playerid);}

case 2: {

SetPlayerInterior(playerid,0);

SetPlayerPos(playerid,-2620.271240,-134.771881,5.000000);}}}

if (Current == gMenu3[255]) {

switch(row) {

case 0: {

DestroyCurrentMenu(playerid);

OnInfo(playerid,3);

TogglePlayerControllable(playerid,1); }

case 1: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnEnter(playerid,3)==1){

ShowMenuForPlayer(gMenue3[255],playerid);

SetPlayerInterior(playerid,7);

SetPlayerPos(playerid,225.630997,1022.479980,1084.069946); }}

case 2: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnBuy(playerid,3)==1){

ShowMenuForPlayer(gMenue3[255],playerid);

SetPlayerInterior(playerid,7);

SetPlayerPos(playerid,225.630997,1022.479980,1084.069946); }}

case 3: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnRent(playerid,3)==1){

ShowMenuForPlayer(gMenue3[255],playerid);

SetPlayerInterior(playerid,7);

SetPlayerPos(playerid,225.630997,1022.479980,1084.069946); }}

case 4: {

DestroyCurrentMenu(playerid);

SellHouse(playerid,3);

TogglePlayerControllable(playerid,1); }

case 5: {

DestroyCurrentMenu(playerid);

LockHouse(playerid,3);

TogglePlayerControllable(playerid,1); }}}

if (Current == gMenue3[255]) {

switch(row) {

case 0: {

new Float:Chealth;

GetPlayerHealth(playerid,Chealth);

SetPlayerHealth(playerid,Chealth+25);

ShowMenuForPlayer(gMenue3[255],playerid);}

case 1: {

new Float:Carmour;

GetPlayerArmour(playerid,Carmour);

SetPlayerArmour(playerid,Carmour+2);

ShowMenuForPlayer(gMenue3[255],playerid);}

case 2: {

SetPlayerInterior(playerid,0);

SetPlayerPos(playerid,-2724.916259,-92.767272,7.054711);}}}

if (Current == gMenu4[255]) {

switch(row) {

case 0: {

DestroyCurrentMenu(playerid);

OnInfo(playerid,4);

TogglePlayerControllable(playerid,1); }

case 1: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnEnter(playerid,4)==1){

ShowMenuForPlayer(gMenue4[255],playerid);

SetPlayerInterior(playerid,15);

SetPlayerPos(playerid,385.803986,1471.769897,1080.209961  ); }}

case 2: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnBuy(playerid,4)==1){

ShowMenuForPlayer(gMenue4[255],playerid);

SetPlayerInterior(playerid,15);

SetPlayerPos(playerid,385.803986,1471.769897,1080.209961  ); }}

case 3: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnRent(playerid,4)==1){

ShowMenuForPlayer(gMenue4[255],playerid);

SetPlayerInterior(playerid,15);

SetPlayerPos(playerid,385.803986,1471.769897,1080.209961  ); }}

case 4: {

DestroyCurrentMenu(playerid);

SellHouse(playerid,4);

TogglePlayerControllable(playerid,1); }

case 5: {

DestroyCurrentMenu(playerid);

LockHouse(playerid,4);

TogglePlayerControllable(playerid,1);}}}

if (Current == gMenue4[255]) {

switch(row) {

case 0: {

new Float:Chealth;

GetPlayerHealth(playerid,Chealth);

SetPlayerHealth(playerid,Chealth+25);

ShowMenuForPlayer(gMenue4[255],playerid);}

case 1: {



new Float:Carmour;

GetPlayerArmour(playerid,Carmour);

SetPlayerArmour(playerid,Carmour+2);

ShowMenuForPlayer(gMenue4[255],playerid);}

case 2: {



SetPlayerInterior(playerid,0);

SetPlayerPos(playerid,-2723.830566,-191.197219,4.335937);}}}

if (Current == gMenu5[255]) {

switch(row) {

case 0: {

DestroyCurrentMenu(playerid);

OnInfo(playerid,5);

TogglePlayerControllable(playerid,1); }

case 1: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnEnter(playerid,5)==1){

ShowMenuForPlayer(gMenue5[255],playerid);

SetPlayerInterior(playerid,15);

SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); }}

case 2: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnBuy(playerid,5)==1){

ShowMenuForPlayer(gMenue5[255],playerid);

SetPlayerInterior(playerid,15);

SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); }}

case 3: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnRent(playerid,5)==1){

ShowMenuForPlayer(gMenue5[255],playerid);

SetPlayerInterior(playerid,15);

SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); }}

case 4: {

DestroyCurrentMenu(playerid);

SellHouse(playerid,5);

TogglePlayerControllable(playerid,1); }

case 5: {

DestroyCurrentMenu(playerid);

LockHouse(playerid,5);

TogglePlayerControllable(playerid,1); }}}

if (Current == gMenue5[255]) {

switch(row) {

case 0: {

new Float:Chealth;

GetPlayerHealth(playerid,Chealth);

SetPlayerHealth(playerid,Chealth+25);

ShowMenuForPlayer(gMenue5[255],playerid);}

case 1: {

new Float:Carmour;

GetPlayerArmour(playerid,Carmour);

SetPlayerArmour(playerid,Carmour+2);

ShowMenuForPlayer(gMenue5[255],playerid);}

case 2: {

SetPlayerInterior(playerid,0);

SetPlayerPos(playerid,-2689.665527,-152.769088,5.000000);}}}

if (Current == gMenu6[255]) {

switch(row) {

case 0: {

DestroyCurrentMenu(playerid);

OnInfo(playerid,6);

TogglePlayerControllable(playerid,1); }

case 1: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnEnter(playerid,6)==1){

ShowMenuForPlayer(gMenue6[255],playerid);

SetPlayerInterior(playerid,15);

SetPlayerPos(playerid,385.803986,1471.769897,1080.209961  ); }}

case 2: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnBuy(playerid,6)==1){

ShowMenuForPlayer(gMenue6[255],playerid);

SetPlayerInterior(playerid,15);

SetPlayerPos(playerid,385.803986,1471.769897,1080.209961  ); }}

case 3: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnRent(playerid,6)==1){

ShowMenuForPlayer(gMenue6[255],playerid);

SetPlayerInterior(playerid,15);

SetPlayerPos(playerid,385.803986,1471.769897,1080.209961  ); }}

case 4: {

DestroyCurrentMenu(playerid);

SellHouse(playerid,6);

TogglePlayerControllable(playerid,1); }

case 5: {

DestroyCurrentMenu(playerid);

LockHouse(playerid,6);

TogglePlayerControllable(playerid,1);}}}

if (Current == gMenue6[255]) {

switch(row) {

case 0: {

new Float:Chealth;

GetPlayerHealth(playerid,Chealth);

SetPlayerHealth(playerid,Chealth+25);

ShowMenuForPlayer(gMenue6[255],playerid);}

case 1: {



new Float:Carmour;

GetPlayerArmour(playerid,Carmour);

SetPlayerArmour(playerid,Carmour+2);

ShowMenuForPlayer(gMenue6[255],playerid);}

case 2: {



SetPlayerInterior(playerid,0);

SetPlayerPos(playerid,-2689.152832,-89.430183,4.335937);}}}

if (Current == gMenu7[255]) {

switch(row) {

case 0: {

DestroyCurrentMenu(playerid);

OnInfo(playerid,7);

TogglePlayerControllable(playerid,1); }

case 1: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnEnter(playerid,7)==1){

ShowMenuForPlayer(gMenue7[255],playerid);

SetPlayerInterior(playerid,15);

SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); }}

case 2: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnBuy(playerid,7)==1){

ShowMenuForPlayer(gMenue7[255],playerid);

SetPlayerInterior(playerid,15);

SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); }}

case 3: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnRent(playerid,7)==1){

ShowMenuForPlayer(gMenue7[255],playerid);

SetPlayerInterior(playerid,15);

SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); }}

case 4: {

DestroyCurrentMenu(playerid);

SellHouse(playerid,7);

TogglePlayerControllable(playerid,1); }

case 5: {

DestroyCurrentMenu(playerid);

LockHouse(playerid,7);

TogglePlayerControllable(playerid,1); }}}

if (Current == gMenue7[255]) {

switch(row) {

case 0: {

new Float:Chealth;

GetPlayerHealth(playerid,Chealth);

SetPlayerHealth(playerid,Chealth+25);

ShowMenuForPlayer(gMenue7[255],playerid);}

case 1: {

new Float:Carmour;

GetPlayerArmour(playerid,Carmour);

SetPlayerArmour(playerid,Carmour+2);

ShowMenuForPlayer(gMenue7[255],playerid);}

case 2: {

SetPlayerInterior(playerid,0);

SetPlayerPos(playerid,-2685.051513,-96.538459,7.193309);}}}

if (Current == gMenu8[255]) {

switch(row) {

case 0: {

DestroyCurrentMenu(playerid);

OnInfo(playerid,8);

TogglePlayerControllable(playerid,1); }

case 1: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnEnter(playerid,8)==1){

ShowMenuForPlayer(gMenue8[255],playerid);

SetPlayerInterior(playerid,3);

SetPlayerPos(playerid,235.508994,1189.169897,1080.339966); }}

case 2: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnBuy(playerid,8)==1){

ShowMenuForPlayer(gMenue8[255],playerid);

SetPlayerInterior(playerid,3);

SetPlayerPos(playerid,235.508994,1189.169897,1080.339966); }}

case 3: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnRent(playerid,8)==1){

ShowMenuForPlayer(gMenue8[255],playerid);

SetPlayerInterior(playerid,3);

SetPlayerPos(playerid,235.508994,1189.169897,1080.339966); }}

case 4: {

DestroyCurrentMenu(playerid);

SellHouse(playerid,8);

TogglePlayerControllable(playerid,1); }

case 5: {

DestroyCurrentMenu(playerid);

LockHouse(playerid,8);

TogglePlayerControllable(playerid,1); }}}

if (Current == gMenue8[255]) {

switch(row) {

case 0: {

new Float:Chealth;

GetPlayerHealth(playerid,Chealth);

SetPlayerHealth(playerid,Chealth+25);

ShowMenuForPlayer(gMenue8[255],playerid);}

case 1: {

new Float:Carmour;

GetPlayerArmour(playerid,Carmour);

SetPlayerArmour(playerid,Carmour+2);

ShowMenuForPlayer(gMenue8[255],playerid);}

case 2: {

SetPlayerInterior(playerid,0);

SetPlayerPos(playerid,-2721.427490,-23.291238,4.335937);}}}

if (Current == gMenu9[255]) {

switch(row) {

case 0: {

DestroyCurrentMenu(playerid);

OnInfo(playerid,9);

TogglePlayerControllable(playerid,1); }

case 1: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnEnter(playerid,9)==1){

ShowMenuForPlayer(gMenue9[255],playerid);

SetPlayerInterior(playerid,2);

SetPlayerPos(playerid,225.756989,1240.000000,1082.149902); }}

case 2: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnBuy(playerid,9)==1){

ShowMenuForPlayer(gMenue9[255],playerid);

SetPlayerInterior(playerid,2);

SetPlayerPos(playerid,225.756989,1240.000000,1082.149902); }}

case 3: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnRent(playerid,9)==1){

ShowMenuForPlayer(gMenue9[255],playerid);

SetPlayerInterior(playerid,2);

SetPlayerPos(playerid,225.756989,1240.000000,1082.149902); }}

case 4: {

DestroyCurrentMenu(playerid);

SellHouse(playerid,9);

TogglePlayerControllable(playerid,1); }

case 5: {

DestroyCurrentMenu(playerid);

LockHouse(playerid,9);

TogglePlayerControllable(playerid,1);}}}

if (Current == gMenue9[255]) {

switch(row) {

case 0: {

new Float:Chealth;

GetPlayerHealth(playerid,Chealth);

SetPlayerHealth(playerid,Chealth+25);

ShowMenuForPlayer(gMenue9[255],playerid);}

case 1: {



new Float:Carmour;

GetPlayerArmour(playerid,Carmour);

