rendered paste bodyusing System;
using System.Reflection;
using DOL.Database;
using log4net;
using DOL.GS;
using DOL.GS.PacketHandler;
namespace DOL.GS
{
public class LootGeneratorArtifact : LootGeneratorBase
{
//Minimum level mob to drop an artifact.
private static int MIN_LEVEL = 50;
//%chance for an artifact to drop.
private static int DROP_CHANCE = 30;
//Toggle scaling of drop % by the relative level of mob to attacker. If the mob is lower level, chance reduced. If mob is higher, chance increased.
//Modifier is the rate at which the chance changes by level difference. Mod = 5 means that the drop% changes by 5% per level difference.
private static bool CHANCE_SCALE = false;
private static int MODIFIER = 1;
//Toggle Realm Specific artifacts. Artifacts will only drop of an appropriate realm to the killer, will only be usable by appropriate realms.
private static bool REALM_SPECIFIC = true;
//Maximum number of artifact drops from a single mob
private static int MAX_DROPS = 1;
// Defines a logger for this class.
private static readonly ILog log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// Map holding the corresponding lootTemplateName for each Moblevel group
// groups are rounded down to 1-5, 5-10, 10-15, 15-20, 20-25, etc...
// 1:n Mapping between Moblevel and LootTemplate
protected static ItemTemplate[][] m_itemTemplates=null;
// Constrcut a new templategenerate and load it's values from database.
public LootGeneratorArtifact()
{
}
public override LootList GenerateLoot(GameMob mob, GameObject killer)
{
LootList loot = new LootList();
if(mob.Level >= MIN_LEVEL)
{
int NewChance = DROP_CHANCE;
if(CHANCE_SCALE)
{
NewChance += (mob.Level - killer.Level)*MODIFIER;
if(NewChance > 100) NewChance = 100;
if(NewChance < 0) NewChance = 0;
}
if (Util.Chance(NewChance))
{
int count = 1;
if(MAX_DROPS > 1) count = Util.Random(1, MAX_DROPS);
for(int i = 0; i < count; i++)
loot.AddFixed(GetArtifact(REALM_SPECIFIC, killer.Realm));
}
}
return loot;
}
public virtual ItemTemplate GetArtifact(bool rs, byte krealm)
{
ItemTemplate temp = new ItemTemplate();
/*These properties apply to all artifacts unless otherwise specified*/
temp.Condition = 500000;
temp.Durability = 500000;
temp.MaxCondition = 500000;
temp.MaxDurability = 500000;
temp.Quality = 100;
temp.MaxQuality = 100;
temp.MaxQuality = 100;
temp.Bonus = 35;
temp.IsPickable = true;
temp.IsDropable = true;
temp.Weight = 20;
temp.SPD_ABS = 0;
temp.DPS_AF = 0;
byte RandRealm;
if(!rs)
{
temp.Realm = 6;
RandRealm = (byte)Util.Random(2);
}
else
{
RandRealm = krealm;
temp.Realm = RandRealm;
RandRealm--;
}
switch (Util.Random(1, 62))
{
case 1:
temp.Name = "A Flask";
temp.Level = 50;
temp.Weight = 4;
temp.Object_Type = 41;
temp.Item_Type = 24;
temp.Model = 1886;
temp.Bonus1 = 15;
temp.Bonus1Type = 1;
temp.Bonus2 = 15;
temp.Bonus2Type = 3;
temp.Bonus3 = 15;
temp.Bonus3Type = 4;
temp.Bonus4 = 5;
temp.Bonus4Type = 203;
temp.Bonus5 = 5;
temp.Bonus5Type = Util.Random(11, 19); //Random 5% resist.
temp.ExtraBonus = 40;
temp.ExtraBonusType = 10;
break;
case 2:
temp.Name = "Alvarus' Leggings";
temp.Weight = 8;
temp.Item_Type = 27;
temp.Level = 50;
int x = RandRealm;
if(!rs || RandRealm == 0) x = Util.Random(4);
else x = Util.Random(3);
switch(x)
{
case 0:
temp.Object_Type = 32;
temp.Model = 2505;
temp.SPD_ABS = 0;
temp.DPS_AF = 51;
break;
case 1:
temp.Object_Type = 33;
temp.Model = 2507;
temp.SPD_ABS = 10;
temp.DPS_AF = 102;
break;
case 2:
if(RandRealm == 2)
temp.Object_Type = 37;
else
temp.Object_Type = 34;
temp.Model = 2509;
temp.SPD_ABS = 19;
temp.DPS_AF = 102;
break;
case 3:
if(RandRealm == 2)
temp.Object_Type = 38;
else
temp.Object_Type = 35;
temp.Model = 1745;
temp.SPD_ABS = 27;
temp.DPS_AF = 102;
break;
case 4:
temp.Object_Type = 36;
temp.Model = 2510;
temp.SPD_ABS = 102;
temp.DPS_AF = 34;
break;
}
temp.Bonus1 = 36;
temp.Bonus1Type = 210;
temp.Bonus2 = 5;
temp.Bonus2Type = 11;
temp.Bonus3 = 5;
temp.Bonus3Type = 12;
temp.Bonus4 = 5;
temp.Bonus4Type = 15;
temp.Bonus5 = 5;
temp.Bonus5Type = 18;
temp.ExtraBonus = 5;
temp.ExtraBonusType = 19;
break;
case 3:
temp.Name = "Arms of the Winds";
temp.Weight = 5;
temp.Item_Type = 28;
if(!rs || RandRealm == 0) x = Util.Random(4);
else x = Util.Random(3);
switch(x)
{
case 0:
temp.Object_Type = 32;
temp.Model = 2500;
temp.SPD_ABS = 0;
temp.DPS_AF = 51;
break;
case 1:
temp.Object_Type = 33;
temp.Model = 2501;
temp.SPD_ABS = 10;
temp.DPS_AF = 102;
break;
case 2:
if(RandRealm == 2)
temp.Object_Type = 37;
else
temp.Object_Type = 34;
temp.Model = 2502;
temp.SPD_ABS = 19;
temp.DPS_AF = 102;
break;
case 3:
if(RandRealm == 2)
temp.Object_Type = 38;
else
temp.Object_Type = 35;
temp.Model = 1733;
temp.SPD_ABS = 27;
temp.DPS_AF = 102;
break;
case 4:
temp.Object_Type = 36;
temp.Model = 2503;
temp.SPD_ABS = 102;
temp.DPS_AF = 34;
break;
}
temp.Bonus1 = 18;
temp.Bonus1Type = 2;
temp.Bonus2 = 12;
temp.Bonus2Type = 148;
temp.Bonus3 = 6;
temp.Bonus3Type = 194;
temp.Bonus4 = 7;
temp.Bonus4Type = 13;
temp.Bonus5 = 7;
temp.Bonus5Type = 17;
temp.ExtraBonus = 7;
temp.ExtraBonusType = 19;
break;
case 4:
temp.Name = "Aten's Shield";
temp.Object_Type = 42;
temp.Item_Type = 11;
temp.Model = 1663;
temp.Level = 41;
temp.SPD_ABS = 3;
temp.DPS_AF = 15;
temp.Type_Damage = 1;
temp.Bonus1 = 10;
temp.Bonus1Type = 148;
temp.Bonus2 = 5;
temp.Bonus2Type = 202;
temp.Bonus3 = 5;
temp.Bonus3Type = 203;
temp.Bonus4 = 3;
temp.Bonus4Type = 15;
temp.Bonus5 = 3;
temp.Bonus5Type = 12;
temp.ExtraBonus = 3;
temp.ExtraBonusType = 14;
break;
case 5:
temp.Name = "Tablet of Atlantis";
temp.Object_Type = 41;
temp.Item_Type = 24;
temp.Model = 1886;
temp.Level = 50;
temp.Bonus1 = 15;
temp.Bonus1Type = 156;
temp.Bonus2 = 3;
temp.Bonus2Type = 163;
temp.Bonus3 = 40;
temp.Bonus3Type = 10;
temp.Bonus4 = 10;
temp.Bonus4Type = 148;
temp.Bonus5 = 5;
temp.Bonus5Type = 197;
break;
case 6:
temp.Name = "Band of Stars";
temp.Object_Type = 41;
temp.Item_Type = 34;
temp.Model = 1885;
temp.Level = 50;
temp.Bonus1 = 40;
temp.Bonus1Type = 210;
temp.Bonus2 = 5;
