All pastes #793915 Raw Edit

Untitled

public text v1 · immutable
·published 2007-11-22 19:01 UTC
rendered paste body
/*  ClientThread.java */

package lib;

import main.Main;


public class ClientThread extends Thread{
	
	private Main client;
	
	public ClientThread(Main client) {
		this.client = client;
	}
	
	public void run() {
		System.out.println("hallo");
	}
}

/**********************  Main.java *********************/


package main;

/* SNIP */

import lib.ClientThread;

/* SNAP */

public class Main extends Game {

	
	public ClientThread cthread;
	
	
	@Override
	public void initResources() {
		cthread = new ClientThread(this);
		
		cthread.start();
		
        BufferedImage backgroundTiles[] = getImages("bgtiles.jpg",8,8); 
        
        int[][] mapTiles = { {32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 
        				     {32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 
        				     {32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 
        				     {32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 
        				     {32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 
        				     {32, 0, 0, 0, 0, 0, 8, 16, 24, 0, 0, 0, 0, 0, 0 }, 
        				     {32, 0, 0, 0, 0, 0, 9, 39, 25, 0, 0, 0, 0, 0, 0 }, 
        				     {32, 0, 0, 0, 0, 0, 9, 39, 25, 0, 0, 0, 0, 0, 0 }, 
        				     {32, 0, 0, 0, 0, 0, 10, 18, 26, 0, 0, 0, 0, 0, 0 }, 
        				     {32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 
        				     {32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 
        				     {32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 
        				     {32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 
        				     {32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 
        				     {32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        				     {32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        				     {32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        				     {32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        				     {32, 32, 32, 32, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
        				     {32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
        			  	   };
        
        int[][] mapBlocks = { {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 
						 	  {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 
						 	  {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 
						 	  {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 
						 	  {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 
						 	  {1, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0 }, 
						 	  {1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0 }, 
						 	  {1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0 }, 
						 	  {1, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0 }, 
						 	  {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 
						 	  {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 
						 	  {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 
						 	  {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 
						 	  {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 
						 	  {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
						 	  {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
						 	  {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
						 	  {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
						 	  {1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
						 	  {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
			  				};
               
        background = new TileBackground(backgroundTiles, mapTiles);

        playfield = new PlayField(background);
        
       
        PLAYER_GROUP = playfield.addGroup(new SpriteGroup("Player Group"));
                
        BLOCK_GROUP = playfield.addGroup(new SpriteGroup("BlockTile Group"));

             
        hero = new ExtendedSprite(getImages("man.png",3,4), 450, 300, 150);
        
        PLAYER_GROUP.add(hero);
                
       
        for(int n = 0; n < 20; n++) {
        	for(int i = 0; i < 15; i++) {
        		if(mapBlocks[n][i] != 0) {
        			BLOCK_GROUP.add(new Sprite(getImage("blockSmall.png"), n*32, i*32));
        		}
        	}
        }
        
        
        playfield.addCollisionGroup(PLAYER_GROUP, BLOCK_GROUP, new PlayerBlockCollision());

        System.out.println(hero.getID());
	}
	

	
	@Override
	public void render(Graphics2D arg0) {
		playfield.render(arg0);
	}

	
	@Override
	public void update(long arg0) {
		playfield.update(arg0);
		
		
		if (keyDown(KeyEvent.VK_LEFT)) {
			hero.moveLeft(arg0);
	    }else if(keyDown(KeyEvent.VK_RIGHT)) {
	    	hero.moveRight(arg0);
	    }else if(keyDown(KeyEvent.VK_DOWN)) {
	    	hero.moveDown(arg0);
	    }else if(keyDown(KeyEvent.VK_UP)) {
	    	hero.moveUp(arg0);
	    }else {
	    	hero.stopMoving();	    	 
	    }

	}

	public static void main(String[] args) {
		GameLoader game = new GameLoader();
		game.setup(new Main(), new Dimension(640,480), false);
		
        game.start();
	}
	
}