rendered paste body===================================================================src/game/Chat.cpp-------------------------------------------------------------------+ { "bug", SEC_PLAYER, &ChatHandler::HandleBugCommand, "", NULL },===================================================================src/game/Chat.h-------------------------------------------------------------------+ bool HandleBugCommand(const char* args);===================================================================src/game/Language.h-------------------------------------------------------------------+#define LANG_CREATUREINFO_CHAR "Player selected Creature\nGUID: %u.\nEntry: %u."===================================================================Index: src/game/Level0.cpp-------------------------------------------------------------------+bool ChatHandler::HandleCreatureInfoCommand(const char* args)+{+ Creature* target = getSelectedCreature();++ if(!target)+ {+ SendSysMessage(LANG_SELECT_CREATURE);+ return true;+ }++ uint32 Entry = target->GetUInt32Value(OBJECT_FIELD_ENTRY);+ CreatureInfo const* cInfo = target->GetCreatureInfo();++ PSendSysMessage(LANG_CREATUREINFO_CHAR, target->GetDBTableGUIDLow(), Entry);++ return true;+}+bool ChatHandler::HandleBugCommand(const char* args)+{+ if (!*args)+ return false;++ WorldDatabase.PQuery("INSERT INTO `bugs` (`name`, `bug`) VALUES ('%s', '%s')", m_session->GetPlayerName(), args);+ return true;+}===================================================================