All pastes #780258 Raw Edit

Unnamed

public text v1 · immutable
·published 2007-11-18 15:18 UTC
rendered paste body
#include <a_samp>
#include <core>
#include <float>
#define TEAM_GROVE 1
#define TEAM_BALLA 2
#define TEAM_GROVE_COLOR 0x00FF00AA //
#define TEAM_BALLA_COLOR 0xFF00FFAA //
new gClass[MAX_PLAYERS];
#define TEAM_COP 16
#define TEAM_FBI 17
#define PayDay_Amount 1050
static gTeam[MAX_PLAYERS];
// This is to remind the class a player did choose
//house create

#pragma tabsize 0
//hous finnish
//Color Defines

#define COLOR_GREY 0xAFAFAFAA

#define COLOR_GREEN 0x33AA33AA

#define COLOR_MARON 0x80800096

#define COLOR_RED 0xAA3333AA

#define COLOR_YELLOW 0xFFFF00AA

#define COLOR_PINK 0xFF66FFAA

#define COLOR_BLUE 0x0000BBAA

#define COLOR_WHITE 0xFFFFFFAA

#define COLOR_LIGHTBLUE 0x33CCFFAA

#define COLOR_DARKRED 0x660000AA

#define COLOR_ORANGE 0xFF9900AA

// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT

#if defined FILTERSCRIPT

public OnFilterScriptInit()
{
        print("\n--------------------------------------");
        print(" Los Santos RPG");
        print("--------------------------------------\n");
        return 1;
}

public OnFilterScriptExit()
{
        return 1;
}

#else

main()
{
        print("\n----------------------------------");
        print(" Los Santos RPG.Type /animlist for a list of available animations");
        print("----------------------------------\n");
}
#endif

