rendered paste body<?xml version="1.0" encoding="UTF-8" ?>
<XML id="npccatalogue">
<!--
////////////////////////////////////////////////////////////////////////////////////////////////////////
AI
////////////////////////////////////////////////////////////////////////////////////////////////////////
-->
<AI_VALUE>
<SHAKING pathfinding_update="0.1" attack_update="0.1" speed="0.2" />
<INTELLIGENCE>
<TIME step="1">0.4</TIME> <!-- Level 1 : 가장 영리함 -->
<TIME step="2">0.6</TIME> <!-- Level 2 : 영리함 -->
<TIME step="3">1</TIME> <!-- Level 3 : 보통 -->
<TIME step="4">2</TIME> <!-- Level 4 : 덜떨어짐 -->
<TIME step="5">3</TIME> <!-- Level 5 : 매우 덜떨어짐 -->
</INTELLIGENCE>
<AGILITY>
<TIME step="1">0.2</TIME> <!-- Level 1 : 가장 민첩함 -->
<TIME step="2">0.5</TIME> <!-- Level 2 : 민첩함 -->
<TIME step="3">1</TIME> <!-- Level 3 : 보통 -->
<TIME step="4">2</TIME> <!-- Level 4 : 둔함 -->
<TIME step="5">3</TIME> <!-- Level 5 : 가장 둔함 -->
</AGILITY>
</AI_VALUE>
<!--
////////////////////////////////////////////////////////////////////////////////////////////////////////
고블린
////////////////////////////////////////////////////////////////////////////////////////////////////////
-->
<!-- 병정 고블린 -->
<NPC id="11"
name="STR:NPC_NAME_11"
desc="STR:NPC_DESC_11"
meshname="goblin"
scale="1.0 1.0 1.0"
grade="regular"
max_hp="1"
max_ap="0"
int="4"
agility="4"
view_angle="15"
dc="5"
offensetype="1"
dyingtime="5">
<COLLISION radius="30" height="110" />
<ATTACK type="melee" range="0" weaponitem_id="300011" />
<SPEED default="300" />
<DROP table="K26" />
</NPC>
<!-- 고블린거너 -->
<NPC id="12"
name="STR:NPC_NAME_12"
desc="STR:NPC_DESC_12"
meshname="goblinG"
scale="1.0 1.0 1.0"
grade="regular"
max_hp="1"
max_ap="0"
int="4"
agility="4"
view_angle="25"
dc="5"
offensetype="2"
dyingtime="5">
<COLLISION radius="30" height="110" />
<ATTACK type="melee" range="0" weaponitem_id="300012" />
<SPEED default="230" />
<SKILL id="121" />
<DROP table="K26" />
</NPC>
<!-- 고블린 위저드 -->
<NPC id="13"
name="STR:NPC_NAME_13"
desc="STR:NPC_DESC_13"
meshname="goblinW"
scale="1.0 1.0 1.0"
grade="veteran"
max_hp="1"
max_ap="0"
int="4"
agility="4"
view_angle="25"
dc="6"
offensetype="1"
dyingtime="5">
<COLLISION radius="30" height="120" />
<ATTACK type="melee" range="0" weaponitem_id="300013" />
<SPEED default="400" />
<SKILL id="131" />
<SKILL id="132" />
<DROP table="K26" />
</NPC>
<!-- 대장 고블린 -->
<NPC id="14"
name="STR:NPC_NAME_14"
desc="STR:NPC_DESC_14"
meshname="goblinH"
scale="1.0 1.0 1.0"
grade="veteran"
max_hp="0"
max_ap="0"
int="4"
agility="2"
view_angle="40"
dc="7"
offensetype="1"
dyingtime="5">
<COLLISION radius="35" height="140" />
<FLAG never_pushed="true" />
<ATTACK type="melee" range="0" weaponitem_id="300014" />
<SPEED default="360" />
<DROP table="K26" />
</NPC>
<!-- 고블린 족장 -->
<NPC id="15"
name="STR:NPC_NAME_15"
desc="STR:NPC_DESC_15"
meshname="goblinC"
scale="1.2 1.2 1.2"
grade="elite"
max_hp="1"
max_ap="0"
int="4"
agility="4"
view_angle="15"
dc="8"
offensetype="1"
dyingtime="5">
<COLLISION radius="35" height="160" />
<ATTACK type="melee" range="270" weaponitem_id="300015" />
<FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
<SPEED default="320" />
<SKILL id="151" />