temp.Bonus2Type = 202;
temp.Bonus3 = 5;
temp.Bonus3Type = 203;
temp.Bonus4 = 5;
temp.Bonus4Type = 16;
temp.Bonus5 = 5;
temp.Bonus5Type = 11;
temp.ExtraBonus = 5;
temp.ExtraBonusType = 18;
break;
case 7:
temp.Name = "Battler";
switch(Util.Random(1))
{
case 0:
temp.Model = 1670;
temp.SPD_ABS = 56;
temp.Hand = 1;
temp.Type_Damage = Util.Random(1) + 1;
switch(RandRealm)
{
case 0:
temp.Object_Type = 6;
break;
case 1:
if(temp.Type_Damage == 1)
temp.Object_Type = 12;
else
temp.Object_Type = 11;
break;
case 2:
temp.Object_Type = 22;
break;
}
break;
case 1:
temp.Model = 2112;
temp.SPD_ABS = 41;
temp.Hand = 0;
temp.Type_Damage = Util.Random(1) + 1;
switch(RandRealm)
{
case 0:
if(temp.Type_Damage == 1)
temp.Object_Type = 2;
else
temp.Object_Type = 3;
break;
case 1:
if(temp.Type_Damage == 1)
temp.Object_Type = 12;
else
temp.Object_Type = 11;
break;
case 2:
if(temp.Type_Damage == 1)
temp.Object_Type = 19;
else
temp.Object_Type = 20;
break;
}
break;
}
temp.Level = 50;
temp.DPS_AF = 165;
temp.Bonus1 = 15;
temp.Bonus1Type = 1;
temp.Bonus2 = 15;
temp.Bonus2Type = 2;
temp.Bonus3 = 6;
temp.Bonus3Type = 13;
temp.Bonus4 = 6;
temp.Bonus4Type = 17;
temp.Bonus5 = 6;
temp.Bonus5Type = 19;
temp.ExtraBonus = 5;
temp.ExtraBonusType = 155;
break;
case 8:
temp.Name = "Belt of the Moon";
temp.Object_Type = 41;
temp.Item_Type = 32;
temp.Model = 1884;
temp.Level = 50;
temp.Bonus1 = 40;
temp.Bonus1Type = 210;
temp.Bonus2 = 10;
temp.Bonus2Type = 156;
temp.Bonus3 = 10;
temp.Bonus3Type = 2;
temp.Bonus4 = 5;
temp.Bonus4Type = 13;
temp.Bonus5 = 5;
temp.Bonus5Type = 14;
temp.ExtraBonus = 5;
temp.ExtraBonusType = 18;
break;
case 9:
temp.Name = "Belt of the Sun";
temp.Object_Type = 41;
temp.Item_Type = 32;
temp.Model = 1884;
temp.Level = 50;
temp.Bonus1 = 40;
temp.Bonus1Type = 210;
temp.Bonus2 = 10;
temp.Bonus2Type = 1;
temp.Bonus3 = 10;
temp.Bonus3Type = 2;
temp.Bonus4 = 5;
temp.Bonus4Type = 13;
temp.Bonus5 = 5;
temp.Bonus5Type = 14;
temp.ExtraBonus = 5;
temp.ExtraBonusType = 18;
break;
case 10:
temp.Name = "Bracer of Zo'arkat";
temp.Object_Type = 41;
temp.Item_Type = 33;
temp.Model = 1885;
temp.Level = 50;
temp.Bonus1 = 18;
temp.Bonus1Type = 156;
temp.Bonus2 = 5;
temp.Bonus2Type = 16;
temp.Bonus3 = 5;
temp.Bonus3Type = 11;
temp.Bonus4 = 5;
temp.Bonus4Type = 18;
temp.Bonus5 = 6;
temp.Bonus5Type = 196;
temp.ExtraBonus = 4;
temp.ExtraBonusType = 153;
break;
case 11:
temp.Name = "Braggart's Bow";
switch(RandRealm)
{
case 0:
temp.Object_Type = 9;
temp.SPD_ABS = 54;
break;
case 1:
temp.Object_Type = 15;
temp.SPD_ABS = 48;
break;
case 2:
temp.Object_Type = 18;
temp.SPD_ABS = 51;
break;
}
temp.Item_Type = 13;
temp.Model = 1667;
temp.Level = 50;
temp.DPS_AF = 165;
temp.Hand = 1;
temp.Type_Damage = 3;
temp.Bonus1 = 6;
temp.Bonus1Type = 202;
temp.Bonus2 = 6;
temp.Bonus2Type = 204;
temp.Bonus3 = 3;
temp.Bonus3Type = 168;
temp.Bonus4 = 4;
temp.Bonus4Type = 154;
temp.Bonus5 = 4;
temp.Bonus5Type = 174;
temp.ExtraBonus = 2;
temp.ExtraBonusType = 188;
break;
case 12:
temp.Name = "Bruiser";
switch(Util.Random(1))
{
case 0:
temp.Model = 1671;
temp.SPD_ABS = 56;
temp.Hand = 1;
switch(RandRealm)
{
case 0:
temp.Object_Type = 6;
break;
case 1:
temp.Object_Type = 11;
break;
case 2:
temp.Object_Type = 22;
break;
}
break;
case 1:
temp.Model = 2113;
temp.SPD_ABS = 41;
temp.Hand = 0;
switch(RandRealm)
{
case 0:
temp.Object_Type = 3;
break;
case 1:
temp.Object_Type = 11;
break;
case 2:
temp.Object_Type = 20;
break;
}
break;
}
temp.Type_Damage = 1;
temp.Level = 50;
temp.DPS_AF = 165;
switch(Util.Random(1))
{
case 0:
temp.Bonus1 = 40;
temp.Bonus1Type = 10;
temp.Bonus2 = 15;
temp.Bonus2Type = 3;
break;
case 1:
temp.Bonus1 = 3;
if(RandRealm == 0)
temp.Bonus1Type = 25;
else if(RandRealm == 1)
temp.Bonus1Type = 53;
else if(temp.Object_Type == 22)
temp.Bonus1Type = 75;
else
temp.Bonus1Type = 73;
temp.Bonus2 = 15;
temp.Bonus2Type = 2;
break;
}
temp.Bonus3 = 15;
temp.Bonus3Type = 1;
temp.Bonus4 = 6;
temp.Bonus4Type = 18;
temp.Bonus5 = 6;
temp.Bonus5Type = 14;
temp.ExtraBonus = 4;
temp.ExtraBonusType = 155;
break;
case 13:
temp.Name = "Ceremonial Bracer";
temp.Object_Type = 41;
temp.Item_Type = 33;
temp.Model = 1885;
temp.Level = 50;
temp.Bonus1 = 18;
temp.Bonus2 = 40;
temp.Bonus2Type = 10;
temp.Bonus3 = 5;
temp.Bonus4 = 40;
temp.Bonus4Type = 210;
temp.Bonus5 = 6;
switch(Util.Random(4))
{
case 0:
temp.Bonus1Type = 1;
temp.Bonus3Type = 201;
temp.Bonus5Type = 13;
break;
case 1:
temp.Bonus1Type = 2;
temp.Bonus3Type = 202;
temp.Bonus5Type = 17;
break;
case 2:
temp.Bonus1Type = 3;
temp.Bonus3Type = 203;
temp.Bonus5Type = 19;
break;
case 3:
temp.Bonus1Type = 4;
temp.Bonus3Type = 204;
temp.Bonus5Type = 17;
break;
case 4:
temp.Bonus1Type = 156;
temp.Bonus3Type = 209;
temp.Bonus5Type = 14;
break;
}
break;
case 14:
temp.Name = "Cloudsong";
temp.Object_Type = 32;
temp.Item_Type = 26;
temp.Model = 1727;
temp.Level = 50;
temp.Bonus1 = 5;
temp.Bonus1Type = 196;
temp.Bonus2 = 12;
temp.Bonus2Type = 156;
temp.Bonus3 = 5;
temp.Bonus3Type = 191;
temp.Bonus4 = 5;
temp.Bonus4Type = 190;
temp.Bonus5 = 8;
temp.Bonus5Type = 148;
temp.ExtraBonus = 5;
temp.ExtraBonusType = 211;
break;
case 15:
temp.Name = "Crocodile's Tears Ring";
temp.Object_Type = 41;
temp.Item_Type = 35;
temp.Model = 1888;
temp.Level = 50;
temp.Bonus1 = 4;
temp.Bonus1Type = 15;
temp.Bonus2 = 4;
temp.Bonus2Type = 14;
temp.Bonus3 = 4;
temp.Bonus3Type = 12;
temp.Bonus4 = 4;
temp.Bonus4Type = 11;
temp.Bonus5 = 4;
temp.Bonus5Type = 16;
temp.ExtraBonus = 15;
temp.ExtraBonusType = 156;
break;
case 16:
temp.Name = "Crocodile's Tooth Dagger";
switch(RandRealm)
{
case 0:
if(Util.Random(1) == 1)
{
temp.Object_Type = 3;
temp.Type_Damage = 2;
}
else
{
temp.Object_Type = 4;
temp.Type_Damage = 3;
}
temp.Item_Type = 11;
break;
case 1:
if(Util.Random(1) == 1)
{
temp.Object_Type = 11;
temp.Item_Type = 10;
}
else
{
temp.Object_Type = 17;
temp.Item_Type = 11;
}
temp.Type_Damage = 2;
break;
case 2:
if(Util.Random(1) == 1)
{
temp.Object_Type = 19;
temp.Type_Damage = 2;
}
else
{
temp.Object_Type = 21;
temp.Type_Damage = 3;
