All pastes #797604 Raw Edit

Anonymous

public text v1 · immutable
#797604 ·published 2007-11-26 03:45 UTC
rendered paste body
alias c1 { return $+(04,$1-) } 
alias c2 { return $+(14,$1-) } 
on *:TEXT:*:#: { 
  /illegalcheck $1- 
  tokenize 32 $strip($1-) 
  if ($left($1,1) !isin ~`.) halt 
  if ($right($1,-1) == stats) { 
    var %style = astats 
    if ($2 == zezima) { 
      hadd -u10 zezima.flood $+($nick,.,$ticks) 1 
      if ($hget(zezima.flood,0).item > 6) halt 
    } 
  }
  elseif ($regex($1,/co?mb(at)?/Si)) var %style = combat 
  elseif ($setskill($remove($1,~,`,.))) var %style = istat, %skill = $setskill($remove($1,~,`,.)) 
  elseif ($right($1,-1) == setname) && ($2) || ($right($1,-1) == defname) && ($2) || ($right($1,-1) == setrsn) && ($2) { 
    writeini DefRSN.ini RSNs $mask($fulladdress,3) $replace($2-,$chr(32),-) 
    .notice $nick $c1 You're default RSN for the host $c2 $mask($fulladdress,3) $c1 has been set to $c2 $2- 
    halt 
  } 
  else halt 

  inc %ID 
  if ($len($2-) > 12) { 
    $($+(%,stats.display.,%ID),2) $c1(The nick) $c2($2-) $c1(is too long) 
    cleanup %ID 
    halt 
  } 
  elseif ($2) set $+(%,stats.rsn.,%ID) $replace($2-,$chr(32),-) 
  elseif ($readini(DefRSN.ini,RSNs,$mask($fulladdress,3))) set $+(%,stats.rsn.,%ID) $ifmatch 
  elseif ($readini(DefRSN.ini,RSNs,$nick)) set $+(%,stats.rsn.,%ID) $ifmatch 
  else set $+(%,stats.rsn.,%ID) $nick 

  set $+(%,stats.style.,%ID) %style 
  set $+(%,stats.skill.,%ID) %skill 
  set $+(%,stats.display.,%ID) $iif($left($1,1) == ~,msg $chan, notice $nick) 
  sockopen $+(stats.,%ID) hiscore.runescape.com 80 
} 

on *:sockopen:stats.*: { 
  var %id = $gettok($sockname,2,46) 
  sockwrite -n $sockname GET   /lang/en/aff/runescape/hiscorepersonal.ws?user1= $+ $($+(%,stats.rsn.,%ID),2) HTTP/1.1 
  sockwrite -n $sockname Host: hiscore.runescape.com $+ $crlf $+ $crlf 
} 
on *:sockread:stats.*: { 
  sockread &Incoming 
  bwrite $sockname -1 -1 &Incoming 
  if ($bfind(&Incoming, 1, </html>).text) makehash $sockname 
  elseif ($bfind(&Incoming, 1, does not feature in the hiscores.).text) { 
    $($+(%,stats.display.,%ID),2) $c1(The nick) $c2($($+(%,stats.rsn.,%ID),2)) $c1(Does not appear in the hiscores)
    cleanup $gettok($sockname,2,46) 
  } 
}
alias -l makehash { 
  var %file = $1 
  bread %file 1 $file(%file).size &stats 
  var %currentstat, %x = 1 
  while (%x) { 
    var %x = $bfind(&stats,$calc(%x + 1),<a href="overall.ws?table=) 
    var %currentstat = $striptags($bvar(&stats,%x,200).text) 
    tokenize 10 %currentstat 
    hadd -m %file $1 $2 $3 $4 $xp2next($3,$4) 
  } 
  process %file 
} 
alias process { 
  var %table = $1, %id = $gettok($1,2,46), %x = 0, $& 
    %display = $($+(%,stats.display.,%ID),2), $& 
    %rsn = $($+(%,stats.rsn.,%ID),2), $& 
    %skill = $($+(%,stats.skill.,%ID),2), $& 
    %style = $($+(%,stats.style.,%ID),2) 
  ;shoot; 
  if (%style == astats) { 
    while (%x <= 23) { 
      tokenize 32 $hget(%table,$setskill(%x)) 
      if ($2) var %statline = %statline $c1($setskill(%x)) $c2($2) 
      inc %x  
    } 