<SKILL id="152" />
<DROP table="K26" />
</NPC>
<!-- 고블린킹 -->
<NPC id="16"
name="STR:NPC_NAME_16"
desc="STR:NPC_DESC_16"
meshname="goblinK"
scale="2.5 2.5 2.5"
grade="boss"
max_hp="1"
max_ap="1"
int="3"
agility="5"
view_angle="20"
dc="50"
offensetype="1"
dyingtime="8">
<COLLISION radius="50" height="200" tremble="5" />
<ATTACK type="melee" range="450" weaponitem_id="300016" />
<FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
<SPEED default="400" rotate="4.712" />
<SKILL id="161" />
<SKILL id="162" />
<DROP table="K26" />
</NPC>
<!--
////////////////////////////////////////////////////////////////////////////////////////////////////////
리쟈드
////////////////////////////////////////////////////////////////////////////////////////////////////////
-->
<!-- 리쟈드 -->
<NPC id="21"
name="STR:NPC_NAME_21"
desc="STR:NPC_DESC_21"
meshname="kobolt"
scale="1.0 1.0 1.0"
grade="regular"
max_hp="0"
max_ap="0"
int="2"
agility="2"
view_angle="25"
dc="5"
offensetype="1"
dyingtime="5">
<COLLISION radius="35" height="150" />
<ATTACK type="melee" range="165" weaponitem_id="300021" />
<FLAG never_attack_cancel="true" />
<SPEED default="300" />
<DROP table="K21" />
</NPC>
<!-- 리쟈드 샤만 -->
<NPC id="22"
name="STR:NPC_NAME_22"
desc="STR:NPC_DESC_22"
meshname="kobold_shaman"
scale="1.0 1.0 1.0"
grade="regular"
max_hp="0"
max_ap="0"
int="2"
agility="4"
view_angle="25"
dc="5"
offensetype="2"
dyingtime="5">
<COLLISION radius="33" height="130" />
<ATTACK type="melee" range="135" weaponitem_id="300022" />
<FLAG never_attack_cancel="true" />
<SPEED default="250" />
<SKILL id="221" />
<SKILL id="222" />
<DROP table="K22" />
</NPC>
<!-- 대장 리쟈드 -->
<NPC id="23"
name="STR:NPC_NAME_23"
desc="STR:NPC_DESC_23"
meshname="koboltC"
scale="1.3 1.3 1.3"
grade="veteran"
max_hp="0"
max_ap="0"
int="2"
agility="1"
view_angle="15"
dc="6"
offensetype="1"
dyingtime="5">
<COLLISION radius="38" height="150" />
<ATTACK type="melee" range="230" weaponitem_id="300023" />
<FLAG never_pushed="true" never_attack_cancel="true" />
<SPEED default="400" />
<DROP table="K23" />
</NPC>
<!-- 리쟈드 왕 -->
<NPC id="24"
name="STR:NPC_NAME_24"
desc="STR:NPC_DESC_24"
meshname="koboltK"
scale="1.0 1.0 1.0"
grade="elite"
max_hp="1"
max_ap="1"
int="2"
agility="2"
view_angle="15"
dc="7"
offensetype="1"
dyingtime="5">
<COLLISION radius="60" height="250" />
<ATTACK type="melee" range="370" weaponitem_id="300024" />
<FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
<SPEED default="300" rotate="4.0" />
<SKILL id="241" />
<DROP table="K24" />
</NPC>
<!-- 리쟈드 왕(보스) -->
<NPC id="25"
name="STR:NPC_NAME_25"
desc="STR:NPC_DESC_25"
meshname="koboltK"
scale="1.8 1.8 1.8"
grade="boss"
max_hp="1"
max_ap="1"
int="2"
agility="3"
view_angle="15"
dc="50"
offensetype="1"
dyingtime="5">
<COLLISION radius="60" height="250" pick="true" tremble="10" />
<ATTACK type="melee" range="550" weaponitem_id="300025" />
<FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
<SPEED default="300" rotate="3.0" />
<SKILL id="251" />
<SKILL id="252" />
<DROP table="K25" />
</NPC>
<!-- 고장난 골렘(보스) -->
<NPC id="26"
name="STR:NPC_NAME_26"
desc="STR:NPC_DESC_26"
meshname="golem"
scale="1.7 1.7 1.7"
grade="boss"
