// =====================================================================================================================
// main.c (Latest change: Nov 17, 2007)
// =====================================================================================================================
// =====================================================================================================================
// Name: C-adventure Editor (Caed)
// Version: 0.0.1
// Author: Jose Alvaro Dominguez - [Ilgrim]
// Homepage: http://ilgrim.homelinux.org
// E-mail: ilgrim@gmail.com
// Description: Adventure interpreter, developed in GNU ANSI C.
// =====================================================================================================================
// Copyright (c) 2007, Ilgrim, BSD License.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of Ilgrim nor the names of its contributors may
// be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// This software is provided by the copyright holders and contributors
// "as is" and any express or implied warranties, including, but not
// limited to, the implied warranties of merchantability and fitness for
// a particular purpose are disclaimed. in no event shall the copyright owner or
// contributors be liable for any direct, indirect, incidental, special,
// exemplary, or consequential damages (including, but not limited to,
// procurement of substitute goods or services; loss of use, data, or
// profits; or business interruption) however caused and on any theory of
// liability, whether in contract, strict liability, or tort (including
// negligence or otherwise) arising in any way out of the use of this
// software, even if advised of the possibility of such damage.
// =====================================================================================================================
// Libraries.
// =====================================================================================================================
#include <stdio.h>
// =====================================================================================================================
// Data structures.
// =====================================================================================================================
// Room exits structure layout:
// As directions (keypad): As height: Other cases:
// - room_exit[8] -> North - room_exit[1] -> Down. - room_exit[7] -> No exit.
// - room_exit[4] -> West - room_exit[3] -> Up - room_exit[9] -> Special case.
// - room_exit[6] -> East
// - room_exit[2] -> South
typedef struct {
int room_id; // Identifier.
int* room_exit[1024]; // Exit layout. (array, there could be more than one exit)
int* room_flag[1024]; // Flags set. (Hidden room, accesable, introduction...)
char room_name[1024]; // Name that will be displayed.
char room_desc[1024]; // Description that match the current room.
} room;
typedef struct {
int item_id; // Identifier.
int* item_flag[1024]; // Flags set. (Hidden object, can be carried, weight, value...)
int* item_locs[1024]; // Locations. (Item can exists in more than one location...)
int* item_interaction; // ¿ can it be used by the player ?
char item_desc; // Description.
char item_name; // Name.
} item;