SetPlayerArmour(playerid,Carmour+2);

ShowMenuForPlayer(gMenue9[255],playerid);}

case 2: {



SetPlayerInterior(playerid,0);

SetPlayerPos(playerid,-2687.844970,115.617134,6.916421);}}}

if (Current == gMenu10[255]) {

switch(row) {

case 0: {

DestroyCurrentMenu(playerid);

OnInfo(playerid,10);

TogglePlayerControllable(playerid,1); }

case 1: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnEnter(playerid,10)==1){

ShowMenuForPlayer(gMenue10[255],playerid);

SetPlayerInterior(playerid,15);

SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); }}

case 2: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnBuy(playerid,10)==1){

ShowMenuForPlayer(gMenue10[255],playerid);

SetPlayerInterior(playerid,15);

SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); }}

case 3: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnRent(playerid,10)==1){

ShowMenuForPlayer(gMenue10[255],playerid);

SetPlayerInterior(playerid,15);

SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); }}

case 4: {

DestroyCurrentMenu(playerid);

SellHouse(playerid,10);

TogglePlayerControllable(playerid,1); }

case 5: {

DestroyCurrentMenu(playerid);

LockHouse(playerid,10);

TogglePlayerControllable(playerid,1); }}}

if (Current == gMenue10[255]) {

switch(row) {

case 0: {

new Float:Chealth;

GetPlayerHealth(playerid,Chealth);

SetPlayerHealth(playerid,Chealth+25);

ShowMenuForPlayer(gMenue10[255],playerid);}

case 1: {

new Float:Carmour;

GetPlayerArmour(playerid,Carmour);

SetPlayerArmour(playerid,Carmour+2);

ShowMenuForPlayer(gMenue10[255],playerid);}

case 2: {

SetPlayerInterior(playerid,0);

SetPlayerPos(playerid,-2434.399658,1300.996459,18.421985);}}}

if (Current == gMenu11[255]) {

switch(row) {

case 0: {

DestroyCurrentMenu(playerid);

OnInfo(playerid,11);

TogglePlayerControllable(playerid,1); }

case 1: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnEnter(playerid,11)==1){

ShowMenuForPlayer(gMenue11[255],playerid);

SetPlayerInterior(playerid,2);

SetPlayerPos(playerid,2451.77, -1699.80,1013.51); }}

case 2: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnBuy(playerid,11)==1){

ShowMenuForPlayer(gMenue11[255],playerid);

SetPlayerInterior(playerid,2);

SetPlayerPos(playerid,2451.77, -1699.80,1013.51); }}

case 3: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnRent(playerid,11)==1){

ShowMenuForPlayer(gMenue11[255],playerid);

SetPlayerInterior(playerid,2);

SetPlayerPos(playerid,2451.77, -1699.80,1013.51); }}

case 4: {

DestroyCurrentMenu(playerid);

SellHouse(playerid,11);

TogglePlayerControllable(playerid,1); }

case 5: {

DestroyCurrentMenu(playerid);

LockHouse(playerid,11);

TogglePlayerControllable(playerid,1);}}}

if (Current == gMenue11[255]) {

switch(row) {

case 0: {

new Float:Chealth;

GetPlayerHealth(playerid,Chealth);

SetPlayerHealth(playerid,Chealth+25);

ShowMenuForPlayer(gMenue11[255],playerid);}

case 1: {



new Float:Carmour;

GetPlayerArmour(playerid,Carmour);

SetPlayerArmour(playerid,Carmour+2);

ShowMenuForPlayer(gMenue11[255],playerid);}

case 2: {



SetPlayerInterior(playerid,0);

SetPlayerPos(playerid,-2475.984130,1274.275634,25.670480);}}}

if (Current == gMenu12[255]) {

switch(row) {

case 0: {

DestroyCurrentMenu(playerid);

OnInfo(playerid,12);

TogglePlayerControllable(playerid,1); }

case 1: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnEnter(playerid,12)==1){

ShowMenuForPlayer(gMenue12[255],playerid);

SetPlayerInterior(playerid,10);

SetPlayerPos(playerid,2262.83,-1137.71,1050.63); }}

case 2: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnBuy(playerid,12)==1){

ShowMenuForPlayer(gMenue12[255],playerid);

SetPlayerInterior(playerid,10);

SetPlayerPos(playerid,2262.83,-1137.71,1050.63); }}

case 3: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnRent(playerid,12)==1){

ShowMenuForPlayer(gMenue12[255],playerid);

SetPlayerInterior(playerid,10);

SetPlayerPos(playerid,2262.83,-1137.71,1050.63); }}

case 4: {

DestroyCurrentMenu(playerid);

SellHouse(playerid,12);

TogglePlayerControllable(playerid,1); }

case 5: {

DestroyCurrentMenu(playerid);

LockHouse(playerid,12);

TogglePlayerControllable(playerid,1); }}}

if (Current == gMenue12[255]) {

switch(row) {

case 0: {

new Float:Chealth;

GetPlayerHealth(playerid,Chealth);

SetPlayerHealth(playerid,Chealth+25);

ShowMenuForPlayer(gMenue12[255],playerid);}

case 1: {

new Float:Carmour;

GetPlayerArmour(playerid,Carmour);

SetPlayerArmour(playerid,Carmour+2);

ShowMenuForPlayer(gMenue12[255],playerid);}

case 2: {

SetPlayerInterior(playerid,0);

SetPlayerPos(playerid,-2477.234863,1244.549804,33.609375);}}}

if (Current == gMenu13[255]) {

switch(row) {

case 0: {

DestroyCurrentMenu(playerid);

OnInfo(playerid,13);

TogglePlayerControllable(playerid,1); }

case 1: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnEnter(playerid,13)==1){

ShowMenuForPlayer(gMenue13[255],playerid);

SetPlayerInterior(playerid,8);

SetPlayerPos(playerid,2807.63,-1170.15,1025.57); }}

case 2: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnBuy(playerid,13)==1){

ShowMenuForPlayer(gMenue13[255],playerid);

SetPlayerInterior(playerid,8);

SetPlayerPos(playerid,2807.63,-1170.15,1025.57); }}

case 3: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnRent(playerid,13)==1){

ShowMenuForPlayer(gMenue13[255],playerid);

SetPlayerInterior(playerid,8);

SetPlayerPos(playerid,2807.63,-1170.15,1025.57); }}

case 4: {

DestroyCurrentMenu(playerid);

SellHouse(playerid,13);

TogglePlayerControllable(playerid,1); }

case 5: {

DestroyCurrentMenu(playerid);

LockHouse(playerid,13);

TogglePlayerControllable(playerid,1); }}}

if (Current == gMenue13[255]) {

switch(row) {

case 0: {

new Float:Chealth;

GetPlayerHealth(playerid,Chealth);

SetPlayerHealth(playerid,Chealth+25);

ShowMenuForPlayer(gMenue13[255],playerid);}

case 1: {

new Float:Carmour;

GetPlayerArmour(playerid,Carmour);

SetPlayerArmour(playerid,Carmour+2);

ShowMenuForPlayer(gMenue13[255],playerid);}

case 2: {

SetPlayerInterior(playerid,0);

SetPlayerPos(playerid,-2476.668457,1310.899169,15.495339);}}}

if (Current == gMenu14[255]) {

switch(row) {

case 0: {

DestroyCurrentMenu(playerid);

OnInfo(playerid,14);

TogglePlayerControllable(playerid,1); }

case 1: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnEnter(playerid,14)==1){

ShowMenuForPlayer(gMenue14[255],playerid);

SetPlayerInterior(playerid,3);

SetPlayerPos(playerid,235.508994,1189.169897,1080.339966); }}

case 2: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnBuy(playerid,14)==1){

ShowMenuForPlayer(gMenue14[255],playerid);

SetPlayerInterior(playerid,3);

SetPlayerPos(playerid,235.508994,1189.169897,1080.339966); }}

case 3: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnRent(playerid,14)==1){

ShowMenuForPlayer(gMenue14[255],playerid);

SetPlayerInterior(playerid,3);

SetPlayerPos(playerid,235.508994,1189.169897,1080.339966); }}

case 4: {

DestroyCurrentMenu(playerid);

SellHouse(playerid,14);

TogglePlayerControllable(playerid,1); }

case 5: {

DestroyCurrentMenu(playerid);

LockHouse(playerid,14);

TogglePlayerControllable(playerid,1); }}}

if (Current == gMenue14[255]) {

switch(row) {

case 0: {

new Float:Chealth;

GetPlayerHealth(playerid,Chealth);

SetPlayerHealth(playerid,Chealth+25);

ShowMenuForPlayer(gMenue14[255],playerid);}

case 1: {

new Float:Carmour;

GetPlayerArmour(playerid,Carmour);

SetPlayerArmour(playerid,Carmour+2);

ShowMenuForPlayer(gMenue14[255],playerid);}

case 2: {

SetPlayerInterior(playerid,0);

SetPlayerPos(playerid,-2476.945068,1338.184204,8.503883);}}}

if (Current == gMenu15[255]) {

switch(row) {

case 0: {

DestroyCurrentMenu(playerid);

OnInfo(playerid,15);

TogglePlayerControllable(playerid,1); }

case 1: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnEnter(playerid,15)==1){

ShowMenuForPlayer(gMenue15[255],playerid);

SetPlayerInterior(playerid,15);

SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); }}

case 2: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnBuy(playerid,15)==1){

ShowMenuForPlayer(gMenue15[255],playerid);

SetPlayerInterior(playerid,15);

SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); }}

case 3: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnRent(playerid,15)==1){

ShowMenuForPlayer(gMenue15[255],playerid);

SetPlayerInterior(playerid,15);

SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); }}

case 4: {

DestroyCurrentMenu(playerid);

SellHouse(playerid,15);

TogglePlayerControllable(playerid,1); }

case 5: {

DestroyCurrentMenu(playerid);

LockHouse(playerid,15);

TogglePlayerControllable(playerid,1); }}}

if (Current == gMenue15[255]) {

switch(row) {

case 0: {

new Float:Chealth;

GetPlayerHealth(playerid,Chealth);

SetPlayerHealth(playerid,Chealth+25);

ShowMenuForPlayer(gMenue15[255],playerid);}

case 1: {

new Float:Carmour;

GetPlayerArmour(playerid,Carmour);

SetPlayerArmour(playerid,Carmour+2);

ShowMenuForPlayer(gMenue15[255],playerid);}

case 2: {

SetPlayerInterior(playerid,0);

SetPlayerPos(playerid,-2382.658935,1318.012939,16.218574);}}}

if (Current == gMenu16[255]) {

switch(row) {

case 0: {

DestroyCurrentMenu(playerid);

OnInfo(playerid,16);

TogglePlayerControllable(playerid,1); }

case 1: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnEnter(playerid,16)==1){

ShowMenuForPlayer(gMenue16[255],playerid);

SetPlayerInterior(playerid,1);

SetPlayerPos(playerid,223.043991,1289.259888,1082.199951); }}

case 2: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnBuy(playerid,16)==1){

ShowMenuForPlayer(gMenue16[255],playerid);

SetPlayerInterior(playerid,1);

SetPlayerPos(playerid,223.043991,1289.259888,1082.199951); }}

case 3: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnRent(playerid,16)==1){

ShowMenuForPlayer(gMenue16[255],playerid);

SetPlayerInterior(playerid,1);

SetPlayerPos(playerid,223.043991,1289.259888,1082.199951); }}

case 4: {

DestroyCurrentMenu(playerid);

SellHouse(playerid,16);

TogglePlayerControllable(playerid,1); }

case 5: {

DestroyCurrentMenu(playerid);

LockHouse(playerid,16);

TogglePlayerControllable(playerid,1); }}}

if (Current == gMenue16[255]) {

switch(row) {

case 0: {

new Float:Chealth;

GetPlayerHealth(playerid,Chealth);

SetPlayerHealth(playerid,Chealth+25);

ShowMenuForPlayer(gMenue16[255],playerid);}

case 1: {

new Float:Carmour;

GetPlayerArmour(playerid,Carmour);