max_hp="1"
max_ap="1"
int="1"
agility="2"
view_angle="25"
dc="60"
offensetype="2"
dyingtime="5">
<COLLISION radius="50" height="305" pick="true" tremble="10" />
<ATTACK type="melee" range="400" weaponitem_id="300026" />
<FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
<SPEED default="350" rotate="4.712" />
<SKILL id="261" />
<SKILL id="262" />
<SKILL id="263" />
<DROP table="K26" />
</NPC>
<!--
////////////////////////////////////////////////////////////////////////////////////////////////////////
스켈레톤
////////////////////////////////////////////////////////////////////////////////////////////////////////
-->
<!-- 스켈레톤 -->
<NPC id="31"
name="STR:NPC_NAME_31"
desc="STR:NPC_DESC_31"
meshname="skeleton"
scale="1.1 1.1 1.1"
grade="regular"
max_hp="0"
max_ap="0"
int="3"
agility="5"
view_angle="40"
dc="5"
offensetype="1"
dyingtime="5">
<COLLISION radius="30" height="135" />
<ATTACK type="melee" range="180" weaponitem_id="300031" />
<SPEED default="160" rotate="2.356" />
<FLAG never_pushed="true" never_attack_cancel="true" />
<DROP table="S31" />
</NPC>
<!-- 스켈레톤 메이지 -->
<NPC id="32"
name="STR:NPC_NAME_32"
desc="STR:NPC_DESC_32"
meshname="skeletonM"
scale="0.8 0.8 0.8"
grade="regular"
max_hp="0"
max_ap="0"
int="3"
agility="5"
view_angle="25"
dc="5"
offensetype="2"
dyingtime="5">
<COLLISION radius="30" height="195" />
<ATTACK type="melee" range="120" weaponitem_id="300032" />
<SPEED default="160" rotate="2.356" />
<SKILL id="321" /> <!-- Magic Arrow -->
<SKILL id="322" /> <!-- Magic Fire -->
<DROP table="S32" />
</NPC>
<!-- 대장 스켈레톤 -->
<NPC id="33"
name="STR:NPC_NAME_33"
desc="STR:NPC_DESC_33"
meshname="skeletonC"
scale="1.1 1.1 1.1"
grade="veteran"
max_hp="0"
max_ap="0"
int="3"
agility="3"
view_angle="25"
dc="6"
offensetype="1"
dyingtime="5">
<COLLISION radius="30" height="155" />
<ATTACK type="melee" range="280" weaponitem_id="300033" />
<FLAG never_pushed="true" never_attack_cancel="true" />
<SPEED default="400" />
<DROP table="S33" />
</NPC>
<!-- 거대 스켈레톤 -->
<NPC id="34"
name="STR:NPC_NAME_34"
desc="STR:NPC_DESC_34"
meshname="skeletonB"
scale="1.3 1.3 1.3"
grade="elite"
max_hp="1"
max_ap="1"
int="3"
agility="3"
view_angle="25"
dc="7"
offensetype="1"
dyingtime="5">
<COLLISION radius="40" height="250" tremble="10" />
<ATTACK type="melee" range="350" weaponitem_id="300034" />
<FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
<SPEED default="500" />
<SKILL id="341" /> <!-- Earthquake Cut -->
<DROP table="S34" />
</NPC>
<!-- 저주받은 시신 -->
<NPC id="35"
name="STR:NPC_NAME_35"
desc="STR:NPC_DESC_35"
meshname="theUnholy"
scale="1.6 1.6 1.6"
grade="elite"
max_hp="2"
max_ap="1"
int="3"
agility="5"
view_angle="25"
dc="8"
offensetype="1"
dyingtime="5">
<COLLISION radius="30" height="150" />
<ATTACK type="melee" range="180" weaponitem_id="300035" />
<FLAG never_blasted="true" never_attack_cancel="true" />
<SPEED default="150" rotate="2.356" />
<SKILL id="351" /> <!-- Stun -->
<SKILL id="352" /> <!-- Lightning Strike -->
<SKILL id="353" /> <!-- Lightning Ball -->
<DROP table="S35" />
</NPC>
<!-- 리치 폰 -->
<NPC id="36"
name="STR:NPC_NAME_36"
desc="STR:NPC_DESC_36"
meshname="Lich"
scale="0.17 0.17 0.17"
