All pastes #778935 Raw Edit

Stuff

public text v1 · immutable
·published 2007-11-18 01:44 UTC
rendered paste body
<?xml version="1.0" encoding="UTF-8" ?>
<XML id="npccatalogue">

<!--
////////////////////////////////////////////////////////////////////////////////////////////////////////

 AI
  
////////////////////////////////////////////////////////////////////////////////////////////////////////
-->
<AI_VALUE>
  <SHAKING pathfinding_update="0.1" attack_update="0.1" speed="0.2" />
  <INTELLIGENCE>
    <TIME step="1">0.4</TIME>			<!-- Level 1 : 가장 영리함 -->
    <TIME step="2">0.6</TIME>			<!-- Level 2 : 영리함 -->
    <TIME step="3">1</TIME>				<!-- Level 3 : 보통 -->
    <TIME step="4">2</TIME>				<!-- Level 4 : 덜떨어짐 -->
    <TIME step="5">3</TIME>				<!-- Level 5 : 매우 덜떨어짐 -->
  </INTELLIGENCE>
  <AGILITY>
    <TIME step="1">0.2</TIME>			<!-- Level 1 : 가장 민첩함 -->
    <TIME step="2">0.5</TIME>			<!-- Level 2 : 민첩함 -->
    <TIME step="3">1</TIME>				<!-- Level 3 : 보통 -->
    <TIME step="4">2</TIME>				<!-- Level 4 : 둔함 -->
    <TIME step="5">3</TIME>				<!-- Level 5 : 가장 둔함 -->
  </AGILITY>
</AI_VALUE>



<!--
////////////////////////////////////////////////////////////////////////////////////////////////////////

 고블린
         
////////////////////////////////////////////////////////////////////////////////////////////////////////
-->
<!-- 병정 고블린 -->
<NPC id="11"
	 name="STR:NPC_NAME_11"
	 desc="STR:NPC_DESC_11"
	 meshname="goblin"
	 scale="1.0 1.0 1.0"
	 grade="regular"
	 max_hp="0"
	 max_ap="0"
	 int="4"
	 agility="4"
	 view_angle="15"
	 dc="5"
	 offensetype="1"
	 dyingtime="5">
	 <COLLISION radius="30" height="110" />
	 <ATTACK type="melee" range="150" weaponitem_id="300011" />
	 <SPEED default="300" />
	 <DROP table="G11" />
</NPC>

<!-- 고블린거너 -->
<NPC id="12"
	 name="STR:NPC_NAME_12"
	 desc="STR:NPC_DESC_12"
	 meshname="goblinG"
	 scale="1.0 1.0 1.0"
	 grade="regular"
	 max_hp="0"
	 max_ap="0"
	 int="4"
	 agility="4"
	 view_angle="25"
	 dc="5"
	 offensetype="2"
	 dyingtime="5">
	 <COLLISION radius="30" height="110" />
	 <ATTACK type="melee" range="110" weaponitem_id="300012" />
	 <SPEED default="230" />
	 <SKILL id="121" />
	 <DROP table="G12" />
</NPC>

<!-- 고블린 위저드 -->
<NPC id="13"
	 name="STR:NPC_NAME_13"
	 desc="STR:NPC_DESC_13"
	 meshname="goblinW"
	 scale="1.0 1.0 1.0"
	 grade="veteran"
	 max_hp="0"
	 max_ap="0"
	 int="4"
	 agility="4"
	 view_angle="25"
	 dc="6"
	 offensetype="1"
	 dyingtime="5">
	 <COLLISION radius="30" height="120" />
	 <ATTACK type="melee" range="130" weaponitem_id="300013" />
	 <SPEED default="400" />
	 <SKILL id="131" />
	 <SKILL id="132" />
	 <DROP table="G13" />
</NPC>

