rendered paste body/* ClientThread.java */
package lib;
import main.Main;
public class ClientThread extends Thread{
private Main client;
public ClientThread(Main client) {
this.client = client;
}
public void run() {
System.out.println("hallo");
}
}
/********************** Main.java *********************/
package main;
/* SNIP */
import lib.ClientThread;
/* SNAP */
public class Main extends Game {
public ClientThread cthread;
@Override
public void initResources() {
cthread = new ClientThread(this);
cthread.start();
BufferedImage backgroundTiles[] = getImages("bgtiles.jpg",8,8);
int[][] mapTiles = { {32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{32, 0, 0, 0, 0, 0, 8, 16, 24, 0, 0, 0, 0, 0, 0 },
{32, 0, 0, 0, 0, 0, 9, 39, 25, 0, 0, 0, 0, 0, 0 },
{32, 0, 0, 0, 0, 0, 9, 39, 25, 0, 0, 0, 0, 0, 0 },
{32, 0, 0, 0, 0, 0, 10, 18, 26, 0, 0, 0, 0, 0, 0 },
{32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{32, 32, 32, 32, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
};
int[][] mapBlocks = { {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{1, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0 },
{1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0 },
{1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0 },
{1, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0 },
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
};
background = new TileBackground(backgroundTiles, mapTiles);
playfield = new PlayField(background);
PLAYER_GROUP = playfield.addGroup(new SpriteGroup("Player Group"));
BLOCK_GROUP = playfield.addGroup(new SpriteGroup("BlockTile Group"));
hero = new ExtendedSprite(getImages("man.png",3,4), 450, 300, 150);
PLAYER_GROUP.add(hero);
for(int n = 0; n < 20; n++) {
for(int i = 0; i < 15; i++) {
if(mapBlocks[n][i] != 0) {
BLOCK_GROUP.add(new Sprite(getImage("blockSmall.png"), n*32, i*32));
}
}
}
playfield.addCollisionGroup(PLAYER_GROUP, BLOCK_GROUP, new PlayerBlockCollision());
System.out.println(hero.getID());
}
@Override
public void render(Graphics2D arg0) {
playfield.render(arg0);
}
@Override
public void update(long arg0) {
playfield.update(arg0);
if (keyDown(KeyEvent.VK_LEFT)) {
hero.moveLeft(arg0);
}else if(keyDown(KeyEvent.VK_RIGHT)) {
hero.moveRight(arg0);
}else if(keyDown(KeyEvent.VK_DOWN)) {
hero.moveDown(arg0);
}else if(keyDown(KeyEvent.VK_UP)) {
hero.moveUp(arg0);
}else {
hero.stopMoving();
}
}
public static void main(String[] args) {
GameLoader game = new GameLoader();
game.setup(new Main(), new Dimension(640,480), false);
game.start();
}
}