}
temp.Item_Type = 11;
break;
}
temp.Hand = 2;
temp.Model = 1669;
temp.Level = 50;
temp.SPD_ABS = 35;
temp.DPS_AF = 165;
temp.Bonus1 = 27;
temp.Bonus1Type = 1;
temp.Bonus2 = 27;
temp.Bonus2Type = 2;
temp.Bonus3 = 2;
temp.Bonus3Type = 155;
temp.Bonus4 = 3;
temp.Bonus4Type = 200;
temp.Bonus5 = 4;
temp.Bonus5Type = 173;
break;
case 17:
temp.Name = "Crown of Zahur";
switch(RandRealm)
{
case 0:
switch(Util.Random(4))
{
case 0:
temp.Object_Type = 32;
temp.SPD_ABS = 0;
temp.DPS_AF = 51;
temp.Bonus1Type = 156;
temp.Bonus2Type = 196;
temp.ExtraBonusType = 209;
break;
case 1:
temp.Object_Type = 33;
temp.SPD_ABS = 10;
temp.DPS_AF = 102;
temp.Bonus1Type = 2;
temp.Bonus2Type = 194;
temp.ExtraBonusType = 202;
break;
case 2:
temp.Object_Type = 34;
temp.SPD_ABS = 19;
temp.DPS_AF = 102;
temp.Bonus1Type = 2;
temp.Bonus2Type = 194;
temp.ExtraBonusType = 202;
break;
case 3:
temp.Object_Type = 35;
temp.SPD_ABS = 27;
temp.DPS_AF = 102;
if(Util.Random(1) == 1)
{
temp.Bonus1Type = 2;
temp.Bonus2Type = 194;
temp.ExtraBonusType = 202;
}
else
{
temp.Bonus1Type = 1;
temp.Bonus2Type = 194;
temp.ExtraBonusType = 201;
}
break;
case 4:
temp.Object_Type = 36;
temp.SPD_ABS = 34;
temp.DPS_AF = 102;
temp.Bonus1Type = 1;
temp.Bonus2Type = 194;
temp.ExtraBonusType = 201;
break;
}
break;
case 1:
switch(Util.Random(3))
{
case 0:
temp.Object_Type = 32;
temp.SPD_ABS = 0;
temp.DPS_AF = 51;
temp.Bonus1Type = 156;
temp.Bonus2Type = 196;
temp.ExtraBonusType = 209;
break;
case 1:
temp.Object_Type = 33;
temp.SPD_ABS = 10;
temp.DPS_AF = 102;
temp.Bonus1Type = 2;
temp.Bonus2Type = 194;
temp.ExtraBonusType = 202;
break;
case 2:
temp.Object_Type = 34;
temp.SPD_ABS = 19;
temp.DPS_AF = 102;
temp.Bonus1Type = 1;
temp.Bonus2Type = 194;
temp.ExtraBonusType = 201;
break;
case 3:
temp.Object_Type = 35;
temp.SPD_ABS = 27;
temp.DPS_AF = 102;
if(Util.Random(1) == 1)
{
temp.Bonus1Type = 2;
temp.Bonus2Type = 194;
temp.ExtraBonusType = 202;
}
else
{
temp.Bonus1Type = 1;
temp.Bonus2Type = 194;
temp.ExtraBonusType = 201;
}
break;
}
break;
case 2:
switch(Util.Random(3))
{
case 0:
temp.Object_Type = 32;
temp.SPD_ABS = 0;
temp.DPS_AF = 51;
temp.Bonus1Type = 156;
temp.Bonus2Type = 196;
temp.ExtraBonusType = 209;
break;
case 1:
temp.Object_Type = 33;
temp.SPD_ABS = 10;
temp.DPS_AF = 102;
temp.Bonus1Type = 2;
temp.Bonus2Type = 194;
temp.ExtraBonusType = 202;
break;
case 2:
temp.Object_Type = 37;
temp.SPD_ABS = 19;
temp.DPS_AF = 102;
if(Util.Random(1) == 1)
{
temp.Bonus1Type = 2;
temp.Bonus2Type = 194;
temp.ExtraBonusType = 202;
}
else
{
temp.Bonus1Type = 1;
temp.Bonus2Type = 194;
temp.ExtraBonusType = 201;
}
break;
case 3:
temp.Object_Type = 38;
temp.SPD_ABS = 27;
temp.DPS_AF = 102;
if(Util.Random(1) == 1)
{
temp.Bonus1Type = 2;
temp.Bonus2Type = 194;
temp.ExtraBonusType = 202;
}
else
{
temp.Bonus1Type = 1;
temp.Bonus2Type = 194;
temp.ExtraBonusType = 201;
}
break;
}
break;
}
temp.Item_Type = 21;
temp.Model = 1839;
temp.Level = 50;
temp.Bonus1 = 18;
temp.Bonus2 = 8;
temp.Bonus3 = 5;
temp.Bonus3Type = 13;
temp.Bonus4 = 5;
temp.Bonus4Type = 17;
temp.Bonus5 = 5;
temp.ExtraBonus = 5;
break;
case 18:
temp.Name = "Cyclops Eye Shield";
temp.Object_Type = 42;
temp.Item_Type = 11;
temp.Type_Damage = Util.Random(1) + 1;
temp.Model = 1664;
temp.Level = 50;
temp.SPD_ABS = 30;
temp.DPS_AF = 165;
switch(RandRealm)
{
case 0:
temp.Bonus2Type = 12;
temp.Bonus3Type = 14;
break;
case 1:
temp.Bonus2Type = 16;
temp.Bonus3Type = 14;
break;
case 2:
temp.Bonus2Type = 16;
temp.Bonus3Type = 12;
break;
}
temp.Bonus1 = 40;
temp.Bonus1Type = 10;
temp.Bonus2 = 5;
temp.Bonus3 = 5;
temp.Bonus4 = 5;
temp.Bonus4Type = 11;
temp.Bonus5 = 5;
temp.Bonus5Type = 15;
temp.ExtraBonus = 5;
temp.ExtraBonusType = 16;
break;
case 19:
temp.Name = "Dream Sphere";
temp.Object_Type = 41;
temp.Item_Type = 24;
temp.Model = 1886;
temp.Level = 50;
temp.Bonus1 = 15;
temp.Bonus1Type = 148;
temp.Bonus2 = 40;
temp.Bonus2Type = 10;
temp.Bonus3 = 40;
temp.Bonus3Type = 210;
temp.Bonus4 = 5;
temp.Bonus4Type = 16;
temp.Bonus5 = 5;
temp.Bonus5Type = 11;
temp.ExtraBonus = 5;
temp.ExtraBonusType = 18;
break;
case 20:
temp.Name = "Eerie Darkness Stone";
temp.Object_Type = 41;
temp.Item_Type = 24;
temp.Model = 1886;
temp.Level = 50;
temp.Bonus1 = 4;
temp.Bonus1Type = 13;
temp.Bonus2 = 4;
temp.Bonus2Type = 17;
temp.Bonus3 = 4;
temp.Bonus3Type = 19;
temp.Bonus4 = 4;
temp.Bonus4Type = 18;
temp.Bonus5 = 4;
temp.Bonus5Type = 11;
temp.ExtraBonus = 4;
temp.ExtraBonusType = 16;
break;
case 21:
temp.Name = "Egg of Youth";
temp.Object_Type = 41;
temp.Item_Type = 24;
temp.Model = 1886;
temp.Level = 50;
temp.Bonus1 = 12;
temp.Bonus1Type = 156;
temp.Bonus2 = 32;
temp.Bonus2Type = 10;
temp.Bonus3 = 5;
temp.Bonus3Type = 13;
temp.Bonus4 = 5;
temp.Bonus4Type = 17;
temp.Bonus5 = 5;
temp.Bonus5Type = 19;
temp.ExtraBonus = 40;
temp.ExtraBonusType = 210;
break;
case 22:
temp.Name = "Eirene's Hauberk";
switch(RandRealm)
{
case 0:
switch(Util.Random(2))
{
case 0:
temp.Model = 2226;
temp.Object_Type = 36;
temp.SPD_ABS = 34;
temp.Bonus1Type = 1;
temp.Bonus2Type = 201;
temp.Bonus5 = 4;
temp.Bonus5Type = 173;
temp.ExtraBonus = 4;
temp.ExtraBonusType = 200;
break;
case 1:
temp.Model = 2511;
temp.Object_Type = 35;
temp.SPD_ABS = 27;
temp.Bonus1Type = 1;
temp.Bonus2Type = 201;
temp.Bonus5 = 4;
temp.Bonus5Type = 173;
temp.ExtraBonus = 4;
temp.ExtraBonusType = 200;
break;
case 2:
temp.Model = 2511;
temp.Object_Type = 35;
temp.SPD_ABS = 27;
temp.Bonus1Type = 156;
temp.Bonus2Type = 209;
temp.Bonus5 = 5;
temp.Bonus5Type = 190;
temp.ExtraBonus = 5;
temp.ExtraBonusType = 195;
break;
}
break;
case 1:
if(Util.Random(1) == 1)
{
temp.Model = 2511;
temp.Object_Type = 35;
temp.SPD_ABS = 27;
temp.Bonus1Type = 156;
temp.Bonus2Type = 209;
temp.Bonus5 = 5;
temp.Bonus5Type = 190;
temp.ExtraBonus = 5;
temp.ExtraBonusType = 195;
}
else
{
temp.Model = 2511;
temp.Object_Type = 35;
temp.SPD_ABS = 27;
temp.Bonus1Type = 1;
temp.Bonus2Type = 201;
temp.Bonus5 = 4;
temp.Bonus5Type = 173;
temp.ExtraBonus = 4;
temp.ExtraBonusType = 200;
}
break;
case 2:
if(Util.Random(1) == 1)
{
temp.Model = 2511;
temp.Object_Type = 38;
temp.SPD_ABS = 27;
temp.Bonus1Type = 156;
temp.Bonus2Type = 209;
temp.Bonus5 = 5;
temp.Bonus5Type = 190;
temp.ExtraBonus = 5;
temp.ExtraBonusType = 195;
}
else
{
temp.Model = 2511;
temp.Object_Type = 38;
temp.SPD_ABS = 27;
temp.Bonus1Type = 1;
temp.Bonus2Type = 201;
temp.Bonus5 = 4;
temp.Bonus5Type = 173;
temp.ExtraBonus = 4;
temp.ExtraBonusType = 200;
}
break;
}
temp.Item_Type = 25;
temp.Level = 50;
temp.DPS_AF = 102;
temp.Bonus1 = 15;
temp.Bonus2 = 5;
temp.Bonus3 = 6;
temp.Bonus3Type = 19;
temp.Bonus4 = 6;
temp.Bonus4Type = 17;
break;
case 23:
temp.Name = "Enyalio's Boots";
switch(RandRealm)
{
case 0:
switch(Util.Random(2))
{
case 0:
temp.Object_Type = 34;
temp.Model = 2488;
temp.SPD_ABS = 19;
break;
case 1:
temp.Object_Type = 35;
temp.Model = 1729;
temp.SPD_ABS = 27;
break;
case 2:
temp.Object_Type = 36;
temp.Model = 2487;
temp.SPD_ABS = 34;
break;
}
break;
case 1:
switch(Util.Random(2))
{
case 0:
temp.Object_Type = 34;
temp.Model = 2488;
temp.SPD_ABS = 19;
break;
case 1:
temp.Object_Type = 35;
temp.Model = 1729;
temp.SPD_ABS = 27;
break;
}
break;
case 2:
switch(Util.Random(2))
{
case 0:
temp.Object_Type = 34;
temp.Model = 2488;
temp.SPD_ABS = 19;
break;
case 1:
temp.Object_Type = 35;
temp.Model = 1729;
temp.SPD_ABS = 27;
break;
}
break;
}
temp.Item_Type = 23;
temp.Level = 50;
temp.DPS_AF = 102;
temp.Bonus1 = 15;
temp.Bonus1Type = 1;
temp.Bonus2 = 40;
temp.Bonus2Type = 10;
temp.Bonus3 = 5;
temp.Bonus3Type = 201;
temp.Bonus4 = 5;
temp.Bonus4Type = 202;
temp.Bonus5 = 10;
temp.Bonus5Type = 148;
temp.ExtraBonus = 40;
temp.ExtraBonusType = 210;
break;
case 24:
temp.Name = "Erinys Charm";
temp.Object_Type = 41;
temp.Item_Type = 24;
temp.Model = 1886;
temp.Level = 50;
temp.Bonus1 = 40;
temp.Bonus1Type = 10;
temp.Bonus2 = 15;
temp.Bonus2Type = 156;
temp.Bonus3 = 15;
temp.Bonus3Type = 3;
temp.Bonus4 = 5;
temp.Bonus4Type = 14;
temp.Bonus5 = 5;
temp.Bonus5Type = 18;
temp.ExtraBonus = 5;
temp.ExtraBonusType = 153;
break;
case 25:
temp.Name = "Eternal Plant";
temp.Object_Type = 41;
temp.Item_Type = 24;
temp.Model = 1886;
temp.Level = 50;
temp.Bonus1 = 15;
temp.Bonus1Type = 156;
temp.Bonus2 = 15;
temp.Bonus2Type = 3;
temp.Bonus3 = 5;
temp.Bonus3Type = 14;
temp.Bonus4 = 5;
temp.Bonus4Type = 12;
temp.Bonus5 = 5;
temp.Bonus5Type = 15;
temp.ExtraBonus = 5;
temp.ExtraBonusType = 190;
break;
case 26:
temp.Name = "Flamedancer's Boots";
switch(RandRealm)
{
case 0:
if(Util.Random(1) == 1)
{
temp.Object_Type = 32;
temp.Model = 1730;
temp.SPD_ABS = 0;
temp.DPS_AF = 51;
temp.Bonus1Type = 156;
temp.Bonus3Type = 209;
temp.Bonus4Type = 202;
}
else
{
temp.Object_Type = 33;
temp.Model = 2486;
temp.SPD_ABS = 10;
temp.DPS_AF = 102;
temp.Bonus1Type = 3;
temp.Bonus3Type = 203;
temp.Bonus4Type = 205;
}
break;
case 1:
temp.Object_Type = 32;
temp.Model = 1730;
temp.SPD_ABS = 0;
temp.DPS_AF = 51;
temp.Bonus1Type = 156;
temp.Bonus3Type = 209;
temp.Bonus4Type = 202;
break;
case 2:
temp.Object_Type = 32;
temp.Model = 1730;
temp.SPD_ABS = 0;
temp.DPS_AF = 51;
temp.Bonus1Type = 156;
temp.Bonus3Type = 209;
temp.Bonus4Type = 202;
break;
}
temp.Item_Type = 23;
temp.Level = 50;
temp.Bonus1 = 15;
temp.Bonus2 = 40;
temp.Bonus2Type = 10;
temp.Bonus3 = 5;
temp.Bonus4 = 5;
temp.Bonus5 = 40;
temp.Bonus5Type = 210;
temp.ExtraBonus = 10;
temp.ExtraBonusType = 148;
break;
case 27:
temp.Name = "Fool's Bow";
switch(RandRealm)
{
case 0:
temp.Object_Type = 9;
temp.SPD_ABS = 51;
break;
case 1:
temp.Object_Type = 15;
temp.SPD_ABS = 45;
break;
case 2:
temp.Object_Type = 18;
temp.SPD_ABS = 49;
break;
}
temp.Item_Type = 13;
temp.Model = 1666;
temp.Level = 50;
temp.DPS_AF = 165;
temp.Hand = 1;
temp.Type_Damage = 3;
temp.Bonus1 = 18;
temp.Bonus1Type = 2;
temp.Bonus2 = 18;
temp.Bonus2Type = 5;
temp.Bonus3 = 5;
temp.Bonus3Type = 168;
temp.Bonus4 = 3;
temp.Bonus4Type = 154;
temp.Bonus5 = 3;
temp.Bonus5Type = 174;
temp.ExtraBonus = 3;
temp.ExtraBonusType = 188;
break;
case 28:
temp.Name = "Foppish Sleeves";
switch(RandRealm)
{
case 0:
switch(Util.Random(2))
{
case 0:
temp.Object_Type = 32;
temp.Model = 1732;
temp.SPD_ABS = 0;
temp.DPS_AF = 51;
temp.Bonus5Type = 156;
temp.ExtraBonusType = 209;
break;
case 1:
temp.Object_Type = 33;
temp.Model = 2490;
temp.SPD_ABS = 10;
temp.DPS_AF = 102;
temp.Bonus5Type = 2;
temp.ExtraBonusType = 202;
break;
case 2:
temp.Object_Type = 34;
temp.Model = 2491;
temp.SPD_ABS = 19;
temp.DPS_AF = 102;
temp.Bonus5Type = 3;
temp.ExtraBonusType = 203;
break;
}
break;
case 1:
switch(Util.Random(2))
{
case 0:
temp.Object_Type = 32;
temp.Model = 1732;
temp.SPD_ABS = 0;
temp.DPS_AF = 51;
temp.Bonus5Type = 156;
temp.ExtraBonusType = 209;
break;
case 1:
temp.Object_Type = 33;
temp.Model = 2490;
temp.SPD_ABS = 10;
temp.DPS_AF = 102;
temp.Bonus5Type = 2;
temp.ExtraBonusType = 202;
break;
case 2:
temp.Object_Type = 34;
temp.Model = 2491;
temp.SPD_ABS = 19;
temp.DPS_AF = 102;
temp.Bonus5Type = 3;
temp.ExtraBonusType = 203;
break;
}
break;
case 2:
switch(Util.Random(2))
{
case 0:
temp.Object_Type = 32;
temp.Model = 1732;
temp.SPD_ABS = 0;
temp.DPS_AF = 51;
temp.Bonus5Type = 156;
temp.ExtraBonusType = 209;
break;
case 1:
temp.Object_Type = 33;
temp.Model = 2490;
temp.SPD_ABS = 10;
temp.DPS_AF = 102;
temp.Bonus5Type = 2;
temp.ExtraBonusType = 202;
break;
case 2:
temp.Object_Type = 34;
temp.Model = 2491;
temp.SPD_ABS = 19;
temp.DPS_AF = 102;
temp.Bonus5Type = 3;
temp.ExtraBonusType = 203;
break;
}
break;
}
temp.Item_Type = 28;
temp.Level = 50;
temp.Bonus1 = 15;
temp.Bonus1Type = 2;
temp.Bonus2 = 5;
temp.Bonus2Type = 17;
temp.Bonus3 = 5;
temp.Bonus3Type = 19;
temp.Bonus4 = 5;
temp.Bonus4Type = 202;
temp.Bonus5 = 15;
temp.ExtraBonus = 5;
break;
case 29:
temp.Name = "Gem of Lost Memories";
temp.Object_Type = 41;
temp.Item_Type = 24;
temp.Model = 1886;
temp.Level = 30;
temp.Bonus1 = 10;
temp.Bonus1Type = 3;
temp.Bonus2 = 4;
temp.Bonus2Type = 16;
temp.Bonus3 = 4;
temp.Bonus3Type = 11;
temp.Bonus4 = 2;
temp.Bonus5 = 2;
temp.ExtraBonus = 2;
switch(Util.Random(2))