SetPlayerArmour(playerid,Carmour+2);

ShowMenuForPlayer(gMenue16[255],playerid);}

case 2: {

SetPlayerInterior(playerid,0);

SetPlayerPos(playerid,-2351.620361,1299.633789,19.571418);}}}

if (Current == gMenu17[255]) {

switch(row) {

case 0: {

DestroyCurrentMenu(playerid);

OnInfo(playerid,17);

TogglePlayerControllable(playerid,1); }

case 1: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnEnter(playerid,17)==1){

ShowMenuForPlayer(gMenue17[255],playerid);

SetPlayerInterior(playerid,2);

SetPlayerPos(playerid,2451.77, -1699.80,1013.51); }}

case 2: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnBuy(playerid,17)==1){

ShowMenuForPlayer(gMenue17[255],playerid);

SetPlayerInterior(playerid,2);

SetPlayerPos(playerid,2451.77, -1699.80,1013.51); }}

case 3: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnRent(playerid,17)==1){

ShowMenuForPlayer(gMenue17[255],playerid);

SetPlayerInterior(playerid,2);

SetPlayerPos(playerid,2451.77, -1699.80,1013.51); }}

case 4: {

DestroyCurrentMenu(playerid);

SellHouse(playerid,17);

TogglePlayerControllable(playerid,1); }

case 5: {

DestroyCurrentMenu(playerid);

LockHouse(playerid,17);

TogglePlayerControllable(playerid,1);}}}

if (Current == gMenue17[255]) {

switch(row) {

case 0: {

new Float:Chealth;

GetPlayerHealth(playerid,Chealth);

SetPlayerHealth(playerid,Chealth+25);

ShowMenuForPlayer(gMenue17[255],playerid);}

case 1: {



new Float:Carmour;

GetPlayerArmour(playerid,Carmour);

SetPlayerArmour(playerid,Carmour+2);

ShowMenuForPlayer(gMenue17[255],playerid);}

case 2: {



SetPlayerInterior(playerid,0);

SetPlayerPos(playerid,-2382.849121,1245.014892,29.694141);}}}

if (Current == gMenu18[255]) {

switch(row) {

case 0: {

DestroyCurrentMenu(playerid);

OnInfo(playerid,18);

TogglePlayerControllable(playerid,1); }

case 1: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnEnter(playerid,18)==1){

ShowMenuForPlayer(gMenue18[255],playerid);

SetPlayerInterior(playerid,7);

SetPlayerPos(playerid,225.630997,1022.479980,1084.069946); }}

case 2: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnBuy(playerid,18)==1){

ShowMenuForPlayer(gMenue18[255],playerid);

SetPlayerInterior(playerid,7);

SetPlayerPos(playerid,225.630997,1022.479980,1084.069946); }}

case 3: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnRent(playerid,18)==1){

ShowMenuForPlayer(gMenue18[255],playerid);

SetPlayerInterior(playerid,7);

SetPlayerPos(playerid,225.630997,1022.479980,1084.069946); }}

case 4: {

DestroyCurrentMenu(playerid);

SellHouse(playerid,18);

TogglePlayerControllable(playerid,1); }

case 5: {

DestroyCurrentMenu(playerid);

LockHouse(playerid,18);

TogglePlayerControllable(playerid,1); }}}

if (Current == gMenue18[255]) {

switch(row) {

case 0: {

new Float:Chealth;

GetPlayerHealth(playerid,Chealth);

SetPlayerHealth(playerid,Chealth+25);

ShowMenuForPlayer(gMenue18[255],playerid);}

case 1: {

new Float:Carmour;

GetPlayerArmour(playerid,Carmour);

SetPlayerArmour(playerid,Carmour+2);

ShowMenuForPlayer(gMenue18[255],playerid);}

case 2: {

SetPlayerInterior(playerid,0);

SetPlayerPos(playerid,-2396.911865,1131.596313,55.733276);}}}

if (Current == gMenu19[255]) {

switch(row) {

case 0: {

DestroyCurrentMenu(playerid);

OnInfo(playerid,19);

TogglePlayerControllable(playerid,1); }

case 1: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnEnter(playerid,19)==1){

ShowMenuForPlayer(gMenue19[255],playerid);

SetPlayerInterior(playerid,2);

SetPlayerPos(playerid,2451.77, -1699.80,1013.51); }}

case 2: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnBuy(playerid,19)==1){

ShowMenuForPlayer(gMenue19[255],playerid);

SetPlayerInterior(playerid,2);

SetPlayerPos(playerid,2451.77, -1699.80,1013.51); }}

case 3: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnRent(playerid,19)==1){

ShowMenuForPlayer(gMenue19[255],playerid);

SetPlayerInterior(playerid,2);

SetPlayerPos(playerid,2451.77, -1699.80,1013.51); }}

case 4: {

DestroyCurrentMenu(playerid);

SellHouse(playerid,19);

TogglePlayerControllable(playerid,1); }

case 5: {

DestroyCurrentMenu(playerid);

LockHouse(playerid,19);

TogglePlayerControllable(playerid,1);}}}

if (Current == gMenue19[255]) {

switch(row) {

case 0: {

new Float:Chealth;

GetPlayerHealth(playerid,Chealth);

SetPlayerHealth(playerid,Chealth+25);

ShowMenuForPlayer(gMenue19[255],playerid);}

case 1: {



new Float:Carmour;

GetPlayerArmour(playerid,Carmour);

SetPlayerArmour(playerid,Carmour+2);

ShowMenuForPlayer(gMenue19[255],playerid);}

case 2: {



SetPlayerInterior(playerid,0);

SetPlayerPos(playerid,-2423.859375,1139.001220,55.726562);}}}

if (Current == gMenu20[255]) {

switch(row) {

case 0: {

DestroyCurrentMenu(playerid);

OnInfo(playerid,20);

TogglePlayerControllable(playerid,1); }

case 1: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnEnter(playerid,20)==1){

ShowMenuForPlayer(gMenue20[255],playerid);

SetPlayerInterior(playerid,10);

SetPlayerPos(playerid,2262.83,-1137.71,1050.63); }}

case 2: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnBuy(playerid,20)==1){

ShowMenuForPlayer(gMenue20[255],playerid);

SetPlayerInterior(playerid,10);

SetPlayerPos(playerid,2262.83,-1137.71,1050.63); }}

case 3: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnRent(playerid,20)==1){

ShowMenuForPlayer(gMenue20[255],playerid);

SetPlayerInterior(playerid,10);

SetPlayerPos(playerid,2262.83,-1137.71,1050.63); }}

case 4: {

DestroyCurrentMenu(playerid);

SellHouse(playerid,20);

TogglePlayerControllable(playerid,1); }

case 5: {

DestroyCurrentMenu(playerid);

LockHouse(playerid,20);

TogglePlayerControllable(playerid,1); }}}

if (Current == gMenue20[255]) {

switch(row) {

case 0: {

new Float:Chealth;

GetPlayerHealth(playerid,Chealth);

SetPlayerHealth(playerid,Chealth+25);

ShowMenuForPlayer(gMenue20[255],playerid);}

case 1: {

new Float:Carmour;

GetPlayerArmour(playerid,Carmour);

SetPlayerArmour(playerid,Carmour+2);

ShowMenuForPlayer(gMenue20[255],playerid);}

case 2: {

SetPlayerInterior(playerid,0);

SetPlayerPos(playerid,-2512.436279,1029.211791,73.680953);}}}

if (Current == gMenu21[255]) {

switch(row) {

case 0: {

DestroyCurrentMenu(playerid);

OnInfo(playerid,21);

TogglePlayerControllable(playerid,1); }

case 1: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnEnter(playerid,21)==1){

ShowMenuForPlayer(gMenue21[255],playerid);

SetPlayerInterior(playerid,15);

SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); }}

case 2: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnBuy(playerid,21)==1){

ShowMenuForPlayer(gMenue21[255],playerid);

SetPlayerInterior(playerid,15);

SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); }}

case 3: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnRent(playerid,21)==1){

ShowMenuForPlayer(gMenue21[255],playerid);

SetPlayerInterior(playerid,15);

SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); }}

case 4: {

DestroyCurrentMenu(playerid);

SellHouse(playerid,21);

TogglePlayerControllable(playerid,1); }

case 5: {

DestroyCurrentMenu(playerid);

LockHouse(playerid,21);

TogglePlayerControllable(playerid,1); }}}

if (Current == gMenue21[255]) {

switch(row) {

case 0: {

new Float:Chealth;

GetPlayerHealth(playerid,Chealth);

SetPlayerHealth(playerid,Chealth+25);

ShowMenuForPlayer(gMenue21[255],playerid);}

case 1: {

new Float:Carmour;

GetPlayerArmour(playerid,Carmour);

SetPlayerArmour(playerid,Carmour+2);

ShowMenuForPlayer(gMenue21[255],playerid);}

case 2: {

SetPlayerInterior(playerid,0);

SetPlayerPos(playerid,-2510.921386,942.947509,65.289062);}}}

if (Current == gMenu22[255]) {

switch(row) {

case 0: {

DestroyCurrentMenu(playerid);

OnInfo(playerid,22);

TogglePlayerControllable(playerid,1); }

case 1: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnEnter(playerid,22)==1){

ShowMenuForPlayer(gMenue22[255],playerid);

SetPlayerInterior(playerid,1);

SetPlayerPos(playerid,223.043991,1289.259888,1082.199951); }}

case 2: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnBuy(playerid,22)==1){

ShowMenuForPlayer(gMenue22[255],playerid);

SetPlayerInterior(playerid,1);

SetPlayerPos(playerid,223.043991,1289.259888,1082.199951); }}

case 3: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnRent(playerid,22)==1){

ShowMenuForPlayer(gMenue22[255],playerid);

SetPlayerInterior(playerid,1);

SetPlayerPos(playerid,223.043991,1289.259888,1082.199951); }}

case 4: {

DestroyCurrentMenu(playerid);

SellHouse(playerid,22);

TogglePlayerControllable(playerid,1); }

case 5: {

DestroyCurrentMenu(playerid);

LockHouse(playerid,22);

TogglePlayerControllable(playerid,1); }}}

if (Current == gMenue22[255]) {

switch(row) {

case 0: {

new Float:Chealth;

GetPlayerHealth(playerid,Chealth);

SetPlayerHealth(playerid,Chealth+25);

ShowMenuForPlayer(gMenue22[255],playerid);}

case 1: {

new Float:Carmour;

GetPlayerArmour(playerid,Carmour);

SetPlayerArmour(playerid,Carmour+2);

ShowMenuForPlayer(gMenue22[255],playerid);}

case 2: {

SetPlayerInterior(playerid,0);

SetPlayerPos(playerid,-2549.260253,1145.318115,55.726562);}}}

if (Current == gMenu23[255]) {

switch(row) {

case 0: {

DestroyCurrentMenu(playerid);

OnInfo(playerid,23);

TogglePlayerControllable(playerid,1); }

case 1: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnEnter(playerid,23)==1){

ShowMenuForPlayer(gMenue23[255],playerid);

SetPlayerInterior(playerid,2);

SetPlayerPos(playerid,225.756989,1240.000000,1082.149902); }}

case 2: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnBuy(playerid,23)==1){

ShowMenuForPlayer(gMenue23[255],playerid);

SetPlayerInterior(playerid,2);

SetPlayerPos(playerid,225.756989,1240.000000,1082.149902); }}

case 3: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnRent(playerid,23)==1){

ShowMenuForPlayer(gMenue23[255],playerid);

SetPlayerInterior(playerid,2);

SetPlayerPos(playerid,225.756989,1240.000000,1082.149902); }}

case 4: {

DestroyCurrentMenu(playerid);

SellHouse(playerid,23);

TogglePlayerControllable(playerid,1); }

case 5: {

DestroyCurrentMenu(playerid);

LockHouse(playerid,23);

TogglePlayerControllable(playerid,1);}}}

if (Current == gMenue23[255]) {

switch(row) {

case 0: {

new Float:Chealth;

