All pastes #793352 Raw Edit

Stuff

public text v1 · immutable
·published 2007-11-22 05:18 UTC
rendered paste body
[Startup]
gridmode = true

; Select a mesher here. ZeroMesher is save and fast.
; ZeroMesher also means that the physics engine models the physics of prims
; sticking to the basic shapes the engine does support. Usually this is only a box.
; Meshmerizer gives a better handling of complex prims by using triangle meshes.
; Note, that only ODE physics currently deals with meshed prims in a satisfactoring way
;
;meshing = ZeroMesher
meshing = Meshmerizer

; Choose one of the physics engines below
;physics = basicphysics
;physics = POS
physics = OpenDynamicsEngine
;physics = modified_BulletX

; *** Prim Storage - only leave one storage_plugin uncommented ***
; --- The NullStorage stores nothing - effectively disabling persistence:
; storage_plugin = "OpenSim.DataStore.NullStorage.dll"

; --- To use sqlite as region storage:
storage_plugin = "OpenSim.DataStore.MonoSqlite.dll"
storage_connection_string="URI=file:OpenSim.db,version=3";

v --- To use MySQL storage, supply your own connectionstring (this is only an example):
; note that the supplied account needs create privilegies if you want it to auto-create needed tables.
; storage_plugin="OpenSim.Framework.Data.MySQL.dll"
; storage_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;";

startup_console_commands_file = "startup_commands.txt"
shutdown_console_commands_file = "shutdown_commands.txt"
serverside_object_permissions = false

; asset_database = "db4o"
; to try sqlite as the asset database , comment out the above line, and uncomment following one
asset_database = "sqlite"
verbose = true

; if you would like to allow prim to be physical and move by physics with the physical checkbox in the client set this to true.
physical_prim = true


[StandAlone]
accounts_authenticate = true
welcome_message = "Welcome to OpenSim"
inventory_plugin = "OpenSim.Framework.Data.SQLite.dll"
; userDatabase_plugin = "OpenSim.Framework.Data.DB4o.dll"
userDatabase_plugin = "OpenSim.Framework.Data.SQLite.dll"
default_location_x = 1000
default_location_y = 1000


[Network]
http_listener_port = 9000
remoting_listener_port = 8895

grid_server_url = "http://127.0.0.1:8001"
grid_send_key = null
grid_recv_key = null

user_server_url = "http://127.0.0.1:8002"
user_send_key = null
user_recv_key = null

asset_server_url = "http://127.0.0.1:8003"

[Chat]
whisper_distance = 10
say_distance = 30
shout_distance = 100

; Uncomment the following for IRC bridge
; experimental, so if it breaks... keep both parts... yada yada
; also, not good error detection when it fails
; [IRC]
; server = irc.server.com
; nick = nickname
; channel = #channel

; Uncomment the following to control the progression of daytime
; in the Sim. The defaults are what is shown below
;[Sun]
; number of wall clock hours for an opensim day. 24.0 would mean realtime
;day_length = 0.5

; send a Sun update ever frame_rate # of frames. A lower number will
; make for smoother sun transition at the cost of network
;frame_rate = 100



//This is the error it throws

OpenSim 0.4, SVN build

Performing compatibility checks...  Environment is compatible.

Starting...


Unhandled Exception: Nini.Ini.IniException: Expected assignment operator (=) - L
ine: 27, Position: 89.
   at Nini.Ini.IniDocument.LoadReader(IniReader reader)
   at Nini.Ini.IniDocument..ctor(TextReader reader)
   at Nini.Config.IniConfigSource..ctor(String filePath)
   at OpenSim.OpenSimMain..ctor(IConfigSource configSource)
   at OpenSim.Application.Main(String[] args)