{
case 0:
temp.Bonus4Type = 163;
temp.Bonus5Type = 153;
temp.ExtraBonusType = 198;
break;
case 1:
temp.Bonus4Type = 164;
temp.Bonus5Type = 173;
temp.ExtraBonusType = 200;
break;
case 2:
temp.Bonus4Type = 168;
temp.Bonus5Type = 154;
temp.ExtraBonusType = 174;
break;
}
break;
case 30:
temp.Name = "Goddess' Necklace";
temp.Object_Type = 41;
temp.Item_Type = 29;
temp.Model = 1887;
temp.Level = 50;
temp.Bonus1 = 9;
temp.Bonus1Type = 1;
temp.Bonus2 = 9;
temp.Bonus2Type = 2;
temp.Bonus3 = 9;
temp.Bonus3Type = 3;
temp.Bonus4 = 3;
temp.Bonus4Type = 16;
temp.Bonus5 = 3;
temp.Bonus5Type = 18;
temp.ExtraBonus = 3;
temp.ExtraBonusType = 11;
break;
case 31:
temp.Name = "Golden Scarab Vest";
switch(RandRealm)
{
case 0:
case 1:
if(Util.Random(1) == 1)
{
temp.Object_Type = 33;
temp.SPD_ABS = 10;
temp.Model = 2187;
temp.Bonus1Type = 2;
temp.Bonus5Type = 200;
temp.ExtraBonusType = 173;
}
else
{
temp.Object_Type = 34;
temp.SPD_ABS = 19;
temp.Model = 2497;
temp.Bonus1Type = 2;
temp.Bonus5Type = 154;
temp.ExtraBonusType = 174;
}
break;
case 2:
switch(Util.Random(2))
{
case 0:
temp.Object_Type = 33;
temp.SPD_ABS = 10;
temp.Model = 2187;
temp.Bonus1Type = 2;
temp.Bonus5Type = 200;
temp.ExtraBonusType = 173;
break;
case 1:
temp.Object_Type = 37;
temp.SPD_ABS = 19;
temp.Model = 2497;
temp.Bonus1Type = 2;
temp.Bonus5Type = 154;
temp.ExtraBonusType = 174;
break;
case 2:
temp.Object_Type = 37;
temp.SPD_ABS = 19;
temp.Model = 2497;
temp.Bonus1Type = 8;
temp.Bonus5Type = 198;
temp.ExtraBonusType = 153;
break;
}
break;
}
temp.Item_Type = 25;
temp.Level = 50;
temp.DPS_AF = 102;
temp.Bonus1 = 15;
temp.Bonus2 = 6;
temp.Bonus2Type = 13;
temp.Bonus3 = 6;
temp.Bonus3Type = 17;
temp.Bonus4 = 6;
temp.Bonus4Type = 19;
temp.Bonus5 = 4;
temp.ExtraBonus = 4;
break;
case 32:
temp.Name = "Golden Spear";
switch(RandRealm)
{
case 0:
temp.Hand = 0;
temp.Object_Type = 4;
temp.Type_Damage = 3;
temp.Item_Type = 10;
temp.Model = 1807;
temp.SPD_ABS = 42;
break;
case 1:
if(Util.Random(1) == 1)
{
temp.Hand = 0;
temp.Object_Type = 11;
temp.Type_Damage = 2;
temp.Item_Type = 10;
temp.Model = 1807;
temp.SPD_ABS = 42;
}
else
{
temp.Hand = 1;
temp.Object_Type = 14;
temp.Type_Damage = 3;
temp.Item_Type = 12;
temp.Model = 1662;
temp.SPD_ABS = 54;
}
break;
case 2:
if(Util.Random(1) == 1)
{
temp.Hand = 0;
temp.Object_Type = 21;
temp.Type_Damage = 3;
temp.Item_Type = 10;
temp.Model = 1807;
temp.SPD_ABS = 42;
}
else
{
temp.Hand = 1;
temp.Object_Type = 23;
temp.Type_Damage = 3;
temp.Item_Type = 12;
temp.Model = 1662;
temp.SPD_ABS = 54;
}
break;
}
temp.Level = 50;
temp.DPS_AF = 165;
temp.Bonus1 = 4;
temp.Bonus1Type = 155;
temp.Bonus2 = 12;
temp.Bonus2Type = 1;
temp.Bonus3 = 12;
temp.Bonus3Type = 2;
temp.Bonus4 = 7;
temp.Bonus4Type = 13;
temp.Bonus5 = 7;
temp.Bonus5Type = 17;
temp.ExtraBonus = 7;
temp.ExtraBonusType = 19;
break;
case 33:
temp.Name = "Guard of Valor";
x = RandRealm;
if(!rs || RandRealm == 0) x = Util.Random(4);
else
x = Util.Random(3);
switch(x)
{
case 0:
temp.Object_Type = 32;
temp.Model = 2121;
temp.SPD_ABS = 0;
temp.DPS_AF = 51;
temp.Bonus1Type = 156;
temp.Bonus2Type = 209;
temp.Bonus5Type = 191;
temp.ExtraBonusType = 198;
break;
case 1:
temp.Object_Type = 33;
temp.Model = 2470;
temp.SPD_ABS = 10;
temp.DPS_AF = 102;
temp.Bonus1Type = 1;
temp.Bonus2Type = 201;
temp.Bonus5Type = 173;
temp.ExtraBonusType = 200;
break;
case 2:
if(RandRealm ==2)
{
if(Util.Chance(50))
{
temp.Object_Type = 37;
temp.Model = 2475;
temp.SPD_ABS = 10;
temp.DPS_AF = 102;
temp.Bonus1Type = 156;
temp.Bonus2Type = 209;
temp.Bonus5Type = 191;
temp.ExtraBonusType = 153;
break;
}
}
else
{
if(RandRealm == 2)
temp.Object_Type = 37;
else
temp.Object_Type = 34;
temp.Model = 2475;
temp.SPD_ABS = 19;
temp.DPS_AF = 102;
temp.Bonus1Type = 1;
temp.Bonus2Type = 201;
temp.Bonus5Type = 173;
temp.ExtraBonusType = 200;
}
break;
case 3:
if(Util.Random(1) == 1)
{
if(RandRealm == 2)
temp.Object_Type = 38;
else
temp.Object_Type = 35;
temp.Model = 2476;
temp.SPD_ABS = 27;
temp.DPS_AF = 102;
temp.Bonus1Type = 1;
temp.Bonus2Type = 201;
temp.Bonus5Type = 173;
temp.ExtraBonusType = 200;
}
else
{
if(RandRealm == 2)
temp.Object_Type = 38;
else
temp.Object_Type = 35;
temp.Model = 2476;
temp.SPD_ABS = 27;
temp.DPS_AF = 102;
temp.Bonus1Type = 156;
temp.Bonus2Type = 209;
temp.Bonus5Type = 191;
temp.ExtraBonusType = 153;
}
break;
case 4:
temp.Object_Type = 35;
temp.Model = 2476;
temp.SPD_ABS = 27;
temp.DPS_AF = 102;
temp.Bonus1Type = 1;
temp.Bonus2Type = 201;
temp.Bonus5Type = 173;
temp.ExtraBonusType = 200;
break;
}
temp.Item_Type = 25;
temp.Level = 50;
temp.Bonus1 = 18;
temp.Bonus2 = 5;
temp.Bonus3 = 15;
temp.Bonus3Type = 2;
temp.Bonus4 = 5;
temp.Bonus4Type = 202;
temp.Bonus5 = 4;
temp.ExtraBonus = 4;
break;
case 34:
temp.Name = "Harpy Feather Cloak";
temp.Object_Type = 32;
temp.Item_Type = 36;
temp.Model = 1721;
temp.Level = 50;
temp.Bonus1 = 6;
temp.Bonus1Type = 13;
temp.Bonus2 = 6;
temp.Bonus2Type = 17;
temp.Bonus3 = 6;
temp.Bonus3Type = 19;
temp.Bonus4 = 4;
temp.Bonus4Type = 40;
temp.Bonus5 = 5;
temp.Bonus5Type = 155;
break;
case 35:
temp.Name = "Healer's Embrace";
temp.Object_Type = 32;
temp.Item_Type = 26;
temp.Model = 1723;
temp.Level = 50;
temp.Bonus1 = 15;
temp.Bonus1Type = 156;
temp.Bonus2 = 15;
temp.Bonus2Type = 2;
temp.Bonus3 = 3;
temp.Bonus3Type = 12;
temp.Bonus4 = 3;
temp.Bonus4Type = 14;
temp.Bonus5 = 3;
temp.Bonus5Type = 15;
temp.ExtraBonus = 5;
temp.ExtraBonusType = 195;
break;
case 36:
temp.Name = "Jacina's Sash";
temp.Object_Type = 41;
temp.Item_Type = 32;
temp.Model = 1884;
temp.Level = 50;
temp.Bonus1 = 6;
temp.Bonus1Type = 153;
temp.Bonus2 = 6;
temp.Bonus2Type = 197;
temp.Bonus3 = 5;
temp.Bonus3Type = 211;
temp.Bonus4 = 5;
temp.Bonus4Type = 199;
temp.Bonus5 = 5;
temp.Bonus5Type = 195;
temp.ExtraBonus = 5;
temp.ExtraBonusType = 196;
break;
case 37:
temp.Name = "Kalare's Necklace";
temp.Object_Type = 41;
temp.Item_Type = 29;
temp.Model = 1887;
temp.Level = 50;
temp.Bonus1 = 5;
temp.Bonus1Type = 14;
temp.Bonus2 = 5;
temp.Bonus2Type = 15;
temp.Bonus3 = 5;