public OnGameModeInit()
{

 // Don't use these lines if it's a filterscript
   
        SetGameModeText("Los Santos RPG");
        SetTimer("PayDay", 600000, 1);
        AddPlayerClass(0,2495.3499,-1687.6014,13.5160,22.1111111110000,0,0,0,0,0,0); // CLass 1
    AddPlayerClass(105,2520.0242,-1678.6260,14.9160,89.9041,22,11111110,0,0,0,0); // Class 1
    AddPlayerClass(106,2521.0171,-1660.8927,14.5228,89.5674,22,111110,0,0,0,0); // Class 1
    AddPlayerClass(107,2486.7397,-1648.8440,13.7365,182.6049,2211111,0,0,0,0,0); // Class 1
    AddPlayerClass(269,2520.0242,-1678.6260,14.9160,89.9041,22,1111110,0,0,0,0); // Class 1
    AddPlayerClass(270,2521.0171,-1660.8926,14.5228,89.5674,22,1111110,0,0,0,0); // Class 1
    AddPlayerClass(271,2486.7397,-1648.8441,13.7364,182.6049,22,1111110,0,0,0,0); // Class 1
    AddPlayerClass(102,2150.2454,-1285.4382,24.1965,180.0633,22,1111110,0,0,0,0); // Class 2
    AddPlayerClass(103,2332.3223,-1260.1498,27.9766,78.3510,22,1111110,0,0,0,0); // Class 2
    AddPlayerClass(104,2060.5488,-1076.1479,24.8974,158.0910,22,1111110,0,0,0,0); // Class 2
    AddPlayerClass(108,2352.3796,-1165.6748,27.4688,0.0000,22,1111110,0,0,0,0); // vago
    AddPlayerClass(109,2468.0583,-1193.6071,37.6135,0.0000,22,1111110,0,0,0,0); // vago
    AddPlayerClass(110,2815.2693,-1184.0344,25.2548,271.8800,22,1111110,0,0,0,0); // vago
    AddPlayerClass(114,2645.8499,-1997.8706,13.5547,270.0000,22,1111110,0,0,0,0); // aztecas
    AddPlayerClass(115,2653.7727,-1997.3658,13.5547,270.0000,22,111110,0,0,0,0); // azteca
    AddPlayerClass(116,2677.4595,-1996.4287,13.5547,270.0000,22,1111110,0,0,0,0); // azteca
    AddPlayerClass(280,1548.6659,-1675.5718,14.6243,92.1933,24,1111110,28,1111110,0,0); // cop
    AddPlayerClass(286,1539.7017,-1685.0393,5.8906,225.5384,24,111111110,28,11111110,0,0); // fbi
    AddPlayerClass(274,2028.3730,-1420.7222,16.9922,180.0000,22,11111110,0,0,0,0); // medic
    AddPlayerClass(277,1754.3419,-1456.8888,13.5469,0.0215,22,1111110,0,0,0,0); // fireman
    AddPlayerClass(28,2172.6953,-1673.1743,15.0859,286.1006,22,1111110,0,0,0,0); // dealer
    AddPlayerClass(29,2172.1106,-1673.7620,15.0859,292.6807,22,1111110,0,0,0,0); // dealer
    AddPlayerClass(124,1132.5645,-2036.7866,69.0078,267.9901,22,1111110,32,111110,31,111110); // mafia
    AddPlayerClass(125,1132.0272,-2036.9457,69.0078,267.9901,22,1111110,32,111110,31,11110); // mafia
    AddPlayerClass(126,1132.8694,-2036.9752,69.0078,267.9901,22,1111110,32,1111110,31,111110); // mafia
    AddPlayerClass(127,1132.7338,-2036.9703,69.0078,267.9901,22,1111110,32,11111110,31,111110); // mafia
    AddPlayerClass(30,2754.2625,-2396.6501,13.6442,116.1810,0,0,0,0,0,0); // CUbans
    AddPlayerClass(47,2758.1018,-2392.8823,13.6328,155.9747,0,0,0,0,0,0); // CUbans
    AddPlayerClass(48,2756.6570,-2391.8086,13.6328,126.2077,0,0,0,0,0,0); // CUbans
    AddPlayerClass(34,1031.3534,-1125.3633,23.8876,161.0314,22,111111110,0,0,0,0); //
    AddPlayerClass(37,1031.3533,-1125.3635,23.8876,161.0314,22,11111111110,0,0,0,0); //
    AddPlayerClass(47,1031.3534,-1125.3634,23.8876,161.0314,22,1111111110,0,0,0,0); //
    AddPlayerClass(60,1031.3534,-1125.3633,23.8876,161.0314,22,1111111110,0,0,0,0); //
    AddPlayerClass(93,1031.3534,-1125.3633,23.8876,161.0314,22,111111110,0,0,0,0); //
    AddPlayerClass(98,1031.3533,-1125.3634,23.8876,161.0314,22,111111111110,0,0,0,0); //
    AddPlayerClass(170,1031.3534,-1125.3633,23.8876,161.0314,22,111111110,0,0,0,0); //
    AddPlayerClass(184,1031.3533,-1125.3633,23.8876,161.0314,22,111111110,0,0,0,0); //
    AddPlayerClass(211,1031.3533,-1125.3634,23.8876,161.0314,22,1111111110,0,0,0,0); //
    AddPlayerClass(217,1031.3534,-1125.3632,23.8876,161.0314,22,1111111110,0,0,0,0); //
    AddPlayerClass(226,1031.3533,-1125.3632,23.8876,161.0314,22,11111111110,0,0,0,0); //
    AddPlayerClass(233,1031.3534,-1125.3633,23.8876,161.0314,22,11111111110,0,0,0,0); //
    AddPlayerClass(295,1031.3533,-1125.3634,23.8876,161.0314,22,11111111110,0,0,0,0); //
    AddPlayerClass(296,1031.3534,-1125.3633,23.8876,161.0314,22,11111111110,0,0,0,0); //
    AddPlayerClass(1,1031.3534,-1125.3633,23.8876,161.0314,22,1111111110,0,0,0,0); //
    AddPlayerClass(2,1031.3534,-1125.3633,23.8876,161.0314,22,1111111110,0,0,0,0); //
    AddPlayerClass(12,1031.3533,-1125.3634,23.8876,161.0314,22,1111111110,0,0,0,0); //
    AddPlayerClass(258,1031.3533,-1125.3633,23.8876,161.0314,0,0,0,0,0,0); //
    AddPlayerClass(21,1031.3533,-1125.3633,23.8876,161.0314,0,0,0,0,0,0); //
    AddPlayerClass(48,1031.3533,-1125.3633,23.8876,161.0314,0,0,0,0,0,0); //
    AddPlayerClass(292,1031.3531,-1125.3634,23.8876,161.0314,0,0,0,0,0,0); //
    AddPlayerClass(293,1031.3533,-1125.3633,23.8876,161.0314,0,0,0,0,0,0); //
    AddPlayerClass(296,2420.5217,-1226.6265,24.9921,179.9756,0,0,0,0,0,0); //
    AddPlayerClass(244,2420.5217,-1226.6265,24.9921,179.9756,0,0,0,0,0,0); //
    AddPlayerClass(237,2420.5217,-1226.6265,24.9921,179.9756,0,0,0,0,0,0); //
    AddPlayerClass(224,2420.5217,-1226.6265,24.9921,179.9756,0,0,0,0,0,0); //
    AddPlayerClass(223,2420.9492,-1227.1249,24.9798,179.0356,37,111111111110,0,0,0,0); //
    AddPlayerClass(99,1949.3232,-1406.6378,13.5703,78.2160,0,0,0,0,0,0); //
    AddPlayerClass(92,1949.3232,-1406.6378,13.5703,78.2160,0,0,0,0,0,0); //
    AddPlayerClass(108,2368.3948,2161.1313,10.8241,137.8468,0,0,0,0,0,0); //
    AddPlayerClass(287,-2353.0598,-1633.4263,483.6947,287.4211,0,0,0,0,0,0); // mt chilliad army skin
    AddPlayerClass(117,1283.0187,-831.2125,83.1406,167.5786,0,0,0,0,0,0); // triad skin
    AddPlayerClass(120,1283.0187,-831.2125,83.1406,167.5786,0,0,0,0,0,0); // triad skin
    AddPlayerClass(121,1283.0187,-831.2125,83.1406,167.5786,0,0,0,0,0,0); // triad skin
    AddPlayerClass(122,1283.0187,-831.2125,83.1406,167.5786,0,0,0,0,0,0); // triad skin 
    AddPlayerClass(123,1283.0187,-831.2125,83.1406,167.5786,0,0,0,0,0,0); // triad skin
    AddPlayerClass(180,-2057.5469,-89.4970,35.3203,46.4303,0,0,0,0,0,0); // instructor skin
    AddStaticVehicle(402,2433.9395,-1223.2955,24.9976,179.7309,22,22); //
    AddStaticVehicle(402,2426.0176,-1223.6011,25.1504,356.1075,22,22); //
    AddStaticVehicle(402,2413.3420,-1222.7642,24.7995,175.6471,22,22); //
    AddStaticVehicle(402,2417.9009,-1223.3092,24.9240,355.1198,22,22); //
    AddStaticVehicle(507,1010.0806,-1122.1390,23.7243,182.7661,53,53); //
    AddStaticVehicle(507,1033.4128,-1124.7350,23.7150,173.3834,53,53); //
    AddStaticVehicle(522,1015.4860,-1137.7081,23.1892,181.6760,39,106); //
    AddStaticVehicle(522,1019.7894,-1137.4663,23.2168,238.5446,39,106); //
    AddStaticVehicle(522,1014.0588,-1137.1908,23.1564,122.5976,39,106); //
    AddStaticVehicle(558,1255.5413,-1567.0249,13.0989,266.1339,117,1); //
    AddStaticVehicle(536,2769.4087,-2409.0215,13.3403,91.1774,86,86); // CU car
    AddStaticVehicle(536,2770.1533,-2427.1802,13.3790,91.4486,86,86); // CU car
    AddStaticVehicle(536,2767.2708,-2387.6130,13.3442,177.8063,86,86); // CU car
    AddStaticVehicle(536,2763.1218,-2386.2783,13.3703,182.1283,86,86); // CU car
    AddStaticVehicle(484,2758.6570,-2585.1941,0.3876,88.3847,86,86); // CU boat
    AddStaticVehicle(493,2735.1343,-2584.2954,0.0245,95.3313,1,86); // CU jetmax
    AddStaticVehicle(558,1237.3530,-1567.5299,13.0968,268.7478,117,1); //
    AddStaticVehicle(560,2758.6001,-2385.3948,13.3382,181.0967,86,86); // CU sultan
    AddStaticVehicle(560,2751.2654,-2386.8269,13.3524,91.5089,86,86); // CU sultan
    AddStaticVehicle(560,2735.6169,-2385.2646,13.3382,84.2530,86,86); // CU sultan
    AddStaticVehicle(493,2717.9583,-2575.3406,0.2102,182.4455,1,86); // CU jetmax 2
    AddStaticVehicle(558,1350.2471,-1592.1581,13.1136,345.2943,117,1); //
    AddStaticVehicle(492,2509.4736,-1671.9489,13.2100,346.2102,77,26); //
    AddStaticVehicle(492,2503.2410,-1680.4686,13.2341,304.1318,77,26); //
    AddStaticVehicle(600,2473.2542,-1694.8076,13.2268,0.2611,32,8); //