grade="regular"
max_hp="0"
max_ap="0"
int="3"
agility="3"
view_angle="25"
dc="5"
offensetype="2"
dyingtime="5">
<COLLISION radius="120" height="700" tremble="5" />
<ATTACK type="melee" range="120" weaponitem_id="300036" />
<FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
<SPEED default="200" rotate="2.452" />
<SKILL id="361" /> <!-- Flaming Inferno -->
<DROP table="S36" />
</NPC>
<!-- 슈페리온(보스) -->
<NPC id="37"
name="STR:NPC_NAME_37"
desc="STR:NPC_DESC_37"
meshname="skeletonB"
scale="2.1 2.1 2.1"
grade="boss"
max_hp="1"
max_ap="1"
int="3"
agility="2"
view_angle="15"
dc="50"
offensetype="1"
dyingtime="8">
<COLLISION radius="40" height="250" tremble="10" />
<ATTACK type="melee" range="550" weaponitem_id="300037" />
<FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
<SPEED default="700" />
<SKILL id="371" /> <!-- Flamecast Slash -->
<SKILL id="372" /> <!-- Seismic Shock -->
<SKILL id="373" /> <!-- Flamecast Slash 2 -->
<DROP table="S37" />
</NPC>
<!-- 아네라몬(보스) -->
<NPC id="38"
name="STR:NPC_NAME_38"
desc="STR:NPC_DESC_38"
meshname="theUnholy"
scale="4.0 4.0 4.0"
grade="boss"
max_hp="1"
max_ap="1"
int="3"
agility="5"
view_angle="25"
dc="50"
offensetype="2"
dyingtime="8">
<COLLISION radius="15" height="150" tremble="5" />
<ATTACK type="melee" range="1" />
<FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
<SPEED default="200" />
<SKILL id="381" /> <!-- Lightning Storm -->
<SKILL id="382" /> <!-- Spheric Volt -->
<SKILL id="383" /> <!-- Unholy Aura -->
<DROP table="S38" />
</NPC>
<!-- 리치(보스) -->
<NPC id="39"
name="STR:NPC_NAME_39"
desc="STR:NPC_DESC_39"
meshname="Lich"
scale="1.0 1.0 1.0"
grade="boss"
max_hp="1"
max_ap="1"
int="1"
agility="1"
view_angle="20"
dc="60"
offensetype="1"
dyingtime="8">
<COLLISION radius="80" height="750" tremble="5" />
<ATTACK type="melee" range="300" weaponitem_id="300039" />
<FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
<SPEED default="1000" rotate="5.0" />
<SKILL id="391" /> <!-- Devil's Arrow -->
<SKILL id="392" /> <!-- Dante's Breath -->
<SKILL id="393" /> <!-- Lava Dump -->
<DROP table="S39" />
</NPC>
<!--
////////////////////////////////////////////////////////////////////////////////////////////////////////
이벤트용 NPC
////////////////////////////////////////////////////////////////////////////////////////////////////////
-->
<!-- 병정 고블린(산타 모자 이벤트용) -->
<NPC id="111"
name="STR:NPC_NAME_11"
desc="STR:NPC_DESC_11"
meshname="goblinE"
scale="1.0 1.0 1.0"
grade="regular"
max_hp="0"
max_ap="0"
int="4"
agility="4"
view_angle="15"
dc="5"
offensetype="1"
dyingtime="5">
<COLLISION radius="30" height="110" />
<ATTACK type="melee" range="150" weaponitem_id="300011" />
<SPEED default="300" />
<DROP table="E01" />
</NPC>
<!-- 스켈레톤(이벤트용) -->
<NPC id="131"
name="STR:NPC_NAME_31"
desc="STR:NPC_DESC_31"
meshname="skeleton"
scale="1.1 1.1 1.1"
grade="regular"
max_hp="0"
max_ap="0"
int="3"
agility="5"
view_angle="40"
dc="5"
offensetype="1"
dyingtime="5">
<COLLISION radius="30" height="135" />
<ATTACK type="melee" range="180" weaponitem_id="300031" />
<SPEED default="160" rotate="2.356" />
<FLAG never_pushed="true" never_attack_cancel="true" />
<DROP table="E01" />
</NPC>
</XML>