All pastes #784252 Raw Edit

Unnamed

public text v1 · immutable
·published 2007-11-19 16:46 UTC
rendered paste body
terminate called after throwing an instance of 'std::bad_alloc'
  what():  std::bad_alloc
Stacktrace:

  at (wrapper managed-to-native) Ode.NET.d.Collide (intptr,intptr,int,Ode.NET.d/ContactGeom[],int) <0x00004>
  at (wrapper managed-to-native) Ode.NET.d.Collide (intptr,intptr,int,Ode.NET.d/ContactGeom[],int) <0xffffffff>
  at OpenSim.Region.Physics.OdePlugin.OdeScene.near (intptr,intptr,intptr) <0x001bd>
  at (wrapper native-to-managed) OpenSim.Region.Physics.OdePlugin.OdeScene.near (intptr,intptr,intptr) <0xffffffff>
  at (wrapper managed-to-native) Ode.NET.d.SpaceCollide2 (intptr,intptr,intptr,Ode.NET.d/NearCallback) <0x00004>
  at (wrapper managed-to-native) Ode.NET.d.SpaceCollide2 (intptr,intptr,intptr,Ode.NET.d/NearCallback) <0xffffffff>
  at OpenSim.Region.Physics.OdePlugin.OdeScene.collision_optimized (single) <0x004d3>
  at OpenSim.Region.Physics.OdePlugin.OdeScene.Simulate (single) <0x00245>
  at OpenSim.Region.Environment.Scenes.InnerScene.UpdatePhysics (double) <0x00031>
  at OpenSim.Region.Environment.Scenes.Scene.Update () <0x001ad>
  at OpenSim.Region.Environment.Scenes.Scene.Heartbeat (object,System.EventArgs) <0x0000b>
  at (wrapper delegate-invoke) System.MulticastDelegate.invoke_void_object_ElapsedEventArgs (object,System.Timers.ElapsedEventArgs) <0xffffffff>
  at System.Timers.Timer.Callback (object) <0x002b5>
  at (wrapper delegate-invoke) System.MulticastDelegate.invoke_void_object (object) <0xffffffff>
  at (wrapper runtime-invoke) System.Object.runtime_invoke_void_object (object,intptr,intptr,intptr) <0xffffffff>