    AddStaticVehicle(492,2481.7488,-1749.6366,13.3679,179.6749,24,55); //
    AddStaticVehicle(412,2185.0552,-1672.4351,14.2248,346.6241,9,1); //
    AddStaticVehicle(522,2065.2112,-1919.8438,13.1082,359.3012,8,82); //
    AddStaticVehicle(522,2061.6035,-1919.6749,13.1381,358.7743,36,105); //
    AddStaticVehicle(522,2059.1333,-1904.5369,13.1141,180.0664,7,79); //
    AddStaticVehicle(522,2056.1875,-1904.6534,13.1137,180.0014,6,25); //
    AddStaticVehicle(522,2052.7546,-1903.9202,13.1176,190.0316,6,25); //
    AddStaticVehicle(463,1778.2463,-1933.3545,12.9001,17.1633,22,22); //
    AddStaticVehicle(463,1783.5579,-1933.9890,12.9072,340.6100,19,19); //
    AddStaticVehicle(463,1789.3726,-1933.9818,12.9160,344.1854,11,11); //
    AddStaticVehicle(463,1799.7192,-1933.9382,12.9143,14.3657,7,7); //
    AddStaticVehicle(463,1804.2371,-1933.9073,12.9352,2.9981,84,84); //
    AddStaticVehicle(420,1777.1263,-1914.5627,13.1761,268.5413,6,1); //
    AddStaticVehicle(420,1777.4238,-1908.3613,13.1669,270.4548,6,1); //
    AddStaticVehicle(420,1790.6564,-1887.4019,13.1806,185.3167,6,1); //
    AddStaticVehicle(522,1362.1049,-1299.4346,12.9229,1.9685,6,25); //
    AddStaticVehicle(522,1362.3126,-1287.4401,12.9433,1.0249,6,25); //
    AddStaticVehicle(522,1361.9771,-1268.7168,12.9518,1.0270,6,25); //
    AddStaticVehicle(411,2095.2598,-1816.8915,13.1099,91.3783,64,1); //
    AddStaticVehicle(411,2096.0801,-1796.5238,13.1130,92.0036,64,1); //
    AddStaticVehicle(411,2306.8801,-1672.6086,13.9234,1.9341,64,1); //
    AddStaticVehicle(411,1041.0049,-1053.4695,31.4302,358.1641,86,1); //
    AddStaticVehicle(411,2480.1567,-1654.2008,13.1171,89.4203,86,1); //
    AddStaticVehicle(411,2468.2600,-1654.0465,13.1213,90.2590,86,1); //
    AddStaticVehicle(507,1467.0616,-1737.8209,13.2867,270.4333,0,53); //
    AddStaticVehicle(507,1500.4504,-1737.3063,13.2875,268.7834,0,53); //
    AddStaticVehicle(507,1245.6056,-2042.4135,59.6631,271.6053,0,53); //
    AddStaticVehicle(507,1245.6853,-2030.7070,59.6608,272.1241,0,53); //
    AddStaticVehicle(412,2730.4990,-1969.2571,13.3845,93.4275,25,8); //
    AddStaticVehicle(412,2685.3926,-2018.1790,13.3799,358.6017,25,8); //
    AddStaticVehicle(412,2684.9404,-1991.0355,13.3905,176.1313,25,8); //
    AddStaticVehicle(412,2645.1685,-1988.8271,13.3907,181.1885,25,8); //
    AddStaticVehicle(507,1245.7789,-2025.7737,59.6573,267.9813,0,53); //
    AddStaticVehicle(507,1245.5681,-2019.7970,59.6630,274.6642,0,53); //
    AddStaticVehicle(507,1245.7529,-2014.3885,59.6585,268.1952,0,53); //
    AddStaticVehicle(507,1245.6136,-2009.4916,59.6568,268.4240,0,53); //
    AddStaticVehicle(507,1278.0127,-2012.9108,58.7351,177.2117,0,53); //
    AddStaticVehicle(507,1277.8994,-2025.5847,58.7770,180.2386,0,53); //
    AddStaticVehicle(507,1277.9633,-2041.8345,58.8394,180.0902,0,53); //
    AddStaticVehicle(507,1421.8026,-1897.3334,13.5966,267.6123,0,53); //
    AddStaticVehicle(507,1431.0376,-1894.8718,13.5871,93.9105,0,53); //
    AddStaticVehicle(507,1154.5386,-2020.0546,68.8249,274.4378,0,53); //
    AddStaticVehicle(507,1196.3558,-2019.3011,68.8300,270.8478,0,53); //
    AddStaticVehicle(507,1150.2074,-2052.5823,68.8237,271.4042,0,53); //
    AddStaticVehicle(507,1193.3081,-2054.4944,68.8292,267.4916,0,53); //
    AddStaticVehicle(507,1303.4390,-1871.3048,13.3749,3.3129,0,53); //
    AddStaticVehicle(522,1230.6094,-1285.5740,13.0157,86.1650,6,25); //
    AddStaticVehicle(522,1190.9436,-1136.7208,23.2766,89.7687,6,25); //
    AddStaticVehicle(522,2158.7854,-1804.0933,12.9477,269.6484,6,25); //
    AddStaticVehicle(522,2158.0198,-1798.3594,12.9267,271.3267,6,25); //
    AddStaticVehicle(522,2156.4324,-1792.8213,12.9618,124.7061,6,25); //
    AddStaticVehicle(522,1972.0088,-2261.6963,13.1163,166.6745,1,1); // airport stunter bike
    AddStaticVehicle(522,1969.0459,-2263.5039,13.1167,171.1957,1,1); // airport stunter bike
    AddStaticVehicle(522,1976.6311,-2264.7188,13.1148,151.7469,1,1); // airport stunter bike
    AddStaticVehicle(522,2298.4800,-1771.1615,13.1212,2.8443,6,25); //
    AddStaticVehicle(492,1784.3458,-1888.2610,13.1742,180.1388,77,26); //
    AddStaticVehicle(492,1777.1033,-1903.8136,13.1689,270.7585,77,26); //
    AddStaticVehicle(492,1354.0901,-1753.8790,13.1407,358.5203,77,26); //
    AddStaticVehicle(507,1347.5269,-1753.9019,13.1817,358.6396,118,53); //
    AddStaticVehicle(439,1862.0162,-1615.9841,13.3213,90.8054,65,79); //
    AddStaticVehicle(439,1833.0117,-1616.1946,13.2829,88.2063,65,79); //
    AddStaticVehicle(439,1742.1029,-1628.1204,13.4472,270.7336,65,79); //
    AddStaticVehicle(439,1766.6711,-1692.0347,13.3305,90.1919,43,21); //
    AddStaticVehicle(567,1764.9250,-1700.7059,13.2951,89.3460,97,1); //
    AddStaticVehicle(567,1673.9342,-1596.3551,13.2845,268.6042,97,1); //
    AddStaticVehicle(439,1585.2043,-1596.4220,13.3877,90.5294,43,21); //
    AddStaticVehicle(439,1553.4742,-1596.0156,13.2789,91.5402,43,21); //
    AddStaticVehicle(497,1556.8464,-1609.8888,13.5745,89.4261,0,1); //
    AddStaticVehicle(497,1576.9924,-1610.0094,13.5555,90.1014,0,0); //
    AddStaticVehicle(497,1593.9246,-1609.9436,13.5794,88.1628,0,0); //
    AddStaticVehicle(461,1413.3169,-1648.1896,12.9372,264.1776,32,1); //
    AddStaticVehicle(461,1408.0234,-1647.6500,12.9641,264.1797,32,1); //
    AddStaticVehicle(461,1402.5439,-1647.0920,12.9617,264.1815,32,1); //
    AddStaticVehicle(461,1228.0603,-1707.9194,12.9794,93.5091,32,1); //
    AddStaticVehicle(461,1137.4686,-1621.5248,13.4971,267.2563,32,1); //
    AddStaticVehicle(462,1136.7219,-1625.3635,13.4650,268.9567,1,3); //
    AddStaticVehicle(462,1135.3617,-1627.1108,13.4646,265.3320,1,3); //
    AddStaticVehicle(462,1135.3783,-1628.7764,13.4290,271.9916,1,3); //
    AddStaticVehicle(507,1560.2490,-1575.7097,13.3727,177.2830,118,53); //
    AddStaticVehicle(507,2092.8877,-2501.8928,13.3635,79.1115,118,53); //
    AddStaticVehicle(507,2099.2581,-2510.1284,13.3654,125.1275,118,53); //
    AddStaticVehicle(507,2116.1768,-2532.8899,13.3737,103.9700,118,53); //
    AddStaticVehicle(507,2098.4409,-2562.0129,13.3725,110.0523,118,53); //
    AddStaticVehicle(507,2107.9873,-2574.6924,13.3700,127.1739,118,53); //
    AddStaticVehicle(481,2051.7856,-1112.9802,24.9489,179.8708,14,1); //
    AddStaticVehicle(412,2148.9551,-1138.5386,25.3207,267.7213,25,8); //
    AddStaticVehicle(412,2495.1807,-1996.6882,13.3633,176.8587,25,8); //
    AddStaticVehicle(412,2451.0613,-2022.8345,13.3840,357.1911,25,8); //
    AddStaticVehicle(412,2485.6880,-2005.8859,13.1186,90.0161,25,8); //
    AddStaticVehicle(466,2352.1001,-1159.5697,27.0686,269.6566,68,76); //
    AddStaticVehicle(466,2469.2915,-1191.9403,37.5264,260.0082,68,76); //
    AddStaticVehicle(466,2426.1243,-1224.0791,25.0348,358.2866,68,76); //
    AddStaticVehicle(466,2414.6230,-1223.3635,24.6759,173.1727,68,76); //
    AddStaticVehicle(404,2429.8784,-1224.2936,25.0696,358.9781,95,105); //
    AddStaticVehicle(404,2410.7813,-1222.7010,24.6721,169.8056,95,105); //
    AddStaticVehicle(492,2229.4092,-1341.9756,23.7973,269.5313,71,107); //
    AddStaticVehicle(492,2229.7498,-1359.5009,23.7702,89.9992,52,69); //
    AddStaticVehicle(412,2148.5063,-1295.7987,23.7404,87.8968,11,1); //
    AddStaticVehicle(416,2034.0922,-1447.9608,17.3628,89.9608,1,3); //
    AddStaticVehicle(481,1945.7159,-1382.5726,18.0875,165.5971,3,3); //
    AddStaticVehicle(560,1826.8835,-2530.6458,13.2511,109.7617,3,3); // airport
    AddStaticVehicle(560,1806.9398,-2537.4626,13.2526,20.9488,7,7); // airport
    AddStaticVehicle(560,1819.5140,-2557.1023,13.2519,263.1807,37,37); // airport
    AddStaticVehicle(560,1829.4414,-2568.2219,13.2517,127.6986,86,86); // airport
    AddStaticVehicle(560,1806.6211,-2577.6548,13.2518,230.3935,96,96); // airport
    AddStaticVehicle(481,1947.5398,-1382.7998,18.0832,185.9267,3,3); //
