Something
public lua v1 · immutableradius = math.cos(angle) * y + math.sin(angle) * x;if not quadTable[quadrantIndex] then if (angle < PI*1/4 and angle > -PI*1/4) then radius = radius*math.cos(angle) elseif (angle > PI*3/4 or angle < -PI*3/4) then radius = -radius*math.cos(angle) elseif (angle < PI*3/4 and angle > PI*1/4) then radius = radius*math.sin(angle) elseif (angle > -PI*3/4 and angle < -PI*1/4) then radius = -radius*math.sin(angle) endend