rendered paste bodyStepMania 3.9 crash report
--------------------------------------
Crash reason: Segmentation fault - address not mapped at 0xbf6ebfc8
Crashed thread: Main thread
Checkpoints:
Thread: Main thread
Actor.cpp:111 0.047680 = SCALE(0.002384, 0, 0.050000, 0, 1)
Player.cpp:308 0 4
Player.cpp:308 1 4
Player.cpp:308 2 4
Player.cpp:308 3 4
Thread: Decode thread
arch/Sound/RageSoundDriver_Generic_Software.cpp:198
arch/Sound/RageSoundDriver_Generic_Software.cpp:198
arch/Sound/RageSoundDriver_Generic_Software.cpp:198
arch/Sound/RageSoundDriver_Generic_Software.cpp:198
arch/Sound/RageSoundDriver_Generic_Software.cpp:198
Thread: RageSound_ALSA9_Software
Thread: MusicThread
GameSoundManager.cpp:234
GameSoundManager.cpp:238
GameSoundManager.cpp:87
GameSoundManager.cpp:89
GameSoundManager.cpp:93
Thread: Main thread
b721688d:
Static log:
StepMania 3.9
Log starting 2007-10-19 17:09:19
Loading window: sdl
OS: Linux ver 020622
Crash backtrace component: x86 custom backtrace
Crash lookup component: dladdr
Crash demangle component: cxa_demangle
Runtime library: glibc 2.6.1
Threads library: NPTL 2.6.1
TLS is available
ALSA: Advanced Linux Sound Architecture Driver Version 1.0.14 (Thu May 31 09:03:25 2007 UTC).
ALSA Driver: 0: HDA Intel [Intel], device 0: AD198x Analog [AD198x Analog], 1/1 subdevices avail
ALSA Driver: 0: HDA Intel [Intel], device 1: AD198x Digital [AD198x Digital], 1/1 subdevices avail
Couldn't load driver ALSA: Not enough substreams for hardware mixing, using software mixing
ALSA: Software mixing at 44100hz
Sound driver: ALSA-sw
WARNING: Error writing /home/warriorness/StepMania/Data/Catalog.xml: No space left on device
Video renderers: 'opengl'
SDL version: 1.2.12
Got 32 bpp (8888), 24 depth, 0 stencil
Paletted textures disabled: GL_EXT_paletted_texture missing.
OGL Vendor: ATI Technologies Inc.
OGL Renderer:
OGL Version: 2.0.6650 (8.39.4)
OGL Extensions: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc
GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_imaging GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprit
e GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_text
ure_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_t
exture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_
texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB
_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_
window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_AT
I_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_shader_texture_lod GL_ATI
_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_onc
e GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_textur
e_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT
_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EX
T_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_mul
ti_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_rescale_no
rmal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap
GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map G
L_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_a
nisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture _rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_o cclusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_texture_ border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays
OGL Max texture size: 4096
GLU Version: 1.3
Display: :0.1 (screen 1)
Direct rendering: yes
X server vendor: The X.Org Foundation [1.3.0.0]
Server GLX vendor: SGI [1.2]
Client GLX vendor: ATI [1.3]
Fullscreen 1024x768 32 color 32 texture 0Hz Vsync AA
Found 0 joysticks
WARNING: RageBitmapTexture: Couldn't load : No such file or directory
Players joined: P1
Language: english
Current renderer: OpenGL
Theme: default
Partial log:
01:49.064: key: sym 108, key 108, state 1
01:49.064: key: sym 105, key 105, state 1
01:49.065: XXX: 7 col 3, at 59.016796, music at 59.020065, step was at 59.010620, off by 0.006178
01:49.065: XXX: 7 col 2, at 59.016796, music at 59.020435, step was at 59.010605, off by 0.006190
01:49.228: key: sym 108, key 108, state 0
01:49.233: key: sym 105, key 105, state 0
01:49.422: key: sym 108, key 108, state 1
01:49.422: key: sym 107, key 107, state 1
01:49.422: XXX: 7 col 3, at 59.350220, music at 59.377499, step was at 59.369759, off by -0.019538
01:49.422: XXX: 7 col 1, at 59.350220, music at 59.377724, step was at 59.369747, off by -0.019529
-- End of report