<!-- 대장 고블린 -->
<NPC id="14"
	 name="STR:NPC_NAME_14"
	 desc="STR:NPC_DESC_14"
	 meshname="goblinH"
	 scale="1.0 1.0 1.0"
	 grade="veteran"
	 max_hp="0"
	 max_ap="0"
	 int="4"
	 agility="2"
	 view_angle="40"
	 dc="7"
	 offensetype="1"
	 dyingtime="5">
	 <COLLISION radius="35" height="140" />
	 <FLAG never_pushed="true" />
	 <ATTACK type="melee" range="170" weaponitem_id="300014" />
	 <SPEED default="360" />
	 <DROP table="G14" />
</NPC>

<!-- 고블린 족장 -->
<NPC id="15"
	 name="STR:NPC_NAME_15"
	 desc="STR:NPC_DESC_15"
	 meshname="goblinC"
	 scale="1.2 1.2 1.2"
	 grade="elite"
	 max_hp="1"
	 max_ap="0"
	 int="4"
	 agility="4"
	 view_angle="15"
	 dc="8"
	 offensetype="1"
	 dyingtime="5">
	 <COLLISION radius="35" height="160" />
	 <ATTACK type="melee" range="270" weaponitem_id="300015" />
	 <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
	 <SPEED default="320" />
	 <SKILL id="151" />
	 <SKILL id="152" />
	 <DROP table="G15" />
</NPC>

<!-- 고블린킹 -->
<NPC id="16"
	 name="STR:NPC_NAME_16"
	 desc="STR:NPC_DESC_16"
	 meshname="goblinK"
	 scale="2.5 2.5 2.5"
	 grade="boss"
	 max_hp="1"
	 max_ap="1"
	 int="3"
	 agility="5"
	 view_angle="20"
	 dc="50"
	 offensetype="1"
	 dyingtime="8">
	 <COLLISION radius="50" height="200" tremble="5" />
	 <ATTACK type="melee" range="450" weaponitem_id="300016" />
	 <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
	 <SPEED default="400" rotate="4.712" />
	 <SKILL id="161" />
	 <SKILL id="162" />
	 <DROP table="G16" />
</NPC>


<!--
////////////////////////////////////////////////////////////////////////////////////////////////////////

 리쟈드

////////////////////////////////////////////////////////////////////////////////////////////////////////
-->
<!-- 리쟈드 -->
<NPC id="21"
	 name="STR:NPC_NAME_21"
	 desc="STR:NPC_DESC_21"
	 meshname="kobolt"
	 scale="1.0 1.0 1.0"
	 grade="regular"
	 max_hp="0"
	 max_ap="0"
	 int="2"
	 agility="2"
	 view_angle="25"
	 dc="5"
	 offensetype="1"
	 dyingtime="5">
	 <COLLISION radius="35" height="150" />
	 <ATTACK type="melee" range="165" weaponitem_id="300021" />
	 <FLAG never_attack_cancel="true" />
	 <SPEED default="300" />
	 <DROP table="K21" />
</NPC>

<!-- 리쟈드 샤만 -->
<NPC id="22"
	 name="STR:NPC_NAME_22"
	 desc="STR:NPC_DESC_22"
	 meshname="kobold_shaman"
	 scale="1.0 1.0 1.0"
	 grade="regular"
	 max_hp="0"
	 max_ap="0"
	 int="2"
	 agility="4"
	 view_angle="25"
	 dc="5"
	 offensetype="2"
	 dyingtime="5">
	 <COLLISION radius="33" height="130" />
	 <ATTACK type="melee" range="135" weaponitem_id="300022" />
	 <FLAG never_attack_cancel="true" />
	 <SPEED default="250" />
	 <SKILL id="221" />
	 <SKILL id="222" />
	 <DROP table="K22" />
</NPC>