    AddStaticVehicle(412,2166.7234,-1680.1931,14.9226,314.8347,9,1); // dealers car
    AddStaticVehicle(522,1882.4030,-2543.1396,16.7993,270.1660,86,86); // airport nrg
    AddStaticVehicle(522,1884.8586,-2552.6150,16.8139,84.3065,86,86); // airport nrg
    AddStaticVehicle(522,1884.9199,-2533.3982,16.8002,90.3405,86,86); // airport nrg
    AddStaticVehicle(522,1811.6781,-2559.0090,13.1167,149.2181,86,86); // airport nrg
    AddStaticVehicle(522,1805.9447,-2541.4580,13.1246,330.3124,86,86); // airport nrg
    AddStaticVehicle(522,1821.1311,-2517.8376,13.1112,54.1908,86,86); // airport nrg
    AddStaticVehicle(522,1483.2770,-2485.9548,13.1116,207.6182,86,86); // airport nrg
    AddStaticVehicle(522,1484.2854,-2496.8987,13.1059,184.4272,86,86); // airport nrg
    AddStaticVehicle(522,1485.2468,-2509.3357,13.2598,184.4222,86,86); // airport nrg
    AddStaticVehicle(522,1490.9606,-2507.4924,13.1048,12.0836,86,86); // airport nrg
    AddStaticVehicle(522,1489.4154,-2500.2517,13.1127,12.0281,86,86); // airport nrg
    AddStaticVehicle(522,1486.7013,-2487.5178,13.2167,12.0357,86,86); // airport nrg
    AddStaticVehicle(522,1490.6407,-2481.3140,13.0942,267.9429,86,86); // airport nrg
    AddStaticVehicle(489,1928.4427,-2141.6973,13.7055,181.1695,8,8); //
    AddStaticVehicle(489,1932.1703,-2141.9907,13.7053,179.5412,37,37); // rancher outside airport
    AddStaticVehicle(489,1938.0876,-2142.6365,13.7046,177.5321,46,46); // rancher outside airport
    AddStaticVehicle(489,1942.0961,-2141.7178,13.6993,177.4282,85,85); // rancher outside airport
    AddStaticVehicle(481,1950.5659,-1384.9231,18.0747,261.2366,3,3); //
    AddStaticVehicle(481,1953.6101,-1384.8289,18.0911,273.3566,3,3); //
    AddStaticVehicle(481,1957.3654,-1384.6088,18.0925,273.3641,3,3); //
    AddStaticVehicle(481,1960.4899,-1387.2046,17.7313,180.7917,3,3); //
    AddStaticVehicle(481,1957.3607,-1409.8252,13.1248,168.1332,3,3); //
    AddStaticVehicle(481,1955.4321,-1409.3096,13.1178,184.9360,3,3); //
    AddStaticVehicle(481,1953.9037,-1408.5774,13.0952,159.4593,3,3); //
    AddStaticVehicle(462,550.5469,-1738.1912,12.0809,79.4933,1,3); // scuter
    AddStaticVehicle(462,525.7677,-1734.8905,11.5800,79.7393,1,3); // scuter
    AddStaticVehicle(462,510.0741,-1733.0361,11.2473,81.2849,1,3); // scuter
    AddStaticVehicle(462,426.5062,-1816.3809,6.2538,269.2956,1,3); // scuter
    AddStaticVehicle(462,426.4825,-1813.5914,6.2610,320.4734,1,3); // scuter
    AddStaticVehicle(462,424.0016,-1813.7693,6.2650,8.0237,1,3); // scuter
    AddStaticVehicle(462,321.1784,-1809.3850,4.0779,355.8589,1,3); // scuter
    AddStaticVehicle(462,324.4482,-1809.4653,4.0742,356.5863,1,3); // scuter
    AddStaticVehicle(462,327.6695,-1808.8711,4.0888,357.5052,1,3); // scuter
    AddStaticVehicle(462,321.4203,-1789.0562,4.3289,344.2658,1,3); // scuter
    AddStaticVehicle(462,318.0989,-1788.6653,4.2658,171.8823,1,3); // scuter
    AddStaticVehicle(462,328.2059,-1788.8815,4.4380,14.8443,1,3); // scuter
    AddStaticVehicle(462,311.4467,-1808.6483,4.0786,191.3276,1,3); // scuter
    AddStaticVehicle(462,309.7997,-1808.7791,4.0549,358.3889,1,3); // scuter
    AddStaticVehicle(462,147.7900,-1878.0256,3.3719,178.7906,1,3); // scuter
    AddStaticVehicle(462,147.7845,-1884.4702,3.3712,179.3619,1,3); // scuter
    AddStaticVehicle(466,2066.0945,-1694.4648,13.2637,270.0697,16,76); //
    AddStaticVehicle(466,2051.4482,-1694.8894,13.2966,271.3654,16,76); //
    AddStaticVehicle(466,2120.4861,-1780.2268,13.1314,87.3046,16,76); //
    AddStaticVehicle(466,2120.5957,-1772.4337,13.1337,87.7341,16,76); //
    AddStaticVehicle(466,2049.3582,-1804.3816,14.5916,87.1614,16,76); //
    AddStaticVehicle(596,1535.9639,-1675.2435,13.1193,359.6750,0,1); //
    AddStaticVehicle(427,1585.5477,-1671.9486,6.0148,270.2343,0,1); //
    AddStaticVehicle(481,1357.5211,-1745.0040,13.0648,348.0356,46,46); //
    AddStaticVehicle(426,1359.5228,-1748.6891,13.2159,87.3609,7,7); //
    AddStaticVehicle(426,1280.6613,-1811.0928,13.1269,268.3046,7,7); //
    AddStaticVehicle(426,1279.6100,-1830.2267,13.1297,89.8411,53,53); //
    AddStaticVehicle(426,1239.2275,-1817.7532,13.1441,90.0021,62,62); //
    AddStaticVehicle(437,1158.5135,-1752.7218,13.7490,269.8571,87,7); //
    AddStaticVehicle(483,1099.0107,-1766.6277,13.3403,270.0108,1,31); //
    AddStaticVehicle(560,2818.5754,-1182.4656,24.9477,270.7102,6,6); // vago id 3 car
    AddStaticVehicle(560,2829.2053,-1200.4393,24.3722,4.0435,6,6); // vago id 3 car
    AddStaticVehicle(560,2828.2378,-1172.5742,24.6939,180.3555,6,6); // vago id 3 car
    AddStaticVehicle(483,1078.3622,-1760.8436,13.3706,90.8944,1,31); //
    AddStaticVehicle(542,1077.7792,-1757.8734,13.1441,90.4139,31,93); //
    AddStaticVehicle(404,1061.9918,-1760.8813,13.1265,90.0074,119,50); //
    AddStaticVehicle(404,1062.2050,-1746.1315,13.1761,270.0762,123,92); //
    AddStaticVehicle(558,2500.4966,-1954.1791,13.0501,0.0543,117,1); // near azteca
    AddStaticVehicle(405,2495.6917,-1953.2698,13.2866,358.9286,25,72); // near azteca
    AddStaticVehicle(492,2388.9890,-1967.8282,13.2202,271.1953,24,55); // ammunation
    AddStaticVehicle(561,2366.8191,-1968.5431,13.1147,269.4003,65,79); // ammunation
    AddStaticVehicle(542,711.8798,-1773.3021,13.3976,72.3889,45,92); //
    AddStaticVehicle(542,706.5467,-1745.3523,13.7680,70.3432,45,92); //
    AddStaticVehicle(542,324.9895,-1787.9264,4.5356,359.1671,113,92); //
    AddStaticVehicle(559,331.1252,-1789.5177,4.5173,180.5318,60,1); //
    AddStaticVehicle(559,317.9511,-1809.5297,4.1421,359.7718,58,8); //
    AddStaticVehicle(404,314.5824,-1809.5354,4.2071,359.2963,101,101); //
    AddStaticVehicle(507,888.9601,-1246.4001,15.4791,275.0970,1,53); //
    AddStaticVehicle(507,903.5284,-1245.4373,15.4683,273.3017,1,53); //
    AddStaticVehicle(507,915.5472,-1199.0972,16.8050,171.6797,1,53); //
    AddStaticVehicle(507,905.6637,-1205.2205,16.8023,89.9397,1,53); //
    AddStaticVehicle(507,882.9848,-1199.8579,16.8013,177.4649,1,53); //
    AddStaticVehicle(507,864.3351,-1236.1747,14.6984,342.6369,1,53); //
    AddStaticVehicle(507,782.9418,-1630.1167,13.2088,272.9499,1,53); //
    AddStaticVehicle(507,782.6135,-1619.4047,13.2248,270.0449,1,53); //
    AddStaticVehicle(507,782.7982,-1605.2480,13.2016,271.1443,1,53); //
    AddStaticVehicle(507,757.0347,-1663.3534,3.9713,178.5611,1,53); //
    AddStaticVehicle(507,760.2742,-1688.4005,4.0857,80.0338,1,53); //
    AddStaticVehicle(507,1239.4059,-1813.3901,13.2520,267.7943,1,53); //
    AddStaticVehicle(507,1289.8888,-1872.0663,13.3708,359.2238,1,53); //
    AddStaticVehicle(507,1484.4293,-1737.3303,13.2865,269.0813,1,53); //
    AddStaticVehicle(596,1536.0176,-1665.8423,13.1140,359.6756,0,1); //
    AddStaticVehicle(596,1604.0659,-1613.2446,13.2296,89.5921,0,1); //
    AddStaticVehicle(596,1603.5742,-1620.0659,13.2258,87.7646,0,1); //
    AddStaticVehicle(596,1603.6655,-1627.3278,13.2263,90.3116,0,1); //
    AddStaticVehicle(596,1585.5762,-1679.2623,5.6193,267.6518,0,1); //
    AddStaticVehicle(596,1601.1292,-1688.0186,5.6121,86.7144,0,1); //
    AddStaticVehicle(596,1600.6542,-1696.3505,5.6099,92.2041,0,1); //
    AddStaticVehicle(596,1595.5790,-1710.2955,5.6096,180.9388,0,1); //
    AddStaticVehicle(596,1587.1731,-1710.4810,5.6116,177.3497,0,1); //
    AddStaticVehicle(596,1578.9629,-1710.3514,5.6104,174.0417,0,1); //
    AddStaticVehicle(427,1559.1625,-1709.8892,6.0225,357.7537,0,1); //
    AddStaticVehicle(427,1530.4419,-1645.2693,6.0232,180.0288,0,1); //
    AddStaticVehicle(427,1539.1390,-1645.5629,6.0220,182.4922,0,1); //
    AddStaticVehicle(427,1534.8289,-1644.7675,6.0223,181.3313,0,1); //
    AddStaticVehicle(427,1543.9906,-1668.1088,6.0221,90.7110,0,1); //
    AddStaticVehicle(427,1529.3927,-1685.3884,6.0222,269.2911,0,1); //
    AddStaticVehicle(420,2360.8904,2169.6528,10.4575,182.1987,79,1); //
    AddStaticVehicle(420,2360.7083,2161.3828,10.5179,175.5907,79,1); //
    
