rendered paste bodyelse if (Current == CarM) {
new modelid;
switch(row) {
case 0: { modelid = 431; } //bus
case 1: { modelid = 568; } //bandito
case 2: { modelid = 522; } //NRG
case 3: { modelid = 560; } //sultan
case 4: { modelid = 411; } //infernus
case 5: { modelid = 504; } //bloodring
case 6: { modelid = 556; } //monster
case 7: { modelid = 468; } //sanchez
case 8: { modelid = 406; } //dumper
case 9: {
ShowMenuForPlayer(Menu:Car2M, playerid); // other menu
return 1;
}
case 10: {
if(!playerCar[playerid]) return SendClientMessage(playerid, COLOR_ERROR, "You do not have a car to destroy");
if(IsPlayerInAnyVehicle(playerid)) {
gvehicleid = GetPlayerVehicleID(playerid);
if(gvehicleid == playerCar[playerid]) RemovePlayerFromVehicle(playerid);
}
if(GetVehicleModel(playerCar[playerid]) == 504) hasspawnedbloodring[playerid] = 0;
DestroyVehicle(playerCar[playerid]);
playerCar[playerid] = 0;
return 1;
}
case 11: { return 1; } //close menu
}
if(playerCar[playerid]) {
SendClientMessage(playerid, COLOR_ERROR, "Please destroy your existing car before spawning another.");
return 1;
}
new Float:x, Float:y, Float:z, Float:face;
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, face);
SendClientMessage(playerid, COLOR_CONFIRM, "Type /dcar or use /car menu to destroy car when finished.");
playerCar[playerid] = CreateVehicle(modelid, x+5, y, z+2, face, 0, -1, -1);
if(modelid == 504) hasspawnedbloodring[playerid] = 1;
return 1;
}