    %display $c1(Stats for) $c2(%rsn) $+ $c1(:) 
    %display %statline 
  } 
  elseif (%style == istat) { 
    if (!$hget(%table,%skill)) %display $c1(The nick) $c2(%rsn) $c1(does not appear in the hiscores for) $c2(%skill) 
    else { 
      tokenize 32 $hget(%table,%skill) 
      %display $c2(%skill) $c1(stats for) $c2(%rsn) $+ $c1(:) 
      %display $c1(Rank:) $c2($1) $c1(Level:) $c2($bytes($2,b)) $c1(Exp:) $c2($3) $& 
        $iif(%skill != Overall,$c1(Exp to lvl) $c2($calc($2 + 1)) $+ $c1(:) $c2($bytes($4,b)))
      var %pcpoint = $calc(($2 * $2) /6)
      var %pcpray = $calc(($2 * $2) /12)
      if (%skill = Hitpoints) %display $c1(Pest Points to lvl $c2($calc($2 + 1)) $+ $c1(:)) $c2($calc($4 / %pcpoint))
      elseif (%skill = Attack) %display $c1(Pest Points to lvl $c2($calc($2 + 1)) $+ $c1(:)) $c2($calc($4 / %pcpoint))
      elseif (%skill = strength) %display $c1(Pest Points to lvl $c2($calc($2 + 1)) $+ $c1(:)) $c2($calc($4 / %pcpoint))
      elseif (%skill = Magic) %display $c1(Pest Points to lvl $c2($calc($2 + 1)) $+ $c1(:)) $c2($calc($4 / %pcpoint))
      elseif (%skill = defence) %display $c1(Pest Points to lvl $c2($calc($2 + 1)) $+ $c1(:)) $c2($calc($4 / %pcpoint))
      elseif (%skill = Ranged) %display $c1(Pest Points to lvl $c2($calc($2 + 1)) $+ $c1(:)) $c2($calc($4 / %pcpoint))
      elseif (%skill = Prayer) %display $c1(Pest Points to lvl $c2($calc($2 + 1)) $+ $c1(:)) $c2($calc($4 / %pcpray))
    }
    if (%skill == Mining) %display $c1( $+ $chr(124) $+ For level: $c2($calc($2 + 1)) $c1 $+ $iif(%goal,$chr(32) $+ %goal)  $+ $chr(124) $+  Rune Essence:) $c2($comma($ceil($calc($4 / 5)))) $c1( $+ $chr(124) $+  Tin/Copper:) $c2($comma($ceil($calc($4 / 17.5)))) $c1( $+ $chr(124) $+  Iron:) $c2($comma($ceil($calc($4 / 35)))) $c1( $+ $chr(124) $+  Silver:) $c2($comma($ceil($calc($4 / 40)))) $c1( $+ $chr(124) $+  Coal:) $c2($comma($ceil($calc($4 / 50)))) $c1( $+ $chr(124) $+  Gem Rocks:) $c2($comma($ceil($calc($4 / 65)))) $c1( $+ $chr(124) $+  Gold:) $c2($comma($ceil($calc($4 / 65)))) $c1( $+ $chr(124) $+  Mithril:) $c2($comma($ceil($calc($4 / 80)))) $c1( $+ $chr(124) $+  Adamantite:) $c2($comma($ceil($calc($4 / 95)))) $c1( $+ $chr(124) $+  Runite:) $c2($comma($ceil($calc($4 / 120)))) $c1( $+ $chr(124) )
    elseif (%skill == Woodcutting) %display $c1( $+ $chr(124) $+ For level: $c2($calc($2 + 1)) $c1 $+ $iif(%goal,$chr(32) $+ %goal)  $+ $chr(124) $+  Normal:) $c2($comma($ceil($calc($4 / 25)))) $c1( $+ $chr(124) $+  Oak:) $c2($comma($ceil($calc($4 / 37.5)))) $c1( $+ $chr(124) $+  Willow:) $c2($comma($ceil($calc($4 / 67.5)))) $c1( $+ $chr(124) $+  Teak:) $c2($comma($ceil($calc($4 / 85)))) $c1( $+ $chr(124) $+  Maple:) $c2($comma($ceil($calc($4 / 100)))) $c1( $+ $chr(124) $+  Mahogany:) $c2($comma($ceil($calc($4 / 125)))) $c1( $+ $chr(124) $+  Yew:) $c2($comma($ceil($calc($4 / 175)))) $c1( $+ $chr(124) $+  Magic:) $c2($comma($ceil($calc($4 / 250)))) $c1( $+ $chr(124) )
