Unnamed
public text v1 · immutable0:0) When everything is starting up,
(5:300) set variable %Housebank to the value 100.
(0:18) When somebody drops object type 35,
(1:17) and the triggering furre (moved from/is standing at) floor type 178,
(5:302) take variable %Housebank and add 2 to it.