//This is a The Plot of War Script
piece base, arms, n1, n2;
#define YARD_OPEN 18
#define INBUILDSTANCE 5
#define BUGGER_OFF 19
Create()
{
return [0];
}
QueryNanoPiece(piecenum)
{
piecenum=n1;
}
OpenYard()
{
set YARD_OPEN to TRUE;
while(!(get YARD_OPEN))
{
set BUGGER_OFF to TRUE;
sleep 1500;
set YARD_OPEN to TRUE;
}
set BUGGER_OFF to FALSE;
}
CloseYard()
{
set YARD_OPEN to FALSE;
while(get YARD_OPEN)
{
set BUGGER_OFF to TRUE;
sleep 1500;
set YARD_OPEN to FALSE;
}
set BUGGER_OFF to FALSE;
}
StartBuilding()
{
set INBUILDSTANCE to 1;
set YARD_OPEN to 1;
}
StopBuilding()
{
set YARD_OPEN to 0;
set INBUILDSTANCE to 0;
}
QueryBuildInfo(piecenum)
{
piecenum = base;
}