new iSpawnSet[MAX_PLAYERS];
new Float:gRandomPlayerSpawns[change this to the amount of spawns you have][3] = {
{1958.3783,1343.1572,15.3746},
{2199.6531,1393.3678,10.8203},
{2199.6531,1393.3678,10.8203} // this last one must not have a comma
};
SetPlayerRandomSpawn(playerid);
public SetPlayerRandomSpawn(playerid)
{
else if (iSpawnSet[playerid] == 0)
{
new rand = random(sizeof(gRandomPlayerSpawns));
SetPlayerPos(playerid, gRandomPlayerSpawns[rand][0], gRandomPlayerSpawns[rand][1], gRandomPlayerSpawns[rand][2]); // Warp the player
}
return 1;
}
iSpawnSet[playerid] = 0;