    elseif (%skill == Construction) %display $c1( $+ $chr(124) $+ For level: $c2($calc($2 + 1)) $c1 $+ $iif(%goal,$chr(32) $+ %goal)  $+ $chr(124) $+  Normal Planks:) $c2($comma($ceil($calc($4 / 25)))) $c1( $+ $chr(124) $+  Oak Planks:) $c2($comma($ceil($calc($4 / 60)))) $c1( $+ $chr(124) $+  Teak Planks:) $c2($comma($ceil($calc($4 / 90)))) $c1( $+ $chr(124) $+  Mahogany Planks:) $c2($comma($ceil($calc($4 / 140)))) $c1( $+ $chr(124) )
    elseif (%skill == Agility) %display $c1( $+ $chr(124) $+ For level: $c2($calc($2 + 1)) $c1 $+ $iif(%goal,$chr(32) $+ %goal)  $+ $chr(124) $+  Gnome Course:) $c2($comma($ceil($calc($4 / 86.5)))) $c1( $+ $chr(124) $+  Pyramid:) $c2($comma($ceil($calc($4 / 1014)))) $c1( $+ $chr(124) $+  Barbarian Course:) $c2($comma($ceil($calc($4 / 153.2)))) $c1( $+ $chr(124) $+  Ape Atoll:) $c2($comma($ceil($calc($4 / 580)))) $c1( $+ $chr(124) $+  Wilderness Course:) $c2($comma($ceil($calc($4 / 571.4)))) $c1( $+ $chr(124) $+  Werewolves' Course:) $c2($comma($ceil($calc($4 / 540)))) $c1( $+ $chr(124) )
    elseif (%skill == Magic) %display $c1( $+ $chr(124) $+ For level: $c2($calc($2 + 1)) $c1 $+ $iif(%goal,$chr(32) $+ %goal)  $+ $chr(124) $+  Faldor Teleport:) $c2($comma($ceil($calc($4 / 40)))) $c1( $+ $chr(124) $+  Superheat Item:) $c2($comma($ceil($calc($4 / 53)))) $c1( $+ $chr(124) $+  Camelot Teleport:) $c2($comma($ceil($calc($4 / 55.5)))) $c1( $+ $chr(124) $+  Snare:) $c2($comma($ceil($calc($4 / 60.5)))) $c1( $+ $chr(124) $+  High Alchemy:) $c2($comma($ceil($calc($4 / 65)))) $c1( $+ $chr(124) $+  Stun:) $c2($comma($ceil($calc($4 / 90)))) $c1( $+ $chr(124) $+  Teleother Lumbridge:) $c2($comma($ceil($calc($4 / 80)))) $c1( $+ $chr(124) $+  Teleother Faldor:) $c2($comma($ceil($calc($4 / 90)))) $c1( $+ $chr(124) $+  Teleother Camelot:) $c2($comma($ceil($calc($4 / 100)))) $c1( $+ $chr(124) )        
    elseif (%skill == Cooking) %display $c1( $+ $chr(124) $+ For level: $c2($calc($2 + 1)) $c1 $+ $iif(%goal,$chr(32) $+ %goal)  $+ $chr(124) $+  Sharks:) $c2($comma($ceil($calc($4 / 210)))) $c1( $+ $chr(124) $+  Lobsters:) $c2($comma($ceil($calc($4 / 120)))) $c1( $+ $chr(124) $+  Monkfish:) $c2($comma($ceil($calc($4 / 150)))) $c1( $+ $chr(124) $+  Swordfish:) $c2($comma($ceil($calc($4 / 140)))) $c1( $+ $chr(124) $+  Tuna:) $c2($comma($ceil($calc($4 / 100)))) $c1( $+ $chr(124) )
    elseif (%skill == Prayer) %display $c1( $+ $chr(124) $+ For level: $c2($calc($2 + 1)) $c1 $+ $iif(%goal,$chr(32) $+ %goal)  $+ $chr(124) $+  Bones:) $c2($comma($ceil($calc($4 / 4.5)))) $c1( $+ $chr(124) $+  Big Bones:) $c2($comma($ceil($calc($4 / 15)))) $c1( $+ $chr(124) $+  Zogre Bones:) $c2($comma($ceil($calc($4 / 22.5)))) $c1( $+ $chr(124) $+  Baby-Dragon Bones:) $c2($comma($ceil($calc($4 / 30)))) $c1( $+ $chr(124) $+  Dragon Bones:) $c2($comma($ceil($calc($4 / 72)))) $c1( $+ $chr(124) $+  Dagannoth Bones:) $c2($comma($ceil($calc($4 / 125)))) $c1( $+ $chr(124) )
    elseif (%skill == Ranged) %display $c1( $+ $chr(124) $+ For level: $c2($calc($2 + 1)) $c1 $+ $iif(%goal,$chr(32) $+ %goal)  $+ $chr(124) $+  Ogres:) $c2($comma($ceil($calc($4 / 240)))) $c1( $+ $chr(124) $+  Wolfman/Women:) $c2($comma($ceil($calc($4 / 352)))) $c1( $+ $chr(124) $+  Blue Dragons:) $c2($comma($ceil($calc($4 / 436)))) $c1( $+ $chr(124) $+  Fire giants:) $c2($comma($ceil($calc($4 / 444)))) $c1( $+ $chr(124) )