GetPlayerHealth(playerid,Chealth);

SetPlayerHealth(playerid,Chealth+25);

ShowMenuForPlayer(gMenue23[255],playerid);}

case 1: {



new Float:Carmour;

GetPlayerArmour(playerid,Carmour);

SetPlayerArmour(playerid,Carmour+2);

ShowMenuForPlayer(gMenue23[255],playerid);}

case 2: {



SetPlayerInterior(playerid,0);

SetPlayerPos(playerid,-2573.016113,1154.652832,55.733940);}}}

if (Current == gMenu24[255]) {

switch(row) {

case 0: {

DestroyCurrentMenu(playerid);

OnInfo(playerid,24);

TogglePlayerControllable(playerid,1); }

case 1: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnEnter(playerid,24)==1){

ShowMenuForPlayer(gMenue24[255],playerid);

SetPlayerInterior(playerid,8);

SetPlayerPos(playerid,2807.63,-1170.15,1025.57); }}

case 2: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnBuy(playerid,24)==1){

ShowMenuForPlayer(gMenue24[255],playerid);

SetPlayerInterior(playerid,8);

SetPlayerPos(playerid,2807.63,-1170.15,1025.57); }}

case 3: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnRent(playerid,24)==1){

ShowMenuForPlayer(gMenue24[255],playerid);

SetPlayerInterior(playerid,8);

SetPlayerPos(playerid,2807.63,-1170.15,1025.57); }}

case 4: {

DestroyCurrentMenu(playerid);

SellHouse(playerid,24);

TogglePlayerControllable(playerid,1); }

case 5: {

DestroyCurrentMenu(playerid);

LockHouse(playerid,24);

TogglePlayerControllable(playerid,1); }}}

if (Current == gMenue24[255]) {

switch(row) {

case 0: {

new Float:Chealth;

GetPlayerHealth(playerid,Chealth);

SetPlayerHealth(playerid,Chealth+25);

ShowMenuForPlayer(gMenue24[255],playerid);}

case 1: {

new Float:Carmour;

GetPlayerArmour(playerid,Carmour);

SetPlayerArmour(playerid,Carmour+2);

ShowMenuForPlayer(gMenue24[255],playerid);}

case 2: {

SetPlayerInterior(playerid,0);

SetPlayerPos(playerid,-2217.113037,577.202026,35.171875);}}}

if (Current == gMenu25[255]) {

switch(row) {

case 0: {

DestroyCurrentMenu(playerid);

OnInfo(playerid,25);

TogglePlayerControllable(playerid,1); }

case 1: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnEnter(playerid,25)==1){

ShowMenuForPlayer(gMenue25[255],playerid);

SetPlayerInterior(playerid,2);

SetPlayerPos(playerid,2451.77, -1699.80,1013.51); }}

case 2: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnBuy(playerid,25)==1){

ShowMenuForPlayer(gMenue25[255],playerid);

SetPlayerInterior(playerid,2);

SetPlayerPos(playerid,2451.77, -1699.80,1013.51); }}

case 3: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnRent(playerid,25)==1){

ShowMenuForPlayer(gMenue25[255],playerid);

SetPlayerInterior(playerid,2);

SetPlayerPos(playerid,2451.77, -1699.80,1013.51); }}

case 4: {

DestroyCurrentMenu(playerid);

SellHouse(playerid,25);

TogglePlayerControllable(playerid,1); }

case 5: {

DestroyCurrentMenu(playerid);

LockHouse(playerid,25);

TogglePlayerControllable(playerid,1);}}}

if (Current == gMenue25[255]) {

switch(row) {

case 0: {

new Float:Chealth;

GetPlayerHealth(playerid,Chealth);

SetPlayerHealth(playerid,Chealth+25);

ShowMenuForPlayer(gMenue25[255],playerid);}

case 1: {



new Float:Carmour;

GetPlayerArmour(playerid,Carmour);

SetPlayerArmour(playerid,Carmour+2);

ShowMenuForPlayer(gMenue25[255],playerid);}

case 2: {



SetPlayerInterior(playerid,0);

SetPlayerPos(playerid,-2279.618164,645.759460,49.445312);}}}

if (Current == gMenu26[255]) {

switch(row) {

case 0: {

DestroyCurrentMenu(playerid);

OnInfo(playerid,26);

TogglePlayerControllable(playerid,1); }

case 1: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnEnter(playerid,26)==1){

ShowMenuForPlayer(gMenue26[255],playerid);

SetPlayerInterior(playerid,15);

SetPlayerPos(playerid,385.803986,1471.769897,1080.209961  ); }}

case 2: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnBuy(playerid,26)==1){

ShowMenuForPlayer(gMenue26[255],playerid);

SetPlayerInterior(playerid,15);

SetPlayerPos(playerid,385.803986,1471.769897,1080.209961  ); }}

case 3: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnRent(playerid,26)==1){

ShowMenuForPlayer(gMenue26[255],playerid);

SetPlayerInterior(playerid,15);

SetPlayerPos(playerid,385.803986,1471.769897,1080.209961  ); }}

case 4: {

DestroyCurrentMenu(playerid);

SellHouse(playerid,26);

TogglePlayerControllable(playerid,1); }

case 5: {

DestroyCurrentMenu(playerid);

LockHouse(playerid,26);

TogglePlayerControllable(playerid,1);}}}

if (Current == gMenue26[255]) {

switch(row) {

case 0: {

new Float:Chealth;

GetPlayerHealth(playerid,Chealth);

SetPlayerHealth(playerid,Chealth+25);

ShowMenuForPlayer(gMenue26[255],playerid);}

case 1: {



new Float:Carmour;

GetPlayerArmour(playerid,Carmour);

SetPlayerArmour(playerid,Carmour+2);

ShowMenuForPlayer(gMenue26[255],playerid);}

case 2: {



SetPlayerInterior(playerid,0);

SetPlayerPos(playerid,-2303.044677,730.560913,49.450534);}}}

if (Current == gMenu27[255]) {

switch(row) {

case 0: {

DestroyCurrentMenu(playerid);

OnInfo(playerid,27);

TogglePlayerControllable(playerid,1); }

case 1: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnEnter(playerid,27)==1){

ShowMenuForPlayer(gMenue27[255],playerid);

SetPlayerInterior(playerid,15);

SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); }}

case 2: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnBuy(playerid,27)==1){

ShowMenuForPlayer(gMenue27[255],playerid);

SetPlayerInterior(playerid,15);

SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); }}

case 3: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnRent(playerid,27)==1){

ShowMenuForPlayer(gMenue27[255],playerid);

SetPlayerInterior(playerid,15);

SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); }}

case 4: {

DestroyCurrentMenu(playerid);

SellHouse(playerid,27);

TogglePlayerControllable(playerid,1); }

case 5: {

DestroyCurrentMenu(playerid);

LockHouse(playerid,27);

TogglePlayerControllable(playerid,1); }}}

if (Current == gMenue27[255]) {

switch(row) {

case 0: {

new Float:Chealth;

GetPlayerHealth(playerid,Chealth);

SetPlayerHealth(playerid,Chealth+25);

ShowMenuForPlayer(gMenue27[255],playerid);}

case 1: {

new Float:Carmour;

GetPlayerArmour(playerid,Carmour);

SetPlayerArmour(playerid,Carmour+2);

ShowMenuForPlayer(gMenue27[255],playerid);}

case 2: {

SetPlayerInterior(playerid,0);

SetPlayerPos(playerid,-2278.356933,767.932617,49.445312);}}}

if (Current == gMenu28[255]) {

switch(row) {

case 0: {

DestroyCurrentMenu(playerid);

OnInfo(playerid,28);

TogglePlayerControllable(playerid,1); }

case 1: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnEnter(playerid,28)==1){

ShowMenuForPlayer(gMenue28[255],playerid);

SetPlayerInterior(playerid,8);

SetPlayerPos(playerid,2807.63,-1170.15,1025.57); }}

case 2: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnBuy(playerid,28)==1){

ShowMenuForPlayer(gMenue28[255],playerid);

SetPlayerInterior(playerid,8);

SetPlayerPos(playerid,2807.63,-1170.15,1025.57); }}

case 3: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnRent(playerid,28)==1){

ShowMenuForPlayer(gMenue28[255],playerid);

SetPlayerInterior(playerid,8);

SetPlayerPos(playerid,2807.63,-1170.15,1025.57); }}

case 4: {

DestroyCurrentMenu(playerid);

SellHouse(playerid,28);

TogglePlayerControllable(playerid,1); }

case 5: {

DestroyCurrentMenu(playerid);

LockHouse(playerid,28);

TogglePlayerControllable(playerid,1); }}}

if (Current == gMenue28[255]) {

switch(row) {

case 0: {

new Float:Chealth;

GetPlayerHealth(playerid,Chealth);

SetPlayerHealth(playerid,Chealth+25);

ShowMenuForPlayer(gMenue28[255],playerid);}

case 1: {

new Float:Carmour;

GetPlayerArmour(playerid,Carmour);

SetPlayerArmour(playerid,Carmour+2);

ShowMenuForPlayer(gMenue28[255],playerid);}

case 2: {

SetPlayerInterior(playerid,0);

SetPlayerPos(playerid,-2155.908935,645.365051,52.367187);}}}

if (Current == gMenu29[255]) {

switch(row) {

case 0: {

DestroyCurrentMenu(playerid);

OnInfo(playerid,29);

TogglePlayerControllable(playerid,1); }

case 1: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnEnter(playerid,29)==1){

ShowMenuForPlayer(gMenue29[255],playerid);

SetPlayerInterior(playerid,15);

SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); }}

case 2: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnBuy(playerid,29)==1){

ShowMenuForPlayer(gMenue29[255],playerid);

SetPlayerInterior(playerid,15);

SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); }}

case 3: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnRent(playerid,29)==1){

ShowMenuForPlayer(gMenue29[255],playerid);

SetPlayerInterior(playerid,15);

SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); }}

case 4: {

DestroyCurrentMenu(playerid);

SellHouse(playerid,29);

TogglePlayerControllable(playerid,1); }

case 5: {

DestroyCurrentMenu(playerid);

LockHouse(playerid,29);

TogglePlayerControllable(playerid,1); }}}

if (Current == gMenue29[255]) {

switch(row) {

case 0: {

new Float:Chealth;

GetPlayerHealth(playerid,Chealth);

SetPlayerHealth(playerid,Chealth+25);

ShowMenuForPlayer(gMenue29[255],playerid);}

case 1: {

new Float:Carmour;

GetPlayerArmour(playerid,Carmour);

SetPlayerArmour(playerid,Carmour+2);

ShowMenuForPlayer(gMenue29[255],playerid);}

case 2: {

SetPlayerInterior(playerid,0);

SetPlayerPos(playerid,-2128.641357,602.595336,45.013332);}}}

if (Current == gMenu30[255]) {

switch(row) {

case 0: {

DestroyCurrentMenu(playerid);

OnInfo(playerid,30);

TogglePlayerControllable(playerid,1); }

case 1: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnEnter(playerid,30)==1){

ShowMenuForPlayer(gMenue30[255],playerid);

SetPlayerInterior(playerid,1);

SetPlayerPos(playerid,223.043991,1289.259888,1082.199951); }}

case 2: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnBuy(playerid,30)==1){

ShowMenuForPlayer(gMenue30[255],playerid);

SetPlayerInterior(playerid,1);

SetPlayerPos(playerid,223.043991,1289.259888,1082.199951); }}

case 3: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnRent(playerid,30)==1){

ShowMenuForPlayer(gMenue30[255],playerid);

SetPlayerInterior(playerid,1);

SetPlayerPos(playerid,223.043991,1289.259888,1082.199951); }}

case 4: {

DestroyCurrentMenu(playerid);

SellHouse(playerid,30);

TogglePlayerControllable(playerid,1); }

case 5: {

DestroyCurrentMenu(playerid);

LockHouse(playerid,30);

TogglePlayerControllable(playerid,1); }}}

if (Current == gMenue30[255]) {

switch(row) {

case 0: {

new Float:Chealth;

