rendered paste bodyif(strcmp(cmd,"/dm6",true)==0)
{
if(DM[playerid]==0)
{
DM[playerid] = 1;
DM6[playerid] = 1;
new pName[30];
GetPlayerName(playerid, pName, 30);
format(string, 256, "%s hat die sechste Deathmatcharena betreten: /dm6", pName);
SendClientMessageToAll(COLOR_YELLOW,string);
ResetPlayerWeapons(playerid);
new randspawn = random(7);
SetPlayerPos(playerid, gSixthRandomPlayerSpawns[randspawn][0], gSixthRandomPlayerSpawns[randspawn][1], gSixthRandomPlayerSpawns[randspawn][2]); // Warp the player
SetPlayerInterior(playerid,1);
GivePlayerWeapon(playerid,9,1);
new rand = random(18);
GivePlayerWeapon(playerid, gRandomWeapon[rand] [0], gRandomWeapon[rand] [1]);
SetPlayerArmour(playerid,100);
SetPlayerHealth(playerid,100);
return 1;
}
else
{
SendClientMessage(playerid,COLOR_RED,"Du bist schon in einer Deathmatcharena!");
return 1;
}
}
if(strcmp(cmd,"/leavedm",true)==0)
{
if(DM[playerid]==1)
{
DM[playerid] = 0;
DM1[playerid] = 0;
DM2[playerid] = 0;
DM3[playerid] = 0;
DM4[playerid] = 0;
DM5[playerid] = 0;
DM6[playerid] = 0;
new pName[30];
GetPlayerName(playerid, pName, 30);
format(string, 256, "%s hat eine Deathmatcharena verlassen: /leavedm", pName);
SendClientMessageToAll(COLOR_YELLOW,string);
SetPlayerPos(playerid,-2236.4277,252.8474,35.3262);
SetPlayerInterior(playerid,0);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid,4,1);
GivePlayerWeapon(playerid,24,100);
SetPlayerHealth(playerid,100);
SetPlayerArmour(playerid,100);
return 1;
}
else
{
SendClientMessage(playerid,COLOR_RED,"Du bist garnicht in einer Deathmatcharena!");
return 1;
}
}