rendered paste bodyidorigin = origin; // Move players origin to idorigin
new Float:origin2[3]
origin2[0] = idorigin[0] - start_origin[0]
origin2[1] = idorigin[1] - start_origin[1]
origin2[2] = idorigin[2] - start_origin[2]
if(origin2[0] < 0.0)
origin2[0] = -5.0;
else
origin2[0] = 5.0;
if(origin2[1] < 0.0)
origin2[1] = -5.0;
else
origin2[1] = 5.0;
if(origin2[2] < 0.0)
origin2[2] = -5.0;
else
origin2[2] = 5.0;
idorigin[0] += origin2[0]
idorigin[1] += origin2[1]
idorigin[2] += origin2[2]
dllfunc(DLLFunc_Spawn, id);
set_pev(id, pev_origin, idorigin);