rendered paste body//------------------------------------------------------------------------------//// Drop Weapon Filter Script v1.1// Designed for SA-MP v0.2//// Created by Flyin// Modified by uncajesse//// http://forum.sa-mp.com/index.php?topic=19969////------------------------------------------------------------------------------#include <a_samp>public OnFilterScriptInit(){ print("\n**********************\n*Drop Script By Flyin*\n*edited by uncajesse*\n* Loaded *\n**********************\n"); return 1;}public OnFilterScriptExit(){ print("\n**********************\n*Drop Script By Flyin*\n*edited by uncajesse*\n* UnLoaded *\n**********************\n"); return 1;}// * main defines *new weapmod[600] = {1212,331,333,334,335,336,337,338,339,341,321,322,323,324,325,326,342,343,344,345,345,345,346,347,348,349,350,351,352,353,355,356,372,357,358,359,360,361,362,363,364,365,366,367,368,369,371};new PickUpMoney[101] = {false, ...};new PickUpMoneyAmmount[101] = {0, ...}; // added by uncajessenew PickUpWeaponSlot[101] = {0, ...}; // added by uncajessenew PickUpWeaponAmmo[101] = {0, ...}; // added by uncajessenew DropPick[101] = {false, ...};forward Float:GetPlayerArmourEx(p);Float:GetPlayerArmourEx(p){ new Float:a; GetPlayerArmour(p, a); return a;}// * OnPlayerDeath *public OnPlayerDeath(playerid, killerid, reason){ // defines new Float:X, Float:Y, Float:Z; GetPlayerPos(playerid, X, Y, Z); new weap[200]; new ammo; new temp; new s[256]; new PX; new PY; new PickUpMoneyBit = false; // added by uncajesse // loop through weapon slots for(new i=0;i<15;i++){ // placing pickups if(i<12){ GetPlayerWeaponData(playerid, i, weap[i], ammo); if(weapmod[weap[i]] == 1212){ PickUpMoneyBit=true; // added by uncajesse } else { // calculating random pos near to player format(s, 256 ,"%.0f", X); temp = strval(s); PX = random((temp+2)-(temp-2))+(temp-2); format(s, 256 ,"%.0f", Y); temp = strval(s); PY = random((temp+2)-(temp-2))+(temp-2); // create pickup new pickid = CreatePickup(weapmod[weap[i]], 4,PX, PY, Z); PickUpWeaponSlot[pickid]=i; PickUpWeaponAmmo[pickid]=ammo; DropPick[pickid]=true; PickUpMoney[pickid]=false; // added by uncajesse } } if(i==13){ // health drop, removed // why drop health when the player is dead? } if(i==14){ if(GetPlayerArmourEx(playerid)>0.0){ // calculating random pos near to player format(s, 256 ,"%.0f", X); temp = strval(s); PX = random((temp+2)-(temp-2))+(temp-2); format(s, 256 ,"%.0f", Y); temp = strval(s); PY = random((temp+2)-(temp-2))+(temp-2); // create pickup new pickid = CreatePickup(1242, 4,PX, PY, Z); PickUpWeaponSlot[pickid]=14; PickUpWeaponAmmo[pickid]=0; DropPick[pickid]=true; PickUpMoney[pickid]=false; // added by uncajesse } else { PickUpMoneyBit=true; // added by uncajesse } } if(i==15){ PickUpMoneyBit=true; // added by uncajesse } } // create money pickup if(PickUpMoneyBit) { // added by uncajesse // calculating random pos near to player format(s, 256 ,"%.0f", X); temp = strval(s); PX = random((temp+2)-(temp-2))+(temp-2); format(s, 256 ,"%.0f", Y); temp = strval(s); PY = random((temp+2)-(temp-2))+(temp-2); // placing money pickup new pickid = CreatePickup(1212, 4,PX, PY, Z); PickUpMoney[pickid]=true; PickUpMoneyAmmount[pickid]=GetPlayerMoney(playerid); PickUpWeaponAmmo[pickid]=0; DropPick[pickid]=true; } // end placing pickups return 1;}public OnPlayerPickUpPickup(playerid, pickupid){ if(PickUpMoney[pickupid]){ GivePlayerMoney(playerid,PickUpMoneyAmmount[pickupid]); // added by uncajesse } if(PickUpWeaponAmmo[pickupid]>0){ new currentslotweapon, currentslotammo; GetPlayerWeaponData(playerid,PickUpWeaponSlot[pickupid],currentslotweapon,currentslotammo); new newslotammo = currentslotammo + PickUpWeaponAmmo[pickupid]; // added by uncajesse SetTimerEx("PlayerPickUpPickupSetAmmo", 500, 0, "d", playerid, PickUpWeaponSlot[pickupid], newslotammo); // added by uncajesse } if(DropPick[pickupid]){ DropPick[pickupid]=false; // added by uncajesse PickUpMoney[pickupid]=false; // added by uncajesse SetTimerEx("PickDestroy", 500, 0, "d", pickupid); // Destroying pickups } return 1;}// set player's ammo, added by uncajesseforward PlayerPickUpPickupSetAmmo(playerid, slotid, slotammo);public PlayerPickUpPickupSetAmmo(playerid, slotid, slotammo){ SetPlayerAmmo(playerid,slotid,slotammo);}forward PickDestroy(o);public PickDestroy(o)DestroyPickup(o); // Destroy pickup ! Muha xD!// the end