    AddStaticVehicle(567,2008.7622,-1068.0752,24.4060,242.9323,5,5); // balla low rider
    AddStaticVehicle(567,2108.1760,-1099.7430,25.0423,249.7168,5,5); // balla low rider
    AddStaticVehicle(567,2148.6335,-1148.0773,24.3112,274.0414,5,5); // balla low rider
    AddStaticVehicle(567,2161.2881,-1152.8759,23.8064,88.3823,5,5); // balla low rider
    AddStaticVehicle(567,2227.8545,-1166.3199,25.6134,95.0130,5,5); // balla low rider
    AddStaticVehicle(567,2205.9688,-1164.7510,25.5969,87.2466,5,5); // balla low rider
    AddStaticVehicle(567,2217.0632,-1170.7185,25.5976,268.4218,5,5); // balla low rider
    AddStaticVehicle(567,2228.9595,-1173.7795,25.6086,268.9460,5,5); // balla low rider
    AddStaticVehicle(567,2206.0583,-1156.7537,25.6044,268.7458,5,5); // balla low rider
    AddStaticVehicle(522,-2350.3613,-1604.4323,483.1694,231.8369,0,0); // mt chilliad nrg
    AddStaticVehicle(522,-2348.9321,-1601.9147,483.1988,254.6339,0,0); // mt chilliad nrg
    AddStaticVehicle(522,-2347.9502,-1598.6038,483.1813,256.3156,0,0); // mt chilliad nrg
    AddStaticVehicle(522,-2350.1851,-1611.4749,483.2116,259.7856,0,0); // mt chilliad nrg
    AddStaticVehicle(522,-2352.3562,-1617.2560,483.2226,265.5250,0,0); // mt chilliad nrg
    AddStaticVehicle(411,-2343.8997,-1590.8428,483.2981,245.4282,0,0); // mt chilliad infernus
    AddStaticVehicle(411,-2335.9224,-1581.2151,483.2964,205.9012,0,0); // mt chilliad infernus
    AddStaticVehicle(411,-2324.7410,-1580.7118,482.9924,159.4174,0,0); // mt chilliad infernus
    AddStaticVehicle(411,-2320.3435,-1592.3385,483.5248,198.8322,0,0); // mt chilliad infernus
    AddStaticVehicle(411,-2329.6162,-1671.4810,482.7892,292.6478,0,0); // mt chilliad infernus
    AddStaticVehicle(411,-2332.5559,-1664.0887,483.2543,295.2818,0,0); // mt chilliad infernus
    AddStaticVehicle(411,-2319.5718,-1679.9288,482.1171,304.8152,0,0); // mt chilliad infernus
    AddStaticVehicle(522,1242.2294,-802.8764,83.7129,182.8960,1,1); // triad bike
    AddStaticVehicle(522,1246.2797,-801.9937,83.7096,168.9569,1,1); // triad bike
    AddStaticVehicle(522,1251.7448,-803.7132,83.7108,173.9864,1,1); // triad bike
    AddStaticVehicle(522,1251.9094,-803.4573,83.7135,174.7175,1,1); // triad bike
    AddStaticVehicle(522,1254.8685,-802.1474,83.7090,179.1199,1,1); // triad bike
    AddStaticVehicle(448,2106.9031,-1789.3190,13.1519,358.2150,3,6); // pizza
    AddStaticVehicle(448,2105.0227,-1789.0607,13.1570,358.0796,3,6); // pizza
    AddStaticVehicle(448,2103.2197,-1789.8490,13.1460,0.0408,3,6); // pizza
    AddStaticVehicle(407,1707.1375,-1880.4851,13.8030,358.7370,0,1); // Fireman
    AddStaticVehicle(407,1715.1674,-1880.6558,13.8042,0.4868,0,1); // Fireman
    AddStaticVehicle(407,1723.1316,-1880.9922,13.7983,358.3455,0,1); // Fireman
    AddStaticVehicle(416,2002.0166,-1415.9475,17.1415,178.8373,1,3); // Medic car pos
    AddStaticVehicle(416,1999.5286,-1447.6718,13.7099,180.8121,1,3); // Medic Car Pos
	AddStaticVehicle(525,1936.8767,-1771.1425,13.2618,0.6361,0,1); // Mechanic car
    AddStaticVehicle(525,1945.1868,-1771.0189,13.2562,359.9220,0,1); // Mechanic car
    AddStaticVehicle(525,1932.3118,-1791.0889,13.2828,270.5402,0,1); // Mechanic car
	AddStaticVehicle(587,-2081.2217,-84.8898,34.8924,179.6735,40,1); // instructor car
    AddStaticVehicle(587,-2076.9634,-84.9914,34.8929,175.0814,43,1); // instructor car2
    AddStaticVehicle(431,-2088.5896,-98.2551,35.2725,270.6040,75,59); // instructor car3
    AddStaticVehicle(587,-2072.8054,-84.9526,34.8905,179.7128,53,1); // instructor car4
    AddStaticVehicle(587,-2068.4587,-84.8746,34.8932,178.5680,72,1); // instructor car5
    //OnGameModeInit
    AddStaticPickup(1273,23,2486.802734,-1647.012329,14.070312);//Pickup Id 0;
    AddStaticPickup(1273,23,2486.761718,-1647.299926,14.070312);//Pickup Id 1;
    AddStaticPickup(1273,23,2498.190429,-1643.843750,13.782609);//Pickup Id 2;
    AddStaticPickup(1273,23,2512.683837,-1651.396240,13.962152);//Pickup Id 3;
    AddStaticPickup(1273,23,2520.752685,-1678.950927,15.170598);//Pickup Id 4;
    AddStaticPickup(1273,23,2150.261474,-1287.013183,24.196470);//Pickup Id 5;
    AddStaticPickup(1273,23,2132.037597,-1280.698974,25.890625);//Pickup Id 6;
    AddStaticPickup(1273,23,2148.573974,-1318.813110,25.743345);//Pickup Id 7;
    AddStaticPickup(1273,23,2091.833984,-1280.019531,25.991880);//Pickup Id 8;
    AddStaticPickup(1273,23,2325.260498,-1251.328125,27.976562);//Pickup Id 9;
    AddStaticPickup(1273,23,2335.287353,-1264.282348,27.969293);//Pickup Id 10;
    AddStaticPickup(1273,23,2386.906494,-1278.787963,24.603324);//Pickup Id 11;
    AddStaticPickup(1273,23,2385.802978,-1328.045288,24.567689);//Pickup Id 12;
    AddStaticPickup(1273,23,2388.795898,-1346.226074,24.815101);//Pickup Id 13;
    AddStaticPickup(1273,23,2381.465820,-1366.091796,24.015964);//Pickup Id 14;
    AddStaticPickup(1273,23,2060.276855,-1078.035034,24.892683);//Pickup Id 15;
    AddStaticPickup(1273,23,2051.055175,-1067.015258,25.783622);//Pickup Id 16;
    AddStaticPickup(1273,23,2036.729858,-1060.572387,25.650810);//Pickup Id 17;
    AddStaticPickup(1273,23,2023.332641,-1054.387084,25.596122);//Pickup Id 18;
    AddStaticPickup(1273,23,2091.094726,-1123.546875,26.734375);//Pickup Id 19;
    AddStaticPickup(1273,23,2091.656738,-1144.940063,25.586040);//Pickup Id 20;
    AddStaticPickup(1273,23,2088.053710,-1166.769165,25.539035);//Pickup Id 21;
    AddStaticPickup(1273,23,2089.304687,-1185.249023,26.476856);//Pickup Id 22;
    AddStaticPickup(1273,23,2373.492675,-1140.608398,28.501842);//Pickup Id 23;
    AddStaticPickup(1273,23,2395.238281,-1137.030883,30.118753);//Pickup Id 24;
    AddStaticPickup(1273,23,2424.306396,-1138.226196,33.731384);//Pickup Id 25;
    AddStaticPickup(1273,23,2636.663818,-2011.802001,13.813860);//Pickup Id 26;
    AddStaticPickup(1273,23,2638.125976,-1993.826416,13.993547);//Pickup Id 27;
    AddStaticPickup(1273,23,2653.168945,-1991.605957,13.554443);//Pickup Id 28;
    AddStaticPickup(1273,23,2673.678955,-1991.325683,13.993547);//Pickup Id 29;
    AddStaticPickup(1273,23,2695.958007,-1991.565185,13.960982);//Pickup Id 30;
    AddStaticPickup(1273,23,2695.086669,-2019.176269,13.525909);//Pickup Id 31;
    AddStaticPickup(1273,23,2673.155517,-2017.749145,13.554845);//Pickup Id 32;
    AddStaticPickup(1273,23,1409.126586,-921.454833,38.421875);//Pickup Id 33;
    AddStaticPickup(1273,23,1439.026611,-926.897277,39.647666);//Pickup Id 34;
    
