rendered paste body[BURN]
{
[smokeandfire]
{
class=CSimpleParticleSystem;
[properties]
{
alwaysVisible=1;
Texture=dirt;
sizeGrowth=3;
sizeMod=0.5;
pos = 0.0, 1, 0.0;
emitVector = 0.0, 1, 0.0;
gravity = 0.0, 2, 0.0;
colorMap = 0.1 0.1 0.1 0.01 0.5 0.3 0.0 0.05 0.5 0.1 0.1 1.0 0.1 0.1 0.1 1.0 0.5 0.5 0.5 1.0 0 0 0 0.01;
airdrag = 0.70;
particleLife=10;
particleLifeSpread=4;
numParticles=3;
particleSpeed=0;
particleSpeedSpread=2;
particleSize=0;
particleSizeSpread=5;
emitRot=90;
emitRotSpread=0;
directional=1;
useAirLos=1;
}
ground=1;
count=1;
}
[searingflame]
{
class=CSimpleParticleSystem;
[properties]
{
alwaysVisible=1;
Texture=gunshot;
colorMap = 0.9 0.5 0.4 0.04 0.9 0.4 0.1 0.01 0.5 0.1 0.1 0.01;
pos = 0, 2, 0;
gravity = 0, -0.01, 0;
emitVector = 0, 1, 0;
emitRot = 45;
emitRotSpread = 32;
sizeGrowth = 1;
sizeMod = 0.5;
airdrag = 0.8;
particleLife = 10;
particleLifeSpread = 5;
numParticles = 2;
particleSpeed = 5;
particleSpeedSpread = 5;
particleSize = 20;
particleSizeSpread = 0;
directional = 1;
useAirLos = 0;
}
air=1;
ground=1;
count=1;
}
[groundflash]
{
flashSize = 12;
flashAlpha = 1;
circleGrowth = 3;
circleAlpha = 0.1;
ttl = 8;
color = 0.8, 0.1, 0.0;
}
}