Unnamed
public text v1 · immutable for (CDXSprite *Enemy = Enemies->GetFirst(); Enemy != NULL; Enemy = (Enemy==NULL)?Enemies->GetFirst():Enemy->GetNext()) {
if (Bullet->SpriteHitPixel(Enemy)) {
if (Enemy->GetVelX() > 1){
Enemy->SetVelX(Enemy->GetVelX()-3);
}
}
}