Stacktrace:
at (wrapper managed-to-native) Ode.NET.d.SpaceCollide2 (intptr,intptr,intptr,Ode.NET.d/NearCallback) <0x00004>
at (wrapper managed-to-native) Ode.NET.d.SpaceCollide2 (intptr,intptr,intptr,Ode.NET.d/NearCallback) <0xffffffff>
at OpenSim.Region.Physics.OdePlugin.OdeScene.collision_optimized (single) <0x000e3>
at OpenSim.Region.Physics.OdePlugin.OdeScene.Simulate (single) <0x00215>
at OpenSim.Region.Environment.Scenes.InnerScene.UpdatePhysics (double) <0x00031>
at OpenSim.Region.Environment.Scenes.Scene.Update () <0x001ab>
at OpenSim.Region.Environment.Scenes.Scene.Heartbeat (object,System.EventArgs) <0x0000b>
at System.Timers.Timer.Callback (object) <0x002a6>
at (wrapper delegate-invoke) System.MulticastDelegate.invoke_void_object (object) <0xffffffff>
at (wrapper runtime-invoke) System.Threading.WaitCallback.runtime_invoke_void_object (object,intptr,intptr,intptr) <0xffffffff>
Native stacktrace:
mono [0x816c58f]
mono [0x8137b32]
[0xffffe440]
=================================================================
Got a SIGSEGV while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================
Aborted