    elseif (%skill == Attack) %display $c1( $+ $chr(124) $+ For level: $c2($calc($2 + 1)) $c1 $+ $iif(%goal,$chr(32) $+ %goal)  $+ $chr(124) $+  Ogres:) $c2($comma($ceil($calc($4 / 240)))) $c1 $+ $iif(%goal,$chr(32) $+ %goal)  $+ $chr(124) $+  Jelly: $c2($comma($ceil($calc($4 / 300)))) $c1( $+ $chr(124) $+  Fire giants:) $c2($comma($ceil($calc($4 / 444)))) $c1( $+ $chr(124) $+  Lesser Demons:) $c2($comma($ceil($calc($4 / 316)))) $c1( $+ $chr(124) $+  Greater Demons:) $c2($comma($ceil($calc($4 / 348)))) $c1( $+ $chr(124) $+  Dust Devils:) $c2($comma($ceil($calc($4 / 420)))) $c1( $+ $chr(124) $+  Hellhounds:) $c2($comma($ceil($calc($4 / 464)))) $c1( $+ $chr(124) $+  Shadow Warriors:) $c2($comma($ceil($calc($4 / 268)))) $c1( $+ $chr(124) )
    elseif (%skill == Strength) %display $c1( $+ $chr(124) $+ For level: $c2($calc($2 + 1)) $c1 $+ $iif(%goal,$chr(32) $+ %goal)  $+ $chr(124) $+  Ogres:) $c2($comma($ceil($calc($4 / 240)))) $c1 $+ $iif(%goal,$chr(32) $+ %goal)  $+ $chr(124) $+  Jelly: $c2($comma($ceil($calc($4 / 300)))) $c1( $+ $chr(124) $+  Fire giants:) $c2($comma($ceil($calc($4 / 444)))) $c1( $+ $chr(124) $+  Lesser Demons:) $c2($comma($ceil($calc($4 / 316)))) $c1( $+ $chr(124) $+  Greater Demons:) $c2($comma($ceil($calc($4 / 348)))) $c1( $+ $chr(124) $+  Dust Devils:) $c2($comma($ceil($calc($4 / 420)))) $c1( $+ $chr(124) $+  Hellhounds:) $c2($comma($ceil($calc($4 / 464)))) $c1( $+ $chr(124) $+  Shadow Warriors:) $c2($comma($ceil($calc($4 / 268)))) $c1( $+ $chr(124) )
    elseif (%skill == Defence) %display $c1( $+ $chr(124) $+ For level: $c2($calc($2 + 1)) $c1 $+ $iif(%goal,$chr(32) $+ %goal)  $+ $chr(124) $+  Ogres:) $c2($comma($ceil($calc($4 / 240)))) $c1 $+ $iif(%goal,$chr(32) $+ %goal)  $+ $chr(124) $+  Jelly: $c2($comma($ceil($calc($4 / 300)))) $c1( $+ $chr(124) $+  Fire giants:) $c2($comma($ceil($calc($4 / 444)))) $c1( $+ $chr(124) $+  Lesser Demons:) $c2($comma($ceil($calc($4 / 316)))) $c1( $+ $chr(124) $+  Greater Demons:) $c2($comma($ceil($calc($4 / 348)))) $c1( $+ $chr(124) $+  Dust Devils:) $c2($comma($ceil($calc($4 / 420)))) $c1( $+ $chr(124) $+  Hellhounds:) $c2($comma($ceil($calc($4 / 464)))) $c1( $+ $chr(124) $+  Shadow Warriors:) $c2($comma($ceil($calc($4 / 268)))) $c1( $+ $chr(124) )
    elseif (%skill == Hitpoints) %display $c1( $+ $chr(124) $+ For level: $c2($calc($2 + 1)) $c1 $+ $iif(%goal,$chr(32) $+ %goal)  $+ $chr(124) $+  Ogres:) $c2($comma($ceil($calc($4 / 240)))) $c1 $+ $iif(%goal,$chr(32) $+ %goal)  $+ $chr(124) $+  Jelly: $c2($comma($ceil($calc($4 / 300)))) $c1( $+ $chr(124) $+  Fire giants:) $c2($comma($ceil($calc($4 / 444)))) $c1( $+ $chr(124) $+  Lesser Demons:) $c2($comma($ceil($calc($4 / 316)))) $c1( $+ $chr(124) $+  Greater Demons:) $c2($comma($ceil($calc($4 / 348)))) $c1( $+ $chr(124) $+  Dust Devils:) $c2($comma($ceil($calc($4 / 420)))) $c1( $+ $chr(124) $+  Hellhounds:) $c2($comma($ceil($calc($4 / 464)))) $c1( $+ $chr(124) $+  Shadow Warriors:) $c2($comma($ceil($calc($4 / 268)))) $c1( $+ $chr(124) )
