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public text v1 · immutablecurtag = 0
for edge in mesh:
if edge is creased:
edge.v1.someflag = curtag
edge.v2.someflag = curtag
curtag+= 1
done = 0
while(!done):
done = 1
for edge in mesh:
if edge is creased:
if edge.v1.someflag < edge.v2.someflag:
edge.v2.someflag = edge.v1.someflag
done = 0
else if edge.v2.someflag < edge.v1.someflag:
edge.v1.someflag = edge.v2.someflag
done = 0