All pastes #778683 Raw Edit

Stuff

public text v1 · immutable
·published 2007-11-17 20:42 UTC
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#define m_iAdventureEnabled  0         // Adventure mode toggle.
#define m_iAdventureLevel    1         // Adventure mode current level.
#define m_iDelayNewBlock     2         // Delay after a new block.
#define m_iDelayNewLine      3         // Delay after a new line.
#define m_iExtendedEnabled   4         // Extended pentaminoes.
#define m_iExtendedOnly      5         // Only use pentaminoes.
#define m_iFontAlpha         6         // Font alpha starting value.
#define m_iGameSpeed         7         // Speed for pieces.
#define m_iInstantEnabled    8         // Instant piece falling.
#define m_iInvertedEnabled   9         // Screen inverted.
#define m_iKeyDelay         10         // Key delay to repeat.
#define m_iKeyInterval      11         // Key repeating #defineerval.
#define m_iKeyRepeatEnabled 12         // Key repeat toggle.
#define m_iLevelCurrent     13         // Current level.
#define m_iLevelTotal       14         // Total levels.
#define m_iLinesCurrent     15         // Total lines made.
#define m_iLinesLevel       16         // Lines needed to advance level.
#define m_iLinesNext        17         // Lines to the next level.
#define m_iLockAllow        18         // Allow piece locking or not.
#define m_iLockEnabled      19         // Current piece lock.
#define m_iLockTime         20         // Time to lock the piece.
#define m_iMusicEnabled     21         // Music is enabled.
#define m_iMusicFixed       22         // Fixed song if not random.
#define m_iMusicLoop        23         // Music plays in infinite loop.
#define m_iMusicRandom      24         // Start with a random song.
#define m_iPauseAllow       25         // Allow pausing the game.
#define m_iPauseEnabled     26         // Pause mode enabled.
#define m_iPreviewRender    27         // Allow rendering preview.
#define m_iPreviewRotate    28         // Allow rotate preview block.
#define m_iPiecesUsed       29         // Total pieces used.
#define m_iShadowsAlpha     30         // Transparence value for shadows.
#define m_iShadowsEnabled   31         // Draw shadows enabled.
#define m_iSkinCurrent      32         // Current skin used.
#define m_iSkinTotal        33         // Total skins avaiable.
#define m_iSoundEnabled     34         // Sound effects.
#define m_iSurvivorEnabled  35         // Survivor mode.
#define m_iSurvivorNeeded   36         // Survivor pieces needed to grow.
#define m_iSurvivorPieces   37         // Survivor pieces counter.