GetPlayerHealth(playerid,Chealth);

SetPlayerHealth(playerid,Chealth+25);

ShowMenuForPlayer(gMenue30[255],playerid);}

case 1: {

new Float:Carmour;

GetPlayerArmour(playerid,Carmour);

SetPlayerArmour(playerid,Carmour+2);

ShowMenuForPlayer(gMenue30[255],playerid);}

case 2: {

SetPlayerInterior(playerid,0);

SetPlayerPos(playerid,-2455.116943,504.024780,30.077461);}}}

if (Current == gMenu31[255]) {

switch(row) {

case 0: {

DestroyCurrentMenu(playerid);

OnInfo(playerid,31);

TogglePlayerControllable(playerid,1); }

case 1: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnEnter(playerid,31)==1){

ShowMenuForPlayer(gMenue31[255],playerid);

SetPlayerInterior(playerid,15);

SetPlayerPos(playerid,385.803986,1471.769897,1080.209961  ); }}

case 2: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnBuy(playerid,31)==1){

ShowMenuForPlayer(gMenue31[255],playerid);

SetPlayerInterior(playerid,15);

SetPlayerPos(playerid,385.803986,1471.769897,1080.209961  ); }}

case 3: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnRent(playerid,31)==1){

ShowMenuForPlayer(gMenue31[255],playerid);

SetPlayerInterior(playerid,15);

SetPlayerPos(playerid,385.803986,1471.769897,1080.209961  ); }}

case 4: {

DestroyCurrentMenu(playerid);

SellHouse(playerid,31);

TogglePlayerControllable(playerid,1); }

case 5: {

DestroyCurrentMenu(playerid);

LockHouse(playerid,31);

TogglePlayerControllable(playerid,1);}}}

if (Current == gMenue31[255]) {

switch(row) {

case 0: {

new Float:Chealth;

GetPlayerHealth(playerid,Chealth);

SetPlayerHealth(playerid,Chealth+25);

ShowMenuForPlayer(gMenue31[255],playerid);}

case 1: {



new Float:Carmour;

GetPlayerArmour(playerid,Carmour);

SetPlayerArmour(playerid,Carmour+2);

ShowMenuForPlayer(gMenue31[255],playerid);}

case 2: {



SetPlayerInterior(playerid,0);

SetPlayerPos(playerid,-2655.139404,639.344726,14.453125);}}}

if (Current == gMenu32[255]) {

switch(row) {

case 0: {

DestroyCurrentMenu(playerid);

OnInfo(playerid,32);

TogglePlayerControllable(playerid,1); }

case 1: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnEnter(playerid,32)==1){

ShowMenuForPlayer(gMenue32[255],playerid);

SetPlayerInterior(playerid,2);

SetPlayerPos(playerid,225.756989,1240.000000,1082.149902); }}

case 2: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnBuy(playerid,32)==1){

ShowMenuForPlayer(gMenue32[255],playerid);

SetPlayerInterior(playerid,2);

SetPlayerPos(playerid,225.756989,1240.000000,1082.149902); }}

case 3: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnRent(playerid,32)==1){

ShowMenuForPlayer(gMenue32[255],playerid);

SetPlayerInterior(playerid,2);

SetPlayerPos(playerid,225.756989,1240.000000,1082.149902); }}

case 4: {

DestroyCurrentMenu(playerid);

SellHouse(playerid,32);

TogglePlayerControllable(playerid,1); }

case 5: {

DestroyCurrentMenu(playerid);

LockHouse(playerid,32);

TogglePlayerControllable(playerid,1);}}}

if (Current == gMenue32[255]) {

switch(row) {

case 0: {

new Float:Chealth;

GetPlayerHealth(playerid,Chealth);

SetPlayerHealth(playerid,Chealth+25);

ShowMenuForPlayer(gMenue32[255],playerid);}

case 1: {



new Float:Carmour;

GetPlayerArmour(playerid,Carmour);

SetPlayerArmour(playerid,Carmour+2);

ShowMenuForPlayer(gMenue32[255],playerid);}

case 2: {



SetPlayerInterior(playerid,0);

SetPlayerPos(playerid,-2695.450927,639.835632,14.453125);}}}

if (Current == gMenu33[255]) {

switch(row) {

case 0: {

DestroyCurrentMenu(playerid);

OnInfo(playerid,33);

TogglePlayerControllable(playerid,1); }

case 1: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnEnter(playerid,33)==1){

ShowMenuForPlayer(gMenue33[255],playerid);

SetPlayerInterior(playerid,8);

SetPlayerPos(playerid,2807.63,-1170.15,1025.57); }}

case 2: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnBuy(playerid,33)==1){

ShowMenuForPlayer(gMenue33[255],playerid);

SetPlayerInterior(playerid,8);

SetPlayerPos(playerid,2807.63,-1170.15,1025.57); }}

case 3: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnRent(playerid,33)==1){

ShowMenuForPlayer(gMenue33[255],playerid);

SetPlayerInterior(playerid,8);

SetPlayerPos(playerid,2807.63,-1170.15,1025.57); }}

case 4: {

DestroyCurrentMenu(playerid);

SellHouse(playerid,33);

TogglePlayerControllable(playerid,1); }

case 5: {

DestroyCurrentMenu(playerid);

LockHouse(playerid,33);

TogglePlayerControllable(playerid,1); }}}

if (Current == gMenue33[255]) {

switch(row) {

case 0: {

new Float:Chealth;

GetPlayerHealth(playerid,Chealth);

SetPlayerHealth(playerid,Chealth+25);

ShowMenuForPlayer(gMenue33[255],playerid);}

case 1: {

new Float:Carmour;

GetPlayerArmour(playerid,Carmour);

SetPlayerArmour(playerid,Carmour+2);

ShowMenuForPlayer(gMenue33[255],playerid);}

case 2: {

SetPlayerInterior(playerid,0);

SetPlayerPos(playerid,-2721.810302,923.946411,67.593750);}}}

if (Current == gMenu34[255]) {

switch(row) {

case 0: {

DestroyCurrentMenu(playerid);

OnInfo(playerid,34);

TogglePlayerControllable(playerid,1); }

case 1: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnEnter(playerid,34)==1){

ShowMenuForPlayer(gMenue34[255],playerid);

SetPlayerInterior(playerid,2);

SetPlayerPos(playerid,2451.77, -1699.80,1013.51); }}

case 2: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnBuy(playerid,34)==1){

ShowMenuForPlayer(gMenue34[255],playerid);

SetPlayerInterior(playerid,2);

SetPlayerPos(playerid,2451.77, -1699.80,1013.51); }}

case 3: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnRent(playerid,34)==1){

ShowMenuForPlayer(gMenue34[255],playerid);

SetPlayerInterior(playerid,2);

SetPlayerPos(playerid,2451.77, -1699.80,1013.51); }}

case 4: {

DestroyCurrentMenu(playerid);

SellHouse(playerid,34);

TogglePlayerControllable(playerid,1); }

case 5: {

DestroyCurrentMenu(playerid);

LockHouse(playerid,34);

TogglePlayerControllable(playerid,1);}}}

if (Current == gMenue34[255]) {

switch(row) {

case 0: {

new Float:Chealth;

GetPlayerHealth(playerid,Chealth);

SetPlayerHealth(playerid,Chealth+25);

ShowMenuForPlayer(gMenue34[255],playerid);}

case 1: {



new Float:Carmour;

GetPlayerArmour(playerid,Carmour);

SetPlayerArmour(playerid,Carmour+2);

ShowMenuForPlayer(gMenue34[255],playerid);}

case 2: {



SetPlayerInterior(playerid,0);

SetPlayerPos(playerid,-1668.537597,743.425964,19.178636);}}}

if (Current == gMenu35[255]) {

switch(row) {

case 0: {

DestroyCurrentMenu(playerid);

OnInfo(playerid,35);

TogglePlayerControllable(playerid,1); }

case 1: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnEnter(playerid,35)==1){

ShowMenuForPlayer(gMenue35[255],playerid);

SetPlayerInterior(playerid,10);

SetPlayerPos(playerid,2262.83,-1137.71,1050.63); }}

case 2: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnBuy(playerid,35)==1){

ShowMenuForPlayer(gMenue35[255],playerid);

SetPlayerInterior(playerid,10);

SetPlayerPos(playerid,2262.83,-1137.71,1050.63); }}

case 3: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnRent(playerid,35)==1){

ShowMenuForPlayer(gMenue35[255],playerid);

SetPlayerInterior(playerid,10);

SetPlayerPos(playerid,2262.83,-1137.71,1050.63); }}

case 4: {

DestroyCurrentMenu(playerid);

SellHouse(playerid,35);

TogglePlayerControllable(playerid,1); }

case 5: {

DestroyCurrentMenu(playerid);

LockHouse(playerid,35);

TogglePlayerControllable(playerid,1); }}}

if (Current == gMenue35[255]) {

switch(row) {

case 0: {

new Float:Chealth;

GetPlayerHealth(playerid,Chealth);

SetPlayerHealth(playerid,Chealth+25);

ShowMenuForPlayer(gMenue35[255],playerid);}

case 1: {

new Float:Carmour;

GetPlayerArmour(playerid,Carmour);

SetPlayerArmour(playerid,Carmour+2);

ShowMenuForPlayer(gMenue35[255],playerid);}

case 2: {

SetPlayerInterior(playerid,0);

SetPlayerPos(playerid,-1457.485107,840.740173,7.187500);}}}

if (Current == gMenu36[255]) {

switch(row) {

case 0: {

DestroyCurrentMenu(playerid);

OnInfo(playerid,36);

TogglePlayerControllable(playerid,1); }

case 1: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnEnter(playerid,36)==1){

ShowMenuForPlayer(gMenue36[255],playerid);

SetPlayerInterior(playerid,2);

SetPlayerPos(playerid,225.756989,1240.000000,1082.149902); }}

case 2: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnBuy(playerid,36)==1){

ShowMenuForPlayer(gMenue36[255],playerid);

SetPlayerInterior(playerid,2);

SetPlayerPos(playerid,225.756989,1240.000000,1082.149902); }}

case 3: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnRent(playerid,36)==1){

ShowMenuForPlayer(gMenue36[255],playerid);

SetPlayerInterior(playerid,2);

SetPlayerPos(playerid,225.756989,1240.000000,1082.149902); }}

case 4: {

DestroyCurrentMenu(playerid);

SellHouse(playerid,36);

TogglePlayerControllable(playerid,1); }

case 5: {

DestroyCurrentMenu(playerid);

LockHouse(playerid,36);

TogglePlayerControllable(playerid,1);}}}

if (Current == gMenue36[255]) {

switch(row) {

case 0: {

new Float:Chealth;

GetPlayerHealth(playerid,Chealth);

SetPlayerHealth(playerid,Chealth+25);

ShowMenuForPlayer(gMenue36[255],playerid);}

case 1: {



new Float:Carmour;

GetPlayerArmour(playerid,Carmour);

SetPlayerArmour(playerid,Carmour+2);

ShowMenuForPlayer(gMenue36[255],playerid);}

case 2: {



SetPlayerInterior(playerid,0);

SetPlayerPos(playerid,-1581.077514,866.849609,7.695312);}}}

if (Current == gMenu37[255]) {

switch(row) {

case 0: {

DestroyCurrentMenu(playerid);

OnInfo(playerid,37);

TogglePlayerControllable(playerid,1); }

case 1: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnEnter(playerid,37)==1){

ShowMenuForPlayer(gMenue37[255],playerid);

SetPlayerInterior(playerid,2);

SetPlayerPos(playerid,2451.77, -1699.80,1013.51); }}

case 2: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnBuy(playerid,37)==1){

ShowMenuForPlayer(gMenue37[255],playerid);

SetPlayerInterior(playerid,2);

SetPlayerPos(playerid,2451.77, -1699.80,1013.51); }}

case 3: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnRent(playerid,37)==1){

ShowMenuForPlayer(gMenue37[255],playerid);

SetPlayerInterior(playerid,2);