    elseif (%skill == Herblore) %display $c1( $+ $chr(124) $+ For level: $c2($calc($2 + 1)) $c1 $+ $iif(%goal,$chr(32) $+ %goal)  $+ $chr(124) $+  Defence Pot:) $c2($comma($ceil($calc($4 / 75)))) $c1( $+ $chr(124) $+  Prayer Pot:) $c2($comma($ceil($calc($4 / 87.5)))) $c1( $+ $chr(124) $+  Super Attack:) $c2($comma($ceil($calc($4 / 100)))) $c1( $+ $chr(124) $+  Super Strength:) $c2($comma($ceil($calc($4 / 125)))) $c1( $+ $chr(124) $+  Super Defence:) $c2($comma($ceil($calc($4 / 150)))) $c1( $+ $chr(124) $+  Weapon Poison:) $c2($comma($ceil($calc($4 / 137)))) $c1( $+ $chr(124) $+  Fishing Pot:) $c2($comma($ceil($calc($4 / 112.5)))) $c1( $+ $chr(124) $+  Anti Fire:) $c2($comma($ceil($calc($4 / 157.5)))) $c1( $+ $chr(124) $+  Saradomin's Brew:) $c2($comma($ceil($calc($4 / 180)))) $c1( $+ $chr(124) $+  Weapon Poison (S):) $c2($comma($ceil($calc($4 / 190)))) $c1( $+ $chr(124) )
    elseif (%skill == Fletching) %display $c1( $+ $chr(124) $+ For level: $c2($calc($2 + 1)) $c1 $+ $iif(%goal,$chr(32) $+ %goal)  $+ $chr(124) $+  Magic Longbows:) $c2($comma($ceil($calc($4 / 183)))) $c1( $+ $chr(124) $+  Magic Shortbow:) $c2($comma($ceil($calc($4 / 166.6)))) $c1( $+ $chr(124) $+  Yew Longbow:) $c2($comma($ceil($calc($4 / 150)))) $c1( $+ $chr(124) $+  Yew Shortbow:) $c2($comma($ceil($calc($4 / 133)))) $c1( $+ $chr(124) $+  Willow Longbow:) $c2($comma($ceil($calc($4 / 83)))) $c1( $+ $chr(124) $+  Willow Shortbow:) $c2($comma($ceil($calc($4 / 66.6)))) $c1( $+ $chr(124) )
    elseif (%skill == Thieving) %display $c1( $+ $chr(124) $+ For level: $c2($calc($2 + 1)) $c1 $+ $iif(%goal,$chr(32) $+ %goal)  $+ $chr(124) $+  Man/Woman:) $c2($comma($ceil($calc($4 / 8)))) $c1( $+ $chr(124) $+  Male H.A.M:) $c2($comma($ceil($calc($4 / 22.5)))) $c1( $+ $chr(124) $+  Master Farmer:) $c2($comma($ceil($calc($4 / 43)))) $c1( $+ $chr(124) $+  Guard:) $c2($comma($ceil($calc($4 / 46.5)))) $c1( $+ $chr(124) $+  Bandit:) $c2($comma($ceil($calc($4 / 65)))) $c1( $+ $chr(124) $+  Knights:) $c2($comma($ceil($calc($4 / 84.5)))) $c1( $+ $chr(124) $+  Yanille Watchmen:) $c2($comma($ceil($calc($4 / 137.5)))) $c1( $+ $chr(124) $+  Gnombs:) $c2($comma($ceil($calc($4 / 198.3)))) $c1( $+ $chr(124) $+  Heroes:) $c2($comma($ceil($calc($4 / 273.3)))) $c1( $+ $chr(124) $+  Elves:) $c2($comma($ceil($calc($4 / 353.3)))) $c1( $+ $chr(124) )
    elseif (%skill == crafting) %display $c1( $+ $chr(124) $+ For level: $c2($calc($2 + 1)) $c1 $+ $iif(%goal,$chr(32) $+ %goal)  $+ $chr(124) $+  Coif:) $c2($comma($ceil($calc($4 / 37)))) $c1( $+ $chr(124) $+  Tiara:) $c2($comma($ceil($calc($4 / 52.5)))) $c1( $+ $chr(124) $+  Water Battlestaff:) $c2($comma($ceil($calc($4 / 100)))) $c1( $+ $chr(124) $+  Green Leather Chaps:) $c2($comma($ceil($calc($4 / 124)))) $c1( $+ $chr(124) $+  Blue Leather Chaps:) $c2($comma($ceil($calc($4 / 140)))) $c1( $+ $chr(124) $+  Dragonstone Amulet:) $c2($comma($ceil($calc($4 / 150)))) $c1( $+ $chr(124) $+  Red Leather Chaps:) $c2($comma($ceil($calc($4 / 156)))) $c1( $+ $chr(124) $+  Black Leather Chaps:) $c2($comma($ceil($calc($4 / 172)))) $c1( $+ $chr(124) $+  Black Leather Body:) $c2($comma($ceil($calc($4 / 258)))) $c1( $+ $chr(124) )
