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#define m_iAdventureLevel 1 // Adventure mode current level.
#define m_iDelayNewBlock 2 // Delay after a new block.
#define m_iDelayNewLine 3 // Delay after a new line.
#define m_iExtendedEnabled 4 // Extended pentaminoes.
#define m_iExtendedOnly 5 // Only use pentaminoes.
#define m_iFontAlpha 6 // Font alpha starting value.
#define m_iGameSpeed 7 // Speed for pieces.
#define m_iInstantEnabled 8 // Instant piece falling.
#define m_iInvertedEnabled 9 // Screen inverted.
#define m_iKeyDelay 10 // Key delay to repeat.
#define m_iKeyInterval 11 // Key repeating #defineerval.
#define m_iKeyRepeatEnabled 12 // Key repeat toggle.
#define m_iLevelCurrent 13 // Current level.
#define m_iLevelTotal 14 // Total levels.
#define m_iLinesCurrent 15 // Total lines made.
#define m_iLinesLevel 16 // Lines needed to advance level.
#define m_iLinesNext 17 // Lines to the next level.
#define m_iLockAllow 18 // Allow piece locking or not.
#define m_iLockEnabled 19 // Current piece lock.
#define m_iLockTime 20 // Time to lock the piece.
#define m_iMusicEnabled 21 // Music is enabled.
#define m_iMusicFixed 22 // Fixed song if not random.
#define m_iMusicLoop 23 // Music plays in infinite loop.
#define m_iMusicRandom 24 // Start with a random song.
#define m_iPauseAllow 25 // Allow pausing the game.
#define m_iPauseEnabled 26 // Pause mode enabled.
#define m_iPreviewRender 27 // Allow rendering preview.
#define m_iPreviewRotate 28 // Allow rotate preview block.
#define m_iPiecesUsed 29 // Total pieces used.
#define m_iShadowsAlpha 30 // Transparence value for shadows.
#define m_iShadowsEnabled 31 // Draw shadows enabled.
#define m_iSkinCurrent 32 // Current skin used.
#define m_iSkinTotal 33 // Total skins avaiable.
#define m_iSoundEnabled 34 // Sound effects.
#define m_iSurvivorEnabled 35 // Survivor mode.
#define m_iSurvivorNeeded 36 // Survivor pieces needed to grow.
#define m_iSurvivorPieces 37 // Survivor pieces counter.