SetPlayerPos(playerid,2451.77, -1699.80,1013.51); }}

case 4: {

DestroyCurrentMenu(playerid);

SellHouse(playerid,37);

TogglePlayerControllable(playerid,1); }

case 5: {

DestroyCurrentMenu(playerid);

LockHouse(playerid,37);

TogglePlayerControllable(playerid,1);}}}

if (Current == gMenue37[255]) {

switch(row) {

case 0: {

new Float:Chealth;

GetPlayerHealth(playerid,Chealth);

SetPlayerHealth(playerid,Chealth+25);

ShowMenuForPlayer(gMenue37[255],playerid);}

case 1: {



new Float:Carmour;

GetPlayerArmour(playerid,Carmour);

SetPlayerArmour(playerid,Carmour+2);

ShowMenuForPlayer(gMenue37[255],playerid);}

case 2: {



SetPlayerInterior(playerid,0);

SetPlayerPos(playerid,-1917.071044,671.642700,46.562500);}}}

if (Current == gMenu38[255]) {

switch(row) {

case 0: {

DestroyCurrentMenu(playerid);

OnInfo(playerid,38);

TogglePlayerControllable(playerid,1); }

case 1: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnEnter(playerid,38)==1){

ShowMenuForPlayer(gMenue38[255],playerid);

SetPlayerInterior(playerid,1);

SetPlayerPos(playerid,223.043991,1289.259888,1082.199951); }}

case 2: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnBuy(playerid,38)==1){

ShowMenuForPlayer(gMenue38[255],playerid);

SetPlayerInterior(playerid,1);

SetPlayerPos(playerid,223.043991,1289.259888,1082.199951); }}

case 3: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnRent(playerid,38)==1){

ShowMenuForPlayer(gMenue38[255],playerid);

SetPlayerInterior(playerid,1);

SetPlayerPos(playerid,223.043991,1289.259888,1082.199951); }}

case 4: {

DestroyCurrentMenu(playerid);

SellHouse(playerid,38);

TogglePlayerControllable(playerid,1); }

case 5: {

DestroyCurrentMenu(playerid);

LockHouse(playerid,38);

TogglePlayerControllable(playerid,1); }}}

if (Current == gMenue38[255]) {

switch(row) {

case 0: {

new Float:Chealth;

GetPlayerHealth(playerid,Chealth);

SetPlayerHealth(playerid,Chealth+25);

ShowMenuForPlayer(gMenue38[255],playerid);}

case 1: {

new Float:Carmour;

GetPlayerArmour(playerid,Carmour);

SetPlayerArmour(playerid,Carmour+2);

ShowMenuForPlayer(gMenue38[255],playerid);}

case 2: {

SetPlayerInterior(playerid,0);

SetPlayerPos(playerid,-1917.061767,660.469543,46.562500);}}}

if (Current == gMenu39[255]) {

switch(row) {

case 0: {

DestroyCurrentMenu(playerid);

OnInfo(playerid,39);

TogglePlayerControllable(playerid,1); }

case 1: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnEnter(playerid,39)==1){

ShowMenuForPlayer(gMenue39[255],playerid);

SetPlayerInterior(playerid,15);

SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); }}

case 2: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnBuy(playerid,39)==1){

ShowMenuForPlayer(gMenue39[255],playerid);

SetPlayerInterior(playerid,15);

SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); }}

case 3: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnRent(playerid,39)==1){

ShowMenuForPlayer(gMenue39[255],playerid);

SetPlayerInterior(playerid,15);

SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); }}

case 4: {

DestroyCurrentMenu(playerid);

SellHouse(playerid,39);

TogglePlayerControllable(playerid,1); }

case 5: {

DestroyCurrentMenu(playerid);

LockHouse(playerid,39);

TogglePlayerControllable(playerid,1); }}}

if (Current == gMenue39[255]) {

switch(row) {

case 0: {

new Float:Chealth;

GetPlayerHealth(playerid,Chealth);

SetPlayerHealth(playerid,Chealth+25);

ShowMenuForPlayer(gMenue39[255],playerid);}

case 1: {

new Float:Carmour;

GetPlayerArmour(playerid,Carmour);

SetPlayerArmour(playerid,Carmour+2);

ShowMenuForPlayer(gMenue39[255],playerid);}

case 2: {

SetPlayerInterior(playerid,0);

SetPlayerPos(playerid,-1929.271728,640.166076,46.562500);}}}

if (Current == gMenu40[255]) {

switch(row) {

case 0: {

DestroyCurrentMenu(playerid);

OnInfo(playerid,40);

TogglePlayerControllable(playerid,1); }

case 1: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnEnter(playerid,40)==1){

ShowMenuForPlayer(gMenue40[255],playerid);

SetPlayerInterior(playerid,15);

SetPlayerPos(playerid,385.803986,1471.769897,1080.209961  ); }}

case 2: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnBuy(playerid,40)==1){

ShowMenuForPlayer(gMenue40[255],playerid);

SetPlayerInterior(playerid,15);

SetPlayerPos(playerid,385.803986,1471.769897,1080.209961  ); }}

case 3: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnRent(playerid,40)==1){

ShowMenuForPlayer(gMenue40[255],playerid);

SetPlayerInterior(playerid,15);

SetPlayerPos(playerid,385.803986,1471.769897,1080.209961  ); }}

case 4: {

DestroyCurrentMenu(playerid);

SellHouse(playerid,40);

TogglePlayerControllable(playerid,1); }

case 5: {

DestroyCurrentMenu(playerid);

LockHouse(playerid,40);

TogglePlayerControllable(playerid,1);}}}

if (Current == gMenue40[255]) {

switch(row) {

case 0: {

new Float:Chealth;

GetPlayerHealth(playerid,Chealth);

SetPlayerHealth(playerid,Chealth+25);

ShowMenuForPlayer(gMenue40[255],playerid);}

case 1: {



new Float:Carmour;

GetPlayerArmour(playerid,Carmour);

SetPlayerArmour(playerid,Carmour+2);

ShowMenuForPlayer(gMenue40[255],playerid);}

case 2: {



SetPlayerInterior(playerid,0);

SetPlayerPos(playerid,-1963.902954,639.137268,46.562500);}}}

if (Current == gMenu41[255]) {

switch(row) {

case 0: {

DestroyCurrentMenu(playerid);

OnInfo(playerid,41);

TogglePlayerControllable(playerid,1); }

case 1: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnEnter(playerid,41)==1){

ShowMenuForPlayer(gMenue41[255],playerid);

SetPlayerInterior(playerid,10);

SetPlayerPos(playerid,2262.83,-1137.71,1050.63); }}

case 2: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnBuy(playerid,41)==1){

ShowMenuForPlayer(gMenue41[255],playerid);

SetPlayerInterior(playerid,10);

SetPlayerPos(playerid,2262.83,-1137.71,1050.63); }}

case 3: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnRent(playerid,41)==1){

ShowMenuForPlayer(gMenue41[255],playerid);

SetPlayerInterior(playerid,10);

SetPlayerPos(playerid,2262.83,-1137.71,1050.63); }}

case 4: {

DestroyCurrentMenu(playerid);

SellHouse(playerid,41);

TogglePlayerControllable(playerid,1); }

case 5: {

DestroyCurrentMenu(playerid);

LockHouse(playerid,41);

TogglePlayerControllable(playerid,1); }}}

if (Current == gMenue41[255]) {

switch(row) {

case 0: {

new Float:Chealth;

GetPlayerHealth(playerid,Chealth);

SetPlayerHealth(playerid,Chealth+25);

ShowMenuForPlayer(gMenue41[255],playerid);}

case 1: {

new Float:Carmour;

GetPlayerArmour(playerid,Carmour);

SetPlayerArmour(playerid,Carmour+2);

ShowMenuForPlayer(gMenue41[255],playerid);}

case 2: {

SetPlayerInterior(playerid,0);

SetPlayerPos(playerid,-1986.316650,647.299865,46.568286);}}}

if (Current == gMenu42[255]) {

switch(row) {

case 0: {

DestroyCurrentMenu(playerid);

OnInfo(playerid,42);

TogglePlayerControllable(playerid,1); }

case 1: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnEnter(playerid,42)==1){

ShowMenuForPlayer(gMenue42[255],playerid);

SetPlayerInterior(playerid,15);

SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); }}

case 2: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnBuy(playerid,42)==1){

ShowMenuForPlayer(gMenue42[255],playerid);

SetPlayerInterior(playerid,15);

SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); }}

case 3: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnRent(playerid,42)==1){

ShowMenuForPlayer(gMenue42[255],playerid);

SetPlayerInterior(playerid,15);

SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); }}

case 4: {

DestroyCurrentMenu(playerid);

SellHouse(playerid,42);

TogglePlayerControllable(playerid,1); }

case 5: {

DestroyCurrentMenu(playerid);

LockHouse(playerid,42);

TogglePlayerControllable(playerid,1); }}}

if (Current == gMenue42[255]) {

switch(row) {

case 0: {

new Float:Chealth;

GetPlayerHealth(playerid,Chealth);

SetPlayerHealth(playerid,Chealth+25);

ShowMenuForPlayer(gMenue42[255],playerid);}

case 1: {

new Float:Carmour;

GetPlayerArmour(playerid,Carmour);

SetPlayerArmour(playerid,Carmour+2);

ShowMenuForPlayer(gMenue42[255],playerid);}

case 2: {

SetPlayerInterior(playerid,0);

SetPlayerPos(playerid,-1986.078247,660.516845,46.568286);}}}

if (Current == gMenu43[255]) {

switch(row) {

case 0: {

DestroyCurrentMenu(playerid);

OnInfo(playerid,43);

TogglePlayerControllable(playerid,1); }

case 1: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnEnter(playerid,43)==1){

ShowMenuForPlayer(gMenue43[255],playerid);

SetPlayerInterior(playerid,7);

SetPlayerPos(playerid,225.630997,1022.479980,1084.069946); }}

case 2: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnBuy(playerid,43)==1){

ShowMenuForPlayer(gMenue43[255],playerid);

SetPlayerInterior(playerid,7);

SetPlayerPos(playerid,225.630997,1022.479980,1084.069946); }}

case 3: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnRent(playerid,43)==1){

ShowMenuForPlayer(gMenue43[255],playerid);

SetPlayerInterior(playerid,7);

SetPlayerPos(playerid,225.630997,1022.479980,1084.069946); }}

case 4: {

DestroyCurrentMenu(playerid);

SellHouse(playerid,43);

TogglePlayerControllable(playerid,1); }

case 5: {

DestroyCurrentMenu(playerid);

LockHouse(playerid,43);

TogglePlayerControllable(playerid,1); }}}

if (Current == gMenue43[255]) {

switch(row) {

case 0: {

new Float:Chealth;

GetPlayerHealth(playerid,Chealth);

SetPlayerHealth(playerid,Chealth+25);

ShowMenuForPlayer(gMenue43[255],playerid);}

case 1: {

new Float:Carmour;

GetPlayerArmour(playerid,Carmour);

SetPlayerArmour(playerid,Carmour+2);

ShowMenuForPlayer(gMenue43[255],playerid);}

case 2: {

SetPlayerInterior(playerid,0);

SetPlayerPos(playerid,-2034.813354,902.202453,50.650222);}}}

if (Current == gMenu44[255]) {

switch(row) {

case 0: {

DestroyCurrentMenu(playerid);

OnInfo(playerid,44);

TogglePlayerControllable(playerid,1); }

case 1: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnEnter(playerid,44)==1){

ShowMenuForPlayer(gMenue44[255],playerid);

SetPlayerInterior(playerid,7);

SetPlayerPos(playerid,225.630997,1022.479980,1084.069946); }}

case 2: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnBuy(playerid,44)==1){

ShowMenuForPlayer(gMenue44[255],playerid);

SetPlayerInterior(playerid,7);

SetPlayerPos(playerid,225.630997,1022.479980,1084.069946); }}

case 3: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnRent(playerid,44)==1){

ShowMenuForPlayer(gMenue44[255],playerid);