    elseif (%skill == Smithing) %display $c1( $+ $chr(124) $+ For level: $c2($calc($2 + 1)) $c1 $+ $iif(%goal,$chr(32) $+ %goal)  $+ $chr(124) $+  Bronze Plate Body:) $c2($comma($ceil($calc($4 / 62.5)))) $c1( $+ $chr(124) $+  Iron Battle axe:) $c2($comma($ceil($calc($4 / 75)))) $c1( $+ $chr(124) $+  Steel Kite Shield:) $c2($comma($ceil($calc($4 / 112.5)))) $c1( $+ $chr(124) $+  Mithril Battle Axe:) $c2($comma($ceil($calc($4 / 150)))) $c1( $+ $chr(124) $+  Adamant Battle Axe:) $c2($comma($ceil($calc($4 / 187.5)))) $c1( $+ $chr(124) $+  Rune Battle Axe:) $c2($comma($ceil($calc($4 / 225)))) $c1( $+ $chr(124) $+ )
    elseif (%skill == Firemaking) %display $c1( $+ $chr(124) $+ For level: $c2($calc($2 + 1)) $c1 $+ $iif(%goal,$chr(32) $+ %goal)  $+ $chr(124) $+  Normal Logs:) $c2($comma($ceil($calc($4 / 40)))) $c1( $+ $chr(124) $+  Oak Logs:) $c2($comma($ceil($calc($4 / 60)))) $c1( $+ $chr(124) $+  Willow Logs:) $c2($comma($ceil($calc($4 / 90)))) $c1( $+ $chr(124) $+  Teak Logs:) $c2($comma($ceil($calc($4 / 105)))) $c1( $+ $chr(124) $+  Maple Logs:) $c2($comma($ceil($calc($4 / 135)))) $c1( $+ $chr(124) $+  Mahogany Logs:) $c2($comma($ceil($calc($4 / 157.5)))) $c1( $+ $chr(124) $+  Yew Logs:) $c2($comma($ceil($calc($4 / 202.5)))) $c1( $+ $chr(124) $+  Magic Logs:) $c2($comma($ceil($calc($4 / 303.75)))) $c1( $+ $chr(124) $+ )
    elseif (%skill == Farming) %display $c1( $+ $chr(124) $+ For level: $c2($calc($2 + 1)) $c1 $+ $iif(%goal,$chr(32) $+ %goal)  $+ $chr(124) $+  Potatoes:) $c2($comma($ceil($calc($4 / 17)))) $c1( $+ $chr(124) $+  Tomatoes:) $c2($comma($ceil($calc($4 / 26.5)))) $c1( $+ $chr(124) $+  Ranarr Weed:) $c2($comma($ceil($calc($4 / 57)))) $c1( $+ $chr(124) $+  Rosemary:) $c2($comma($ceil($calc($4 / 79)))) $c1( $+ $chr(124) $+  Irit Leaf:) $c2($comma($ceil($calc($4 / 91.5)))) $c1( $+ $chr(124) $+  Watermelon:) $c2($comma($ceil($calc($4 / 102.5)))) $c1( $+ $chr(124) $+  Oak Tree:) $c2($comma($ceil($calc($4 / 485.5)))) $c1( $+ $chr(124) $+  Apple Tree:) $c2($comma($ceil($calc($4 / 1229.5)))) $c1( $+ $chr(124) $+ )
    elseif (%skill == Fishing) %display $c1( $+ $chr(124) $+ For level: $c2($calc($2 + 1)) $c1 $+ $iif(%goal,$chr(32) $+ %goal)  $+ $chr(124) $+  Herring:) $c2($comma($ceil($calc($4 / 30)))) $c1( $+ $chr(124) $+  Pike:) $c2($comma($ceil($calc($4 / 60)))) $c1( $+ $chr(124) $+  Tuna:) $c2($comma($ceil($calc($4 / 80)))) $c1( $+ $chr(124) $+  Lobster:) $c2($comma($ceil($calc($4 / 90)))) $c1( $+ $chr(124) $+  Swordfish:) $c2($comma($ceil($calc($4 / 100)))) $c1( $+ $chr(124) $+  Shark:) $c2($comma($ceil($calc($4 / 110)))) $c1( $+ $chr(124) $+  Monkfish:) $c2($comma($ceil($calc($4 / 120)))) $c1( $+ $chr(124) $+ )