temp.Bonus3Type = 18;
temp.Bonus4 = 5;
temp.Bonus4Type = 196;
temp.Bonus5 = 5;
temp.Bonus5Type = 190;
temp.ExtraBonus = 5;
temp.ExtraBonusType = 195;
break;
case 38:
temp.Name = "Maddening Scalars";
x = RandRealm;
if(!rs || RandRealm == 0) x = Util.Random(4);
switch(x)
{
case 0:
temp.Object_Type = 32;
temp.Model = 2492;
temp.SPD_ABS = 0;
temp.DPS_AF = 51;
temp.Bonus2Type = 156;
temp.Bonus3Type = 2;
temp.Bonus4Type = 191;
temp.Bonus5Type = 209;
temp.ExtraBonusType = 202;
break;
case 1:
temp.Object_Type = 33;
temp.Model = 2493;
temp.SPD_ABS = 10;
temp.DPS_AF = 102;
temp.Bonus2Type = 4;
temp.Bonus3Type = 2;
temp.Bonus4Type = 155;
temp.Bonus5Type = 204;
temp.ExtraBonusType = 202;
break;
case 2:
if(RandRealm == 2)
temp.Object_Type = 37;
else
temp.Object_Type = 34;
temp.Model = 2494;
temp.SPD_ABS = 19;
temp.DPS_AF = 102;
temp.Bonus2Type = 3;
temp.Bonus3Type = 2;
temp.Bonus4Type = 155;
temp.Bonus5Type = 203;
temp.ExtraBonusType = 202;
break;
case 3:
if(RandRealm == 2)
temp.Object_Type = 38;
else
temp.Object_Type = 34;
temp.Model = 2495;
temp.SPD_ABS = 27;
temp.DPS_AF = 102;
temp.Bonus2Type = 1;
temp.Bonus3Type = 3;
temp.Bonus4Type = 155;
temp.Bonus5Type = 201;
temp.ExtraBonusType = 203;
break;
case 4:
temp.Object_Type = 36;
temp.Model = 1746;
temp.SPD_ABS = 34;
temp.DPS_AF = 102;
temp.Bonus2Type = 1;
temp.Bonus3Type = 3;
temp.Bonus4Type = 155;
temp.Bonus5Type = 201;
temp.ExtraBonusType = 203;
break;
}
temp.Level = 50;
temp.Item_Type = 22;
temp.Bonus1 = 40;
temp.Bonus1Type = 10;
temp.Bonus2 = 15;
temp.Bonus3 = 15;
temp.Bonus4 = 3;
temp.Bonus5 = 5;
temp.ExtraBonus = 5;
break;
case 39:
temp.Name = "Nailah's Robe";
temp.Object_Type = 32;
temp.Item_Type = 22;
temp.Model = 2516;
temp.Level = 50;
temp.SPD_ABS = 0;
temp.DPS_AF = 51;
temp.Bonus1 = 15;
temp.Bonus1Type = 156;
temp.Bonus2 = 6;
temp.Bonus2Type = 13;
temp.Bonus3 = 6;
temp.Bonus3Type = 17;
temp.Bonus4 = 6;
temp.Bonus4Type = 19;
temp.Bonus5 = 4;
temp.Bonus5Type = 153;
temp.ExtraBonus = 4;
temp.ExtraBonusType = 198;
if(RandRealm == 0)
{
if(Util.Chance(50))
{
temp.Object_Type = 33;
temp.DPS_AF = 102;
temp.SPD_ABS = 10;
temp.Bonus5Type = 195;
temp.ExtraBonusType = 173;
}
}
break;
case 40:
temp.Name = "Night's Shroud Bracelet";
temp.Object_Type = 41;
temp.Item_Type = 34;
temp.Model = 1885;
temp.Level = 45;
temp.Bonus1 = 40;
temp.Bonus1Type = 10;
temp.Bonus2 = 5;
temp.Bonus2Type = 13;
temp.Bonus3 = 5;
temp.Bonus3Type = 17;
temp.Bonus4 = 5;
temp.Bonus4Type = 19;
temp.Bonus5 = 10;
temp.Bonus5Type = 148;
break;
case 41:
temp.Name = "Oglidarsh's Belt";
temp.Object_Type = 41;
temp.Item_Type = 32;
temp.Model = 1884;
temp.Level = 44;
temp.Bonus1 = 5;
temp.Bonus1Type = 201;
temp.Bonus2 = 40;
temp.Bonus2Type = 10;
temp.Bonus3 = 15;
temp.Bonus3Type = 1;
temp.Bonus4 = 3;
temp.Bonus4Type = 19;
temp.Bonus5 = 3;
temp.Bonus5Type = 13;
temp.ExtraBonus = 3;
temp.ExtraBonusType = 17;
break;
case 42:
temp.Name = "Orion's Belt";
temp.Object_Type = 41;
temp.Item_Type = 32;
temp.Model = 1884;
temp.Level = 30;
temp.Bonus1 = 9;
temp.Bonus2 = 20;
temp.Bonus2Type = 10;
temp.Bonus3 = 7;
temp.Bonus4 = 3;
temp.Bonus4Type = 11;
temp.Bonus5 = 4;
temp.ExtraBonus = 3;
switch(Util.Random(3))
{
case 0:
temp.Bonus1Type = 156;
temp.Bonus3Type = 2;
temp.Bonus5Type = 196;
temp.ExtraBonusType = 191;
break;
case 1:
temp.Bonus1Type = 2;
temp.Bonus3Type = 4;
temp.Bonus5Type = 194;
temp.ExtraBonusType = 188;
break;
case 2:
temp.Bonus1Type = 1;
temp.Bonus3Type = 3;
temp.Bonus5Type = 194;
temp.ExtraBonusType = 155;
break;
case 3:
temp.Bonus1Type = 2;
temp.Bonus3Type = 3;
temp.Bonus5Type = 194;
temp.ExtraBonusType = 155;
break;
}
break;
case 43:
temp.Name = "Phoebus' Harp";
temp.Object_Type = 41;
temp.Item_Type = 29;
temp.Model = 1887;
temp.Level = 50;
temp.Bonus1 = 4;
temp.Bonus1Type = 13;
temp.Bonus2 = 4;
temp.Bonus2Type = 17;
temp.Bonus3 = 4;
temp.Bonus3Type = 19;
temp.Bonus4 = 6;
temp.Bonus4Type = 199;
temp.Bonus5 = 6;
temp.Bonus5Type = 196;
temp.ExtraBonus = 4;
temp.ExtraBonusType = 153;
break;
case 44:
temp.Name = "Ring of Dances";
temp.Object_Type = 41;
temp.Item_Type = 35;
temp.Model = 1888;
temp.Level = 10;
if(Util.Random(1) == 1)
{
temp.Bonus1 = 3;
temp.Bonus1Type = 49;
temp.Bonus2Type = 1;
}
else
{
temp.Bonus1 = 5;
temp.Bonus1Type = 196;
temp.Bonus2Type = 156;
}
temp.Bonus2 = 12;
temp.Bonus3 = 12;
temp.Bonus3Type = 2;
temp.Bonus4 = 5;
temp.Bonus4Type = 13;
temp.Bonus5 = 5;
temp.Bonus5Type = 17;
temp.ExtraBonus = 10;
temp.ExtraBonusType = 148;
break;
case 45:
temp.Name = "Ring of Fire";
temp.Object_Type = 41;
temp.Item_Type = 35;
temp.Model = 1888;
temp.Level = 50;
temp.Bonus1 = 15;
temp.Bonus1Type = 156;
temp.Bonus2 = 40;
temp.Bonus2Type = 10;
temp.Bonus3 = 6;
temp.Bonus3Type = 12;
temp.Bonus4 = 6;
temp.Bonus4Type = 196;
temp.Bonus5 = 5;
temp.Bonus5Type = 199;
break;
case 46:
temp.Name = "Ring of Unyielding Will";
temp.Object_Type = 41;
temp.Item_Type = 35;
temp.Model = 1888;
temp.Level = 50;
temp.Bonus1 = 28;
temp.Bonus1Type = 10;
temp.Bonus2 = 10;
temp.Bonus2Type = 3;
temp.Bonus3 = 4;
temp.Bonus3Type = 14;
temp.Bonus4 = 4;
temp.Bonus4Type = 12;
temp.Bonus5 = 4;
temp.Bonus5Type = 11;
temp.ExtraBonus = 5;
temp.ExtraBonusType = 148;
break;
case 47:
temp.Name = "Scepter of the Meritorious";
switch(RandRealm)
{
case 0:
temp.Object_Type = 2;
break;
case 1:
temp.Object_Type = 12;
break;
case 2:
temp.Object_Type = 20;
break;
}
temp.Hand = 0;
temp.Type_Damage = 1;
temp.Item_Type = 10;
temp.Model = 1672;
temp.Level = 50;
temp.SPD_ABS = 36;
temp.DPS_AF = 165;
temp.Bonus1 = 12;
temp.Bonus1Type = 1;
temp.Bonus2 = 12;
temp.Bonus2Type = 2;
temp.Bonus3 = 4;
temp.Bonus3Type = 18;
temp.Bonus4 = 4;
temp.Bonus4Type = 14;
temp.Bonus5 = 40;
temp.Bonus5Type = 210;
temp.ExtraBonus = 5;
temp.ExtraBonusType = 173;
break;
case 48:
temp.Name = "Scorpion's Tail Ring";
temp.Object_Type = 41;
temp.Item_Type = 35;
temp.Model = 1888;
temp.Level = 50;
temp.Bonus1 = 7;
temp.Bonus1Type = 196;
temp.Bonus2 = 4;
temp.Bonus2Type = 191;
temp.Bonus3 = 8;
temp.Bonus3Type = 148;
temp.Bonus4 = 6;
