rendered paste bodyusing System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
namespace ConsoleApplication1
{
class CGame
{
public class GameSetting
{
public int ActVar1;
public int SetActNumber(int ActInt)
{
ActVar1 = ActInt;
return ActVar1;
}
public void DisplayAct()
{
Console.Clear();
Console.WriteLine("\t\t--------------------------------------------\n\n");
Console.WriteLine("\t\t\t Welcome to Act {0} \n\n", ActVar1);
Console.WriteLine("\t\t--------------------------------------------\n\n");
Thread.Sleep(3500);
}
}
public class Player
{
public string p_name;
public int p_hp = 0, p_mp = 0, p_m = 0;
public void SetPlayerName(string pname)
{
p_name = pname;
}
public void PlayerInit(int HP, int MP, int M)
{
p_hp = HP;
p_mp = MP;
p_m = M;
}
public string GetName()
{
return p_name;
}
public void PlayerStats()
{
Console.Clear();
Console.WriteLine("\t\t--------------------------------------------\n");
Console.WriteLine("Your health: {0} \nYour mana: {1} \nYour money: {3} \n", p_hp, p_mp, p_m);
Console.WriteLine("\t\t--------------------------------------------\n");
Thread.Sleep(3500);
}
}
static void Main(string[] args)
{
GameSetting gs1 = new GameSetting();
Player p1 = new Player();
//Setting up the game
gs1.SetActNumber(1);
p1.PlayerInit(100, 50, 200);
string str1 = "\t\t--------------------------------------------\n";
string str2 = "\t\t\tAutobot Adventure Beta 1.0\n";
Console.WriteLine("{0}{1}\n{2}\n\t\t\t\tBy Mazh\n\n{3}{4}", str1, str1, str2, str1, str1);
Thread.Sleep(5500);
Console.Clear();
string PlayerName;
Console.WriteLine("Please enter the name of your caracther: ");
PlayerName = Console.ReadLine();
p1.SetPlayerName(PlayerName);
gs1.DisplayAct();
p1.PlayerStats();
Console.ReadKey();
bool gameloop = false;
while (!gameloop)
{
Console.WriteLine("\t\t--------------------------------------------\n\t\t");
string MyKey = null;
switch (MyKey)
{
case "north":
break;
}
}
}
}
}