rendered paste body =======================| DirectFB 1.1.1 |=======================
(c) 2001-2007 The DirectFB Organization (directfb.org)
(c) 2000-2004 Convergence (integrated media) GmbH
------------------------------------------------------------
(*) DirectFB/Core: Single Application Core. (2007-11-19 23:24)
(*) Direct/Thread: Running 'VT Switcher' (CRITICAL, 14388)...
(*) Direct/Thread: Running 'PS/2 Input' (INPUT, 14389)...
(*) DirectFB/Input: IMPS/2 Mouse 1.0 (directfb.org)
(*) Direct/Thread: Running 'Linux Input' (INPUT, 14390)...
(*) DirectFB/Input: Power Button (FF) (1) 0.1 (directfb.org)
(*) Direct/Thread: Running 'Linux Input' (INPUT, 14391)...
(*) DirectFB/Input: Power Button (CM) (2) 0.1 (directfb.org)
(*) Direct/Thread: Running 'Keyboard Input' (INPUT, 14392)...
(*) DirectFB/Input: Keyboard 0.9 (directfb.org)
(*) DirectFB/Genefx: MMX detected and enabled
(*) DirectFB/Graphics: nVidia NV4C (04c0) 0.6 (directfb.org)
(*) DirectFB/Core/WM: Default 0.3 (directfb.org)
(*) FBDev/Mode: Testing 640x480 LUT8
(*) FBDev/Mode: Preparing switch to 640x480 LUT8
(*) FBDev/Mode: Testing 640x480 LUT8
(*) FBDev/Mode: Preparing switch to 640x480 LUT8
(*) FBDev/Mode: Testing 640x480 LUT8
(*) FBDev/Mode: Preparing switch to 640x480 LUT8
(*) FBDev/Mode: Testing 640x480 LUT8
(*) FBDev/Mode: Preparing switch to 640x480 LUT8
(*) FBDev/Mode: Testing 640x480 LUT8
(*) FBDev/Mode: Preparing switch to 640x480 LUT8
(*) FBDev/Surface: Allocated 640x480 8bit LUT8 buffer at offset 0 and pitch 1408.
(*) FBDev/Mode: (Post)Setting 640x480 LUT8
(*) FBDev/Mode: Switched to 640x480 (640x480) at 8 bit LUT8 (wanted LUT8).
(*) FBDev/Mode: Testing 640x480 LUT8
(*) FBDev/Mode: Preparing switch to 640x480 LUT8
(*) FBDev/Mode: (Post)Setting 640x480 LUT8
df_xine: here we go!
df_xine: forced to use layer 1
df_xine: -> checking if double-buffering is supported...yes
df_xine: -> checking if YUY2 is supported...yes
df_xine: -> checking if YV12 is supported...no
df_xine: -> checking if I420 is supported...no
df_xine: -> checking if NV12 is supported...no
df_xine: -> checking if NV21 is supported...no
df_xine: -> checking if NV16 is supported...no
df_xine: using layer 1 [NVidia Overlay]
packed format: YUY2
planar format: NONE
(*) FBDev/Mode: Testing 640x480 LUT8
(*) FBDev/Mode: Preparing switch to 640x480 LUT8
(*) FBDev/Mode: Testing 640x480 LUT8
(*) FBDev/Mode: Preparing switch to 640x480 LUT8
(*) FBDev/Mode: Testing 640x480 LUT8
(*) FBDev/Mode: Preparing switch to 640x480 LUT8
(*) FBDev/Mode: Switched to 640x480 (640x480) at 8 bit LUT8 (wanted LUT8).
(*) FBDev/Surface: Allocated 640x480 8bit LUT8 buffer at offset 0 and pitch 640.
(*) FBDev/Mode: (Post)Setting 640x480 LUT8
(*) FBDev/Mode: Switched to 640x480 (640x480) at 8 bit LUT8 (wanted LUT8).
audio_oss_out: using device >/dev/dsp<
xine: found input plugin : VDR display device plugin
xine: found demuxer plugin: mpeg pes demux plugin
ratio: 0
prebuffer=0 pts
+++ CLEAR(-1a)
=== CLEAR(-1.1)
=== CLEAR(-1.2)
=== CLEAR(-1.3)
=== CLEAR(-1.4)
=== CLEAR(-1.5)
--- CLEAR(-1a)
+++ CLEAR(-1b)
=== CLEAR(-1.1)
=== CLEAR(-1.2)
=== CLEAR(-1.3)
=== CLEAR(-1.4)
=== CLEAR(-1.5)
--- CLEAR(-1b)
df_xine: playing mrl 'vdr:/tmp/vdr-xine/stream#demux:mpeg_pes'
vdr: flush: n: 156, 936.4