    elseif (%skill == Hunter) %display $c1( $+ $chr(124) $+ For level: $c2($calc($2 + 1)) $c1 $+ $iif(%goal,$chr(32) $+ %goal)  $+ $chr(124) $+  Golden Warbler:) $c2($comma($ceil($calc($4 / 47.6)))) $c1( $+ $chr(124) $+  Desert Devil:) $c2($comma($ceil($calc($4 / 66)))) $c1( $+ $chr(124) $+  Wild Kebbit:) $c2($comma($ceil($calc($4 / 128)))) $c1( $+ $chr(124) $+  Spined Larupia:) $c2($comma($ceil($calc($4 / 180)))) $c1( $+ $chr(124) $+  Prickly Kebbit:) $c2($comma($ceil($calc($4 / 204)))) $c1( $+ $chr(124) $+  Horned Graahk:) $c2($comma($ceil($calc($4 / 240)))) $c1( $+ $chr(124) $+  Red Chinchompa:) $c2($comma($ceil($calc($4 / 265)))) $c1( $+ $chr(124) $+  Red Salamander:) $c2($comma($ceil($calc($4 / 272)))) $c1( $+ $chr(124) $+  Sabre-toothed Kyatt:) $c2($comma($ceil($calc($4 / 300)))) $c1( $+ $chr(124) $+  Imp:) $c2($comma($ceil($calc($4 / 450)))) $c1( $+ $chr(124) )
    elseif (%skill == Runecraft) %display $c1( $+ $chr(124) $+ For level: $c2($calc($2 + 1)) $c1 $+ $iif(%goal,$chr(32) $+ %goal)  $+ $chr(124) $+  Air:) $c2($comma($ceil($calc($4 / 5)))) $c1( $+ $chr(124) $+  water:) $c2($comma($ceil($calc($4 / 6)))) $c1( $+ $chr(124) $+  earth:) $c2($comma($ceil($calc($4 / 6.5)))) $c1( $+ $chr(124) $+  fire:) $c2($comma($ceil($calc($4 / 7)))) $c1( $+ $chr(124) $+  Cosmic:) $c2($comma($ceil($calc($4 / 8)))) $c1( $+ $chr(124) $+  Nature:) $c2($comma($ceil($calc($4 / 9)))) $c1( $+ $chr(124) $+  law:) $c2($comma($ceil($calc($4 / 9.5)))) $c1( $+ $chr(124) $+  Death:) $c2($comma($ceil($calc($4 / 10)))) $c1( $+ $chr(124) $+ )
  }
  elseif (%style == combat) { 
    var %a.mult = .32707, %s.mult = .324, %d.mult = .25, %h.mult = .25, %p.mult = .124, %r.mult = .487, %m.mult = .487 
    var %a = $iif($gettok($hget(%table,attack),2,32),$v1,-), $& 
      %s = $iif($gettok($hget(%table,strength),2,32),$v1,-), $& 
      %d = $iif($gettok($hget(%table,defence),2,32),$v1,-), $& 
      %h = $iif($gettok($hget(%table,hitpoints),2,32),$v1,-), $& 
      %r = $iif($gettok($hget(%table,ranged),2,32),$v1,-), $& 
      %m = $iif($gettok($hget(%table,magic),2,32),$v1,-), $& 
      %p = $iif($gettok($hget(%table,prayer),2,32),$v1,-) 

    var %meleecombat  = $calc(%a * %a.mult + %s * %s.mult + %d * %d.mult + %h * %h.mult + %p * %p.mult), $& 
      %RangedCombat = $calc(%r * %r.mult + %p * %p.mult + %d * %d.mult + %h * %h.mult), $& 
      %MagicCombat  = $calc(%m * %m.mult + %p * %p.mult + %d * %d.mult + %h * %h.mult) 

    if (%MagicCombat == %RangedCombat) && (%MagicCombat == %RangedCombat) { 
      %display $c1(The nick) $c2(%rsn) $c1(does not appear in the hiscores for any combat skills) 
      cleanup %id 
      halt 
    } 
    elseif (%MagicCombat > %RangedCombat) && (%MagicCombat > %MeleeCombat) var %cmbstyle = Magic, %Combat = %MagicCombat 
    elseif (%RangedCombat > %MeleeCombat) var %cmbstyle = Ranged, %Combat = %RangedCombat 
    else var %cmbstyle = melee, %combat = %MeleeCombat 

    var %cmb.temp = $abs($calc($int($calc(%combat +1)) - %combat)), $& 
      %a.2lvl = $ceil($calc(%cmb.temp / %a.mult)), %s.2lvl = $ceil($calc(%cmb.temp / %s.mult)), $& 
      %d.2lvl = $ceil($calc(%cmb.temp / %d.mult)), %m.2lvl = $ceil($calc(%cmb.temp / %m.mult)), $& 
      %r.2lvl = $ceil($calc(%cmb.temp / %r.mult)), %p.2lvl = $ceil($calc(%cmb.temp / %p.mult)) 