SetPlayerInterior(playerid,7);

SetPlayerPos(playerid,225.630997,1022.479980,1084.069946); }}

case 4: {

DestroyCurrentMenu(playerid);

SellHouse(playerid,44);

TogglePlayerControllable(playerid,1); }

case 5: {

DestroyCurrentMenu(playerid);

LockHouse(playerid,44);

TogglePlayerControllable(playerid,1); }}}

if (Current == gMenue44[255]) {

switch(row) {

case 0: {

new Float:Chealth;

GetPlayerHealth(playerid,Chealth);

SetPlayerHealth(playerid,Chealth+25);

ShowMenuForPlayer(gMenue44[255],playerid);}

case 1: {

new Float:Carmour;

GetPlayerArmour(playerid,Carmour);

SetPlayerArmour(playerid,Carmour+2);

ShowMenuForPlayer(gMenue44[255],playerid);}

case 2: {

SetPlayerInterior(playerid,0);

SetPlayerPos(playerid,-1881.912353,823.816650,35.175907);}}}

if (Current == gMenu45[255]) {

switch(row) {

case 0: {

DestroyCurrentMenu(playerid);

OnInfo(playerid,45);

TogglePlayerControllable(playerid,1); }

case 1: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnEnter(playerid,45)==1){

ShowMenuForPlayer(gMenue45[255],playerid);

SetPlayerInterior(playerid,2);

SetPlayerPos(playerid,2451.77, -1699.80,1013.51); }}

case 2: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnBuy(playerid,45)==1){

ShowMenuForPlayer(gMenue45[255],playerid);

SetPlayerInterior(playerid,2);

SetPlayerPos(playerid,2451.77, -1699.80,1013.51); }}

case 3: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnRent(playerid,45)==1){

ShowMenuForPlayer(gMenue45[255],playerid);

SetPlayerInterior(playerid,2);

SetPlayerPos(playerid,2451.77, -1699.80,1013.51); }}

case 4: {

DestroyCurrentMenu(playerid);

SellHouse(playerid,45);

TogglePlayerControllable(playerid,1); }

case 5: {

DestroyCurrentMenu(playerid);

LockHouse(playerid,45);

TogglePlayerControllable(playerid,1);}}}

if (Current == gMenue45[255]) {

switch(row) {

case 0: {

new Float:Chealth;

GetPlayerHealth(playerid,Chealth);

SetPlayerHealth(playerid,Chealth+25);

ShowMenuForPlayer(gMenue45[255],playerid);}

case 1: {



new Float:Carmour;

GetPlayerArmour(playerid,Carmour);

SetPlayerArmour(playerid,Carmour+2);

ShowMenuForPlayer(gMenue45[255],playerid);}

case 2: {



SetPlayerInterior(playerid,0);

SetPlayerPos(playerid,-1749.469848,902.568603,25.085937);}}}

if (Current == gMenu46[255]) {

switch(row) {

case 0: {

DestroyCurrentMenu(playerid);

OnInfo(playerid,46);

TogglePlayerControllable(playerid,1); }

case 1: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnEnter(playerid,46)==1){

ShowMenuForPlayer(gMenue46[255],playerid);

SetPlayerInterior(playerid,7);

SetPlayerPos(playerid,225.630997,1022.479980,1084.069946); }}

case 2: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnBuy(playerid,46)==1){

ShowMenuForPlayer(gMenue46[255],playerid);

SetPlayerInterior(playerid,7);

SetPlayerPos(playerid,225.630997,1022.479980,1084.069946); }}

case 3: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnRent(playerid,46)==1){

ShowMenuForPlayer(gMenue46[255],playerid);

SetPlayerInterior(playerid,7);

SetPlayerPos(playerid,225.630997,1022.479980,1084.069946); }}

case 4: {

DestroyCurrentMenu(playerid);

SellHouse(playerid,46);

TogglePlayerControllable(playerid,1); }

case 5: {

DestroyCurrentMenu(playerid);

LockHouse(playerid,46);

TogglePlayerControllable(playerid,1); }}}

if (Current == gMenue46[255]) {

switch(row) {

case 0: {

new Float:Chealth;

GetPlayerHealth(playerid,Chealth);

SetPlayerHealth(playerid,Chealth+25);

ShowMenuForPlayer(gMenue46[255],playerid);}

case 1: {

new Float:Carmour;

GetPlayerArmour(playerid,Carmour);

SetPlayerArmour(playerid,Carmour+2);

ShowMenuForPlayer(gMenue46[255],playerid);}

case 2: {

SetPlayerInterior(playerid,0);

SetPlayerPos(playerid,-1758.551879,903.573913,25.085937);}}}

if (Current == gMenu47[255]) {

switch(row) {

case 0: {

DestroyCurrentMenu(playerid);

OnInfo(playerid,47);

TogglePlayerControllable(playerid,1); }

case 1: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnEnter(playerid,47)==1){

ShowMenuForPlayer(gMenue47[255],playerid);

SetPlayerInterior(playerid,15);

SetPlayerPos(playerid,295.138977,1474.469971,1080.519897); }}

case 2: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnBuy(playerid,47)==1){

ShowMenuForPlayer(gMenue47[255],playerid);

SetPlayerInterior(playerid,15);

SetPlayerPos(playerid,295.138977,1474.469971,1080.519897); }}

case 3: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnRent(playerid,47)==1){

ShowMenuForPlayer(gMenue47[255],playerid);

SetPlayerInterior(playerid,15);

SetPlayerPos(playerid,295.138977,1474.469971,1080.519897); }}

case 4: {

DestroyCurrentMenu(playerid);

SellHouse(playerid,47);

TogglePlayerControllable(playerid,1); }

case 5: {

DestroyCurrentMenu(playerid);

LockHouse(playerid,47);

TogglePlayerControllable(playerid,1); }}}

if (Current == gMenue47[255]) {

switch(row) {

case 0: {

new Float:Chealth;

GetPlayerHealth(playerid,Chealth);

SetPlayerHealth(playerid,Chealth+25);

ShowMenuForPlayer(gMenue47[255],playerid);}

case 1: {

new Float:Carmour;

GetPlayerArmour(playerid,Carmour);

SetPlayerArmour(playerid,Carmour+2);

ShowMenuForPlayer(gMenue47[255],playerid);}

case 2: {

SetPlayerInterior(playerid,0);

SetPlayerPos(playerid,-1767.427001,903.688903,24.882829);}}}

if (Current == gMenu48[255]) {

switch(row) {

case 0: {

DestroyCurrentMenu(playerid);

OnInfo(playerid,48);

TogglePlayerControllable(playerid,1); }

case 1: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnEnter(playerid,48)==1){

ShowMenuForPlayer(gMenue48[255],playerid);

SetPlayerInterior(playerid,2);

SetPlayerPos(playerid,225.756989,1240.000000,1082.149902); }}

case 2: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnBuy(playerid,48)==1){

ShowMenuForPlayer(gMenue48[255],playerid);

SetPlayerInterior(playerid,2);

SetPlayerPos(playerid,225.756989,1240.000000,1082.149902); }}

case 3: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnRent(playerid,48)==1){

ShowMenuForPlayer(gMenue48[255],playerid);

SetPlayerInterior(playerid,2);

SetPlayerPos(playerid,225.756989,1240.000000,1082.149902); }}

case 4: {

DestroyCurrentMenu(playerid);

SellHouse(playerid,48);

TogglePlayerControllable(playerid,1); }

case 5: {

DestroyCurrentMenu(playerid);

LockHouse(playerid,48);

TogglePlayerControllable(playerid,1);}}}

if (Current == gMenue48[255]) {

switch(row) {

case 0: {

new Float:Chealth;

GetPlayerHealth(playerid,Chealth);

SetPlayerHealth(playerid,Chealth+25);

ShowMenuForPlayer(gMenue48[255],playerid);}

case 1: {



new Float:Carmour;

GetPlayerArmour(playerid,Carmour);

SetPlayerArmour(playerid,Carmour+2);

ShowMenuForPlayer(gMenue48[255],playerid);}

case 2: {



SetPlayerInterior(playerid,0);

SetPlayerPos(playerid,-1740.329956,903.136230,25.085937);}}}

if (Current == gMenu49[255]) {

switch(row) {

case 0: {

DestroyCurrentMenu(playerid);

OnInfo(playerid,49);

TogglePlayerControllable(playerid,1); }

case 1: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnEnter(playerid,49)==1){

ShowMenuForPlayer(gMenue49[255],playerid);

SetPlayerInterior(playerid,7);

SetPlayerPos(playerid,225.630997,1022.479980,1084.069946); }}

case 2: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnBuy(playerid,49)==1){

ShowMenuForPlayer(gMenue49[255],playerid);

SetPlayerInterior(playerid,7);

SetPlayerPos(playerid,225.630997,1022.479980,1084.069946); }}

case 3: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnRent(playerid,49)==1){

ShowMenuForPlayer(gMenue49[255],playerid);

SetPlayerInterior(playerid,7);

SetPlayerPos(playerid,225.630997,1022.479980,1084.069946); }}

case 4: {

DestroyCurrentMenu(playerid);

SellHouse(playerid,49);

TogglePlayerControllable(playerid,1); }

case 5: {

DestroyCurrentMenu(playerid);

LockHouse(playerid,49);

TogglePlayerControllable(playerid,1); }}}

if (Current == gMenue49[255]) {

switch(row) {

case 0: {

new Float:Chealth;

GetPlayerHealth(playerid,Chealth);

SetPlayerHealth(playerid,Chealth+25);

ShowMenuForPlayer(gMenue49[255],playerid);}

case 1: {

new Float:Carmour;

GetPlayerArmour(playerid,Carmour);

SetPlayerArmour(playerid,Carmour+2);

ShowMenuForPlayer(gMenue49[255],playerid);}

case 2: {

SetPlayerInterior(playerid,0);

SetPlayerPos(playerid,-2016.822509,-39.455242,35.309619);}}}

if (Current == gMenu50[255]) {

switch(row) {

case 0: {

DestroyCurrentMenu(playerid);

OnInfo(playerid,50);

TogglePlayerControllable(playerid,1); }

case 1: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnEnter(playerid,50)==1){

ShowMenuForPlayer(gMenue50[255],playerid);

SetPlayerInterior(playerid,3);

SetPlayerPos(playerid,235.508994,1189.169897,1080.339966); }}

case 2: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnBuy(playerid,50)==1){

ShowMenuForPlayer(gMenue50[255],playerid);

SetPlayerInterior(playerid,3);

SetPlayerPos(playerid,235.508994,1189.169897,1080.339966); }}

case 3: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnRent(playerid,50)==1){

ShowMenuForPlayer(gMenue50[255],playerid);

SetPlayerInterior(playerid,3);

SetPlayerPos(playerid,235.508994,1189.169897,1080.339966); }}

case 4: {

DestroyCurrentMenu(playerid);

SellHouse(playerid,50);

TogglePlayerControllable(playerid,1); }

case 5: {

DestroyCurrentMenu(playerid);

LockHouse(playerid,50);

TogglePlayerControllable(playerid,1); }}}

if (Current == gMenue50[255]) {

switch(row) {

case 0: {

new Float:Chealth;

GetPlayerHealth(playerid,Chealth);

SetPlayerHealth(playerid,Chealth+25);

ShowMenuForPlayer(gMenue50[255],playerid);}

case 1: {

new Float:Carmour;

GetPlayerArmour(playerid,Carmour);

SetPlayerArmour(playerid,Carmour+2);

ShowMenuForPlayer(gMenue50[255],playerid);}

case 2: {

SetPlayerInterior(playerid,0);

SetPlayerPos(playerid,-2146.688964,98.546432,35.320312);}}}

if (Current == gMenu51[255]) {

switch(row) {

case 0: {

DestroyCurrentMenu(playerid);

OnInfo(playerid,51);

TogglePlayerControllable(playerid,1); }

case 1: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnEnter(playerid,51)==1){

ShowMenuForPlayer(gMenue51[255],playerid);

SetPlayerInterior(playerid,2);