    // Add this under OnGameModeInit
        return 1;
}



public OnPlayerRequestClass(playerid, classid)
{
    SetPlayerPos(playerid, 2495.0449, 2773.0566, 10.8158);

        SetPlayerFacingAngle(playerid, 88.0);

        SetPlayerCameraPos(playerid, 2490.9556, 2773.1326, 10.7968);

        SetPlayerCameraLookAt(playerid, 2495.0449, 2773.0566, 10.8158);
    // With this you save the chosen class number into gClass[playerid]
    gClass[playerid] = classid;
        // Classid teams
    if(classid == 0)
        {
                GameTextForPlayer(playerid,"~g~Grove",3000,5);
        }
        else if(classid == 0)
        {
                GameTextForPlayer(playerid,"~g~Grove",3000,5);
        }
        else if(classid == 1)
        {
                GameTextForPlayer(playerid,"~g~Grove",3000,5);
        }
        else if(classid == 2)
        {
                GameTextForPlayer(playerid,"~g~Grove",3000,5);
        }
        else if(classid == 3)
        {
                GameTextForPlayer(playerid,"~g~Grove",3000,5);
        }
        else if(classid == 4)
        {
                GameTextForPlayer(playerid,"~g~Grove",3000,5);
        }
        else if(classid == 5)
        {
                GameTextForPlayer(playerid,"~g~Grove",3000,5);
        }
        else if(classid == 6)
        {
                GameTextForPlayer(playerid,"~g~Grove",3000,5);
        }
        else if(classid == 7)
        {
                GameTextForPlayer(playerid,"~p~Balla",3000,5);
        }
        else if(classid == 8)
        {
                GameTextForPlayer(playerid,"~p~Balla",3000,5);
        }
        else if(classid == 9)
        {
                GameTextForPlayer(playerid,"~p~Balla",3000,5);
        }
        else if(classid == 10)
        {
                GameTextForPlayer(playerid,"~y~Vago",3000,5);
        }
        else if(classid == 11)
        {
                GameTextForPlayer(playerid,"~y~Vago",3000,5);
        }
        else if(classid == 12)
        {
                GameTextForPlayer(playerid,"~y~Vago",3000,5);
        }
        else if(classid == 13)
        {
                GameTextForPlayer(playerid,"~b~Azteca",3000,5);
        }
        else if(classid == 14)
        {
                GameTextForPlayer(playerid,"~b~Azteca",3000,5);
        }
        else if(classid == 15)
        {
                GameTextForPlayer(playerid,"~b~Azteca",3000,5);
        }
        else if(classid == 16)
        {
                GameTextForPlayer(playerid,"~g~Cops",3000,5);
        }
        else if(classid == 17)
        {
                GameTextForPlayer(playerid,"~g~FBI",3000,5);
        }
        else if(classid == 18)
        {
                GameTextForPlayer(playerid,"~r~Medic",3000,5);
        }
        else if(classid == 19)
        {
                GameTextForPlayer(playerid,"~w~Fireman",3000,5);
        }
    else if(classid == 20)
        {
                GameTextForPlayer(playerid,"~g~Dealer",3000,5);
        }
    else if(classid == 21)
        {
                GameTextForPlayer(playerid,"~g~Dealer",3000,5);
        }
        else if(classid == 22)
        {
                GameTextForPlayer(playerid,"~r~ Mafia  ",3000,5);
        }
        else if(classid == 23)
        {
                GameTextForPlayer(playerid,"~r~ Mafia ",3000,5);
        }
        else if(classid == 24)
        {
                GameTextForPlayer(playerid,"~r~ Mafia ",3000,5);
        }
    else if(classid == 25)
        {
                GameTextForPlayer(playerid,"~r~ Mafia ",3000,5);
        }
        else if(classid == 26)
        {
                GameTextForPlayer(playerid,"~g~ ~h~ Cubans",3000,5);
        }
        else if(classid == 27)
        {
                GameTextForPlayer(playerid,"~g~ ~h~ Cubans",3000,5);
        }
        else if(classid == 28)
        {
                GameTextForPlayer(playerid,"~g~ ~h~ Cubans",3000,5);
        }
        else if(classid == 29)
        {
                GameTextForPlayer(playerid,"~g~Civilians",3000,5);
        }
        else if(classid == 30)
        {
                GameTextForPlayer(playerid,"~g~Civilians",3000,5);
        }
        else if(classid == 31)
        {
                GameTextForPlayer(playerid,"~g~Civilians",3000,5);
        }
        else if(classid == 32)
        {
                GameTextForPlayer(playerid,"~g~Civilians",3000,5);
        }
        else if(classid == 33)
        {
                GameTextForPlayer(playerid,"~g~Civilians",3000,5);
        }
        else if(classid == 34)
        {
                GameTextForPlayer(playerid,"~g~Civilians",3000,5);
        }
        else if(classid == 35)
        {
                GameTextForPlayer(playerid,"~g~Civilians",3000,5);
        }
        else if(classid == 36)
        {
                GameTextForPlayer(playerid,"~g~Civilians",3000,5);
        }
        else if(classid == 37)
        {
                GameTextForPlayer(playerid,"~g~Civilians",3000,5);
        }
        else if(classid == 38)
        {
                GameTextForPlayer(playerid,"~g~Civilians",3000,5);
        }
        else if(classid == 39)
        {
                GameTextForPlayer(playerid,"~g~Civilians",3000,5);
        }
        else if(classid == 40)
        {
                GameTextForPlayer(playerid,"~g~Civilians",3000,5);
        }
    else if(classid == 41)
        {
                GameTextForPlayer(playerid,"~g~Civilians",3000,5);
        }
        else if(classid == 42)
        {
                GameTextForPlayer(playerid,"~g~Civilians",3000,5);
        }
        else if(classid == 43)
        {
                GameTextForPlayer(playerid,"~g~Civilians",3000,5);
        }
        else if(classid == 44)
        {
                GameTextForPlayer(playerid,"~g~Civilians",3000,5);
        }
        else if(classid == 45)
        {
                GameTextForPlayer(playerid,"~g~Civilians",3000,5);
        }
        else if(classid == 46)
        {
                GameTextForPlayer(playerid,"~g~Civilians",3000,5);
        }
        else if(classid == 47)
        {
                GameTextForPlayer(playerid,"~g~Civilians",3000,5);
        }
        else if(classid == 48)
        {
                GameTextForPlayer(playerid,"~g~Civilians",3000,5);
        }
        else if(classid == 49)
        {
                GameTextForPlayer(playerid,"~g~Civilians",3000,5);
        }
        else if(classid == 50)
        {
                GameTextForPlayer(playerid,"~g~Civilians",3000,5);
        }
        else if(classid == 51)
        {
                GameTextForPlayer(playerid,"~g~Civilians",3000,5);
        }
        else if(classid == 52)
        {
                GameTextForPlayer(playerid,"~g~Hooker",3000,5);
        }
        else if(classid == 53)
        {
                GameTextForPlayer(playerid,"~g~Hooker",3000,5);
        }
        else if(classid == 54)
        {
                GameTextForPlayer(playerid,"~g~Hooker",3000,5);
        }
    else if(classid == 55)
        {
                GameTextForPlayer(playerid,"~g~Hooker",3000,5);
        }
    else if(classid == 56)
        {
                GameTextForPlayer(playerid,"~g~Rollers",3000,5);
        }
        else if(classid == 57)
        {
                GameTextForPlayer(playerid,"~g~rollers",3000,5);
        }
        else if(classid == 59)
        {
                GameTextForPlayer(playerid,"~w~MT Chilliad",2500,5);
        }
        else if(classid == 60)
        {
                GameTextForPlayer(playerid,"~w~Triads ~n~ Need to be [tec9] member",3000,5);
        }
        else if(classid == 61)
        {
                GameTextForPlayer(playerid,"~w~ Tec9 Triads ~n~ Need to be [tec9] member",3000,5);
        }
        else if(classid == 62)
        {
                GameTextForPlayer(playerid,"~w~ Tec9 Triads ~n~ Need to be [tec9] member",3000,5);
        }
        else if(classid == 63)
        {
                GameTextForPlayer(playerid,"~w~Triads ~n~ ~w~ Need to be [tec9] member",3000,5);
        }
        else if(classid == 64)
        {
                GameTextForPlayer(playerid,"~w~Triads ~n~ Need to be [tec9] member",3000,5);
        }
        return 1;
}
public OnPlayerRequestSpawn( playerid )
{
    if ( !IsPlayerAdmin( playerid ) && GetPlayerSkin( playerid ) == 121 )
        return 0;
    else
        return 1;
}


public OnPlayerConnect(playerid)
{
   SendClientMessage(playerid, COLOR_GREEN,"Welcome to tec9 clan RPG server!");
   SendClientMessage(playerid, COLOR_RED,"Cheating or hacking will result in a BAN");
   SendClientMessage(playerid, COLOR_GREEN,"Type /info and /joblist to start!!!");
   SendClientMessage(playerid, COLOR_GREY,"Type /register [Password] to register and /login [Password] to login.");
   GameTextForPlayer(playerid, "Welcome to Tec9 RPG!", 3000, 3);
   new pName[30], string[256];
   GetPlayerName(playerid, pName, 30);
   format(string, 256, "%s has joined the server.", pName);
   SendClientMessageToAll(COLOR_YELLOW,string);

