All pastes #79781 Raw Edit

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public text v1 · immutable
·published 2006-07-05 18:16 UTC
rendered paste body
			Vector4 position(
				mCoords[i]/2000.0,
				-mCoords[i+1]/2000.0,
				-25,
				1
				);

			Matrix4 transformation(
				transform[0],
				transform[1],
				transform[2],
				transform[3],
				transform[4],
				transform[5],
				transform[6],
				transform[7],
				transform[8],
				transform[9],
				transform[10],
				transform[11],
				transform[12],
				transform[13],
				transform[14],
				transform[15]
			);

			Vector4 final = transformation * position;

			mMeshList[mNumMeshes]->position(final.x, final.y, final.z);