Unnamed
public text v1 · immutable Vector4 position(
mCoords[i]/2000.0,
-mCoords[i+1]/2000.0,
-25,
1
);
Matrix4 transformation(
transform[0],
transform[1],
transform[2],
transform[3],
transform[4],
transform[5],
transform[6],
transform[7],
transform[8],
transform[9],
transform[10],
transform[11],
transform[12],
transform[13],
transform[14],
transform[15]
);
Vector4 final = transformation * position;
mMeshList[mNumMeshes]->position(final.x, final.y, final.z);