<Shaikoten> I really don't mean to sound like an ass, but no one, and I emphasise no one, will detail your maps with those rules. Retexturing doesn't equal detailing, and you can only make a map so good with that. Supports need to be added, heights need to be changed... no amount of retexturing alone will make these maps look well detailed, and that's that. And no mappers are interested in this method of de
<Shaikoten> tailing. So as much as I would love to help, if I were to go forward using those rules, I simply wouldn't have a team behind me. I've talked to a couple people regarding this, and on that, everyone is in agreement. They quit if those are the rules.
<Shaikoten> I understand where you're coming from. This is a hurdle it took me a long time to get over, as I was for a very long time a proponent of a "fresh and clean" detailing style in much the same way you are. My opinion changed greatly once I started working on 32in24, and noticing that detail does not have to fundamentally change the gameplay. There are ways people get around it, and rules we have im
<Shaikoten> plemented for the detailers in 32in24 that do not curb their freedom, but preserve gameplay. For example detailing outwards, using impassable lines on the original layout, and things to that effect.
<Shaikoten> If you curb the freedom of the detailers, they will be uninterested, and you won't have detailers. That's that. So I hope you can trust our judgement in detailing, but if not, I don't think we can go forward in doing this.