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public text v1 · immutablepublic OnPlayerDeath(playerid, killerid*, reason) { new playercash; if(killerid == INVALID_PLAYER_ID) { SendDeathMessage(INVALID_PLAYER_ID,playerid*,reason); ResetPlayerMoney(playerid) } else { SendDeathMessage(killerid,playerid*,reason); SetPlayerScore(killerid,GetPlayerScore(killerid)+1) playercash* = GetPlayerMoney(playerid) if (playercash* > 0) { GivePlayerMoney(killerid, playercash*) ResetPlayerMoney(playerid) } else { } } return 1; }