<!-- 대장 리쟈드 -->
<NPC id="23"
	 name="STR:NPC_NAME_23"
	 desc="STR:NPC_DESC_23"
	 meshname="koboltC"
	 scale="1.3 1.3 1.3"
	 grade="veteran"
	 max_hp="0"
	 max_ap="0"
	 int="2"
	 agility="1"
	 view_angle="15"
	 dc="6"
	 offensetype="1"
	 dyingtime="5">
	 <COLLISION radius="38" height="150" />
	 <ATTACK type="melee" range="230" weaponitem_id="300023" />
	 <FLAG never_pushed="true" never_attack_cancel="true" />
	 <SPEED default="400" />
	 <DROP table="K23" />
</NPC>

<!-- 리쟈드 왕 -->
<NPC id="24"
	 name="STR:NPC_NAME_24"
	 desc="STR:NPC_DESC_24"
	 meshname="koboltK"
	 scale="1.0 1.0 1.0"
	 grade="elite"
	 max_hp="1"
	 max_ap="1"
	 int="2"
	 agility="2"
	 view_angle="15"
	 dc="7"
	 offensetype="1"
	 dyingtime="5">
	 <COLLISION radius="60" height="250" />
	 <ATTACK type="melee" range="370" weaponitem_id="300024" />
	 <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
	 <SPEED default="300" rotate="4.0" />
	 <SKILL id="241" />
	 <DROP table="K24" />
</NPC>

<!-- 리쟈드 왕(보스) -->
<NPC id="25"
	 name="STR:NPC_NAME_25"
	 desc="STR:NPC_DESC_25"
	 meshname="koboltK"
	 scale="1.8 1.8 1.8"
	 grade="boss"
	 max_hp="1"
	 max_ap="1"
	 int="2"
	 agility="3"
	 view_angle="15"
	 dc="50"
	 offensetype="1"
	 dyingtime="5">
	 <COLLISION radius="60" height="250" pick="true" tremble="10" />
	 <ATTACK type="melee" range="550" weaponitem_id="300025" />
	 <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
	 <SPEED default="300" rotate="3.0" />
	 <SKILL id="251" />
	 <SKILL id="252" />
	 <DROP table="K25" />
</NPC>

<!-- 고장난 골렘(보스) -->
<NPC id="26"
	 name="STR:NPC_NAME_26"
	 desc="STR:NPC_DESC_26"
	 meshname="golem"
	 scale="1.7 1.7 1.7"
	 grade="boss"
	 max_hp="1"
	 max_ap="1"
	 int="1"
	 agility="2"
	 view_angle="25"
	 dc="60"
	 offensetype="2"
	 dyingtime="5">
	 <COLLISION radius="50" height="305" pick="true" tremble="10" />
	 <ATTACK type="melee" range="400" weaponitem_id="300026" />
	 <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
	 <SPEED default="350" rotate="4.712" />
	 <SKILL id="261" />
	 <SKILL id="262" />
	 <SKILL id="263" />
	 <DROP table="K26" />
</NPC>


<!--
////////////////////////////////////////////////////////////////////////////////////////////////////////

 스켈레톤

////////////////////////////////////////////////////////////////////////////////////////////////////////
-->
<!-- 스켈레톤 -->
<NPC id="31"
	 name="STR:NPC_NAME_31"
	 desc="STR:NPC_DESC_31"
	 meshname="skeleton"
	 scale="1.1 1.1 1.1"
	 grade="regular"
	 max_hp="0"
	 max_ap="0"
	 int="3"
	 agility="5"
	 view_angle="40"
	 dc="5"
	 offensetype="1"
	 dyingtime="5">
	 <COLLISION radius="30" height="135" />
	 <ATTACK type="melee" range="180" weaponitem_id="300031" />
	 <SPEED default="160" rotate="2.356" />
	 <FLAG never_pushed="true" never_attack_cancel="true" />
	 <DROP table="S31" />
</NPC>