temp.Bonus4Type = 190;
temp.Bonus5 = 6;
temp.Bonus5Type = 195;
break;
case 49:
temp.Name = "Shades of Mist";
temp.Object_Type = 32;
temp.Item_Type = 26;
temp.Model = 1726;
temp.Level = 50;
temp.Bonus1 = 3;
if(Util.Random(1) == 1)
temp.Bonus1Type = 49;
else
temp.Bonus1Type = 40;
temp.Bonus2 = 15;
temp.Bonus2Type = 1;
temp.Bonus3 = 15;
temp.Bonus3Type = 4;
temp.Bonus4 = 10;
temp.Bonus4Type = 148;
temp.Bonus5 = 5;
temp.Bonus5Type = 155;
break;
case 50:
temp.Name = "Shield of Khaos";
temp.Object_Type = 42;
temp.Item_Type = 11;
temp.Model = 1665;
temp.Level = 50;
temp.Hand = 0;
temp.Type_Damage = 3;
temp.SPD_ABS = 40;
temp.DPS_AF = 165;
temp.Bonus1 = 40;
temp.Bonus1Type = 10;
temp.Bonus2 = 3;
temp.Bonus2Type = 15;
temp.Bonus3 = 3;
temp.Bonus3Type = 155;
temp.Bonus4 = 3;
temp.Bonus4Type = 18;
temp.Bonus5 = 3;
temp.Bonus5Type = 43;
temp.ExtraBonus = 32;
temp.ExtraBonusType = 210;
break;
case 51:
switch(RandRealm)
{
case 0:
temp.Name = "Snakecharmer's Whip";
temp.Object_Type = 24;
temp.Item_Type = 10;
temp.Model = 2119;
temp.Level = 50;
temp.SPD_ABS = 36;
temp.Bonus1Type = 33;
temp.Hand = 0;
break;
case 1:
temp.Name = "Snakecharmer's Greave";
temp.Object_Type = 25;
temp.Item_Type = 11;
temp.Model = 2469;
temp.Level = 50;
temp.SPD_ABS = 40;
temp.Bonus1Type = 92;
temp.Hand = 0;
break;
case 2:
temp.Name = "Snakecharmer's Scythe";
temp.Object_Type = 26;
temp.Item_Type = 12;
temp.Model = 2111;
temp.Level = 50;
temp.SPD_ABS = 54;
temp.Bonus1Type = 90;
temp.Hand = 1;
break;
}
temp.Type_Damage = 2;
temp.DPS_AF = 165;
temp.Bonus1 = 3;
temp.Bonus2 = 4;
temp.Bonus2Type = 15;
temp.Bonus3 = 4;
temp.Bonus3Type = 12;
temp.Bonus4 = 4;
temp.Bonus4Type = 14;
temp.Bonus5 = 4;
temp.Bonus5Type = 173;
temp.ExtraBonus = 3;
temp.ExtraBonusType = 155;
break;
case 52:
temp.Name = "Malice's Axe";
switch(RandRealm)
{
case 0:
if(Util.Random(1) == 1)
{
if(Util.Random(1) == 1)
{
temp.Object_Type = 6;
temp.Item_Type = 12;
temp.Model = 2110;
temp.SPD_ABS = 56;
temp.Hand = 1;
temp.Type_Damage = 2;
}
else
{
temp.Object_Type = 6;
temp.Item_Type = 12;
temp.Model = 2110;
temp.SPD_ABS = 56;
temp.Hand = 1;
temp.Type_Damage = 1;
}
}
else
{
if(Util.Random(1) == 1)
{
temp.Object_Type = 3;
temp.Item_Type = 11;
temp.Model = 2109;
temp.SPD_ABS = 42;
temp.Hand = 2;
temp.Type_Damage = 2;
}
else
{
temp.Object_Type = 2;
temp.Item_Type = 11;
temp.Model = 2109;
temp.SPD_ABS = 42;
temp.Hand = 2;
temp.Type_Damage = 1;
}
}
break;
case 1:
if(Util.Random(1) == 1)
{
if(Util.Random(1) == 1)
{
temp.Object_Type = 11;
temp.Item_Type = 12;
temp.Model = 2110;
temp.SPD_ABS = 56;
temp.Hand = 1;
temp.Type_Damage = 2;
}
else
{
temp.Object_Type = 12;
temp.Item_Type = 12;
temp.Model = 2110;
temp.SPD_ABS = 56;
temp.Hand = 1;
temp.Type_Damage = 1;
}
}
else
{
if(Util.Random(1) == 1)
{
temp.Object_Type = 17;
temp.Item_Type = 11;
temp.Model = 2109;
temp.SPD_ABS = 42;
temp.Hand = 2;
temp.Type_Damage = 2;
}
else
{
temp.Object_Type = 12;
temp.Item_Type = 11;
temp.Model = 2109;
temp.SPD_ABS = 42;
temp.Hand = 2;
temp.Type_Damage = 1;
}
}
break;
case 2:
if(Util.Random(1) == 1)
{
if(Util.Random(1) == 1)
{
temp.Object_Type = 22;
temp.Item_Type = 12;
temp.Model = 2110;
temp.SPD_ABS = 56;
temp.Hand = 1;
temp.Type_Damage = 2;
}
else
{
temp.Object_Type = 22;
temp.Item_Type = 12;
temp.Model = 2110;
temp.SPD_ABS = 56;
temp.Hand = 1;
temp.Type_Damage = 1;
}
}
else
{
if(Util.Random(1) == 1)
{
temp.Object_Type = 19;
temp.Item_Type = 11;
temp.Model = 2109;
temp.SPD_ABS = 42;
temp.Hand = 2;
temp.Type_Damage = 2;
}
else
{
temp.Object_Type = 20;
temp.Item_Type = 11;
temp.Model = 2109;
temp.SPD_ABS = 42;
temp.Hand = 2;
temp.Type_Damage = 1;
}
}
break;
}
temp.Level = 50;
temp.DPS_AF = 165;
temp.Bonus1 = 15;
temp.Bonus1Type = 1;
temp.Bonus2 = 15;
temp.Bonus2Type = 3;
temp.Bonus3 = 40;
temp.Bonus3Type = 10;
temp.Bonus4 = 5;
temp.Bonus4Type = 201;
temp.Bonus5 = 5;
temp.Bonus5Type = 203;
temp.ExtraBonus = 5;
temp.ExtraBonusType = 200;
break;
case 53:
temp.Name = "Mariasha's Sharkskin Gloves";
if(RandRealm == 2)
temp.Object_Type = 37;
else
temp.Object_Type = 34;
temp.Item_Type = 22;
temp.Model = 2494;
temp.Level = 50;
temp.SPD_ABS = 19;
temp.DPS_AF = 102;
temp.Bonus1 = 3;
temp.Bonus1Type = 168;
temp.Bonus2 = 3;
temp.Bonus2Type = 154;
temp.Bonus3 = 4;
temp.Bonus3Type = 13;
temp.Bonus4 = 4;
temp.Bonus4Type = 17;
temp.Bonus5 = 4;
temp.Bonus5Type = 19;
temp.ExtraBonus = 4;
temp.ExtraBonusType = 15;
break;
case 54:
temp.Name = "Snatcher's Tale";
temp.Object_Type = 41;
temp.Item_Type = 34;
temp.Model = 1885;
temp.Level = 50;
temp.Bonus1 = 40;
temp.Bonus1Type = 10;
temp.Bonus2 = 5;
temp.Bonus2Type = 203;
temp.Bonus3 = 5;
temp.Bonus3Type = 202;
temp.Bonus4 = 4;
temp.Bonus4Type = 13;
temp.Bonus5 = 4;
temp.Bonus5Type = 17;
temp.ExtraBonus = 4;
temp.ExtraBonusType = 19;
break;
case 55:
temp.Name = "Spear of Kings";
switch(RandRealm)
{
case 0:
if(Util.Random(1) == 1)
{
switch(Util.Random(2))
{
case 0:
temp.Object_Type = 6;
temp.Item_Type = 11;
temp.Model = 1661;
temp.SPD_ABS = 56;
temp.Hand = 1;
temp.Type_Damage = 2;
break;
case 1:
temp.Object_Type = 6;
temp.Item_Type = 11;
temp.Model = 1661;
temp.SPD_ABS = 56;
temp.Hand = 1;
temp.Type_Damage = 3;
break;
case 2:
temp.Object_Type = 7;
temp.Item_Type = 11;
temp.Model = 1661;
temp.SPD_ABS = 56;
temp.Hand = 1;
temp.Type_Damage = 2;
break;
case 3:
temp.Object_Type = 7;
temp.Item_Type = 11;
temp.Model = 1661;
temp.SPD_ABS = 56;
temp.Hand = 1;
temp.Type_Damage = 3;
break;
}
}
else
{
if(Util.Random(1) == 1)
{
temp.Object_Type = 3;
temp.Item_Type = 11;
temp.Model = 2468;
temp.SPD_ABS = 41;
temp.Hand = 0;
temp.Type_Damage = 2;
}
else
{
temp.Object_Type = 4;
temp.Item_Type = 11;
temp.Model = 2468;
temp.SPD_ABS = 41;
temp.Hand = 0;
temp.Type_Damage = 3;
}
}
break;
case 1:
if(Util.Random(1) == 1)
{
if(Util.Random(1) == 1)
{
temp.Object_Type = 11;
temp.Item_Type = 12;
temp.Model = 1661;
temp.SPD_ABS = 56;
temp.Hand = 1;
temp.Type_Damage = 2;
}
else
{
temp.Object_Type = 14;
temp.Item_Type = 12;
temp.Model = 1661;
temp.SPD_ABS = 56;