SetPlayerPos(playerid,225.756989,1240.000000,1082.149902); }}

case 2: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnBuy(playerid,51)==1){

ShowMenuForPlayer(gMenue51[255],playerid);

SetPlayerInterior(playerid,2);

SetPlayerPos(playerid,225.756989,1240.000000,1082.149902); }}

case 3: {

DestroyCurrentMenu(playerid);

TogglePlayerControllable(playerid,1);

if (OnRent(playerid,51)==1){

ShowMenuForPlayer(gMenue51[255],playerid);

SetPlayerInterior(playerid,2);

SetPlayerPos(playerid,225.756989,1240.000000,1082.149902); }}

case 4: {

DestroyCurrentMenu(playerid);

SellHouse(playerid,51);

TogglePlayerControllable(playerid,1); }

case 5: {

DestroyCurrentMenu(playerid);

LockHouse(playerid,51);

TogglePlayerControllable(playerid,1);}}}

if (Current == gMenue51[255]) {

switch(row) {

case 0: {

new Float:Chealth;

GetPlayerHealth(playerid,Chealth);

SetPlayerHealth(playerid,Chealth+25);

ShowMenuForPlayer(gMenue51[255],playerid);}

case 1: {



new Float:Carmour;

GetPlayerArmour(playerid,Carmour);

SetPlayerArmour(playerid,Carmour+2);

ShowMenuForPlayer(gMenue51[255],playerid);}

case 2: {



SetPlayerInterior(playerid,0);

SetPlayerPos(playerid,-2149.280273,95.911262,35.320312);}}}

}

public OnPlayerExitedMenu(playerid)

{

new Menu:Current = GetPlayerMenu(playerid);

if( Current == gMenu0[255]){

TogglePlayerControllable(playerid,1);}

if( Current == gMenue0[255]){

ShowMenuForPlayer(gMenue0[255],playerid);}

if( Current == gMenu1[255]){

TogglePlayerControllable(playerid,1);}

if( Current == gMenue1[255]){

ShowMenuForPlayer(gMenue1[255],playerid);}

if( Current == gMenu2[255]){

TogglePlayerControllable(playerid,1);}

if( Current == gMenue2[255]){

ShowMenuForPlayer(gMenue2[255],playerid);}

if( Current == gMenu3[255]){

TogglePlayerControllable(playerid,1);}

if( Current == gMenue3[255]){

ShowMenuForPlayer(gMenue3[255],playerid);}

if( Current == gMenu4[255]){

TogglePlayerControllable(playerid,1);}

if( Current == gMenue4[255]){

ShowMenuForPlayer(gMenue4[255],playerid);}

if( Current == gMenu5[255]){

TogglePlayerControllable(playerid,1);}

if( Current == gMenue5[255]){

ShowMenuForPlayer(gMenue5[255],playerid);}

if( Current == gMenu6[255]){

TogglePlayerControllable(playerid,1);}

if( Current == gMenue6[255]){

ShowMenuForPlayer(gMenue6[255],playerid);}

if( Current == gMenu7[255]){

TogglePlayerControllable(playerid,1);}

if( Current == gMenue7[255]){

ShowMenuForPlayer(gMenue7[255],playerid);}

if( Current == gMenu8[255]){

TogglePlayerControllable(playerid,1);}

if( Current == gMenue8[255]){

ShowMenuForPlayer(gMenue8[255],playerid);}

if( Current == gMenu9[255]){

TogglePlayerControllable(playerid,1);}

if( Current == gMenue9[255]){

ShowMenuForPlayer(gMenue9[255],playerid);}

if( Current == gMenu10[255]){

TogglePlayerControllable(playerid,1);}

if( Current == gMenue10[255]){

ShowMenuForPlayer(gMenue10[255],playerid);}

if( Current == gMenu11[255]){

TogglePlayerControllable(playerid,1);}

if( Current == gMenue11[255]){

ShowMenuForPlayer(gMenue11[255],playerid);}

if( Current == gMenu12[255]){

TogglePlayerControllable(playerid,1);}

if( Current == gMenue12[255]){

ShowMenuForPlayer(gMenue12[255],playerid);}

if( Current == gMenu13[255]){

TogglePlayerControllable(playerid,1);}

if( Current == gMenue13[255]){

ShowMenuForPlayer(gMenue13[255],playerid);}

if( Current == gMenu14[255]){

TogglePlayerControllable(playerid,1);}

if( Current == gMenue14[255]){

ShowMenuForPlayer(gMenue14[255],playerid);}

if( Current == gMenu15[255]){

TogglePlayerControllable(playerid,1);}

if( Current == gMenue15[255]){

ShowMenuForPlayer(gMenue15[255],playerid);}

if( Current == gMenu16[255]){

TogglePlayerControllable(playerid,1);}

if( Current == gMenue16[255]){

ShowMenuForPlayer(gMenue16[255],playerid);}

if( Current == gMenu17[255]){

TogglePlayerControllable(playerid,1);}

if( Current == gMenue17[255]){

ShowMenuForPlayer(gMenue17[255],playerid);}

if( Current == gMenu18[255]){

TogglePlayerControllable(playerid,1);}

if( Current == gMenue18[255]){

ShowMenuForPlayer(gMenue18[255],playerid);}

if( Current == gMenu19[255]){

TogglePlayerControllable(playerid,1);}

if( Current == gMenue19[255]){

ShowMenuForPlayer(gMenue19[255],playerid);}

if( Current == gMenu20[255]){

TogglePlayerControllable(playerid,1);}

if( Current == gMenue20[255]){

ShowMenuForPlayer(gMenue20[255],playerid);}

if( Current == gMenu21[255]){

TogglePlayerControllable(playerid,1);}

if( Current == gMenue21[255]){

ShowMenuForPlayer(gMenue21[255],playerid);}

if( Current == gMenu22[255]){

TogglePlayerControllable(playerid,1);}

if( Current == gMenue22[255]){

ShowMenuForPlayer(gMenue22[255],playerid);}

if( Current == gMenu23[255]){

TogglePlayerControllable(playerid,1);}

if( Current == gMenue23[255]){

ShowMenuForPlayer(gMenue23[255],playerid);}

if( Current == gMenu24[255]){

TogglePlayerControllable(playerid,1);}

if( Current == gMenue24[255]){

ShowMenuForPlayer(gMenue24[255],playerid);}

if( Current == gMenu25[255]){

TogglePlayerControllable(playerid,1);}

if( Current == gMenue25[255]){

ShowMenuForPlayer(gMenue25[255],playerid);}

if( Current == gMenu26[255]){

TogglePlayerControllable(playerid,1);}

if( Current == gMenue26[255]){

ShowMenuForPlayer(gMenue26[255],playerid);}

if( Current == gMenu27[255]){

TogglePlayerControllable(playerid,1);}

if( Current == gMenue27[255]){

ShowMenuForPlayer(gMenue27[255],playerid);}

if( Current == gMenu28[255]){

TogglePlayerControllable(playerid,1);}

if( Current == gMenue28[255]){

ShowMenuForPlayer(gMenue28[255],playerid);}

if( Current == gMenu29[255]){

TogglePlayerControllable(playerid,1);}

if( Current == gMenue29[255]){

ShowMenuForPlayer(gMenue29[255],playerid);}

if( Current == gMenu30[255]){

TogglePlayerControllable(playerid,1);}

if( Current == gMenue30[255]){

ShowMenuForPlayer(gMenue30[255],playerid);}

if( Current == gMenu31[255]){

TogglePlayerControllable(playerid,1);}

if( Current == gMenue31[255]){

ShowMenuForPlayer(gMenue31[255],playerid);}

if( Current == gMenu32[255]){

TogglePlayerControllable(playerid,1);}

if( Current == gMenue32[255]){

ShowMenuForPlayer(gMenue32[255],playerid);}

if( Current == gMenu33[255]){

TogglePlayerControllable(playerid,1);}

if( Current == gMenue33[255]){

ShowMenuForPlayer(gMenue33[255],playerid);}

if( Current == gMenu34[255]){

TogglePlayerControllable(playerid,1);}

if( Current == gMenue34[255]){

ShowMenuForPlayer(gMenue34[255],playerid);}

if( Current == gMenu35[255]){

TogglePlayerControllable(playerid,1);}

if( Current == gMenue35[255]){

ShowMenuForPlayer(gMenue35[255],playerid);}

if( Current == gMenu36[255]){

TogglePlayerControllable(playerid,1);}

if( Current == gMenue36[255]){

ShowMenuForPlayer(gMenue36[255],playerid);}

if( Current == gMenu37[255]){

TogglePlayerControllable(playerid,1);}

if( Current == gMenue37[255]){

ShowMenuForPlayer(gMenue37[255],playerid);}

if( Current == gMenu38[255]){

TogglePlayerControllable(playerid,1);}

if( Current == gMenue38[255]){

ShowMenuForPlayer(gMenue38[255],playerid);}

if( Current == gMenu39[255]){

TogglePlayerControllable(playerid,1);}

if( Current == gMenue39[255]){

ShowMenuForPlayer(gMenue39[255],playerid);}

if( Current == gMenu40[255]){

TogglePlayerControllable(playerid,1);}

if( Current == gMenue40[255]){

ShowMenuForPlayer(gMenue40[255],playerid);}

if( Current == gMenu41[255]){

TogglePlayerControllable(playerid,1);}

if( Current == gMenue41[255]){

ShowMenuForPlayer(gMenue41[255],playerid);}

if( Current == gMenu42[255]){

TogglePlayerControllable(playerid,1);}

if( Current == gMenue42[255]){

ShowMenuForPlayer(gMenue42[255],playerid);}

if( Current == gMenu43[255]){

TogglePlayerControllable(playerid,1);}

if( Current == gMenue43[255]){

ShowMenuForPlayer(gMenue43[255],playerid);}

if( Current == gMenu44[255]){

TogglePlayerControllable(playerid,1);}

if( Current == gMenue44[255]){

ShowMenuForPlayer(gMenue44[255],playerid);}

if( Current == gMenu45[255]){

TogglePlayerControllable(playerid,1);}

if( Current == gMenue45[255]){

ShowMenuForPlayer(gMenue45[255],playerid);}

if( Current == gMenu46[255]){

TogglePlayerControllable(playerid,1);}

if( Current == gMenue46[255]){

ShowMenuForPlayer(gMenue46[255],playerid);}

if( Current == gMenu47[255]){

TogglePlayerControllable(playerid,1);}

if( Current == gMenue47[255]){

ShowMenuForPlayer(gMenue47[255],playerid);}

if( Current == gMenu48[255]){

TogglePlayerControllable(playerid,1);}

if( Current == gMenue48[255]){

ShowMenuForPlayer(gMenue48[255],playerid);}

if( Current == gMenu49[255]){

TogglePlayerControllable(playerid,1);}

if( Current == gMenue49[255]){

ShowMenuForPlayer(gMenue49[255],playerid);}

if( Current == gMenu50[255]){

TogglePlayerControllable(playerid,1);}

if( Current == gMenue50[255]){

ShowMenuForPlayer(gMenue50[255],playerid);}

if( Current == gMenu51[255]){

TogglePlayerControllable(playerid,1);}

if( Current == gMenue51[255]){

ShowMenuForPlayer(gMenue51[255],playerid);}

}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
        return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
        return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
new playername[MAX_PLAYER_NAME];
new string[256];
if(newstate == PLAYER_STATE_DRIVER) {
        GetPlayerName(playerid, playername, sizeof(playername));
        format(string, sizeof(string), "Welcome %s, to SanFierro Roleplays Server Owned Vehicle, DriveCarfully", playername);
        SendClientMessage(playerid, COLOR_GREEN, string);
        return 1;
                        }
if(newstate == PLAYER_STATE_PASSENGER) {
        GetPlayerName(playerid, playername, sizeof(playername));
        format(string, sizeof(string), "Welcome %s, to The Passengers Seat", playername);
        SendClientMessage(playerid, COLOR_GREEN, string);
        return 1;
                        }
return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
        return 1;
}