Anonymous
public text v1 · immutablemMeshList[mNumMeshes]->position(Vector3(
(mCoords[i] * xScale + xPos) / 2000.0,
(-mCoords[i+1] * yScale - yPos) / 2000.0,
-25
));mMeshList[mNumMeshes]->position(Vector3(
(mCoords[i] * xScale + xPos) / 2000.0,
(-mCoords[i+1] * yScale - yPos) / 2000.0,
-25
));