rendered paste bodypublic OnPlayerSelectedMenuRow(playerid, row)
{
new Menu:Current = GetPlayerMenu(playerid); //Attach a Variable to GetPlayerMenu to check it Easier.
if(Current == Menu1) //If the Open Menu is the One we created.
{
switch(row) //Make a Switch Statement to Cycle through the Rows of the menu.
{
case 0:{
if (GetPlayerMoney(playerid) > 8000)
{
GivePlayerMoney(playerid,-8000);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
PlayerInfo[playerid][pCarLic] = 1;
SendClientMessage(playerid, COLOR_GRAD5, "You can check this anytime by typing /licenses");
return 1;
}
else
{
SendClientMessage(playerid, COLOR_YELLOW, "You don't have enough cash.");
}
}
case 1:{
if (GetPlayerMoney(playerid) > 12500)
{
GivePlayerMoney(playerid,-12500);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
PlayerInfo[playerid][pFlyLic] = 1;
SendClientMessage(playerid, COLOR_GRAD5, "You can check this anytime by typing /licenses");
return 1;
}
else
{
SendClientMessage(playerid, COLOR_YELLOW, "You don't have enough cash.");
}
}
case 2:{
if (GetPlayerMoney(playerid) > 4000)
{
GivePlayerMoney(playerid,-4000);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
PlayerInfo[playerid][pBoatLic] = 1;
SendClientMessage(playerid, COLOR_GRAD5, "You can check this anytime by typing /licenses");
return 1;
}
else
{
SendClientMessage(playerid, COLOR_YELLOW, "You don't have enough cash.");
}
}
case 3:{
if (GetPlayerMoney(playerid) > 2000)
{
GivePlayerMoney(playerid,-2000);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
PlayerInfo[playerid][pFishLic] = 1;
SendClientMessage(playerid, COLOR_GRAD5, "You can check this anytime by typing /licenses");
return 1;
}
else
{
SendClientMessage(playerid, COLOR_YELLOW, "You don't have enough cash.");
}
}
case 4:{
if (GetPlayerMoney(playerid) > 3000)
{
GivePlayerMoney(playerid,-3000);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
PlayerInfo[playerid][pGunLic] = 1;
SendClientMessage(playerid, COLOR_GRAD5, "You can check this anytime by typing /licenses");
return 1;
}
else
{
SendClientMessage(playerid, COLOR_YELLOW, "You don't have enough cash.");
}
}
case 5:{
if (GetPlayerMoney(playerid) > 4000)
{
GivePlayerMoney(playerid,-4000);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
PlayerInfo[playerid][pPassport] = 2;
SendClientMessage(playerid, COLOR_GRAD5, "You can check this anytime by typing /licenses");
return 1;
}
else
{
SendClientMessage(playerid, COLOR_YELLOW, "You don't have enough cash.");
}
}
}
if(Current == Menu2) //If the Open Menu is the One we created.
{
switch(row) //Make a Switch Statement to Cycle through the Rows of the menu.
{
case 0:{
if(PlayerInfo[playerid][pJob] == 0)
{
GettingJob[playerid] = 1;
PlayerInfo[playerid][pJob] = GettingJob[playerid];
GettingJob[playerid] = 0;
PlayerInfo[playerid][pJob] = 1;
SendClientMessage(playerid, COLOR_GRAD5, "Congrats! You are now a spy.");
SendClientMessage(playerid, COLOR_YELLOW, "Type /help for your job commands.");
return 1;
}
else if(PlayerInfo[playerid][pJob] > 0)
{
SendClientMessage(playerid, COLOR_YELLOW, "You already have a job, /quitjob first.");
}
}
case 1:{
if(PlayerInfo[playerid][pJob] == 0)
{
PlayerInfo[playerid][pJob] = 1;
SendClientMessage(playerid, COLOR_GRAD5, "Congrats! You are now a spy.");
SendClientMessage(playerid, COLOR_YELLOW, "Type /help for your job commands.");
return 1;
}
else
{
SendClientMessage(playerid, COLOR_YELLOW, "You already have a job, /quitjob first.");
}
}
case 2:{
if (GetPlayerMoney(playerid) > 4000)
{
GivePlayerMoney(playerid,-4000);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
PlayerInfo[playerid][pBoatLic] = 1;
SendClientMessage(playerid, COLOR_GRAD5, "You can check this anytime by typing /licenses");
return 1;
}
else
{
SendClientMessage(playerid, COLOR_YELLOW, "You don't have enough cash.");
}
}
case 3:{
if (GetPlayerMoney(playerid) > 2000)
{
GivePlayerMoney(playerid,-2000);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
PlayerInfo[playerid][pFishLic] = 1;
SendClientMessage(playerid, COLOR_GRAD5, "You can check this anytime by typing /licenses");
return 1;
}
else
{
SendClientMessage(playerid, COLOR_YELLOW, "You don't have enough cash.");
}
}
case 4:{
if (GetPlayerMoney(playerid) > 3000)
{
GivePlayerMoney(playerid,-3000);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
PlayerInfo[playerid][pGunLic] = 1;
SendClientMessage(playerid, COLOR_GRAD5, "You can check this anytime by typing /licenses");
return 1;
}
else
{
SendClientMessage(playerid, COLOR_YELLOW, "You don't have enough cash.");
}
}
case 5:{
if (GetPlayerMoney(playerid) > 4000)
{
GivePlayerMoney(playerid,-4000);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
PlayerInfo[playerid][pPassport] = 2;
SendClientMessage(playerid, COLOR_GRAD5, "You can check this anytime by typing /licenses");
return 1;
}
else
{
SendClientMessage(playerid, COLOR_YELLOW, "You don't have enough cash.");
}
}
}
}
}
return 1;
}