[2007.11.25 20:58] <Neo2003> It's a bit different than what we use, but now we can use wdb data
[2007.11.25 20:59] <Neo2003> I changed itemprototype.h in 2.3.0 SVN
[2007.11.25 20:59] <vladimir> class=0 with sublass!-0 need for server, not client
[2007.11.25 20:59] <Neo2003> Look at wdb, they have now
[2007.11.25 21:00] <Neo2003> I don't know what client does with this
[2007.11.25 21:00] <vladimir> subclass not send to client now?
[2007.11.25 21:01] <Neo2003> It is in 2.3.0
[2007.11.25 21:01] <vladimir> Yes, I understand
[2007.11.25 21:01] <Neo2003> Even for class=0
[2007.11.25 21:02] <Neo2003> You see ItemPrototype.h of 2.3.0 ?
[2007.11.25 21:02] <vladimir> no
[2007.11.25 21:02] <Neo2003> So I paste here so that you see
[2007.11.25 21:02] <Neo2003> enum ItemSubclassConsumable
[2007.11.25 21:02] <Neo2003> {
[2007.11.25 21:02] <Neo2003> ITEM_SUBCLASS_CONSUMABLE = 0,
[2007.11.25 21:02] <Neo2003> ITEM_SUBCLASS_POTION = 1,
[2007.11.25 21:02] <Neo2003> ITEM_SUBCLASS_ELIXIR = 2,
[2007.11.25 21:02] <Neo2003> ITEM_SUBCLASS_FLASK = 3,
[2007.11.25 21:02] <Neo2003> ITEM_SUBCLASS_SCROLL = 4,
[2007.11.25 21:02] <Neo2003> ITEM_SUBCLASS_FOOD = 5,
[2007.11.25 21:02] <Neo2003> ITEM_SUBCLASS_ITEM_ENHANCEMENT = 6,
[2007.11.25 21:02] <Neo2003> ITEM_SUBCLASS_BANDAGE = 7,
[2007.11.25 21:02] <Neo2003> ITEM_SUBCLASS_COMBAT_EFFECT = 8
[2007.11.25 21:02] <Neo2003> };
[2007.11.25 21:04] <vladimir> hm, combat effect has been exclusively mangos thing for classify different from other but possible to use in combat
[2007.11.25 21:04] <Neo2003> It's my guess for last one, let me give bliiz name...
[2007.11.25 21:04] <vladimir> how it named in dbc?
[2007.11.25 21:05] <Neo2003> Other
[2007.11.25 21:06] <vladimir> you sure that this is combat using items "Other"...
[2007.11.25 21:06] <Neo2003> No, I will rename
[2007.11.25 21:06] <vladimir> then we _still_ need custom server only value for combat_effect
[2007.11.25 21:07] <Neo2003> We can use 9 now
[2007.11.25 21:07] <vladimir> it need not renamed but not mapped to Other
[2007.11.25 21:07] <vladimir> and it don't must be send to client
[2007.11.25 21:08] <Neo2003> ok, will put to 9, set 8 to OTHER and modify code
[2007.11.25 21:08] <vladimir> ofc, maybe part from items with it now elixir or item_enchantment
[2007.11.25 21:08] <Neo2003> Not enchantment, but ENHANCEMENT
[2007.11.25 21:09] <vladimir> ah, see
[2007.11.25 21:09] <vladimir> anyway ;)
[2007.11.25 21:09] <Neo2003> I have half items from wdb 2.3.0, can you give me one that need COMBAT_EFFECT ?
[2007.11.25 21:10] <vladimir> you can see by DB, I can search, not remember
[2007.11.25 21:11] <Neo2003> Grr, there is only 1 in UDB and I don't have it in wdb :(
[2007.11.25 21:12] <vladimir> Grr.. must be more. I think UDB broke its one more times :///
[2007.11.25 21:13] <Neo2003> I install a sdb to see
[2007.11.25 21:14] <Neo2003> 2 in SDB and I don't have them in wdb
[2007.11.25 21:15] <Neo2003> No, have one
[2007.11.25 21:15] <Neo2003> It's zone 52 special and is class=0, subclass=0
[2007.11.25 21:16] <vladimir> hm, maybe its not class=0 now
[2007.11.25 21:17] <Neo2003> It is in WDB (item 28132)
[2007.11.25 21:18] <vladimir> no, I am baout other items that before have class=0 subclass=7. Its has been more 2
[2007.11.25 21:19] * hunuza has joined #mangos
[2007.11.25 21:21] <vladimir> find http://www.wowhead.com/?item=1191
[2007.11.25 21:21] <vladimir> it must be allowed used in combat, but in UDB have class=0 subclass=0
[2007.11.25 21:22] <vladimir> It has correct 7 subclass long time ago
[2007.11.25 21:21] <vladimir> find http://www.wowhead.com/?item=1191
[2007.11.25 21:21] <vladimir> it must be allowed used in combat, but in UDB have class=0 subclass=0
[2007.11.25 21:22] <vladimir> It has correct 7 subclass long time ago
[2007.11.25 21:24] <Neo2003> I don't have it
[2007.11.25 21:26] <vladimir> in general combat effect need for items with class=0 that used at target in combat time
[2007.11.25 21:26] <Neo2003> ok
[2007.11.25 21:27] <Neo2003> I will let it with subclass=9 until I have more wdb to check what they are now in 2.3.0
[2007.11.25 21:27] <vladimir> as I see new item subclasses not have good case for like items and we still need special custom case// or find something other way seelct like items and allow pass check to use in combat