    if (%cmbstyle == magic) var %dynamic.2lvl = $c1(Magic:) $c2(%m.2lvl) 
    elseif (%cmbstyle == Ranged) var %dynamic.2lvl = $c1(Ranged:) $c2(%r.2lvl) 
    else var %dynamic.2lvl = $c1(Att:) $c2(%a.2lvl) $c1(Str:) $c2(%s.2lvl) 
    var %combat = $round(%combat,2), %next = $ceil(%combat) 
    %display $c2(%rsn) $c1(is) $c2(%combat) $c1(%cmbstyle style combat) 
    %display $c1(Attack:) $c2(%a) $c1(Defence:) $c2(%d) $c1(Strength:) $c2(%s) $c1(Hits:) $c2(%h) $& 
      $c1(Mage:) $c2(%m) $c1(Range:) $c2(%r) $c1(Pray:) $c2(%p)
    %display $c1(Levels for) $c2(%next) $+ $c1(:) %dynamic.2lvl $& 
      $c1(Def/Hp:) $c2(%d.2lvl) $c1(Prayer:) $c2(%p.2lvl) 
  } 
  cleanup %id 
} 

alias -l cleanup { 
  unset $+(%,stats.*.,$1) 
  sockclose $+(Stats.,$1) 
  .remove $+(Stats.,$1) 
} 

alias -l xp { 
  var %x = 1, %level = $calc($1 - 1), %xp = 0 
  while (%x <= %level) { 
    var %TempXp = $calc((%x + 300 * 2^(%x / 7)) /4) 
    inc %xp %TempXp 
    inc %x 
  } 
  return $int(%xp) 
} 
alias -l xp2Next { 
  var %xp = $remove($2,$chr(44)), %nextxp = $xp($calc($1 + 1)) 
  return $calc(%nextxp - %xp) 
} 
alias -l striptags { var %x,%y = $regsub($1-,/(<[^>]+>)/g,$null,%x) | return %x } 
alias -l setskill { 
  if ($1 == 0) || ($regex($1,/^(st|(skill)?total|overall)$/Si)) return Overall 
  elseif ($1 == 1) || ($regex($1,/^at(t|k|tack)$/Si)) return Attack 
  elseif ($1 == 2) || ($regex($1,/^def(en[cs]e)?$$/Si)) return Defence 
  elseif ($1 == 3) || ($regex($1,/^str(ength)?$/Si)) return Strength 
  elseif ($1 == 4) || ($regex($1,/^hp|hit(s|points?)?$/Si)) return Hitpoints 
  elseif ($1 == 5) || ($regex($1,/^range(r|d|ing)?$/Si)) return Ranged 
  elseif ($1 == 6) || ($regex($1,/^Pray(er)?$$/Si)) return Prayer 
  elseif ($1 == 7) || ($regex($1,/^mag(e|ic)$$/Si)) return Magic 
  elseif ($1 == 8) || ($regex($1,/^cook(ing)?$/Si)) return Cooking 
  elseif ($1 == 9) || ($regex($1,/^wc|wood(cut(ting)?)?$/Si)) return Woodcutting 
  elseif ($1 == 10) || ($regex($1,/^fletch(ing)?$/Si)) return Fletching 
  elseif ($1 == 11) || ($regex($1,/^fish(ing)?$/Si)) return Fishing 
  elseif ($1 == 12) || ($regex($1,/^(fire|fm)(make?(ing)?|ing)?$/Si)) return Firemaking 
  elseif ($1 == 13) || ($regex($1,/^craft(ing)?$/Si)) return Crafting 
  elseif ($1 == 14) || ($regex($1,/^(smith|smelt)(ing)?$/Si)) return Smithing 
  elseif ($1 == 15) || ($regex($1,/^mine(ing)?$/Si)) return Mining 
  elseif ($1 == 16) || ($regex($1,/^herb(law|lore)?$/Si)) return Herblore 
  elseif ($1 == 17) || ($regex($1,/^agil(ity)?$/Si)) return Agility 
  elseif ($1 == 18) || ($regex($1,/^(th(ei|ie)[fv](e|ing)?)$/Si)) return Thieving |  elseif ($1 == 19) || ($regex($1,/^slay(er|ing)?$/Si)) return Slayer
  elseif ($1 == 20) || ($regex($1,/^farm(er|ing)?$/Si)) return Farming 
  elseif ($1 == 21) || ($regex($1,/^(rc|runecraft)(er|ing)?$/Si)) return Runecraft 
  elseif ($1 == 22) || ($regex($1,/^hunt(er|ing)?$/Si)) return Hunter 
  elseif ($1 == 23) || ($regex($1,/^(con)(ion|ing)?$/si)) return Construction 
}
alias comma { return $bytes($1,b) }