rendered paste bodyimport sys, pygame
class gamestuff:
paddle_x = 0
paddle_y = 0
paddle_w = 128
paddle_h = 16
ball_x = 0
ball_y = 0
ball_vx = 0
ball_vy = 0
ball_radius = 8
area_width = 512
area_height = 640
class core():
def __init__(self):
pygame.init()
self.screen = pygame.display.set_mode((gamestuff.area_width,gamestuff.area_height))
gamestuff.ball_x = 256.0
gamestuff.ball_y = 384.0
gamestuff.paddle_x = 64.0
gamestuff.paddle_y = gamestuff.area_height - 32.0
gamestuff.ball_vx = -1.25
gamestuff.ball_vy = -1.33
self.oldTime = pygame.time.get_ticks()
def loop(self):
newTime = pygame.time.get_ticks()
dTime = (float(newTime - self.oldTime) / 1000.0) * 125.0
self.oldTime = newTime
e = pygame.event.poll()
keys = pygame.key.get_pressed()
if not(e == pygame.NOEVENT):
if e.type == pygame.QUIT:
sys.exit()
if keys[pygame.K_LEFT]:
gamestuff.paddle_x -= 10
if gamestuff.paddle_x < 0: gamestuff.paddle_x = 0
if keys[ pygame.K_RIGHT]:
gamestuff.paddle_x += 10
if (gamestuff.paddle_x + gamestuff.paddle_w)>= gamestuff.area_width:
gamestuff.paddle_x = gamestuff.area_width - gamestuff.paddle_w
gamestuff.ball_x += gamestuff.ball_vx * dTime
gamestuff.ball_y += gamestuff.ball_vy * dTime
if (gamestuff.ball_x < 0):
gamestuff.ball_vx = -gamestuff.ball_vx
gamestuff.ball_x = 0
if (gamestuff.ball_x > gamestuff.area_width):
gamestuff.ball_vx = -gamestuff.ball_vx
gamestuff.ball_x = gamestuff.area_width
if (gamestuff.ball_y < 0):
gamestuff.ball_vy = -gamestuff.ball_vy
gamestuff.ball_y = 0
if(gamestuff.ball_y > gamestuff.area_height):
gamestuff.ball_vy = -gamestuff.ball_vy
gamestuff.ball_y = gamestuff.area_height
if (gamestuff.ball_y > gamestuff.paddle_y) and ((gamestuff.ball_y) < (gamestuff.paddle_y + gamestuff.paddle_h)) and gamestuff.ball_vy > 0.0:
if((gamestuff.ball_x + gamestuff.ball_radius) > gamestuff.paddle_x) and ((gamestuff.ball_x - gamestuff.ball_radius) < gamestuff.paddle_x+ gamestuff.paddle_w):
gamestuff.ball_vy = -gamestuff.ball_vy
gamestuff.ball_y = gamestuff.paddle_y-gamestuff.ball_radius
def render(self):
# Repaint the background
self.screen.fill((128,128,128))
#Draw the paddle
r = pygame.Rect(gamestuff.paddle_x, gamestuff.paddle_y, gamestuff.paddle_w, gamestuff.paddle_h )
pygame.draw.rect(self.screen, (255,255,255), r, 0)
#Draw the ball
pygame.draw.circle(self.screen, (128,0,0), (gamestuff.ball_x, gamestuff.ball_y), gamestuff.ball_radius, 0)
pygame.display.flip()
if __name__ == "__main__":
game = core()
while 1:
game.loop()
game.render()