<!-- 스켈레톤 메이지 -->
<NPC id="32"
	 name="STR:NPC_NAME_32"
	 desc="STR:NPC_DESC_32"
	 meshname="skeletonM"
	 scale="0.8 0.8 0.8"
	 grade="regular"
	 max_hp="0"
	 max_ap="0"
	 int="3"
	 agility="5"
	 view_angle="25"
	 dc="5"
	 offensetype="2"
	 dyingtime="5">
	 <COLLISION radius="30" height="195" />
	 <ATTACK type="melee" range="120" weaponitem_id="300032" />
	 <SPEED default="160" rotate="2.356" />
	 <SKILL id="321" />			<!-- Magic Arrow -->
	 <SKILL id="322" />			<!-- Magic Fire -->
	 <DROP table="S32" />
</NPC>

<!-- 대장 스켈레톤 -->
<NPC id="33"
	 name="STR:NPC_NAME_33"
	 desc="STR:NPC_DESC_33"
	 meshname="skeletonC"
	 scale="1.1 1.1 1.1"
	 grade="veteran"
	 max_hp="0"
	 max_ap="0"
	 int="3"
	 agility="3"
	 view_angle="25"
	 dc="6"
	 offensetype="1"
	 dyingtime="5">
	 <COLLISION radius="30" height="155" />
	 <ATTACK type="melee" range="280" weaponitem_id="300033" />
	 <FLAG never_pushed="true" never_attack_cancel="true" />
	 <SPEED default="400" />
	 <DROP table="S33" />
</NPC>

<!-- 거대 스켈레톤 -->
<NPC id="34"
	 name="STR:NPC_NAME_34"
	 desc="STR:NPC_DESC_34"
	 meshname="skeletonB"
	 scale="1.3 1.3 1.3"
	 grade="elite"
	 max_hp="1"
	 max_ap="1"
	 int="3"
	 agility="3"
	 view_angle="25"
	 dc="7"
	 offensetype="1"
	 dyingtime="5">
	 <COLLISION radius="40" height="250" tremble="10" />
	 <ATTACK type="melee" range="350" weaponitem_id="300034" />
	 <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
	 <SPEED default="500" />
	 <SKILL id="341" />			<!-- Earthquake Cut -->
	 <DROP table="S34" />
</NPC>

<!-- 저주받은 시신 -->
<NPC id="35"
	 name="STR:NPC_NAME_35"
	 desc="STR:NPC_DESC_35"
	 meshname="theUnholy"
	 scale="1.6 1.6 1.6"
	 grade="elite"
	 max_hp="2"
	 max_ap="1"
	 int="3"
	 agility="5"
	 view_angle="25"
	 dc="8"
	 offensetype="1"
	 dyingtime="5">
	 <COLLISION radius="30" height="150" />
	 <ATTACK type="melee" range="180" weaponitem_id="300035" />
	 <FLAG never_blasted="true" never_attack_cancel="true" />
	 <SPEED default="150" rotate="2.356" />
	 <SKILL id="351" />			<!-- Stun -->
	 <SKILL id="352" />			<!-- Lightning Strike -->
	 <SKILL id="353" />			<!-- Lightning Ball -->
	 <DROP table="S35" />
</NPC>

<!-- 리치 폰 -->
<NPC id="36"
	 name="STR:NPC_NAME_36"
	 desc="STR:NPC_DESC_36"
	 meshname="Lich"
	 scale="0.17 0.17 0.17"
	 grade="regular"
	 max_hp="0"
	 max_ap="0"
	 int="3"
	 agility="3"
	 view_angle="25"
	 dc="5"
	 offensetype="2"
	 dyingtime="5">
	 <COLLISION radius="120" height="700" tremble="5" />
	 <ATTACK type="melee" range="120" weaponitem_id="300036" />
	 <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
	 <SPEED default="200" rotate="2.452" />
	 <SKILL id="361" />			<!-- Flaming Inferno -->
	 <DROP table="S36" />
</NPC>

