All pastes #79774 Raw Edit

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public text v1 · immutable
·published 2006-07-05 18:04 UTC
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Vector4 position(mCoords[i]/2000.0, mCoords[i+1]/2000.0, -25, 1);
mMeshList[mNumMeshes]->position(position.x, position.y, position.z);

//Vertex
//mMeshList[mNumMeshes]->position(Vector3(
//	mCoords[i] / 2000.0,
//	-mCoords[i+1] / 2000.0,
//	-25
//	));