rendered paste body// returns true of object is on parcel
private bool IsObjectOnParcel(Parcel parcel, LLVector3 location)
{
if(location.X <= parcel.AABBMax.X && location.X >= parcel.AABBMin.X && location.Y <= parcel.AABBMax.Y && location.Y >= parcel.AABBMin.Y)
{
return true;
} else {
return false;
}
}
// get uuid list of prim owners on a parcel
private List<ParcelManager.ParcelPrimOwners> GetParcelPrims(Parcel parcel)
{
ManualResetEvent WaitForGetParcelPrims = new ManualResetEvent(false);
List<ParcelManager.ParcelPrimOwners> ownerPrims = new List<ParcelManager.ParcelPrimOwners>();
ParcelManager.ParcelObjectOwnersListReplyCallback del = delegate(Simulator simulator, List<ParcelManager.ParcelPrimOwners> primOwners)
{
ownerPrims = primOwners;
WaitForGetParcelPrims.Set();
};
Client.Parcels.OnPrimOwnersListReply += del;
Client.Parcels.ObjectOwnersRequest(Client.Network.CurrentSim, parcel.LocalID);
WaitForGetParcelPrims.WaitOne();
Client.Parcels.OnPrimOwnersListReply -= del;
return ownerPrims;
}