<!-- 슈페리온(보스) -->
<NPC id="37"
	 name="STR:NPC_NAME_37"
	 desc="STR:NPC_DESC_37"
	 meshname="skeletonB"
	 scale="2.1 2.1 2.1"
	 grade="boss"
	 max_hp="1"
	 max_ap="1"
	 int="3"
	 agility="2"
	 view_angle="15"
	 dc="50"
	 offensetype="1"
	 dyingtime="8">
	 <COLLISION radius="40" height="250" tremble="10" />
	 <ATTACK type="melee" range="550" weaponitem_id="300037" />
	 <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
	 <SPEED default="700" />
	 <SKILL id="371" />			<!-- Flamecast Slash -->
	 <SKILL id="372" />			<!-- Seismic Shock -->
	 <SKILL id="373" />			<!-- Flamecast Slash 2 -->
	 <DROP table="S37" />
</NPC>

<!-- 아네라몬(보스) -->
<NPC id="38"
	 name="STR:NPC_NAME_38"
	 desc="STR:NPC_DESC_38"
	 meshname="theUnholy"
	 scale="4.0 4.0 4.0"
	 grade="boss"
	 max_hp="1"
	 max_ap="1"
	 int="3"
	 agility="5"
	 view_angle="25"
	 dc="50"
	 offensetype="2"
	 dyingtime="8">
	 <COLLISION radius="15" height="150" tremble="5" />
	 <ATTACK type="melee" range="1" />
	 <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
	 <SPEED default="200" />
	 <SKILL id="381" />			<!-- Lightning Storm -->
	 <SKILL id="382" />			<!-- Spheric Volt -->
	 <SKILL id="383" />			<!-- Unholy Aura -->
	 <DROP table="S38" />
</NPC>

<!-- 리치(보스) -->
<NPC id="39"
	 name="STR:NPC_NAME_39"
	 desc="STR:NPC_DESC_39"
	 meshname="Lich"
	 scale="1.0 1.0 1.0"
	 grade="boss"
	 max_hp="1"
	 max_ap="1"
	 int="1"
	 agility="1"
	 view_angle="20"
	 dc="60"
	 offensetype="1"
	 dyingtime="8">
	 <COLLISION radius="80" height="750" tremble="5" />
	 <ATTACK type="melee" range="300" weaponitem_id="300039" />
	 <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true" />
	 <SPEED default="1000" rotate="5.0" />
	 <SKILL id="391" />			<!-- Devil's Arrow -->
	 <SKILL id="392" />			<!-- Dante's Breath -->
	 <SKILL id="393" />			<!-- Lava Dump -->
	 <DROP table="S39" />
</NPC>


<!--
////////////////////////////////////////////////////////////////////////////////////////////////////////

 이벤트용 NPC
         
////////////////////////////////////////////////////////////////////////////////////////////////////////
-->
<!-- 병정 고블린(산타 모자 이벤트용) -->
<NPC id="111"
	 name="STR:NPC_NAME_11"
	 desc="STR:NPC_DESC_11"
	 meshname="goblinE"
	 scale="1.0 1.0 1.0"
	 grade="regular"
	 max_hp="0"
	 max_ap="0"
	 int="4"
	 agility="4"
	 view_angle="15"
	 dc="5"
	 offensetype="1"
	 dyingtime="5">
	 <COLLISION radius="30" height="110" />
	 <ATTACK type="melee" range="150" weaponitem_id="300011" />
	 <SPEED default="300" />
	 <DROP table="E01" />
</NPC>

<!-- 스켈레톤(이벤트용) -->
<NPC id="131"
	 name="STR:NPC_NAME_31"
	 desc="STR:NPC_DESC_31"
	 meshname="skeleton"
	 scale="1.1 1.1 1.1"
	 grade="regular"
	 max_hp="0"
	 max_ap="0"
	 int="3"
	 agility="5"
	 view_angle="40"
	 dc="5"
	 offensetype="1"
	 dyingtime="5">
	 <COLLISION radius="30" height="135" />
	 <ATTACK type="melee" range="180" weaponitem_id="300031" />
	 <SPEED default="160" rotate="2.356" />
	 <FLAG never_pushed="true" never_attack_cancel="true" />
	 <DROP table="E01" />
</NPC>

</XML>