temp.Hand = 1;
temp.Type_Damage = 3;
}
}
else
{
temp.Object_Type = 11;
temp.Item_Type = 10;
temp.Model = 2468;
temp.SPD_ABS = 41;
temp.Hand = 0;
temp.Type_Damage = 2;
}
break;
case 2:
if(Util.Random(1) == 1)
{
if(Util.Random(1) == 1)
{
temp.Object_Type = 22;
temp.Item_Type = 12;
temp.Model = 1661;
temp.SPD_ABS = 56;
temp.Hand = 1;
temp.Type_Damage = 2;
}
else
{
temp.Object_Type = 23;
temp.Item_Type = 12;
temp.Model = 1661;
temp.SPD_ABS = 56;
temp.Hand = 1;
temp.Type_Damage = 3;
}
}
else
{
if(Util.Random(1) == 1)
{
temp.Object_Type = 19;
temp.Item_Type = 10;
temp.Model = 2468;
temp.SPD_ABS = 41;
temp.Hand = 0;
temp.Type_Damage = 2;
}
else
{
temp.Object_Type = 21;
temp.Item_Type = 10;
temp.Model = 2468;
temp.SPD_ABS = 41;
temp.Hand = 0;
temp.Type_Damage = 3;
}
}
break;
}
temp.Level = 50;
temp.DPS_AF = 165;
temp.Bonus1 = 4;
temp.Bonus1Type = 13;
temp.Bonus2 = 4;
temp.Bonus2Type = 17;
temp.Bonus3 = 4;
temp.Bonus3Type = 19;
temp.Bonus4 = 5;
temp.Bonus4Type = 194;
temp.Bonus5 = 40;
temp.Bonus5Type = 210;
temp.ExtraBonus = 5;
temp.ExtraBonusType = 155;
break;
case 56:
temp.Name = "Staff of the God";
temp.Object_Type = 8;
temp.Item_Type = 12;
temp.Model = 1660;
temp.Level = 50;
temp.Hand = 1;
temp.Type_Damage = 1;
temp.SPD_ABS = 40;
temp.DPS_AF = 165;
temp.Bonus1 = 10;
temp.Bonus1Type = 148;
temp.Bonus2 = 5;
temp.Bonus2Type = 156;
temp.Bonus3 = 5;
temp.Bonus3Type = 202;
temp.Bonus4 = 5;
temp.Bonus4Type = 14;
temp.Bonus5 = 5;
temp.Bonus5Type = 153;
temp.ExtraBonus = 50;
temp.ExtraBonusType = 165;
if(RandRealm == 0)
{
if(Util.Chance(50))
{
temp.Bonus5Type = 18;
temp.ExtraBonus = 5;
temp.ExtraBonusType = 195;
}
}
break;
case 57:
temp.Name = "Stone of Atlantis";
temp.Object_Type = 41;
temp.Item_Type = 24;
temp.Model = 1886;
temp.Level = 50;
temp.Bonus1 = 3;
temp.Bonus1Type = 163;
temp.Bonus2 = 18;
temp.Bonus2Type = 156;
temp.Bonus3 = 5;
temp.Bonus3Type = 196;
temp.Bonus4 = 5;
temp.Bonus4Type = 209;
temp.Bonus5 = 5;
temp.Bonus5Type = 153;
break;
case 58:
temp.Name = "Tartaros Gift";
temp.Object_Type = 8;
temp.Item_Type = 12;
temp.Model = 1658;
temp.Level = 50;
temp.SPD_ABS = 56;
temp.DPS_AF = 165;
temp.Hand = 1;
temp.Type_Damage = 1;
temp.Bonus1 = 15;
temp.Bonus1Type = 156;
temp.Bonus2 = 50;
temp.Bonus2Type = 165;
temp.Bonus3 = 40;
temp.Bonus3Type = 10;
temp.Bonus4 = 3;
temp.Bonus4Type = 163;
temp.Bonus5 = 5;
temp.Bonus5Type = 196;
temp.ExtraBonus = 5;
temp.ExtraBonusType = 197;
if(RandRealm == 0 && Util.Chance(50))
{
temp.Bonus2 = 15;
temp.Bonus2Type = 2;
temp.Bonus4Type = 48;
temp.Bonus5Type = 155;
temp.ExtraBonusType = 173;
}
break;
case 59:
temp.Name = "Traitor's Dagger";
switch(RandRealm)
{
case 0:
if(Util.Random(1) == 1)
{
temp.Object_Type = 3;
temp.Type_Damage = 2;
}
else
{
temp.Object_Type = 4;
temp.Type_Damage = 3;
}
break;
case 1:
if(Util.Random(1) == 1)
{
temp.Object_Type = 11;
temp.Type_Damage = 2;
}
else
{
temp.Object_Type = 17;
temp.Type_Damage = 2;
}
break;
case 2:
if(Util.Random(1) == 1)
{
temp.Object_Type = 19;
temp.Type_Damage = 2;
}
else
{
temp.Object_Type = 21;
temp.Type_Damage = 3;
}
break;
}
temp.Item_Type = 11;
temp.Model = 1668;
temp.Level = 50;
temp.SPD_ABS = 34;
temp.DPS_AF = 165;
temp.Hand = 2;
temp.Bonus1 = 10;
temp.Bonus1Type = 148;
temp.Bonus2 = 5;
temp.Bonus2Type = 201;
temp.Bonus3 = 5;
temp.Bonus3Type = 202;
temp.Bonus4 = 40;
temp.Bonus4Type = 210;
temp.Bonus5 = 5;
temp.Bonus5Type = 155;
break;
case 60:
temp.Name = "Traldor's Oracle";
temp.Object_Type = 8;
temp.Item_Type = 12;
temp.Model = 1659;
temp.Level = 42;
temp.SPD_ABS = 38;
temp.DPS_AF = 135;
temp.Hand = 1;
temp.Type_Damage = 1;
temp.Bonus1 = 15;
temp.Bonus1Type = 156;
temp.Bonus2 = 15;
temp.Bonus2Type = 2;
temp.Bonus3 = 6;
temp.Bonus3Type = 15;
temp.Bonus4 = 5;
temp.Bonus4Type = 197;
temp.Bonus5 = 5;
temp.Bonus5Type = 191;
temp.ExtraBonus = 50;
temp.ExtraBonusType = 165;
if(RandRealm == 0 && Util.Chance(50))
{
temp.Bonus4Type = 155;
temp.Bonus5Type = 200;
temp.ExtraBonus = 6;
temp.ExtraBonusType = 12;
}
break;
case 61:
temp.Name = "Winged Helm";
switch(RandRealm)
{
case 0:
switch(Util.Random(2))
{
case 0:
temp.Object_Type = 34;
temp.SPD_ABS = 19;
break;
case 1:
temp.Object_Type = 35;
temp.SPD_ABS = 27;
break;
case 2:
temp.Object_Type = 36;
temp.SPD_ABS = 34;
break;
}
break;
case 1:
if(Util.Random(1) == 1)
{
temp.Object_Type = 34;
temp.SPD_ABS = 19;
}
else
{
temp.Object_Type = 35;
temp.SPD_ABS = 27;
}
break;
case 2:
if(Util.Random(1) == 1)
{
temp.Object_Type = 37;
temp.SPD_ABS = 19;
}
else
{
temp.Object_Type = 38;
temp.SPD_ABS = 27;
}
break;
}
temp.Item_Type = 21;
temp.Model = 2223;
temp.Level = 50;
temp.DPS_AF = 102;
temp.Bonus1 = 40;
temp.Bonus1Type = 10;
temp.Bonus2 = 5;
temp.Bonus2Type = 194;
temp.Bonus3 = 10;
temp.Bonus3Type = 148;
temp.Bonus4 = 15;
temp.Bonus4Type = 2;
temp.Bonus5 = 15;
temp.Bonus5Type = 1;
temp.ExtraBonus = 5;
temp.ExtraBonusType = 18;
break;
case 62:
temp.Name = "Wings Dive";
switch(RandRealm)
{
case 0:
switch(Util.Random(2))
{
case 0:
temp.Object_Type = 34;
temp.SPD_ABS = 19;
temp.Model = 1767;
break;
case 1:
temp.Object_Type = 35;
temp.SPD_ABS = 27;
temp.Model = 2482;
break;
case 2:
temp.Object_Type = 36;
temp.SPD_ABS = 34;
temp.Model = 2510;
break;
}
temp.Bonus4Type = 11;
temp.Bonus5Type = 14;
temp.ExtraBonusType = 18;
break;
case 1:
if(Util.Random(1) == 1)
{
temp.Object_Type = 34;
temp.SPD_ABS = 19;
temp.Model = 1767;
}
else
{
temp.Object_Type = 35;
temp.SPD_ABS = 27;
temp.Model = 2482;
}
temp.Bonus4Type = 12;
temp.Bonus5Type = 14;
temp.ExtraBonusType = 15;
break;
case 2:
if(Util.Random(1) == 1)
{
temp.Object_Type = 37;
temp.SPD_ABS = 19;
temp.Model = 1767;
}
else
{
temp.Object_Type = 38;
temp.SPD_ABS = 27;
temp.Model = 2482;
}
temp.Bonus4Type = 14;
temp.Bonus5Type = 12;
temp.ExtraBonusType = 18;
break;
}
temp.Item_Type = 27;
temp.Level = 50;
temp.DPS_AF = 102;
temp.Bonus1 = 40;
temp.Bonus1Type = 210;
temp.Bonus2 = 12;
temp.Bonus2Type = 148;
temp.Bonus3 = 6;
temp.Bonus3Type = 194;
temp.Bonus4 = 6;
temp.Bonus5 = 6;
temp.ExtraBonus = 6;
break;
}
return temp;
}
}
}