   return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
        switch(reason)
        {
                case 0:
                {
                        new pName[30], string[256];
                        GetPlayerName(playerid, pName, 30);
                        format(string, 256, "%s has left the server.(Timedout)", pName);
                        SendClientMessageToAll(COLOR_YELLOW, string);
                }
                case 1:
                {
                        new pName[30], string[256];
                        GetPlayerName(playerid, pName, 30);
                        format(string, 256, "%s has left the server.(Leaving)", pName);
                        SendClientMessageToAll(COLOR_YELLOW, string);
                }
                case 2:
                {
                        new pName[30], string[256];
                        GetPlayerName(playerid, pName, 30);
                        format(string, 256, "%s has left the server.(Kicked)", pName);
                        SendClientMessageToAll(COLOR_YELLOW, string);
                }
        }
        return 1;
}
public OnPlayerSpawn(playerid)
{
    // First we need to see what classid a player got
    if (gClass[playerid] == 0)
    {     // If the player's class is 0 then set it to Orange
       SetPlayerColor(playerid, 0x00FF00AA); // Grove
    }
    else if (gClass[playerid] == 1)
    {     // If the player's class is 1 then set it to Red
       SetPlayerColor(playerid, 0x00FF00AA); // Grove
    }
    else if (gClass[playerid] == 2)
    {     // If the player's class is 1 then set it to Red
       SetPlayerColor(playerid, 0x00FF00AA); // Grove
    }
    else if (gClass[playerid] == 3)
    {     // If the player's class is 1 then set it to Red
       SetPlayerColor(playerid, 0x00FF00AA); // Grove
    }
    else if (gClass[playerid] == 4)
    {     // If the player's class is 1 then set it to Red
       SetPlayerColor(playerid, 0x00FF00AA); // Grove
    }
    else if (gClass[playerid] == 5)
    {     // If the player's class is 1 then set it to Red
       SetPlayerColor(playerid, 0x00FF00AA); // Grove
    }
    else if (gClass[playerid] == 6)
    {     // If the player's class is 1 then set it to Red
       SetPlayerColor(playerid, 0x00FF00AA); // Grove
    }
    else if (gClass[playerid] == 7)
    {     // If the player's class is 1 then set it to Red
       SetPlayerColor(playerid, 0xFF00FFAA); // Balla
    }
    else if (gClass[playerid] == 8)
    {     // If the player's class is 1 then set it to Red
       SetPlayerColor(playerid, 0xFF00FFAA); // Balla
    }
    else if (gClass[playerid] == 9)
    {     // If the player's class is 1 then set it to Red
       SetPlayerColor(playerid, 0xFF00FFAA); // Balla
    }
    else if (gClass[playerid] == 10)
    {     // If the player's class is 1 then set it to Red
       SetPlayerColor(playerid, COLOR_YELLOW); // Vago
    }
    else if (gClass[playerid] == 11)
    {     // If the player's class is 1 then set it to Red
       SetPlayerColor(playerid, COLOR_YELLOW); // Vago
    }
    else if (gClass[playerid] == 12)
    {     // If the player's class is 1 then set it to Red
       SetPlayerColor(playerid, COLOR_YELLOW); // Vago
    }
    else if (gClass[playerid] == 13)
    {     // If the player's class is 1 then set it to Red
       SetPlayerColor(playerid,COLOR_LIGHTBLUE); // Azteca
    }
    else if (gClass[playerid] == 14)
    {     // If the player's class is 1 then set it to Red
       SetPlayerColor(playerid, COLOR_LIGHTBLUE); // Azteca
    }
    else if (gClass[playerid] == 15)
    {     // If the player's class is 1 then set it to Red
       SetPlayerColor(playerid, COLOR_LIGHTBLUE); // Azteca
    }
    else if (gClass[playerid] == 22)
    {     // If the player's class is 1 then set it to Red
       SetPlayerColor(playerid, COLOR_RED); // Italian mafia
    }
    else if (gClass[playerid] == 23)
    {     // If the player's class is 1 then set it to Red
       SetPlayerColor(playerid, COLOR_RED); // Italian mafia
    }
    else if (gClass[playerid] == 24)
    {     // If the player's class is 1 then set it to Red
       SetPlayerColor(playerid, COLOR_RED); // Italian mafia
    }
    else if (gClass[playerid] == 25)
    {     // If the player's class is 1 then set it to Red
       SetPlayerColor(playerid, COLOR_RED); // Italian mafia
    }
    else if (gClass[playerid] == 20)
    {     // If the player's class is 1 then set it to Red
       SetPlayerColor(playerid,COLOR_MARON); // dealers
    }
    else if (gClass[playerid] == 21)
    {     // If the player's class is 1 then set it to Red
       SetPlayerColor(playerid, COLOR_MARON); // dealers
    }
    else if (gClass[playerid] == 60)
    {     // If the player's class is 1 then set it to Red
       SetPlayerColor(playerid, COLOR_WHITE ); // TRIADS
    }
    else if (gClass[playerid] == 61)
    {     // If the player's class is 1 then set it to Red
       SetPlayerColor(playerid, COLOR_WHITE ); // TRIADS
    }
    else if (gClass[playerid] == 62)
    {     // If the player's class is 1 then set it to Red
       SetPlayerColor(playerid, COLOR_WHITE ); // TRIADS
    }
    else if (gClass[playerid] == 63)
    {     // If the player's class is 1 then set it to Red
       SetPlayerColor(playerid, COLOR_WHITE ); // TRIADS
    }
    else if (gClass[playerid] == 64)
    {     // If the player's class is 1 then set it to Red
       SetPlayerColor(playerid, COLOR_WHITE ); // TRIADS
    }
    else if (gClass[playerid] == 16)
    {     // If the player's class is 1 then set it to Red
       SetPlayerColor(playerid, COLOR_BLUE ); // cops
    }
    else if (gClass[playerid] == 17)
    {     // If the player's class is 1 then set it to Red
       SetPlayerColor(playerid, COLOR_BLUE ); // FBI
    }
    else if (gClass[playerid] == 52)
    {     // If the player's class is 1 then set it to Red
       SetPlayerColor(playerid, COLOR_PINK ); // HOOKERS
    }
    else if (gClass[playerid] == 53)
    {     // If the player's class is 1 then set it to Red
       SetPlayerColor(playerid, COLOR_PINK ); // HOOKERS
    }
    else if (gClass[playerid] == 54)
    {     // If the player's class is 1 then set it to Red
       SetPlayerColor(playerid, COLOR_PINK ); // HOOKERS
    }
    else if (gClass[playerid] == 55)
    {     // If the player's class is 1 then set it to Red
       SetPlayerColor(playerid, COLOR_PINK ); // HOOKERS
    }
    else if (gClass[playerid] == 30)
    {     // If the player's class is 1 then set it to Red
       SetPlayerColor(playerid, COLOR_GREY ); // civ
    }
    else if (gClass[playerid] == 31)
    {     // If the player's class is 1 then set it to Red
       SetPlayerColor(playerid, COLOR_GREY ); // civ
    }
    else if (gClass[playerid] == 32)
    {     // If the player's class is 1 then set it to Red
       SetPlayerColor(playerid, COLOR_GREY ); // civ
    }
    else if (gClass[playerid] == 33)
    {     // If the player's class is 1 then set it to Red
       SetPlayerColor(playerid, COLOR_GREY ); // civ
    }
    else if (gClass[playerid] == 34)
    {     // If the player's class is 1 then set it to Red
       SetPlayerColor(playerid, COLOR_GREY ); // civ
    }
    else if (gClass[playerid] == 35)
    {     // If the player's class is 1 then set it to Red
       SetPlayerColor(playerid, COLOR_GREY ); // civ
    }
    else if (gClass[playerid] == 36)
    {     // If the player's class is 1 then set it to Red
       SetPlayerColor(playerid, COLOR_GREY ); // civ
    }
    else if (gClass[playerid] == 37)
    {     // If the player's class is 1 then set it to Red
       SetPlayerColor(playerid, COLOR_GREY ); // civ
    }
    else if (gClass[playerid] == 38)
    {     // If the player's class is 1 then set it to Red
       SetPlayerColor(playerid, COLOR_GREY ); // civ
    }
    else if (gClass[playerid] == 39)
    {     // If the player's class is 1 then set it to Red
       SetPlayerColor(playerid, COLOR_GREY ); // civ
    }
    else if (gClass[playerid] == 40)
    {     // If the player's class is 1 then set it to Red
       SetPlayerColor(playerid, COLOR_GREY ); // civ
    }
    else if (gClass[playerid] == 41)
    {     // If the player's class is 1 then set it to Red
       SetPlayerColor(playerid, COLOR_GREY ); // civ
    }
    else if (gClass[playerid] == 42)
    {     // If the player's class is 1 then set it to Red
       SetPlayerColor(playerid, COLOR_GREY ); // civ
    }
    else if (gClass[playerid] == 43)
    {     // If the player's class is 1 then set it to Red
       SetPlayerColor(playerid, COLOR_GREY ); // civ
    }
    else if (gClass[playerid] == 44)
    {     // If the player's class is 1 then set it to Red
       SetPlayerColor(playerid, COLOR_GREY ); // civ
    }
    else if (gClass[playerid] == 45)
    {     // If the player's class is 1 then set it to Red
       SetPlayerColor(playerid, COLOR_GREY ); // civ
    }
    else if (gClass[playerid] == 46)
    {     // If the player's class is 1 then set it to Red
       SetPlayerColor(playerid, COLOR_GREY ); // civ
    }
    else if (gClass[playerid] == 47)
    {     // If the player's class is 1 then set it to Red
       SetPlayerColor(playerid, COLOR_GREY ); // civ
    }
    else if (gClass[playerid] == 48)
    {     // If the player's class is 1 then set it to Red
       SetPlayerColor(playerid, COLOR_GREY ); // civ
    }
    else if (gClass[playerid] == 49)
    {     // If the player's class is 1 then set it to Red
       SetPlayerColor(playerid, COLOR_GREY ); // civ
    }
    else if (gClass[playerid] == 50)
    {     // If the player's class is 1 then set it to Red
       SetPlayerColor(playerid, COLOR_GREY ); // civ
    }
    else if (gClass[playerid] == 51)
    {     // If the player's class is 1 then set it to Red
       SetPlayerColor(playerid, COLOR_GREY ); // civ
    }
    return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
   if (killerid != INVALID_PLAYER_ID)
   {
      SendDeathMessage(INVALID_PLAYER_ID, playerid, reason);
   }
   else
   {

   }
   return 1;
}
public OnVehicleSpawn(vehicleid)
{
        return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
        return 1;
}

public OnPlayerText(playerid, text[])
{
    print(" "); // Type /register to register your name.Type /login to login with your name
    print("My Script");
    print(" "); // Type /animlist for a list of available animations
        return 1;
}

public OnPlayerPrivmsg(playerid, recieverid, text[])
{
        return 1;
}
public OnPlayerCommandText(playerid, cmdtext[]) {
if(strcmp(cmdtext, "/info") == 0) {
SendClientMessage(playerid,COLOR_LIGHTBLUE , "Welcome to Tec9 server.The head admins are Binebik and ryder_cedryk!");
SendClientMessage(playerid, COLOR_LIGHTBLUE,"Type /rules for a list of what you are allowe to do and what you are not allowed.");
SendClientMessage(playerid, COLOR_LIGHTBLUE,"Type /joblist to see what you can do on this server.");
SendClientMessage(playerid, COLOR_LIGHTBLUE,"Type /commands for a list of commands");
SendClientMessage(playerid, COLOR_LIGHTBLUE,"Type /commands2 for the 2nd list of commands");
SendClientMessage(playerid, COLOR_LIGHTBLUE,"type /about to see with what this server is working");
return 1;
   }

