All pastes #795957 Raw Edit

Mine

public text v1 · immutable
#795957 ·published 2007-11-24 16:59 UTC
rendered paste body
if(strcmp(cmd, "/jobpaper", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
			if (!PlayerToPoint(15, playerid,811.5231,-1348.4441,-0.5078))//centerpoint 24-7
			{
				SendClientMessage(playerid, COLOR_GRAD2, "Go to the license shop, near Alhambra");
				SendClientMessage(playerid, COLOR_GRAD2, "Sit in the chair, and buy away");
				return 1;
			}
			if(IsValidMenu(Menu2)) //Double Check the menu has been created to avoid Crash.
            {
                ShowMenuForPlayer(Menu2, playerid); //Show the Menu to the player
            }
  		}
		return 1;
	}

    Menu1 = CreateMenu("License Office",1,10,150,300); //Creates the Menu
    SetMenuColumnHeader(Menu1, 0, "License Office"); //Sets the Title Above the Collumn
    AddMenuItem(Menu1,0,"Driving $8000"); //Adds an Item to a Menu
    AddMenuItem(Menu1,0,"Flying $12500"); //Adds an Item to a Menu
    AddMenuItem(Menu1,0,"Sailing $4000"); //Adds an Item to a Menu
    AddMenuItem(Menu1,0,"Fishing $2000"); //Adds an Item to a Menu
    AddMenuItem(Menu1,0,"Weapon $3000"); //Adds an Item to a Menu
    AddMenuItem(Menu1,0,"Passport $4000"); //Adds an Item to a Menu
    Menu2 = CreateMenu("Job Centre",1,10,150,300); //Creates the Menu
    SetMenuColumnHeader(Menu2, 0, "Employment Paper"); //Sets the Title Above the Collumn
    AddMenuItem(Menu2,0,"Spy"); //Adds an Item to a Menu
    AddMenuItem(Menu2,0,"Lawyer"); //Adds an Item to a Menu
    AddMenuItem(Menu2,0,"Mechanic"); //Adds an Item to a Menu
    AddMenuItem(Menu2,0,"News Reporter"); //Adds an Item to a menu
    AddMenuItem(Menu2,0,"Car Salesmen"); //Adds an Item to a Menu
    AddMenuItem(Menu2,0,"Medic"); //Adds an Item to a Menu
    AddMenuItem(Menu2,0,"Boxer"); //Adds an Item to a Menu
    /*AddMenuItem(Menu2,0,"Bus Driver"); //Adds an Item to a Menu
    AddMenuItem(Menu2,0,"Paper Boy"); //Adds an Item to a Menu
    AddMenuItem(Menu2,0,"Trucker"); //Adds an Item to a Menu
    AddMenuItem(Menu2,0,"Stuntman"); //Adds an Item to a Menu
    AddMenuItem(Menu2,0,"Waiter"); //Adds an Item to a Menu
    AddMenuItem(Menu2,0,"Chauffeur"); //Adds an Item to a Menu
    AddMenuItem(Menu2,0,"Taxi Driver"); //Adds an Item to a Menu*/

if(Current == Menu2) //If the Open Menu is the One we created.
  {
  switch(row) //Make a Switch Statement to Cycle through the Rows of the menu.
  {
    case 0:{
             if(PlayerInfo[playerid][pJob] == 0)
			 {
                GettingJob[playerid] = 1;
                PlayerInfo[playerid][pJob] = GettingJob[playerid];
			    GettingJob[playerid] = 0;
				PlayerInfo[playerid][pJob] = 1;
                SendClientMessage(playerid, COLOR_GRAD5, "Congrats! You are now a spy.");
				SendClientMessage(playerid, COLOR_YELLOW, "Type /help for your job commands.");
				return 1;
			 }
			 else if(PlayerInfo[playerid][pJob] > 0)
			 {
                SendClientMessage(playerid, COLOR_YELLOW, "You already have a job, /quitjob first.");
             }
		  }
    case 1:{
             if(PlayerInfo[playerid][pJob] == 0)
			 {
                PlayerInfo[playerid][pJob] = 1;
                SendClientMessage(playerid, COLOR_GRAD5, "Congrats! You are now a spy.");
				SendClientMessage(playerid, COLOR_YELLOW, "Type /help for your job commands.");
				return 1;
			 }
			 else
			 {
                SendClientMessage(playerid, COLOR_YELLOW, "You already have a job, /quitjob first.");
             }
		  }
    case 2:{
             if (GetPlayerMoney(playerid) > 4000)
			 {
                GivePlayerMoney(playerid,-4000);
                PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
				PlayerInfo[playerid][pBoatLic] = 1;
    			SendClientMessage(playerid, COLOR_GRAD5, "You can check this anytime by typing /licenses");
				return 1;
			 }
			 else
			 {
                SendClientMessage(playerid, COLOR_YELLOW, "You don't have enough cash.");
             }
		  }
	case 3:{
             if (GetPlayerMoney(playerid) > 2000)
			 {
                GivePlayerMoney(playerid,-2000);
                PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
				PlayerInfo[playerid][pFishLic] = 1;
    			SendClientMessage(playerid, COLOR_GRAD5, "You can check this anytime by typing /licenses");
				return 1;
			 }
			 else
			 {
                SendClientMessage(playerid, COLOR_YELLOW, "You don't have enough cash.");
             }
		  }
	case 4:{
             if (GetPlayerMoney(playerid) > 3000)
			 {
                GivePlayerMoney(playerid,-3000);
                PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
				PlayerInfo[playerid][pGunLic] = 1;
    			SendClientMessage(playerid, COLOR_GRAD5, "You can check this anytime by typing /licenses");
				return 1;
			 }
			 else
			 {
                SendClientMessage(playerid, COLOR_YELLOW, "You don't have enough cash.");
             }
		  }
	case 5:{
             if (GetPlayerMoney(playerid) > 4000)
			 {
                GivePlayerMoney(playerid,-4000);
                PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
				PlayerInfo[playerid][pPassport] = 2;
    			SendClientMessage(playerid, COLOR_GRAD5, "You can check this anytime by typing /licenses");
				return 1;
			 }
			 else
			 {
                SendClientMessage(playerid, COLOR_YELLOW, "You don't have enough cash.");
             }
		  }
	   }
}
}
return 1;
}