Untitled
public text v1 · immutableVector4 position(mCoords[i]/2000.0, mCoords[i+1]/2000.0, -25, 1);
mMeshList[mNumMeshes]->position(position.x, position.y, position.z);
//Vertex
//mMeshList[mNumMeshes]->position(Vector3(
// mCoords[i] / 2000.0,
// -mCoords[i+1] / 2000.0,
// -25
// ));