if(strcmp(cmdtext,"/about")== 0) {
SendClientMessage(playerid, COLOR_LIGHTBLUE,"Welcome to ...::Tec9::... ls RPG server.");
SendClientMessage(playerid, COLOR_LIGHTBLUE,"This server is using a role play gamemode made by cedryk,and scripts.");
SendClientMessage(playerid, COLOR_LIGHTBLUE,"The server is using the following scripts:sAdmin(fixed by cedryk),cars(made by cedryk),ReglogBank(made by cedryk)");
SendClientMessage(playerid, COLOR_LIGHTBLUE,"IS using gangzone script created by cedryk with the help of zen,he is using the carinfo made by cedryk");
SendClientMessage(playerid, COLOR_LIGHTBLUE,"And the actions,vactions,adminspec,that are defaults by SA:MP but they are having addings and fixing");
SendClientMessage(playerid, COLOR_LIGHTBLUE,"The admins are:[tec9]Binebik, [tec9]cripty,[tec9]angel,[tec9]andreea,[tec9]zack,cedryk");
SendClientMessage(playerid, COLOR_LIGHTBLUE,"And is using a position saving and loading.This is likely to most rpg and freeroam servers");
SendClientMessage(playerid, COLOR_LIGHTBLUE,"Enjoy your stay here.Greetings by ...::tec9::... administration!");
return 1;
        }
if(strcmp(cmdtext, "/po", true) == 0) { //Displays the text: "This is the PolicE!!, Pullover Immedietly" to all players
	if(gTeam[playerid] == TEAM_COP)
	{
	SendClientMessageToAll(COLOR_WHITE, "This Is The Police!!, Pull Over Now or You will Be Jailed!!");
	}
	else
	{
	SendClientMessage(playerid, COLOR_RED, "You Are NOT official Police!!");
	}


	return 1;
	}
if(strcmp(cmdtext,"/onduty")==0)
{
if(gTeam[playerid] == TEAM_COP)
{
SendClientMessage(playerid, COLOR_YELLOW,"Good to see you officer");
SendClientMessage(playerid, COLOR_YELLOW,"Your commands as cop are:/jail /unjail /suspect /po");
GivePlayerWeapon(playerid, 24, 10000);
GivePlayerWeapon(playerid, 3, 1);
GivePlayerWeapon(playerid, 28, 10000);
GivePlayerWeapon(playerid, 34, 10000);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_YELLOW,"You aren't a cop");
return 1;
}
}
if(strcmp(cmdtext,"/rules")== 0) {
SendClientMessage(playerid, COLOR_LIGHTBLUE,"Welcome to Tec9 los santos RPG server.");
SendClientMessage(playerid, COLOR_LIGHTBLUE,"1.Dont DM. It will teleport you into a kick");
SendClientMessage(playerid, COLOR_LIGHTBLUE,"2.Dont evade death.This means if you get killed dont close the game and rejoin.This will teleport you into a 3 days ban");
SendClientMessage(playerid, COLOR_LIGHTBLUE,"3.Dont swear");
SendClientMessage(playerid, COLOR_LIGHTBLUE,"4.Dont TK.TK = Team killing. Dont kill your team players.You will receive kick for this");
SendClientMessage(playerid, COLOR_LIGHTBLUE,"5.Dont ignore admins.This means you must do what admins say. And dont use restricted skins");
SendClientMessage(playerid, COLOR_LIGHTBLUE,"6.The last and the most important,dont use hacks,cheats,camhacks,etc.This will give you a warning kick");
SendClientMessage(playerid, COLOR_LIGHTBLUE,"And remember.This is a role play server.So when you play make sure you respect the 6 rules.Enjoy your stay and have fun");
return 1;
        }
if(strcmp(cmdtext,"/joblist")== 0) {
SendClientMessage(playerid, COLOR_LIGHTBLUE,"This is a list of available jobs you can do, by Binebik");
SendClientMessage(playerid, COLOR_LIGHTBLUE,"Your objectives in Tec9 Los Santos rpg are:");
SendClientMessage(playerid, COLOR_LIGHTBLUE,"1.Role play.THis will offer a big pleasure.Create gangs,type /gang and see the gang commands info");
SendClientMessage(playerid, COLOR_LIGHTBLUE,"2.Type /cop Make people to follow the rules and protect the town, jail them if its nesecary");
SendClientMessage(playerid, COLOR_LIGHTBLUE,"3.Type /taxidriver this can be a bored job, but you get good payd so transport people to there they want to go and make some money");
SendClientMessage(playerid, COLOR_LIGHTBLUE,"4.Type /fireman Your job is to protect the town from fire");
SendClientMessage(playerid, COLOR_LIGHTBLUE,"5.Type /medic to be medic, your job is to heal people who have low heal");
SendClientMessage(playerid, COLOR_LIGHTBLUE,"6.Type /bemechanic To Fix other peoples car and make money of it");
return 1;
        }
if(strcmp(cmdtext,"/commands")== 0 ) {
SendClientMessage(playerid, COLOR_LIGHTBLUE,"Admin commands:/kick /screw /link /ubme /slap /spec /specoff");
SendClientMessage(playerid, COLOR_LIGHTBLUE,"Admin commands:/mute a(dminchat) /end /getinfo /stfu /car /asay");
SendClientMessage(playerid, COLOR_LIGHTBLUE,"Admin commands:/ban /slapall /freezeall /thawall/gravity /weather /time");
SendClientMessage(playerid, COLOR_LIGHTBLUE,"Admin commands:/givemoney /getall /givehealth /giveweapon /goto /get /killplayer");
SendClientMessage(playerid, COLOR_LIGHTBLUE,"Admin commands:/bigban /explode /napalm /pickup /lockserver /unlockserver");
SendClientMessage(playerid, COLOR_LIGHTBLUE,"Registration:/register /login");
SendClientMessage(playerid, COLOR_LIGHTBLUE,"Commands:/dance /suicide /handsup /vomit /hide");
SendClientMessage(playerid, COLOR_LIGHTBLUE,"Commands:/robman /drunk /bomb lay /ground");
SendClientMessage(playerid, COLOR_LIGHTBLUE,"Commands:/smokem /smokef /eat /wave /crack /taichi");
SendClientMessage(playerid, COLOR_LIGHTBLUE,"Commands: /pb /gokart /cardance /cardanceinfo /gang /shop");
SendClientMessage(playerid, COLOR_LIGHTBLUE,"type /commands2 for next page");
return 1;
        }
if(strcmp(cmdtext,"/commands2")== 0 ) {
SendClientMessage(playerid, COLOR_LIGHTBLUE,"Commands:/laugh /getarrested /chairsit");
SendClientMessage(playerid, COLOR_LIGHTBLUE,"Commands:/lock /unlock /purchase /sellmycar /callmycar /eject");
SendClientMessage(playerid, COLOR_LIGHTBLUE,"Commands:/airport /stunter /me");
SendClientMessage(playerid, COLOR_LIGHTBLUE,"Cop commands:/onduty /offduty /jail /unjail");
SendClientMessage(playerid, COLOR_LIGHTBLUE,"Commands: numpad key 6 to save position.Numpad 4 to load position");
return 1;
        }
if(strcmp(cmdtext,"/colors")== 0) {
SendClientMessage(playerid, COLOR_GREEN,"GROVE STREET");
SendClientMessage(playerid, COLOR_PINK,"BALLA");
SendClientMessage(playerid, COLOR_YELLOW,"VAGO");
SendClientMessage(playerid, COLOR_LIGHTBLUE,"AZTECAS");
SendClientMessage(playerid, COLOR_BLUE, "COPS");
SendClientMessage(playerid, COLOR_BLUE, "FBI");
SendClientMessage(playerid, COLOR_MARON, "DEALERS");
SendClientMessage(playerid, COLOR_RED,"MAFIA");
SendClientMessage(playerid, COLOR_WHITE, "TEC9 TRIADS");
SendClientMessage(playerid, COLOR_GREY,"CIVILIANS");
return 1;
        }
if(strcmp(cmdtext,"/cardanceinfo")== 0) {
SendClientMessage(playerid, COLOR_LIGHTBLUE,"To dance with cars use the numpads 4, 6, 2, 8.");
SendClientMessage(playerid, COLOR_LIGHTBLUE,"Car dance translate: L=4, R=6, U=8, D=2.");
SendClientMessage(playerid, COLOR_LIGHTBLUE,"Left, Right, Up and Down");
return 1;
         }
if( !strcmp(cmdtext, "/me", true, 3) ) // 3 is the length of /me
        {
                new str[256], pname[256];
                GetPlayerName(playerid, pname, 256);
                format(str, 256, "%s %s", pname, cmdtext[4]);
                SendClientMessageToAll(0xFFFF00AA, str);
                return 1;
}

return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    SendClientMessage(playerid, COLOR_WHITE, "Enjoy the ride!!!!");
        return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
        SendClientMessage(playerid, COLOR_WHITE, "Im glad you enjoyed!!!");
        return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
        return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
        SendClientMessage(playerid,COLOR_WHITE, "The only deathmatch allowed is gang wars!!!!");
        return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
        return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
        return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
        return 1;
}

public OnRconCommand(cmd[])
{
        return 1;
}

public OnObjectMoved(objectid)
{
        return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
        return 1;
}


public OnPlayerSelectedMenuRow(playerid, row)
{
        return 1;
}

public OnPlayerExitedMenu(playerid)
{

        return 1;
}
public PayDay() {
new string[256];
for(new i=0; i<=MAX_PLAYERS; i++)
GivePlayerMoney(i,PayDay_Amount);
format(string, sizeof(string),"~w~Pay~y~Day ~n~ ~n~ ~b~%d $",PayDay_Amount);
GameTextForAll(string, 50, 1);
}