rendered paste bodyint init()
{
if (SDL_Init(SDL_INIT_VIDEO /*| SDL_INIT_AUDIO*/) < 0)
{
fprintf(stderr, "Failed to initialize SDL: %s\n", SDL_GetError());
return -1;
}
atexit(SDL_Quit);
SetVideoMode( false, g_oState.m_bFullscreen );
if (gamescreen == NULL)
{
fprintf(stderr, "failed to set video mode: %s\n", SDL_GetError());
return -1;
}
SDL_WM_SetCaption( "OpenMortal", "OpenMortal" );
std::string sPath = std::string(DATADIR) + "/gfx/icon.png";
SDL_WM_SetIcon(IMG_Load(sPath.c_str()), NULL);
SDL_ShowCursor( SDL_DISABLE );
int i;
for ( i=0; i<16; ++i )
{
Colors[i].r *=4; Colors[i].g *=4; Colors[i].b *=4;
}
if ( gamescreen->format->BitsPerPixel > 8 )
{
i = 0;
C_BLACK = SDL_MapRGB( gamescreen->format, Colors[i].r, Colors[i].g, Colors[i].b ); ++i;
C_BLUE = SDL_MapRGB( gamescreen->format, Colors[i].r, Colors[i].g, Colors[i].b ); ++i;
C_GREEN = SDL_MapRGB( gamescreen->format, Colors[i].r, Colors[i].g, Colors[i].b ); ++i;
C_CYAN = SDL_MapRGB( gamescreen->format, Colors[i].r, Colors[i].g, Colors[i].b ); ++i;
C_RED = SDL_MapRGB( gamescreen->format, Colors[i].r, Colors[i].g, Colors[i].b ); ++i;
C_MAGENTA = SDL_MapRGB( gamescreen->format, Colors[i].r, Colors[i].g, Colors[i].b ); ++i;
C_ORANGE = SDL_MapRGB( gamescreen->format, Colors[i].r, Colors[i].g, Colors[i].b ); ++i;
C_LIGHTGRAY = SDL_MapRGB( gamescreen->format, Colors[i].r, Colors[i].g, Colors[i].b ); ++i;
C_DARKGRAY = SDL_MapRGB( gamescreen->format, Colors[i].r, Colors[i].g, Colors[i].b ); ++i;
C_LIGHTBLUE = SDL_MapRGB( gamescreen->format, Colors[i].r, Colors[i].g, Colors[i].b ); ++i;
C_LIGHTGREEN = SDL_MapRGB( gamescreen->format, Colors[i].r, Colors[i].g, Colors[i].b ); ++i;
C_LIGHTCYAN = SDL_MapRGB( gamescreen->format, Colors[i].r, Colors[i].g, Colors[i].b ); ++i;
C_LIGHTRED = SDL_MapRGB( gamescreen->format, Colors[i].r, Colors[i].g, Colors[i].b ); ++i;
C_LIGHTMAGENTA = SDL_MapRGB( gamescreen->format, Colors[i].r, Colors[i].g, Colors[i].b ); ++i;
C_YELLOW = SDL_MapRGB( gamescreen->format, Colors[i].r, Colors[i].g, Colors[i].b ); ++i;
C_WHITE = SDL_MapRGB( gamescreen->format, Colors[i].r, Colors[i].g, Colors[i].b ); ++i;
}
else
{
SDL_SetColors( gamescreen, Colors, 256-16, 16 );
C_BLACK = 240;
C_BLUE = 241;
C_GREEN = 242;
C_CYAN = 243;
C_RED = 244;
C_MAGENTA = 245;
C_ORANGE = 246;
C_LIGHTGRAY = 247;
C_DARKGRAY = 248;
C_LIGHTBLUE = 249;
C_LIGHTGREEN = 250;
C_LIGHTCYAN = 251;
C_LIGHTRED = 252;
C_LIGHTMAGENTA = 253;
C_YELLOW = 254;
C_WHITE = 255;
}
if ( sge_TTF_Init() )
{
fprintf(stderr, "couldn't start ttf engine: %s\n", SDL_GetError());
return -1;
}
sge_TTF_AAOff();
inkFont = LoadTTF( "aardvark.ttf", 20 );
if ( !inkFont ) return -1;
impactFont = LoadTTF( "bradybun.ttf", 20 ); // gooddogc.ttf, 20
if ( !impactFont ) return -1;
titleFont = LoadTTF( "deadgrit.ttf", 48 ); // deadgrit.ttf, 48
if ( !titleFont ) return -1;
chatFont = LoadTTF( "thin.ttf", 20 ); // deadgrit.ttf, 48
if ( !chatFont ) return -1;
fastFont = LoadBMPFont( "brandybun3.png" );
if ( !fastFont ) return -1;
creditsFont = LoadBMPFont( "CreditsFont2.png" );//"fangfont.png" );
if ( !creditsFont ) return -1;
storyFont = LoadBMPFont( "glossyfont.png" );
if ( !storyFont ) return -1;
return 0;
}